Chosen Evolution: I can load the protagonist template

Chapter 777 The Great Water Monster Devours Its Fellow Countrymen

Chapter 777 The Great Water Monster Devours Its Fellow Countrymen
The Sea Urchin King's "Needle Whirl Charge" is terrifying, but just like the problem faced by the Goldfish Spirit, it and the other river monsters are no longer in the water. Without the support of the river, their strength has actually been greatly reduced.

The lower their transformation level, the higher their dependence on water. Therefore, their strength is greatly reduced on the shore, and they are not as comfortable as they were in the Tongtian River.

Although they were very close to the Tongtian River and could easily dive back into the water with a little effort, the powerful taunt skill of the Smart Head made their escape a pipe dream.

Theoretically, the taunt from the smart head only lasts for 15 seconds, with a 60-second cooldown, but there are just too many mobs on the scene.

Even if it doesn't break through the defense, but only leaves a mark on the shield that is almost invisible to the naked eye, it will still count as an attack, and the cooldown of the Smart Head's taunt skill will be reduced by 3 seconds immediately.

And the ace undercover agent displayed the right attack at the right time, namely the Sea Urchin King's "Needle Spin Charge".

Each of its sea urchin spikes counts as a separate attack. In other words, the sea urchin king, which is covered in its own minions, will have its nearly 40-second taunt cooldown instantly reset to zero the moment it collides head-on with the smart head shield!

Furthermore, since each spike is independently assessed and receives 30 points of melee physical damage reduction, the damage it causes to the Smart Head is negligible.

In other words, the sea urchin king, which was showing its true form, had no expression at all. Otherwise, Smart Head would have been quite curious to see what its expression was like.

With a forceful push of the shield forward, the clever head created an opening and mercilessly slammed the steel chain he was holding in his right hand down on the Sea Urchin King!
It's worth mentioning that, because he was included in Cheng Tian's team, Smart Head, who knew the scene's keywords in advance, replaced his Extreme Battle Group Astartes armor, bomb gun, chainsaw sword, and other technological equipment.

The chainmail and shield in his hand are a set, both obtained from Warhammer: Vermintide 2. They are weapons favored by Sigmar battle priests, and he, as a shield bearer, can also use them.

The Chainga shield has the standard attributes of increasing attack speed and reducing defense consumption. When all Chainga shields are complete, there is also a set effect called "Battle-hardened," which reduces the cooldown of all class skills by 5% with each melee attack, but can only be triggered once every 4 seconds.

This weapon choice clearly indicates a strong focus on defense and crowd control. Even without additional attribute bonuses, this large chain weapon is definitely powerful enough.

However, the Sea Urchin King's training was not to be underestimated. Its seemingly delicate spikes produced a metallic clanging sound when struck by the Chaingall chisel, rather than a sound of being broken.

Despite the fact that its body had not been truly shaken, the Sea Urchin King suddenly felt an irresistible palpitation, and its body uncontrollably wanted to escape.

If Cheng Tian had a moment to cast a light and shadow serpent spell on its head, he would have seen a "fear" negative buff appear above its head.

The reason lies in Clever Head's armor. The armor he is currently wearing is called "The Cage of Voice," a purple rare-grade Gothic armor. It is a replica crafted by a high-level blacksmith based on a real gold legendary-grade armor, but it is significantly weaker than the original.

The original Cage of Voice from the Legend of Gold not only greatly increases defense and slightly improves attack accuracy, but also has a 25% chance to inflict a crushing blow and a 40% chance to cause monsters to flee in fear upon hit. It is a rather peculiar type of armor.

Under Cheng Tian's mischievous instructions, Clever Head purchased a copy that only retained the "40% chance to cause the monster to flee in fear upon hit" effect. At the time, Clever Head wasn't quite sure why Cheng Tian had chosen an effect that conflicted with his Shield Guard taunt skill, but now he finally understood. A 40% trigger probability wasn't low, and the Sea Urchin King was immediately hit, its body instinctively wanting to roll away.

The problem is that it is currently under the effect of the "Loyal Guardian" taunt buff, and it has an extremely strong desire to attack the smart head in melee combat. The taunt and escape buff commands immediately conflicted.

The result of this conflict was that the Sea Urchin King was stuck in place, unable to run or fight!
Cheng Tian, ​​in the end, still managed to spread his bug-exploiting behavior...

The Sea Urchin King and its offspring surrounded the Smart Head, bumping into it every now and then. But their behavior looked more like they were just "wanting to touch it." Meanwhile, the Smart Head was practically spitting fire with its arms!
It wasn't that these sea urchins were being mischievous, but rather that a strange combination of multi-stage judgment, loyal guard, and hit-and-run mechanics completely locked them in place!
The greatest threat to a melee fighter like Bazett was thus kept around by the Ancient Canned Smart Head, who also kept a bunch of grunts only daring to linger behind the sea urchin.

Sea urchins' spines make it difficult for them to get close, and ranged attacks can also harm the sea urchin species. Ultimately, they are harvested by one sharp arrow after another.

Such a stable, fixed target was wonderful for the two archers, Eileen and Mina, who almost never had to worry about being approached by monsters.

If it weren't for the limitations imposed by the environment on the use of light and heavy crossbows, the river monsters would probably have been blasted into a barbecue by now.

The Sea Urchin King clan and a large number of minions were controlled by Clever Head alone, while Bazett was responsible for confronting the Water Monster clan.

Although they are called a clan, there are actually only two of them. The two are probably a hybrid of a mutated anglerfish, an eel, and a loach, and are called "Little Water Monster".

With their innate supernatural abilities, the little water monsters have the ability to dig holes and move through the soil. The dryness of the land does affect their movement, but it is not enough to completely trap them on land. In comparison, these two huge little water monsters already have at least the burrowing ability of the giant rock snake.

However, when faced with Bazett, who activated the Giant's Wrath and Overload Stimulation, causing his power to rise to the level of a goldfish spirit, the two man-eating little water monsters were like live fish on a chopping board, being grabbed by the tail and swung left and right. Bazett even swung the tail of little water monster number 1 to smash little water monster number 2!
There are no fancy tricks, just pure numbers.

The health of the two giant fish was visibly decreasing rapidly.

But soon, a horrifying scene appeared.

Unable to devour either humans or demons, the two water monsters chose to kill each other when their health dropped to 40%.

Little Water Monster No. 1 swallowed Little Water Monster No. 2 whole in one gulp!
As No. 2 was consumed, No. 1's aura visibly increased rapidly, and its health also rose at a high speed.

Eventually, Number 1 transformed into an even larger individual, with its health restored to 100%.

The second-stage giant water monster!
(End of this chapter)

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