Chapter 27 Million Views Trailer

After the gameplay demo ended, the players were still a little stunned.

The bloody, terrifying, and desperate scene, along with the sounds of chewing and screams, kept echoing in my mind.

Because the game was so realistic, many people subconsciously touched their chests, as if they were the ones who had just been pierced by a ghost.

The deathly silence lasted only a few seconds.

The next moment, the barrage of comments erupted like a volcanic eruption, instantly flooding the screen.

"Holy crap! This game... I'm not very educated, after thinking for a while all I can say is 'Awesome!'"

"My god, that split-faced monster face has given me a lifelong trauma."

"After watching this demonstration... the final chase felt like riding a roller coaster, thrilling and exciting!"

"It's really thrilling, even more intense than a roller coaster! The golden age of horror games has truly arrived!"

"Talented people have always emerged from commentary, and timeless masterpieces can be uttered from their lips. Unfortunately, I am uncultured and all I can say is 'awesome' and 'bad.'"

"That's right, this female ghost's design! This chase scene! It looks so...exciting!"

"I suddenly feel that the chapter about Chu Renmei is not as well done as this chapter."

"Yeah, this second chapter is going to be even more violent and bloody just from watching the gameplay demo. The chase scene just now got my adrenaline pumping!"

"GKD! My wallet is itching to go! Production team, do you even know what I mean?!"

After watching the entire gameplay video, only two words kept echoing in the players' minds: thrilling and exciting!

Although the opening black-and-white documentary wasn't scary, it had a strong sense of realism and eeriness, which made it quite good.

The kitchen scene and the stone corridor that follow are where players truly experience the allure of horror games.

The final, brief but incredibly thrilling chase sent a surge of dopamine through the tank, making it both exciting and exhilarating.

It's even more exciting than the previously well-received chapter "The Beauty of Chu"!
Especially the final scene with the female ghost's split face; I bet many timid players will have nightmares tonight.

But the more this happens, the stronger the players' itch to experience it for themselves becomes.

However, the game will not be released until June 20th.

What's the date today... the 3rd?!

Holy crap! Only about two weeks?!

The players blinked hard, almost thinking they were seeing things.

These days, which game releases a gameplay demo without first promising a year or two of promises?

Three years is considered fast, five years is the norm, and delays that seem endless are not uncommon.

This kind of situation—releasing a gameplay demo and then telling you, "Hey bro, you can play it in two weeks"—is just ridiculously absurd!

Moreover, considering the time frame, only three months have passed since the release of the first chapter, "The Beauty of Chu."

Adding the following two weeks, it makes a total of three and a half months.

You've already produced a second chapter in such a short time?

Individual development?
I believe you as a ghost!

The developers definitely have a team!

Actually, for players, whether the game is developed quickly or slowly is not a problem.

But quality must be guaranteed!
Some games, you wait two or three years, and when you finally get them, you find they're either half-finished or full of bugs.

This makes people furious, feeling like they've waited and hoped for nothing for years.

But this game, "The Weird Videotape," is different; you only have to wait two weeks to play it!
Even if the quality isn't good when it comes out, it's worth waiting for two weeks. At least it's better than waiting for years and being disappointed like with other games.

So, regardless of the circumstances, players are now eagerly anticipating the release of this second chapter.

the next day.

An 8-minute gameplay demo of "The Videotape" caused a sensation among gamers. After circulating overnight, the video reached unimaginable levels of engagement this morning!

122 million views, 81 million likes, 35 coins, 70 million favorites, and 9.9 shares.

These numbers are terrifying!
It's important to know that this isn't a press conference video from some major official company.

It's not some meticulously produced commercial blockbuster.

It's just a gameplay demo released by an independent game developer (according to the developer himself).

This kind of data is usually only available in high-quality videos produced by professional teams that make a living from this.

For example, political analysis videos, videos on social topics, etc.

The fact that a promotional video for an indie game can generate these numbers can only mean one thing: the content shown is absolutely right up players' alleys!
This also shows that the once-dormant genre of horror games is attracting more and more attention and has a wider audience.

In addition, it's not just these data.

As of now, there are still over 1000 people watching.

The total number of bullet comments reached a staggering 1.2!

The total number of comments reached a staggering 7451!
As soon as the video starts, colorful text floats around.

"This is the first presentation I've ever watched with my eyes covered and my fingers between my fingers."

"Great! At first I thought it was a mentally ill person committing murder, but it turns out there really is a ghost. The production team stayed true to their original intentions, thumbs up!"

"After seeing that cracked ghost face last night, I dreamed about it three times in one night, and now I can't help but come back to comment. This game has become a psychological trauma for me."

"I haven't played this game before, and I'd like to ask, is it really necessary to have so many ghosts in the kitchen? Isn't it a bit like overloading the monsters? Are you sure the development team can handle it?"

"Hey upstairs, don't ask. The first chapter is free, just go experience it for yourself. There are quite a few ghosts in the first chapter, but it's handled very well, and it's incredibly oppressive!"

"Heh, as a hardcore action game player, I'm all about flashy swordplay and skillful maneuvers. This kind of self-torture game where you can only run and dodge doesn't showcase my combo skills, so I'm not interested."

"Silly bee."

"The producer is practically a bodhisattva! The gameplay demo actually revealed story content that should have been hidden in the game? Wow, they really treat me like family!"

"The atmosphere is so intense! Just watching the demo makes me terrified. I'm afraid I'd die on the spot if I actually went in and played it."

"I didn't dare to watch it alone. I watched it with the streamer in the live broadcast room, but I was still scared."

"This game must have countermeasures, right? Giving us a gun isn't too much to ask, is it? Otherwise, what's the point of playing?"

"This game is amazing, even I, a real man with eight-pack abs, was scared."

The overwhelming popularity of the gameplay demo quickly attracted streamers from various gaming platforms.

Seeing this massive traffic, neither game streamers nor other streamers will be polite to you.

Especially those attractive female anchors, who seem to be guided by the operations team behind the scenes, changed into sexy clothes, revealed their deep cleavage, and then watched the live stream on their computers.

This way, I won't scare myself, I can feast my eyes on those perverts, I can please my own man, and I can get my money—it's a win-win-win situation! I'm so happy!
Of course, the editors, who are naturally quick to spot opportunities, are no less so.

They quickly took action, reposting the video to their own platform website and giving it various titles to alleviate the developer's enormous traffic burden.

Who says Jump Scare is universally disliked? When used correctly, this game can still be very popular with players!

[“Horror games are on the rise!” Gameplay demo of “The Videotape” delivers an immersive and suffocating experience to millions of players!]

[The editor-in-chief of "Best Scream Simulator of the Year" took leave immediately after watching this trailer!]

[“A hundred times more thrilling than an escape room!” A female editor exclaimed after watching it, calling it an electronic torture device!]

These posts naturally attracted many players who enjoy posting and answering questions.

One player posted on the largest disaster relief platform, questioning why the developers included a mysterious force like the 'Mukov Company' in the game.

I'm posting the first chapter. The next three chapters were written in a rush and will need to be revised gradually. Everyone, get some rest, goodnight, and read on tomorrow.

Thank you '神月落' for 3 monthly tickets. Thank you '我的书架都是史' for the monthly ticket. Thank you '我的书架都是史' for 500 coins.


(End of this chapter)

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