Creating a zombie in a mountain village terrifies players worldwide.
Chapter 26 The Tragic Story of Takeo Saeki
Chapter 26 The Tragic Story of Takeo Saeki (6500 words)
The game continues.
Faced with the unusual phenomena of the appliances and furniture, the protagonist simply talked to himself like a bystander.
[It's starting again]
I haven't taken the medicine the doctor prescribed today.
From the tone of those two sentences, it's clear that the protagonist has become accustomed to it.
It seems the unusual changes at home were caused by excessive stress and not taking medication.
And so, the task suddenly appeared before us.
[Goes to the restroom and takes the sedative prescribed by the doctor.]
After receiving the mission, the protagonist did not act immediately. Instead, he explored the kitchen and finally fixed his gaze on the refrigerator.
He reached out and pulled it open; inside were some bento boxes and refrigerated food.
In the corner, however, there was something that seemed out of place.
That was the chin of a mannequin.
The protagonist reached out and picked it up, and just then, a prompt popped up on the game screen.
[Obtain key item: Daughter's Jaw]
[These should belong to the daughter; it's best to return them to her. Her room is upstairs.]
The players in front of the screen were all taken aback when they saw these lines of text.
With their extensive gaming experience, they immediately realized what this was alluding to.
The daughter's jawline.
Goodness, could this be an implication that something has happened to that female high school student?
If even their daughter has an accident, then what about the boy and his wife in the documentary?
Players couldn't help but feel that this already somewhat eerie family was now shrouded in an even deeper shadow.
In the demonstration, the main character retracted the doll's jaw, glanced across the kitchen, and finally landed on the dining table.
There was a document on it; when I picked it up, the content was displayed.
—Tadao Saeki's notes.
Today, I heard those damn appliances talking again.
Every time I try to get closer to hear it more clearly, the sound immediately disappears, as if they have eyes. I'm sure this isn't my imagination, absolutely not!
And that woman in white... I just saw her again, right in the corner of my eye, just a fleeting glimpse.
It seems I can only catch glimpses of her out of the corner of my eye?
She disappeared whenever I tried to look closely.
What on earth is that?
I tried to explain to Kayako, hoping she would realize something was wrong at home. But she didn't believe me at all and seemed very impatient, telling me to think more about my family and children.
I didn't argue with her, because ever since they moved into this house, Kayako and the children had become increasingly strange and distant...
They are no longer the people I know.
Even I myself have become increasingly irritable.
Upon seeing this, the players' expressions were somewhat complicated.
Based on the document content, they have confirmed that the main character in the actual demonstration is Takeo Saeki, who is featured in the document.
According to Takeo Saeki's own notes, he was undoubtedly the first person to notice that something was wrong at home.
Combined with the revealed 'subject experiment'.
So, the idea that stress causes hallucinations is complete nonsense! This is definitely a ghost encounter!
It was arranged by the Mukov Company!
Takeo Saeki wanted to tell his wife the seriousness of the situation, but his wife and children had been affected by the female ghost, causing a drastic change in their personalities, making them feel unfamiliar and indifferent to him.
The sentence in the notes, "They are no longer the people I know," feels especially chilling now.
After all, when the people you were closest to suddenly become strangers, it feels like you've been abandoned and isolated.
But what truly suffocated the players was another piece of information.
That's what this little family is like—they have no money!
The document states that the protagonist is looking for a job but hasn't been able to find one. In addition, he has two children at home, so you can imagine how much pressure he is under.
This makes it impossible for the protagonist to change his place of residence.
I have no choice but to continue living in this strange house.
But with immense life pressures, a haunted house, and the fact that his family were essentially lab rats for the Mukoff Corporation, the dire consequences are unimaginable.
The plot of this second chapter will probably be even more complete and exciting than the first chapter about the beauty of Chu!
At this moment, the protagonist put away the document notes.
She turned around, ready to leave the kitchen.
The next second, in the open hallway, a woman in white, her posture contorted, suddenly walked past.
The incident happened so suddenly that it startled all the unprepared players.
It's that pale female ghost from the documentary!
Immediately, a barrage of "Holy crap!" comments flooded the screen.
The game's protagonist was clearly frightened; his heart was pounding so hard it could be heard, and he was also dizzy and his vision was blurred.
Then, players noticed a brain icon that turned red instantly in the bottom left corner of their peripheral vision.
what is this?
Before the players could figure it out, the entire kitchen underwent a dramatic transformation in the next second!
The walls melted and flowed like wax, revealing the scarlet flesh and blood inside.
The cabinet kept opening and closing, and with each opening, black blood gushed out.
The original dining table, made of wood, has been transformed into twisted and tangled human limbs.
Vast amounts of flesh and blood were scattered all around, the ground was covered with eyes that rotated silently, and blood dripped continuously from the ceiling.
At this moment, the chandelier began to flicker wildly, sometimes bright and sometimes dim, as if blinking rapidly, making it difficult to see clearly.
A mournful wail suddenly rang out, as if countless vengeful spirits were murmuring in unison, eerie and terrifying, sending chills down the players' spines.
In the dim light, the players saw one pale figure after another appearing around them.
They included both males and females, some of which looked like they had broken necks, their heads tilted and drooping.
Some have bent joints, like broken dolls.
Others are incomplete, with only a deep, sunken hole on their face.
These things, with the chandeliers flashing wildly, silently approached, giving the players a suffocating sense of oppression!
Finally, the players couldn't take it anymore and started exclaiming "Holy crap!" The chat exploded!
"Holy crap! Holy crap! Holy crap! How did so many ghosts suddenly appear?!"
"My goodness! How many 'residents' are crammed into this house?!"
"Mental pollution! Absolutely mental pollution! With so many roommates, who the hell can stand this?!"
"I can't take it anymore! This gameplay demo is absolutely malicious, I'm not watching it anymore, it's too scary."
"Wait for me, I need to switch to my phone and check this out. My heart can't take the immersive experience on Skynet!"
"The developer owes me a pair of underwear!!!"
The players' panic was almost overflowing, with barrages of fear and despair flooding the screen.
Faced with this oppressive visual impact, many timid players have already quit Skynet and switched to watching it on their mobile phones.
However, this is just the beginning!
Just as these grotesque ghosts approached, a large number of translucent vengeful spirits emerged from the walls, cabinets, and even the dining table made of human-shaped limbs, turning the already chaotic kitchen into an even bigger mess!
These vengeful spirits, trailing long shadows, rampage about, emitting eerie and piercing howls. They seem to have endless grievances, creating a stark accompaniment to the previous wails, constantly testing the players' nerves.
The protagonist was somewhat panicked at this moment, watching these vengeful spirits drift around, and he took a step back in fright.
Suddenly, a vengeful spirit with a ferocious face opened its blood-red maw and charged fiercely at the protagonist.
The sudden attack made him scream, lose his balance, and fall to the ground.
Ignoring the pain and dishevelment, the instinct for survival drove the protagonist to retreat frantically, scrambling and rolling towards the kitchen doorway.
The next second after he rushed out of the kitchen, a loud "bang" came from behind him!
The kitchen door seemed to be slammed shut by an invisible force, closing tightly.
There were even a few dull thuds and scratching sounds coming from behind the door, but they quickly fell silent.
The malicious scene, the pale ghostly figures, and the frenzied vengeful spirits were all completely shut out by this thin wooden door.
The protagonist was panting heavily, as if he had just survived a great ordeal.
Then he spoke, panting, muttering to himself.
This house is dangerous. We must leave.
[Kayako, and the children, are upstairs. I need to take them away.]
As he spoke, the protagonist stood up, but the next second, after taking a clear look at the surrounding environment, the players were stunned again.
The corridor outside suddenly changed!
It's not the original street on the house at all!
The corridor in front of me seemed endless, with no end in sight, and it was dimly lit with dust swirling around, making it impossible to tell where it led.
The end was pitch black, like an abyss, making one lose the will to move forward and even more afraid to venture deeper.
The walls and floors of the corridor were undecorated, but were paved with stones, giving it a wild and primitive feel.
There were also thin wooden doors on both sides, tightly closed, exactly the same as the door through which the protagonist escaped, leaving no clue what was inside.
Players were disheartened upon seeing this.
The fear I felt in the kitchen hadn't even subsided when I entered this narrow, dark stone corridor.
Although nothing has happened yet, I have a bad feeling, like I've just escaped one danger only to fall into another.
And the current calm is probably just the calm before the storm.
At this point, the players were completely unaware that the video's progress bar was already halfway through and nearing its end.
The protagonist steadied himself, scanning his surroundings for clues.
Suddenly, they discovered that the wooden door they had just escaped from had a sign on it that read '0740 Subject - Takeo Saeki'.
Upon seeing this, the players immediately realized what was happening.
0740 subjects?
If I remember correctly, the protagonist of Chu Renmei's ending was numbered 0341?
Good heavens, they're all test subjects. How come the protagonist of Chapter 0341 of Chu Renmei is treated so well? She was knocked unconscious and taken away after just watching a videotape.
But what about Takeo Saeki?
These days are absolutely miserable!
Unable to find a job and with no income, the pressure of supporting the family and two children is immense.
It was difficult enough as it was, but then came the paranormal experiment from the Mukoff Company.
The appearance of that pale-faced female ghost was like adding insult to injury!
This caused the protagonist, who was already struggling, to frequently doubt whether he was hallucinating, so he took sedatives for a long time to maintain his mental sanity.
Family relationships also fell apart under the influence of the female ghost. The family was no longer a family, and the people were no longer like people. It was no longer as happy and harmonious as in the documentary.
The immense pressure of life, the cold family relationships, and the supernatural experiments behind the scenes—anyone would probably have a mental breakdown and go insane if they were in this situation.
It's impressive that the protagonist has managed to hold on for so long.
Even when faced with something terrifying like the kitchen, his first thought was of his wife and children, and he wanted to save them.
However, putting all that aside, what truly chills players upon closer examination is...
If the door through which the protagonist escapes represents the situation of the protagonist's family, then wouldn't the countless doors lining both sides of the corridor, seemingly endless, represent...?
Upon realizing this, the players were immediately jolted awake, afraid to think about it further, as if they were afraid they had guessed correctly.
After all, if every door represents a home, then there are countless families whose lives have been ruined by the paranormal experiments of the Mukoff Company!
Combined with the horde of ghosts encountered in the kitchen, it's clear that none of the families met a peaceful end!
In order to enter that damn Silent Hill, using so many families as guinea pigs, the Mukoff Company has completely abandoned the bottom line of humanity; they can even be described as insane madmen!
Therefore, the fate of Takeo Saeki and his family was already predictable.
At this moment, the protagonist shakily got up from the ground.
He noticed a small hole in the nearest wooden door, through which light streamed in, seemingly inviting everyone to peek. The doorplate read: '0109 Subject - Reiko Asakawa'.
So the protagonist stepped forward and peered through the small hole.
The sight behind the door made everyone raise their eyebrows.
The scene inside is a simple Japanese-style living room.
From the angle of the small hole, you can clearly see two people sitting on the sofa.
They were a beautiful woman in a beige business suit and a young man wearing a baseball cap.
They seemed to be staring intently at the television screen, completely absorbed in their work.
Then, the sound of conversation came through.
[Photographer: "Ms. Reiko, are you sure you want to watch this videotape?"]
[Photographer: "I heard that anyone who watched the videotape never lived more than seven days."]
[Reiko: "I don't believe a videotape could kill someone. There must be some connection between these recent deaths."]
[Reiko: "My sister's child died. I have to find out the truth. This videotape might provide some clues. If you're scared, you can leave."]
[Photographer: "But...but okay, I don't believe it either, let's take a look together."]
Then, the two stared at the screen without moving.
In the dimly lit living room, only the light from the television illuminated their faces.
However, due to the angle, players cannot see what is being shown on the TV.
You can't even hear a sound.
Soon, with a soft click, the room was plunged into complete darkness, and nothing could be seen.
This signifies that the scene behind the door has ended.
However, the players were completely baffled and didn't understand what was being expressed.
Is Asakawa Reiko, as subject number 0109, the same as the real protagonist, subject number 0341, watching videotapes?
The game is called "The Weird Videotape," is there any connection between them?
Good grief, so Saeki Takeo is the one who's really miserable, huh?
But what was on the videotape? Was it about Chu Renmei? Or something else?
Why won't you show it to us?
Players may be curious, but that's how the game is done, and it's just a pity if they can't see it.
Then, the protagonist arrived at the next door.
The address above reads: "Subject 0355 - Mitsuo Taro".
The players followed the protagonist and looked through the small hole in the door.
They all gasped in shock.
A young man was seen squatting on the ground, cutting up a corpse.
Because of the sofa blocking the view, players can only see the upper half of the man's body and the pair of beautiful legs in black stockings on the corpse beneath him.
The man looked completely deranged.
He held a saw, laughing loudly as he frantically cut.
The spurting blood splattered on him, staining his shirt and face red, giving him the appearance of a murderous maniac.
At the same time, his voice rang out, carrying a morbid obsession and trembling.
[Mitsufutaro: "You are mine. You will always be mine."]
[Mitsufutaro: "I won't let you leave. Never."]
[Mitsufutaro: "Hehe... Now... we can finally be together... forever... my darling... my... Tomie..."]
The man's laughter grew louder and more manic, blending with the cutting sounds to create a chilling background noise.
The players were absolutely horrified.
"Crazy! Completely crazy!"
"This guy still doesn't have the same determination as the protagonist; he's had a mental breakdown."
"Mukov Company! Look what you've done! Another poor soul driven mad!"
"Wait... judging by those legs, Tomie must have been a beauty in her lifetime. What a pity..."
"Is the person upstairs focusing on the wrong thing? Is this the time to regret something?!"
Just as the comments were scrolling by, suddenly, a soft click sounded, and the room was plunged into darkness.
The scene has ended.
The protagonist suddenly took a step back, leaned against the cold wall, and gasped for breath.
The players, however, were somewhat moved.
It's actually quite obvious what Mitsuo Taro's condition is like.
Compared to the previous subject named Reiko, the difference couldn't be more obvious.
It's nothing more than that Mitsufutaro was driven insane by Mukoff's supernatural experiments.
He was already on the verge of collapse when his girlfriend, Tomie, wanted to break up with him. This was the last straw that broke the camel's back, leading him to take extreme measures and dismember his girlfriend on the spot!
The plot is pretty predictable; there's not much difficulty.
This girl named Tomie is quite pitiful; she suffered an undeserved misfortune.
Looking at those beautiful legs, she must have a great figure. What a pity!
At this moment, the protagonist leans against the wall, his gaze once again fixed on the deep, seemingly endless corridor.
Those tightly closed wooden doors stood in rows like tombstones.
Reiko Asakawa, Mitsuo Taro... What kind of hellish scene will unfold behind the next door?
The protagonist took a deep breath and continued walking forward.
The moment his foot landed, something unexpected happened!
"Clang—clang clang clang!"
A series of piercing door opening sounds suddenly rang out, echoing through the deathly silent corridor.
Suddenly, all the tightly closed wooden doors on both sides sprang open in unison, slamming against the wall with a dull thud and raising a cloud of fine dust.
This sudden change and the loud sound effects almost caused the players, who were used to the deathly silence, to have their hearts stop!
Everyone exclaimed in surprise, wondering if a ghost had attacked.
But before they could process what was happening, a clear sound of footsteps echoed from the darkness deep within the corridor.
"Clap-pop-pop-"
"Clap-pop-pop-"
The bare footsteps were slow and steady, each step like a tap on everyone's heart, echoing as they approached, reaching the very nerve endings, raising goosebumps and making one's hair stand on end.
The protagonist immediately looked around, trying to figure out whether the sound came from the front or the back.
Soon, he won't need to search anymore.
From the darkness at the end of the corridor, a female ghost dressed in white emerged in a contorted posture and stopped about seven or eight steps away from the protagonist, standing motionless.
In the dim light, only the outline of its pale lower body could be barely made out.
As for the upper body, it was completely hidden in the darkness, and the face could not be seen.
It emitted a chilling wail, its voice filled with indescribable pain and resentment, like fingernails scraping against glass, stimulating the players' eardrums and sanity, making them feel a chill run from the soles of their feet to the top of their heads, as if the blood in their bodies had frozen.
A female ghost! It really is a female ghost! It came out of one of the rooms!
The players in front of the screen went wild.
"It's here! It's coming out!"
"I knew it wouldn't be that simple! The previous scenes were just appetizers!"
"This oppressive atmosphere! Protagonist, run!"
"Screw running, it's just a female ghost. Don't be a coward, go for it! If you're brave enough, I can make her go on maternity leave."
"666 upstairs, here's your keyboard, go ahead."
Upon seeing the female ghost, the protagonist almost instinctively retreated.
This subconscious retreat, like a signal from a command pistol, instantly caused the female ghost to let out a roar.
"Bang! Bang! Bang! Bang!"
At that moment, all the open wooden doors were slammed shut with a deafening roar.
The stirring yet eerie music suddenly burst forth, each note striking the players' hearts, making them feel the urgency of the situation and prompting them to want to escape.
The chase begins!
The female ghost suddenly stretched out her hand and rushed forward with a twitching, bizarre movement. Her speed was astonishing, startling the players!
The protagonist panicked and turned to run for his life.
However, after running only a few steps, an even more terrifying scene appeared.
One after another, pale and swollen arms suddenly stretched out from the stone corridor.
Like wildly growing seaweed, they waved and twisted densely, trying to grab the protagonist who was passing by!
At the same time, terrifying whispers came from all directions, like countless vengeful spirits cursing in their ears, constantly eroding the players' sanity and making the already tense and terrifying scene even more suffocating.
The protagonist charged forward headfirst, but couldn't help glancing behind him out of the corner of his eye.
To their horror, they saw the pale female ghost relentlessly pursuing them, its head twitching as it approached step by step. This eerie and chilling scene sent chills down the spines of the players.
This made them even more panicked and frightened, wishing the protagonist would have two more legs and fly away!
"Don't turn around, holy crap! Don't turn around!"
"At a life-or-death moment like this, you still want to turn back and die?!"
"Damn it, I'm not watching anymore! It's too exciting!"
"The female ghost is still chasing me, damn it!"
However, in this extremely urgent situation, the protagonist was suddenly tripped by the ghostly hand on the wall, lost his balance, and fell to the ground.
The players were immediately shocked: "Wonderful!!!"
Sure enough, the eerie "slap" sound of bare feet caught up.
The protagonist struggled to his feet, barely managing to prop himself up...
puff--
A dull, tearing sound rang out.
Time seemed to stand still.
The protagonist froze on the spot and slowly lowered his head.
A hand covered in dark red bloodstains emerged from his chest.
Above, a faintly beating heart is held.
Immediately afterwards, a woman's head emerged from between the protagonist's legs, looking up.
Only then did the players get a clear look at the female ghost's appearance.
This is a Western face, with deep-set eyes reduced to two black holes, a missing nose, and a mouth sewn shut with fishing line.
Before the players could get a good look, the female ghost's face suddenly split open from the middle, splitting to the left and right, revealing dense serrations and flesh inside.
The next second, it opened its terrifying maw and lunged forward...
The scene was instantly swallowed by darkness.
All that remained were the sickening sounds of chewing and a man's desperate, agonizing screams as he lay dying.
The players were pale-faced, still reeling from the scene of their deaths, when a line of white text appeared.
Thank you for watching the gameplay demo.
[June 20, 2055, a haunted house in Japan, we'll meet there.]
(End of this chapter)
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