LOL: Can’t I play other games professionally?

Chapter 345 What is a game for one person!

Chapter 345 What is a game for one person!
The game was only 15 minutes in when the team's core player was taken down, and before they knew it, all four of them had their teleportation abilities activated.

Teleport scrolls in Dota 2 have a cooldown, but it's very short, around a minute or so, but they need to be purchased with gold.

Whether it's logging in to farm gold, returning to base to replenish equipment, or supporting teammates, it's all fine.

Seeing the team's core player being ganged up on in the jungle, Lin Ruo also used her teleport along with her teammates.

Generally, TP takes 3 seconds, but since multiple teammates TP to the same building at the same time, the TP time will be extended adaptively. As the last one to arrive, Lin Ruo will inevitably need about 6 seconds.

But it's not a big problem.

After landing, Lin Ruo controlled Karl to first use Taric's Skyfall Fire, followed by Puck's ultimate to block the path and cut off the enemy's two backline units.

Next, Tornarus' Claw saved the Witch Doctor, followed by Kerrigan's Killing Wall to hold Tiny, and then a Cymage's Essence Pulse combined with Earthshaker's ultimate, resulting in a perfect team fight with a 3-for-0 exchange.

People couldn't understand the fun the Alliance was having; all they knew was that Lin Ruo kept unleashing his skills, using all sorts of dazzling moves to accidentally wipe out a whole group, resulting in a flood of "666" and question marks.

The scene was grand, but that's all, because I couldn't understand the rest, but I heard the frantic sound of keyboard pounding.

【Wow, Lin Gou is really something! Are you serious? Playing this well is reckless.】

How do you judge whether someone plays well? Is having a large skill set the only indicator of skill quality?

[They're up 5-0 already, they must be playing really well.]

Compared to the online viewers, the Dota 2 players locked in the live stream watched the entire team fight clearly.

how to say…

I've done everything I was supposed to do, found the right positions, and executed skill combos perfectly. I know exactly when to use what.

At this point, the discussion should no longer be limited to proficiency, but rather focus on awareness and performance in team fights.

They were completely at home, never getting lost.

The most important thing in playing Dota 2 is having awareness.

...

After this resounding victory in the team fight, the nature of the game began to change, and the opposing team started to adopt a more cautious, farming-oriented approach.

Lin Ruo was overjoyed to see this.

There's no reason not to rush to pull neutral monsters to do the work, since neutral monsters in Dota aren't like those in League of Legends, where killing them triggers a countdown to their respawn.

Instead, it will make a judgment at fixed times, and as long as the nest is empty, it will automatically refresh and generate a new round of wild monsters.

The time to determine whether jungle monsters will spawn is approximately 1 minute, which is quite efficient.

To ensure the nest is empty so the system can generate new monsters, you don't just have to kill the monsters; you can also lure them away, thus creating a nested doll-like effect.

In this game, due to the jungle creep regeneration mechanism, it is common for last-hitting to exceed the normal timeline.

Moreover, there's the counter-subsidy mechanism; if played well, the economy can leap forward without limit.

Lin Ruo's requirements weren't high; he just needed to farm three groups of jungle monsters to replenish his strength, and that would be enough. He still had to clear lanes in the remaining time.

Invoker has the ability to summon fire spirits, and his agility and speed make lane pushing very convenient. In addition, with the Midas touch bonus from the team, his overall economy can be said to have increased exponentially during this period of slower pace.

As for why a support player would go to push lanes, that's not important; just ignore it.

The real key point is that Lin Ruo quickly bought the crucial items Black King Bar and Aghanim's Scepter, one offensive item and one defensive item.

The former can generate fire at the hero's feet, while the latter can ignore most control and skill damage, ensuring both survival and output.

Lin Ruo grinned crookedly in front of the camera; it was time to enter the ultimate show-off mode.

At this moment, their team was engaged in a large-scale battle in the mid lane. Seeing that their mid laner Puck was about to be killed, Lin Ruo first used a Wind Blast to cut off the backline, and then used a crucial Force Staff to save Puck.

Especially in such crucial moments, the player must remain calm when playing Invoker and must not panic and use all available skills at once.

Using too many skills is useless; the key is accuracy.

Lin Ruo calmly assessed the situation. After the enemy support Tiny jumped up, he initiated with Windfury, followed by Meteor Landing, Rapid Cooling, and Shadow Shrine, easily securing the kill.

The enemy support needs to dive the backline, but a support like him, who plays as an Invoker, is different; he needs to play like a true backline carry.

After all, the damage and equipment are what they are; you can replace them with your own core units without question.

Karl's three skills are all very useful for taking down shields: Fireball can reduce armor, Rapid Cooling can provide control, and Agility can increase his damage, giving him a series of output options.

Needless to say, even the other tanks on the opposing team couldn't withstand the explosive damage.

Afterwards, through long-range support such as Heavenly Fire and Devastation, as well as picking off isolated targets, Lin Ruo further improved his equipment by purchasing the Evil Scythe and upgrading his level 25 talent, Divine Luo Heavenly Conquest, which granted him the ability to knock back enemies with area disarming, thus taking his overall control capabilities to a new level.

Lin Ruo had to admit that the opposing team was not weak in some aspects, which was why they were able to drag things out until this point.

Of course, aside from Tiny and their own mid-lane Puck, every time they stand in front of Lin Ruo, they look like they're waiting for rescue.

Well, another reason is that he played Invoker as support.

Ignoring these factors, the other side is still not bad.

But that was it. After gaining the advantage, their team started pushing high ground. Lin Ruo, who took the lead, used a Guinsoo's Rageblade in coordination with his teammates to instantly kill the enemy's core hero, Drow Ranger.

Immediately afterwards, a devastating attack instantly killed Clockwerk, followed by a Guinsoo's Rageblade to control Purple Cat, and then a level 25 Shinra Tensei to complete a triple kill.

The game should have ended here, but the most unusual thing about Dota 2 is that it doesn't matter if you die, you can buy back.

Yes, the opposing team's dual cores bought back.

Without any skills, Lin Ruo could only let the opponent stubbornly hold onto their last glimmer of hope, but in his view, this hope was more like torture.

The result proved to be torture, but it ended with Lin Ruo getting a satisfying quadra kill, and Mei Mei racked up another explosive KDA stat.

"You're really good at Invoker?" Scout, who was passing by, adjusted his glasses, momentarily at a loss for words. Everyone here is a game addict, so how could they not know about Dota?

Given how well Carl played, he probably only had one thing to say.

That's awesome!
Clearly, his views are remarkably consistent with those of the viewers in the live stream.

At this moment, the people in the League of Legends were filled with shock, and could only express their emotions by filling the big screen with various question marks and "awesome".

Dota fans were utterly disheartened. Had they wasted all these years playing Dota? Was this the performance of a player who had only played one game with Invoker in matchmaking?
His game sense and skills are so smooth, and you're telling me he's just a newbie with a hundred or so games?
Play? Play your ass!
Dota fans were inwardly screaming, a genius had suddenly appeared, but he came from League of Legends…

Playing well in ranked matches doesn't necessarily make you a true genius, but playing Invoker this well definitely makes you a genius, bar none.

Because no novice can ever play Invoker well; if that's not genius, then there's no genius.

After finishing his ninth ranked match, Lin Ruo was just one game away from achieving his final positioning. He took a sip of water and started playing while the iron was hot.

This time, the hero used is still Invoker, but the difference is that he is assigned to the mid lane.

It's obviously easier to show off now, and the game shouldn't be as slow as it was last time.

As usual, if the opponent fights him seven times, he will kill them three times in seven minutes.

Lin Ruoren thought so, but the difficulty of this game seemed to have increased compared to the last one. It wasn't that the opponent was particularly strong, but rather that three out of his four teammates were skilled players.

Because he hadn't yet secured a solo kill at the start, while the other two lanes were reporting frequent victories.

Oh no, I think I've been sanctioned by the system.

Lin Ruo, who was in no hurry, twisted her neck and mustered her energy. As usual, she completed her first solo kill four minutes earlier, then controlled the rune, picked up potions, and maintained her health advantage while pushing the lane.

He didn't go too far, because the other two lanes were at a disadvantage, and the opponent was likely to target him.

At this point, maintaining stability and continuing development is the best approach, bar none.

As for the idea of ​​one-versus-two, forget it. Dota 2 doesn't have that kind of individual heroism, and even if it did, it wouldn't be in the early game.

If someone wants to suppress you, using the numerical advantage to counter-gank will naturally lead to a successful gank; there's no need to aim for kills.

Therefore, in Dota 2, development is always the most important stage in the early game, and early development can easily determine the course of the game.

Seeing that her team was at a disadvantage, Lin Ruo focused on doing everything that could help her team develop, completely ignoring the difficulties faced by the other lanes.

His priority now is to ensure his own development before he can look for opportunities to help his teammates who are struggling.

Otherwise, it's a buy-one-get-one-free deal with a 15-point limit, making it too difficult to save the world early on.

Furthermore, Invoker is a hero who is very level-dependent. Although he has many skill combinations, they can only be used to maximize the hero's effectiveness when he is at a high level.

4级冰和3级冰的卡尔,6级冰和4级冰的卡尔,A杖3级大和A杖4级大的卡尔,有“神罗天征”和没有“神罗天征”的卡尔。

They can both be described as completely different people.

During this period, the only thing Lin Ruo needs to pay attention to while defending the mid lane is maintaining his lane sustain, which is the foundation for stable development.

From the moment Lin Ruo gained the ability to move swiftly and aggressively, he didn't chase after opponents to gain any advantage. Instead, he consistently focused on last-hitting and denying, using this method to expand his economic advantage and develop his character.

Of course, there's nothing Lin Ruo can do if the opposing mid laner insists on feeding. He will still look for opportunities to fight back, try to get kills in lane, and then push the lane to relieve too much pressure on his teammates in other lanes.

Although she doesn't roam around, Lin Ruo still has a way to pick up kills from other routes, which is by using Heavenly Fire.

The key to whether the Skyfire skill, which can be deployed in full screen, can be effective in a timely manner lies in the ability to read the map, switch screens quickly, and anticipate events.

Sitting in the mid lane, but getting kills or crushing a low-health escapee in the bottom lane is as easy as sitting at home and waiting for money.

A good Invoker will always release the perfect Heavenly Fire at the right time.

Lin Ruo is just like that Karl. When his teammates are fighting each other on the side lane and the opponent is chasing down his low-health teammates with a little health left, he will predictively use a Skyfire to kill the opponent without warning.

Then, with a flourish, he turned around and went online to deny creeps and gain gold. In short, he was cool.

Karl Skyfire's support is crucial; the experience gained from killing people alone is invaluable.

To make good use of the Heavenly Fire, one needs to constantly switch screens during the laning phase to observe the situation on both the top and bottom lanes, and switching screens is something Lin Ruo is very good at.

In League of Legends matches, to better direct the team and easily identify teammates' missed kills and type question marks, he switches screens at least five times every ten seconds. So how could he not be used to switching screens in Dota...?

Only the viewers in front of the screen might find it difficult to get used to, but those who frequently watch his live streams with three or four switches will likely get used to the constantly flickering screen.

Those who aren't used to it aren't true fans; just label them all as fake fans.

For Invoker, the Scythe of Vyse is always one of the most reliable items, especially when facing heroes like Ember Spirit on the opposing team.

They excel in team fights and solo kills alike; there's almost no reason not to use them.

In summary, the purpose of Guinsoo's Rageblade is similar to that of Luna's W skill, Polymorph, which turns the opponent into a harmless small animal for 3.5 seconds.

The main focus is on hard crowd control.

That's how Dota 2 works. The reason it doesn't require much skill is because there are so many crowd control abilities that can control you from start to finish until you die.

There are no controls, but there are tons of hard-control options that step on your head.

As the game progressed into the mid-to-late stages, Lin Ruo's team was still at a disadvantage. Relying on teammates to create space was definitely not an option, so Lin Ruo chose to switch to Blink Dagger and initiate the fight.

Shinra Tensei is practically a bug in the late game, so all Lin Ruo needs to do is be confident and skilled.

Keep the Magnetic Storm and Sonic Wave active, pre-switch EEW, and use Blink Dagger! BRDC refreshes CQRBD; as long as your hand speed is fast enough, you can achieve seamless skill combos.

That means they can kill without leaving a trace and escape thousands of miles away. Once a team fight starts, if their teammates can follow up in time, they are unlikely to lose.

That is indeed the case.

Finally, thanks to Lin Ruo's exceptional skills in several team fights, his teammates did not disappoint him. In a nearly 40-minute match, they pulled off a thrilling comeback and secured the victory.

Another day of racking up KDA.

Lin Ruo breathed a sigh of relief after finishing the game. In the tense atmosphere, the viewers in the live broadcast room almost couldn't catch their breath.

Well, it was absolutely amazing.

This wasn't a team battle with ten people at all; it was simply a one-man showdown.

Lin Ruo transformed a perfectly good mage into an unparalleled assassin, turning a seemingly hopeless situation into a completely different one.

If this isn't a game for one person, then what is?

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like