LOL: Can’t I play other games professionally?

Chapter 344: A Karl who doesn't want to carry isn't a good support.

Chapter 344: A Karl who doesn't want to carry isn't a good support.

As a universally acknowledged beginner hero on Tieba (a Chinese online forum), those who don't know how to play it are usually not worthy of being called Dota 2 players.

Therefore, it's perfectly fine for Lin Ruo to show off her skills.

Of course, he also quite likes the hero Invoker. Unlike most Dota heroes, Invoker has a smooth combo experience like a fighting game, with control, output, and escape.

In short, it's incredibly enjoyable to play.

In short, it's the ultimate tool for showing off, bar none. If you use it well, people will just stare wide-eyed and say "Awesome!"

So there's no reason not to play this game.

Because typing requires a smooth and fluid motion, skilled Karl players are also known as pianists.

Karl's skills are simple, well, this is just Lin Ruo's personal opinion.

The first skill, Ice Ball, passively heals the user; the second skill, Lightning Ball, passively increases attack speed and movement speed; the third skill, Fireball, passively increases attack power…

After using his ultimate ability, Carl can generate skills based on the types of the three orbs on his body, up to ten skills can be generated, and two skills can exist at the same time.

Back when Dota 2 was first released, it was even possible to generate 27 of them. Lin Ruo didn't know which talented designer came up with such a fancy idea.

Upgrading the ball's level will increase the strength of the corresponding skill; for example, ice will increase control, fire will increase damage, and lightning will increase range.

Then the combo skills are ice ice ice, thunder thunder thunder, ice fire thunder... Each combo skill brings a different visual effect.

Basically, you have to press three or four keys to use a single skill.

Upon entering the game, Lin Ruo calmly placed wards in the jungle near the river. Karl was a mage, and in some ways, he was quite vulnerable to being ganked.

This time, the mid-lane opponent is Morphling, a hero with both magic and physical damage output, as well as agility and late-game potential. He has a shapeshifting ability, allowing him to move flexibly across the battlefield, and also possesses high burst damage.

Well, but that has nothing to do with him.

Because Lin Ruo is playing the support role this game…

Lin Ruo didn't know how he got assigned to the support role, but since he was already there, he might as well make the best of it and do what he was supposed to do. With his abilities, he could carry even as a support.

The core hero he needs to protect is Naga, a hero who relies on clones to develop and deal damage.

The weakest lane against them is the Tiny and Clockwerk duo.

Xiao Xiao is a tanky character with lots of control abilities. Lin Ruo understood this perfectly: since you control so many, of course I'll lock you in tight. After all, only in this way can I protect the development of the core position.

Upon logging in, the player immediately manipulated Invoker to control the minion wave position by pulling jungle camps together, ensuring Naga had a better position and time to develop.

Karl is a hero with crowd control abilities, so Lin Ruo was not conservative at all in the laning phase. By deliberately leaving openings for the opponent to deny last hits, she used her rapid cooldown reduction and Naga Siren's illusions to easily cripple Tiny and force him to the backline.

Later, at level 3, I caught him by maneuvering. I first switched to QQQ to activate rapid cooldown, then switched to WWQ to apply the skill. I had three orbs on my body with www three lightning orbs. When I made my move, I released the whirlwind and pressed R to switch out at the last second to create a whirlwind magnetic storm that caused damage. I successfully completed the kill on the small guy who was in poor condition.

This was Lin Ruo's first kill in the support role.

There are many buttons, which can certainly be converted into shortcut keys, but Lin Ruo doesn't really need them.

Go back and buy the most essential early-game item, the Shadow Shrine, and you'll have completed the quest ahead of schedule.

It accumulates energy whenever an enemy hero dies nearby, allowing it to both heal teammates and deal damage, making it an essential item for support players.

Now that the charging requirement has been raised, Lin Ruo's task is naturally to roam and secure kills. However, while the Ice Lightning Card combo skill is annoying and has crowd control, it is indeed somewhat lacking in damage.

Lin Ruo failed to secure or help his teammates get kills after two attempts. Returning to his own lane, he realized the enemy support, Tiny, was much better; Tiny was practically feeding kills. Using stealth, Lin Ruo followed up with a whirlwind and an electromagnetic storm, securing another kill with the support of his own carry.

Then he roamed to the top lane and, relying on his level 1 Skyfire, perfectly predicted and secured another kill.

It's impressive, but that doesn't stop people from having a lot of questions.

[You're telling me this is support? He's just stealing kills everywhere.]

[This is a baseless criticism. Why should someone who got the kill through skill be considered to have stolen it?]

[Can't Lin have some self-awareness? Give the core heroes kills, or what, you want to carry?]

Playing support doesn't stop Lin from showing off; he'll quiet down once he builds damage items.

Lin Ruo remained calm. He'd already gone this far, so why wouldn't he just clash? Wasn't that obvious?

As for building damage items, Lin Ruo chose to buy Midas's Hand, not because the damage output was bad, but because it was more cost-effective for farming gold.

This equipment grants a large amount of gold and experience by eliminating a unit, similar to the Kleptomancy rune in League of Legends. How can you maximize damage? Of course, the more gold you have, the more damage you'll deal!

Having money to buy equipment is the only way to go; without money to buy equipment, how can you deal damage? That's what he thought anyway.

But as soon as Lin Ruo bought the equipment, the barrage kings launched a barrage attack.

[What does Lin Gou mean by this? A support player buying such expensive scaling items, is he courting death or does he not want to play anymore?]

Don't get me wrong, Lin Gou plays mid lane, so it's normal for him to build these items. You're mistaken, he's not a support.

[He's not even acting anymore; his desire for sex is blatantly obvious. Get him out of here.]

[If I were playing a core support and my team built this, I'd be the first to curse and insult their ancestors. Who cares about their own game experience?]

[That's for other support heroes. When Lin Gou builds that, you'll just get incredibly excited and say, "Lin Shen builds like that, and I, the core player, will support you. It's okay."]

Get lost, that's disgusting.

"Our lineup lacks damage output, so this is the only way I can build it." In front of all the netizens, Lin Ruo made a self-justifying excuse without batting an eye.

He felt that what he said made no mistake, after all, a support who doesn't want to carry isn't a good support.

A supporter who only wants to give has no love.

Midas' Hand is also known as the Team Hand because it is very expensive, costing nearly two thousand gold, and provides almost no improvement to combat power, so it can only be used to farm gold, hence the nickname.

The real meaning is naturally the opposite. It seems like a team effort, but those who buy this thing know what's going on.

You've had your fun... but what about your teammates?

Lin Ruozhen had something to say about this: their lineup did indeed lack damage output in the late game.

The core position is easy to scrape, and the bullhead is also quite average. What's more, all the kills are on him. It would be strange if he didn't take advantage of the situation to develop and take over the core position.

Lin Ruo firmly chose the path of development, and continued to buy the standard equipment Force Staff, which can help teammates push people. This is not a farming item, but a real team item.

He can play center (C) or help his teammates.

(End of this chapter)

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