Chapter 126 - Tentacle Paly
The entire screen suddenly turned green, and green bubbles began to emerge from the corner of the wall next to Gnar. Before Koro1 could react, tentacles appeared and smashed down on his head, knocking off some of Gnar's health again.

Originally, it would be very profitable for Gnar to knock off half of Ornn's health with one set of damage, but now the situation has been reversed.

Ornn is almost at full health, while Gnar only has 60% left.

The result of this blood transfusion made the audience's eyes widen.

"What's going on? Is this hero's healing so high? He must be seriously injured!"

"This blood recovery is really..."

"I regret it. I should have practiced the new hero more. For now, the core skill of this hero is the E skill. As long as I pull in the middle and exchange blood, I will definitely make money."

In the commentary booth, the three major LPL commentators looked at each other in bewilderment.

With the arrival of the Thunder Age, the hero Nal's damage is off the charts in the early stages, and he is very strong in the lane.

However, such a T1-level top laner was sanctioned by Yuan Shen using a new hero.

The cute little beast Gnar was completely suppressed in the lane by the hardcore aunt Ornn.

Miller couldn't help but beat his chest and stamp his feet. He was originally a top lane player and had also played Gnar. Now it seems that with Ornn around, there is no point in playing Gnar!

It's totally unnecessary.

It would be a good idea to get a lot of points by using the new hero just after it is launched and has not been weakened yet.

No, after the game is over I have to ask Yuan Shen how to play this new hero.

It can also be considered as a way to connect with each other in advance.

It would be even better if you could add WeChat!
Yuan Shen should add him, right?

The second E skill, even though Koro1 was moving carefully, he was still pulled back by Yuan Shen.

But this time, Gnar, who was prepared, immediately distanced himself and walked out of the range of Ornn's E skill.

However, the second part of the E skill was still triggered.

Moreover, it’s ahead of schedule...

In order to avoid the tentacles, Koro1 can be said to be very cautious.

After enduring the second stage of E, Illaoi's tentacles were cleared.

But when he looked at the line again, Koro1 realized that he had missed a lot of knives and experience.

Illaoi, I have reached level 4.

Now, whether in terms of economy or status level, Gnar is at a disadvantage in all aspects.

"No, this hero is so powerful?"

Everyone in Ximen was dumbfounded.

While fighting in the middle lane, Ximen was also keeping an eye on the laning in the top lane.

He has not experienced many games where he has an advantage in the top lane this year.

Ziv met Yuan Shen and he performed stably and filially. The situation got much better in the World Championship, but it was still a tie most of the time.

There is no way, Dashan is used to hitting the bottom.

In terms of individual laning ability alone, Ziv is actually at least in the top five in the world championship...

"It's normal. I just took advantage of the opponent's lack of understanding of this hero. In fact, it's still very easy to beat. This hero is a bit clumsy and hard to kill alone. He is not very useful in frontal team battles. I can only play solo. You guys get ready."

"So that's it."

Everyone nodded in understanding, however, Yuan Shen's next sentence made them open their eyes wide.

"Ahem, that's not entirely true. You can't kill them all by one-on-one. You have to let more of them come. The more they come, the easier it is to kill them."

Bebe: “…”

Simon: “…”

What nonsense is this?
If one fights at a time, you can't win, but if more come, you can kill them? ?
Is there such a hero?

Ximen's face was full of doubts. He felt that Yuan Shen was deceiving fools.

Still two fools.

Yuan Shen touched his nose and didn't explain any further.

Illaoi's mechanics aren't difficult, and his weaknesses are pretty obvious. It's not difficult to master him, and all you need to do is study the triangle. In fact, beating Illaoi in a laning match isn't that difficult either.

There is only one key point, and that is positioning.

As long as your positioning is good enough and you can dodge Illaoi's E skill or tentacle slam while fighting, you will be fine.

Illaoi is somewhat similar to Xerath. All of her skills can be dodged. Even her only directional W has the effect of summoning tentacles. If you dodge the tentacles, the damage of W alone is not high.

Moreover, the tentacles are very slow, which makes it much easier to dodge than Xerath's skills.

This hero, like Noxus, also has the title of top lane quality inspector.

If you have good positioning, dodge E, Q and R, you can attack at will.

If you don't move well, you'll be played with by Illaoi's tentacles.

Facing those heroes who have no displacement and are relatively bulky, Illaoi is more restrained.

Against flexible heroes, Illaoi is not a good choice.

Is Gnar a flexible hero?
Calculate.

With three rings of acceleration and the displacement of the E skill, Gnar's flexibility is definitely outstanding among the many bulky top laners.

But Koro1 still suffered a loss.

In addition to the lack of understanding of the new hero Ornn, the main reason is that Yuan Shen's skill hit rate is really too exaggerated.

If you want to improve your hit rate, you naturally have to make predictions and engage in psychological games.

The opposite of positioning is prediction.

If the prediction is successful, then it will be a natural show.

It's unpredictable and looks extremely Muggle.

There is a fine line between showing off and being shown off.

The most important skill for Illaoi is his E skill.

If this skill fails, you will have no combat capability for more than ten seconds.

The same goes for the ultimate. If the E skill misses and you use the ultimate, the damage will be several orders of magnitude lower.

Going up the road, looking at the tentacles that filled the screen, Koro1 suddenly shuddered.

It's so crowded that it really makes my scalp tingle.

This distraction caused him to be pulled over by Ornn's E skill.

AWAQ, a set of skills combined with the tentacles on the nearby wall, once again took away a lot of Gnar's health.

And after the trial is finally over, the effect of the second stage of E has to be triggered.

Being on the road is simply torture.

Fortunately, he can grow bigger and recover health, otherwise he would have really collapsed.

But even so, he couldn't withstand Ornn's repeated tentacle play.

On the route, it feels like entering two different worlds.

On Ornn's side, he was able to last-hit comfortably and control the lane happily, while on Gnar's side, he was embarrassed by the tentacles and missed out on the experience of several soldiers.

In just a few minutes, there was a clear gap in the laning situation between the two teams. Ornn still had more than half of his health left, while Gnar had less than one-third left.

The last hit was also suppressed by about ten hits.

"This Ornn... well, Koro1's having a tough time playing against him. As soon as his E skill lands, he's immediately followed by a mindless attack. You can't just move around to avoid it; it's the Soul's true damage returning to the main character. At this point in the laning phase, I feel like Koro1's mentality is about to explode..."

"Gnar's health is very dangerous. If Lee Sin catches him, he can be killed instantly with one move."

"That's right, the damage of Thunder Lee Sin is no joke. Even in the late game, Lee Sin with Warrior gear can instantly kill the Carry."

As soon as Wawa finished speaking, he saw Nal start to return to the city.

For this line of soldiers, Gnar must teleport back to the line, otherwise he will lose a lot.

With the talent of Thunder, the early burst of many heroes is enhanced to a higher level. Whether they are assassins, warriors, long-range mages or shooters, they all benefit from it.

There is no problem with the two people laning in the middle lane. Although Fizz has the initiative, it is not easy to get a single kill.

(End of this chapter)

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