Chapter 480 Exploded Again
It's clearly Score that should be crashing now.

Because the firecracker missed, he no longer had any chance to defeat Qianjue.

On the contrary, regardless of whether anyone comes to his aid, he would most likely be unable to continue fighting one-on-one against Kindred.

Lin Ruo was a Flash away from him, which meant that he could deal a lot of damage from a distance, putting him at a disadvantage.

Since he was the one being attacked, and it seemed like wishful thinking to retreat from this position, he could only seek to go all the way down this path.

So before he could retaliate, he had to withstand a beating from Kindred, which was questionable.

Because Lin Ruo's damage output is quite high.

In particular, Kindred's Q skill, "Dance of Arrows," refreshes very quickly, and the 20% attack speed increase greatly facilitates her kiting and damage dealing.

Score tried it out but found he couldn't withstand the damage, so he was forced to go down and planned to use his E skill, which would refresh later, to re-enter the river through the side path.

However, regardless of whether he can hold on, Scout Syndra's entry into the side path completely cuts off his retreat.

Time was of the essence for him. Score turned back and made a desperate attempt, using his E skill to hang on the wall and counterattack against the pursuing Kindred.

It has some effect, but not much.

Lin Ruo still managed to keep her health in check. After breaking free from the control, she used a basic attack in place and successfully secured the kill when she was at low health.

First blood.

The first blood was drawn, and it happened in their own jungle, something Lin Ruo hadn't really expected.

I had just marked Camille when the opposing captain, as if sensing something, came to give me free stacks.

You'd think they had some kind of relationship if you didn't know better. Lin Ruo definitely remembered this kindness.

As for paying it back, that's fine.

Inside the Dalian Gymnasium, the noise was deafening; everyone knew what it meant for Kindred to secure a kill early on.

"Lin Shen's Kindred secured the first blood. I can't say this game is won, but it seems like that's the case."

The commentator, Wawa, couldn't stop laughing. He had seen countless similar scenes before, but this one was even more different.

Lin Ruo, who always prefers to take the initiative, had people fall from the sky while she was sitting at home. Wasn't this forcing someone's Kindred to emerge from seclusion before reaching level six?
That doesn't make sense, it really doesn't make sense.

"That flash was crucial. If he had been hit by the double kick, he wouldn't have been able to fight back, but Lin Shen actually dodged it first." Miller still looks incredulous when he thinks back on it now.

What kind of terrifying operation is this? It's like a worm inside Camille's stomach, completely baffling the Score players on the KT bench.

Who would have thought you could play like this?

Could it be that his half-second hesitation turned out to be his biggest mistake...? Shouldn't he have followed with Flash the moment Kindred used Q to escape the wall?

Thinking about these things now is pointless, but the cheers that faintly reached the players' seats as the replay played still made Score a little upset.

Camille would indeed be extremely uncomfortable in such a situation.

At this point, less than 2 minutes and 30 seconds had passed, but he had already lost most of his advantage.

The most important point is that it seems that the red side's jungle can no longer be entered casually, which greatly weakens Camille's initiative.

Camille, who can't invade the jungle, definitely deserves a huge thumbs down.

At this point, the best approach is to rely on lane control again. Score needs to call for Semb's Ornn to join the fight to reduce the risk of unnecessary increases.

As for the bottom lane, it's clearly not a suitable place for him right now.

Since the bottom lane buff has already been taken and the river crab has been eaten by Kindred, considering the jungle clearing rhythm, the bottom lane may be able to exert more pressure than the top lane.

But actually going there would have to be after passing the CET-6 exam.

Score, after being resurrected, could only obediently return to the top half of the jungle to farm, prioritizing the river crab and setting up some vision, unlike Lin Ruo who only slowly returned to the top half of the jungle after clearing the bottom half.

Based on past practice, Score would have already taken advantage of the time difference to go in and attack F6.

However, given the current situation, he can only deal with the river crabs and still have to wait and see if Kindred will suddenly appear.

Since there was no mark on the crab, Lin Ruo naturally had no need to fight for it. Considering that Ucal's Zoe had been pushed into the alley earlier due to the support, Scout's Syndra had taken a lot of damage from her.

So the first thing Lin Ruo had to do was come to the mid lane to help Scout push the lane and also farm a few minions, so that Scout could go back to base and make his first supplementary item to better lane.

This kind of jungler helping the mid laner clear the wave is so common; as long as it's not about taking minions, every mid laner is happy to do it.

After all, the early game rhythm of the mid lane is actually just one thing: push the lane first and go back to base first, make sure you don't lose any minions on the way back to base and then go back to lane, and at the same time, don't let the opposing mid laner lead you by the nose.

For Syndra, who is definitely at a disadvantage against Zoe in the early laning phase, pushing the lane first and returning to base first will have a significant impact.

With this kind of fast-paced gameplay, Zoe's ability to pressure Syndra in lane will be significantly weakened, and Scout's time to be free in lane will be much faster.

After clearing F6 and returning to town, Lin Ruo logged back in and arrived at the Stone Beetle area.

After marking the location of the bushes on the top lane, Lin Ruo decided to counter-gank, as this was undoubtedly the best time to do so.

Camille can't gank the mid and bot lanes, and she doesn't dare to openly invade his jungle anymore. If she wants to create momentum, she has to go to the top lane to make moves.

Therefore, apart from the change in the location of the mark's birth before level 6, as long as Lin Ruo safeguards the top lane, he will undoubtedly have passed the most dangerous stage.

After clearing out the stone beetles, the summoner level has reached around level 4.

Lin Ruo calmly followed the edge of the tower and stopped in the nearest bush.

In order to coordinate with his jungler GimGoon, he deliberately traded health for lane push, creating the impression that he wanted to push the lane to free himself up and go back to base to heal.

Unexpectedly, Semb fell for the temptation and called for help from Score, the jungler who was farming the frog nearby. Score immediately engaged GimGoon Mundo, who was pushing the minions across the mid lane and preparing to retreat, and the two fought each other in the bushes.

GimGoon's health was significantly lower than Ornn's due to the forced lane push; while Ornn still had half health, GimGoon only had about a third left.

This made Semb even more unrestrained as he used his forward arch to knock Mundo into the air first.

The current situation seems to be that we're just waiting for Camille to arrive late and finish off this guy.

Once Camille eats the prey, she's essentially alive again in the early game.

Unfortunately for Lin Ruo, who was lurking in the bushes the whole time, he was the one who had been waiting in the wings. When he knew he could hit Ornn in the bushes with a basic attack, Lin Ruo first used his W skill, "Wolf Spirit Frenzy," to cover the surrounding area and use the berserk lamb spirit to attack enemies near him.

You passively accumulate stacks by attacking and moving. When you have enough stacks, your next attack will also heal you.

Immediately afterwards, he used a basic attack to step out of the bush and activated his E skill, "Rampage," to fire a cautious, targeted shot to slow down the target, Ornn.

If the Lamb attacks twice more during this period, the third attack will command the berserk Lamb to pounce on the target, dealing massive damage.

None of these are very important, but the initial slowdown is the most crucial.

Upon seeing Kindred appear, Semb, who immediately used Flash to retreat towards the center line, couldn't move an inch.

Without Flash, Lin Ruo only needs to take two steps and then use her Q skill [Dance of Arrows] to roll forward and easily catch up with the retreating Ornn to continue auto-attacking.

With his health plummeting, Semb was already struggling to cope and could only hope that Score's Camille, who had arrived just in time, could help him.

Score, who was not expected to be on the lane, was definitely not going to use his E skill for crowd control. Without Flash, he recklessly used his hook, and while it's uncertain whether Ornn would die, he was definitely going to die.

Therefore, the best approach is to use Kindred's W skill, Tactical Sweep, to slow Kindred down using the triangular area of ​​effect.

However, the final result was not good, because Ornn's health was too low. His Tactical Sweep had just been used and had not yet slowed down when the last basic attack landed heavily on Ornn, completing the second kill.

Score could only think of retreating as quickly as possible, using the grappling hook to back towards the riverbed.

He's still too close to Kindred. If he doesn't run away quickly, he'll just get beaten up again. Kindred might even deal damage and increase his attack speed, and he could be killed on the spot.

There's no way around it, Kindred's damage is just too high once he gets going. He can get incredibly painful after just a few hits, and there's absolutely nothing he can handle.

Luckily, it can still run.

Score was feeling relieved when he realized he couldn't run much anymore.

Because he was slowed down, not by Kindred, but by Mundo who flashed and threw a cleaver at his head just as he was halfway through his hookshot.

Even though the score is mounted on the wall, it's not spread out very wide.

Your slowing down is my speeding up.

Having already gone back and bought the straw sandals, Lin Ruo controlled Kindred with incredible speed, quickly reaching the range of Camille's basic attacks again.

The deceleration is one aspect, but it is also closely related to the displacement path of the Qinggang Shadow Hook Lock wall-mounted device.

Score's initial position at E was not good because it was too close to the wall, and because the wall was slanted, the second grappling hook could not be released to its maximum distance.

This meant that after slowing down, Kindred could easily catch up, which was a very bad situation for Score.

The reason is simple: Kindred's damage is indeed too high, making it difficult for Camille to withstand.

Moreover, Mundo, with his skills activated, caught up very quickly, almost throwing another cleaver. Due to his positioning and dodging, the distance was reduced even more.

Although the Q skill is empty, Mundo's Q skill refreshes in just 3 seconds, leaving the E skill's Score, which has a full 10 seconds, helpless.

If you get hit, you're basically done for; if you don't, you'll still waste your movement and get closed in by Kindred.

However, the outcome was no longer within his control. Score, despite his poor positioning the second time, successfully caught the knife and his speed slowed down considerably.

In the midst of a series of basic attacks, they became easy prey for Kindred, with nowhere to hide.

A tactical sweep that refreshed slowed down Score, and before his E skill could refresh, Score was the first to fall to another cleaver from Mundo, and was then taken down by Lin Ruo's basic attack damage.

Although it's called a basic attack, the damage from continuous follow-up attacks is actually greater than that of a basic attack, to the point that it's completely unbearable.

Double kill.

Lin Ruo took the opportunity to secure his third kill, and the system notifications of his rampage created a frenzy and excitement among the audience, while also becoming a terrifying nightmare for the rest of the KT players.

"Beautiful! That counter-gank by Lin Shen was absolutely flawless, GimGoon's play was flawless."

In the commentary booth, Miller roared excitedly. All he wanted to ask now was, was there still a chance?
In the current situation, does KT even have the slightest chance?
say!

"So that's three kills already?"

On the KT player bench, Deft, who was about to lose the game while lying down, couldn't help but be stunned. He couldn't help but pull his hair, wondering in his heart if Lin Ruo was really that difficult to deal with.
Every game, the opponent collapses within ten minutes in the early stages.

Turning his head to see Semb's hair being pulled even harder than his own, it was impossible for him not to break down mentally; it was also impossible for anyone not to feel upset seeing this.

"What kind of fighting is this? How could this happen?" Mata, who is known for his direct and irritable temper, had already turned pale.

If he sends her away like this, Morgana will be killed in no time.

Looking at the map, Mata had to confirm this, because Lin Ruo, who got the kill, then took the river crab that spawned in the upper half of the map.

This crab still has its markings...

As it turns out, skill and even luck inevitably sided with EDG.

It's no wonder he's feeling terrible; whether or not he can eat the mark is insignificant compared to the double kill in front of him.

Considering that Score was the senior member of the team, Mata, who was complaining, could only silently think to himself, "Why did you invade their jungle at level two for no reason?"

That's it, it's really over.

The increasingly loud cheers from the crowd had already reached their seats through the soundproofing, not to mention the LCK rest area where they could hear it perfectly clearly.

KT's coach shook his head, feeling indescribable emotions. He couldn't believe that such a good draft had collapsed before even reaching Kindred's power spike.

As for the other three coaches, they had no interest in watching the game anymore. AFS, who was supposed to take the stage in the second game, had already gathered the team members to discuss the draft picks.

Although the opponent in the next game is uncertain, the drafting and banning (BP) tactics still need to be prepared well in advance.

As for the match, watching it any longer would be torture.

With Kindred as the jungler and the team's core carry, there's simply no chance of winning the game.

Moreover, this ID is Ling, and the player is using Kindred, a champion with strong self-protection capabilities and extremely low error rate. As the attack range increases over time, the margin for error will only become higher and higher.

Even if the opponent is right in your face, you still have to think about whether you can force them to use their ultimate move by risking your life.

(End of this chapter)

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