Chapter 505: Finale Countdown

Although Kkoma was reluctant to admit it, it seemed to be an undeniable fact that the South Korean team ultimately suffered a crushing defeat.

From the first game to the third game now, every game has been a complete rout, to the point that we've all become somewhat used to it.

Of course, this sense of normalcy does not refer to Kkoma's emotions. No matter how many times the team loses, he, as the head coach, will still feel frustrated.

After all, he was in charge of the draft and ban phase, and even Kkoma contributed a lot to the tactical arrangements.

So even if they lose the game, they have to take the blame. And there will be consequences for taking the blame. It's impossible to expect Kkoma to get used to it.

The only ones who can truly take it for granted are the Korean fans who have been following the matches closely.

Although most Korean fans stopped reading the text-based live stream after the second game ended and instead started ranting on forums, this didn't stop them from occasionally seeing others rebroadcasting the new text-based version of the game on the forums.

Great, it tastes just like before.

Korean fans who have already endured two years of misery are now truly used to it. If they still feel any emotional turmoil, it only proves that they are not real fans.

Korean fans who actually watch LCK matches and support the LCK national team are no longer capable of any shocking commotion; they remain silent and continue their predictable barrage of criticism.

Isn't losing a game normal? Isn't being shut out perfectly normal?

Only winning the game would be like an alien invasion, causing them to have genuine emotions.

However, based on the subsequent pace of the game, an alien invasion was practically impossible.

In the 15th minute of the match, despite the tight defense of the South Korean team, the Chinese team still managed to destroy the middle tower with the power of the Rift Herald.

Even though Corejj's Tahm Kench came to the mid lane, it didn't affect the mid tower falling at all.

At this point, the significant disadvantages incurred in the early stages become quite apparent.

It was precisely because of the mid-lane battle at level 3 that the gap between the mid and jungle players on both sides suddenly widened. Xiaohu's LeBlanc, who quickly transitioned to the pressure phase, completely dominated the lane and reduced the health of the red team's mid-lane tower by about half within 15 minutes.

Therefore, there is no need for anyone to go in and attack any towers. As long as the Rift Herald can crash into it, the fall of the middle tower is a foregone conclusion.

The Chinese team couldn't even get past the tower, so what could the fully armed South Korean team do? Even if Corejj came, he could only watch helplessly.

He can't just lick it twice and swallow the Rift Herald whole, can he?

That really could explode.

With the fall of the mid tower, CoreJJ inevitably realized that their bot lane was facing an even more difficult end.

Without the consolidation provided by the middle tower, it became much easier for the Chinese team to capture the bottom tower. At this point, the only remaining outer tower became the prey to be besieged.

The Chinese team can now take advantage of their vision range in the middle lane to carry out elegant four-man ganks or three-man ganks anytime, anywhere. In any case, flanking will no longer be a problem.

For the South Korean team's duo, their own jungle became the most dangerous area.

In the end, the next tower was easily destroyed in less than 16 minutes.

Fortunately, Corejj's Tahm Kench had a mana-devouring burrowing dash, which ensured that they didn't fall like the other two lanes when the next tower was about to fall.

Not only are the turrets gone, but the kills are also being sold out.

With a 4000-point economic advantage representing a significant gap in the early stages, the disparity between the two sides became particularly apparent, and at this point, one of the biggest problems was laid bare.

In the past, the South Korean team might have been able to stall when facing a disadvantage, but this time it's definitely not going to work.

The reason is simple.

The Chinese team used their early-game lineup, and the South Korean team seems to have the same one too.

Playing the stalling game at this point is undoubtedly wasting the time when you are most capable of fighting back.

Therefore, in the time that followed, not only did the Chinese team take the initiative, but the South Korean team also became almost unassailable in responding to the situation.

To regain control of the situation, we have no choice but to fight; there is no other way.

However, before engaging in combat, it's essential to ensure adequate vision. Recklessly launching an attack without proper vision is simply treating yourself like the Japanese.

We are Koreans, how can we act like Japanese?

Therefore, even though the South Korean team wanted to play, they maintained a very calm mindset.

To put it nicely, it's composure; to put it bluntly, it can be described as cowardice.

Especially when LeBlanc switches to the bottom lane to push the lane, Xiaohu can push across the river without any worries, even when there is no first tower in the bottom lane.

At the slightest sign of trouble, given their already unlimited invasion capabilities, Lee Sin and Alistar will arrive with the fastest possible support.

The Korean team is currently in an extremely passive situation even in their own jungle, and Score, who was thinking of invading the enemy jungle, can only suffer in endless battle.

At this point, it's best to keep an eye on your own jungle.

With constant coverage and defensive maneuvering, the South Korean team, which had been on the defensive throughout, was somewhat overwhelmed.

Especially when the Minotaur has Flash, they are too easily engaged.

Both Lee Sin and LeBlanc have enough damage to engage with Alistar at this point.

So the more they tried to gain the upper hand despite repeatedly trying to capture the field of vision, the more the South Korean team realized that taking the initiative was the only way to succeed.

The 19th minute of the game.

Having already purchased a Guardian Angel, Lin Ruo accelerated his invasion. Apart from LeBlanc clearing the bottom lane, he was accompanied by his usual partner Alistar and Miss Fortune, whose damage output was already showing promise.

The target is the blue buff that is about to refresh.

As usual, Lin Ruo launched a Sonic Wave from the entrance of the small jungle area behind the blue buff pit in the river. After confirming that the skill had been applied to the blue buff, she resolutely used her second Q to jump over the wall and start fighting.

What a coincidence.

Kiin, who had just switched lanes with Varus to the bottom lane to deal with LeBlanc's split push, was also in the same position, placing vision in the bush next to the blue buff pit.

If it were a large Gnar, Lin Ruo might be a little wary, but if it were a small Gnar, then in Lin Ruo's eyes it would be no different from an easy-to-bully Teemo.

When two people enter the grass at the same time and meet, the only thing to compare is whose reaction is faster.

One side wanted to lure the blue buff into the bushes to fight well and scout vision, while the other side simply came to the lane to enter the jungle bushes to clear vision. In this comparison, Lin Ruo reacted faster.

There was nothing he could do; he was younger. Almost the instant they met, Lin Ruo demonstrated what a "ward-touching kill" looked like. While Kiin's Gnar was still reeling from the shock of their encounter, Lin Ruo had already slipped behind him through the ward and kicked Gnar in the opposite direction.

This effectively eliminated the possibility of Kiin realizing what was happening and retreating via the rear turret towards the second turret or his own high ground.

Even more advantageously, Xiaohu, who had already reached the triangular grassy area behind the red team's first tower, seemed to have gotten a free opportunity to pick up kills.

All he had to do was use his W skill twice to get past the wall, then close in and deal maximum damage as quickly as possible, cooperating with Lee Sin to secure the kill.

Kiin wasn't stupid. Knowing that he couldn't go in his own direction, he changed direction and followed the kick from Lee Sin. After being hit by LeBlanc's Q and E combo by her coming through the wall, he flashed down to the blue monster wall to retreat towards the mid lane.

With the Heavenly Sound Wave still on cooldown and Lee Sin unable to unleash his RQQ combo for follow-up damage, Kiin managed to tank LeBlanc's damage and successfully made his way back to Lin Ruo.

Unfortunately, it wasn't springtime at this time. On Lin Ruo's way here, Mouse, who had just returned to town to resupply, teleported down from the mid-lane river, ready to come in and offer some small assistance.

Unexpectedly, as soon as he entered the bushes, he encountered Kiin, who had emerged from the blue pit and moved to the back area.

With the Demon's ultimate activated, Mouse easily secured the first kill in this large-scale battle by using his E skill to dash forward and stab down.

With both sides gathering, the South Korean team suffered another defeat before the game even started.

However, the team fight was not over yet.

Even Wang Duoduo, who was commentating from the commentary booth, didn't dare to relax too much. From his God's-eye view, apart from Aiming's Varus, who was still on his way to clear the minion wave at the second tower.

The other three members of the Korean team caught up through the wolf camp, which led to them running into the Chinese bot lane duo who were heading to the blue buff pit from behind the wolf camp to help Lin Ruo get the blue buff.

From the beginning.

This battle resulted in two separate battlefields.

The first was the Chinese team's mid and jungle players hunting down Gnar in the Blue Pit; the second was the second battlefield formed when the remaining players from both sides met on the small path between the Wolves' Sanchou area and the Blue Pit.

At this point, the battle on the second battlefield was equally decisive.

With a clear view of the Chinese team's duo's movements, Faker, who had arrived, used Syndra's Flash to unleash a shower of energy orbs from his ultimate skill.

This is Syndra's most reliable way to secure a kill, bar none.

First, release the R skill, and then use the E skill to stun the target. The biggest advantage of this is that the scattered energy orbs will greatly increase the probability of the E skill hitting.

If the previous simple QE Scatter could only stun from one or two angles, then this time, with the R skill cast first followed by Scatter, it can cause a stun effect from at least three angles simultaneously.

exactly.

Despite UZI's timely reaction—he flashed to the back to retreat—he was unable to avoid being stunned by Syndra's ultimate ability.

Without purification.

Score, seizing the opportunity, initiated with a Flash. Even though Tianye reacted and positioned Alistar in the middle, he couldn't stop Tianye from using his second dash and EQ combo to pass right through him.

The prince successfully used his ultimate ability, Cataclysmic Strike, to kill the Miss Fortune, who was still below half health even after activating her healing.

At the start of the team fight, it wasn't just Kiin's Gnar who fell; Uzi's Miss Fortune also went down.

If this exchange is implemented, it's clear that the Chinese team is at a disadvantage.

However, what's somewhat unpredictable is that the Chinese team's most advantageous positions are mid and jungle, which makes it seem like the Korean team, having exhausted all their possibilities, is actually at a greater disadvantage.

The loss wasn't just due to skill, but also because of the Flash ability.

When Tianye realized he couldn't save his AD carry, he flashed in twice to engage, knocking up Tahm Kench and Syndra from behind. With Aatrox joining in later, the situation instantly changed.

Score, who had just entered the game, inevitably ran into Lee Sin and Syndra.

Aside from Xiaohu's murderous intent, Lin Ruo completely ignored him. Instead, he decisively used his Blind Monk to Flash away from the blue pit and enter the alley. He quickly followed up with a refreshed Sonic Wave and a Flash-double Alistar to enter the fray.

All the damage was aimed directly at Syndra.

This caused Faker's Syndra to lose health at lightning speed, just like Miss Fortune had done previously.

Fortunately, Corejj swallowed him whole, and Tahm Kench and Syndra were about to Flash back towards the second tower, but Aatrox blocked everything.

The first Q skill is a knock-up, the second Q skill is also a knock-up, and even the W skill is a chain immobilization, which leaves CoreJJ completely powerless.

He tried to run, but there was no way to escape.

He could only spit out Syndra first, and then use Aiming's ultimate, Corruption Chains, which came from the mid lane, to try to escape.

Unfortunately, at this moment, Aatrox seemed to have gone berserk, using MouseE plus three Qs and Flash to leap to Varus who had come to the rescue.

In this era where you can be resurrected after death, no one who plays Aatrox is a coward.

This allowed Lin Ruo to catch up with the rhythm. At this time, the Q skill refreshed quickly, and a ward hop plus a sonic wave that grazed the frog and hit Varus between the two towers in the middle lane.

Aiming, who had just arrived, was still completely bewildered. He had clearly unleashed a powerful attack, but the Sword Demon, who was thousands of miles away, suddenly leaped onto his face.

Just before they could react, Syndra died, and the sonic wave struck their faces from between the walls.

Lin Ruo landed on Varus's face with a Q skill in an instant, and then flashed all the way to the second tower with the panicked Aiming.

Anyone knows that it's extremely difficult to flash away in time to avoid taking more damage when Lee Sin kicks at you.

Because often, flashing not only fails to dodge, but also causes the Lee Sin to spin along with it.

Clearly, the panicked Aiming belonged to the latter category, directly leading Lin Ruo into the second tower, without stopping Lin Ruo from dealing all the damage.

In the hands of this Lee Sin who has already developed to almost two items, Aiming can simply trade blows, and he works with the turret to deal as much damage as possible.

Lin Ruo also inflicted significant damage on herself.

At the moment of falling, Lin Ruo secured a double kill, including the one against Syndra. However, despite having a Guardian Angel, Lin Ruo did not return to the fountain like Varus.

With the support of the tank from the field, Lin Ruo, who had just respawned, pulled the enemy out of the turret area with a single touch, leaving Corejj, who had escaped but inadvertently caused the death of his own AD, to suffer in the turret.

Corejj couldn't do anything at this point, because all four of his teammates were dead.

Score, who had used all his skills, still succumbed to LeBlanc's torment.

The entire team fight resulted in a clean 1-for-4 exchange. At the 20-minute mark, this indicated that the Chinese team was about to secure the Baron Nashor, and also suggested that the game might be coming to an end.

(End of this chapter)

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