The Comprehensive Evolution of American Comics.
Chapter 1337
Chapter 1337
In bungalows like these, the electrical switches are located on the outside, making it incredibly easy to do anything.
Of course, this ease applies to people with special equipment and skills; ordinary people still have no way to bypass the nearby guards and cut off the power.
Under Artemis's guidance, Barbara easily found the best spot where she could see the outdoor power switch directly. Wearing a dark green uniform, she could hide well in the darkness, and without some props, she would be hard to spot.
After glancing at their watches, Artemis and Barbara decided, after discussion, to avoid giving the thugs time to react, to use a timed action rather than a signaling action.
Once it reaches 12:30, you must start immediately. Although this reduces the margin for error, it will be much faster if you succeed.
Crouching low behind the low wall on the rooftop, Barbara kept her eyes fixed on her wrist. As time passed, she gradually lost her initial tension.
Finally, with only one minute left before the time to make her move, Barbara gently flicked her wrist and unfurled the batarangs she had prepared beforehand, which she had taken from Dick's belt.
According to Artemis's explanation, she learned the purpose of all the gadgets she had taken. The purpose of the dart in her hand was to destroy electronic products, which was equivalent to a small EMP.
Normally, these darts with electronic components can be controlled by Robin and Batman using their built-in microcomputers, so even in unfavorable positions, the hit rate can reach over 90%.
However, Barbara feared that the mastermind would track their location using the microcomputer, so in a split second they not only left the microcomputer behind but also forcibly shut it down.
In other words, Barbara could only rely on her own skills now. Her eyes pierced through the night and aimed directly at the power switch. When there were ten seconds left until 12:30, she threw the dart in her hand decisively.
The bat dart, just like a real bat, pierced the night without making a sound. A few seconds later, in Barbara's expectant gaze, a faint metallic clang was heard, and the entire repair shop was plunged into darkness.
‘It’s done! ’
Barbara was overjoyed. Even she hadn't expected to succeed on her first try, considering that the conditions under which she was throwing darts were completely different from what she usually practiced.
Both the distance and the visual environment were several times more demanding than when she practiced indoors, yet she still managed to succeed on her first try. It's not just a matter of being talented.
'Well done, Barbara.'
Like Miss Gordon, who was always boasting, Artemis had the same thought in mind when she saw the repair shop go dark.
In fact, the two of them had already devised a Plan B based on Barbara's failure. This was a byproduct of working under Robin as captain for a long time. Always having a backup plan is a typical style of the Young Justice League.
After being plunged into darkness, the thugs outside the auto repair shop were initially terrified, but they quickly regained their composure. After all, they were gangsters in Gotham, so they naturally had some courage.
"You! And you!" A thug who seemed to be the leader quickly pointed at two people.
"It must be a power outage. Go check it out in the back. This area in the lower city is really unreliable. Something keeps going wrong every now and then."
They seemed to be used to it, and the underlings who were called out didn't complain. The two of them picked up their sticks and walked towards the backyard.
Artemis noticed the two men heading to the backyard, leaving only two thugs at the main gate: a leader and a henchman. If facing four at once, Artemis didn't have a sure way of taking them all down without making a sound, but facing only two…
Artemis was certain she wouldn't fail.
At this moment, she was hiding in the alley next to the repair shop like a cheetah. She had activated the stealth mode of her battle suit, which was actually just a change of color, from green to black.
This feature was originally exclusive to the Kid Flash suit, but later everyone thought it was great, so they all got one for themselves. By pressing the hero icon on the suit, the color of the suit will change.
Artemis lurks in the shadows, a skill taught to them by Batman. Later, she also learned some of the tricks from her mother, the "Tiger," whose experience, despite being paralyzed from the waist down, was a treasure trove.
Having fully accepted her origins, Artemis no longer ran away. Instead, she chose to accept them and began to actively seek out her mother to learn useful knowledge, intending to use it in appropriate ways.
And now is the right time.
After confirming that the two henchmen had gone far away and that the leader of the henchmen had reported the situation to those inside, Artemis chose to launch an attack just as the leader was about to unleash the Infinite.
"Whoosh!"
A sharp arrow pierced the night sky, its blunt tip striking the thug leader squarely on the head. With a thud, the leader fell to the ground, his henchmen barely having time to react.
"!"
His subordinates panicked and tried to get up and speak, but Artemis, like a female leopard, had already crossed the wall and was in his blind spot.
Without hesitation, the bow made of special material was swung out, and in the blink of an eye, the subordinate followed in the footsteps of his leader. The two fell in just a few seconds.
Artemis didn't linger after defeating the two men. She drew an arrow, pulled out the fletching, and pulled out two ropes with hooks. She hooked the hooks onto the men's clothes, then raised the arrow slightly and shot it at the corner.
The arrow hooked after passing over the wall, and then Artemis pressed a button on her belt, and the rope began to tighten little by little, pulling the two unconscious thugs into a dark corner.
These rope arrows are usually used by the Green Arrows family as ropes, much like the grappling hooks of the Bat family, but they are also surprisingly useful for concealing and taking down enemies in such situations.
This would save Artemis a lot of effort, especially.
After dealing with the two thugs at the main gate, Artemis then sneaked into the backyard and took care of the remaining two thugs in the same way before turning her attention to the main course.
Looking at the small auto repair shop in front of her, Artemis slowly circled around to the emergency exit in the backyard, based on the information provided by Barbara.
If the police information is up-to-date, then this emergency exit is the best entrance for Artemis to enter the interior.
(End of this chapter)
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