Identity V, do you know what a double-bounce flywheel is?
Chapter 629 Not stepping on the board is also a kind of game!
Chapter 629 Not stepping on the board is also a kind of game!
At the start, no one stays still. Amidst the commotion, all four players begin to gather points.
While starting by repairing the nearest cipher machine could allow for faster decoding, this time difference is negligible compared to the need for containment.
Everyone thought the commotion would lead to the mortician in the middle of the scene, but to their surprise, he walked straight toward the ruins of the cemetery where the dancer was.
As we approached the cemetery ruins, we saw a long trail of dark red footprints running towards the small gate.
The last footprints were gradually disappearing, and the dancer had already run to the small door and window.
It's normal to see a heartbeat next to the dancer. Because of the noise, you need to choose the cemetery as your location to chase the mortician in the middle of the field.
What he needs to be certain of is that the noisy start will lead to his pursuit of him.
Sure enough, her heart was pounding, and the dancer quickly sent a message to her teammates.
The regulator is nearby!
Use this message to tell your teammates that the noise is chasing you.
The audience was somewhat taken aback by what they saw.
Why not chase the Embalmer at the start?
'Won't the mortician's facial description be a bit off later?'
'I feel the dancer wouldn't have had her face recorded. Everyone knows an embalmer wouldn't risk their life, so he wouldn't come to rescue her.'
'Yes, unless the dancer accidentally bumps into the mortician's face while performing a ghost-walking ritual, there's practically no chance of it being recorded.'
'The dancer has already placed slowing music boxes at the board and window positions to assist, but it's unclear how long they can hold them off.'
……
While everyone was clamoring to chase the mortician, the clamor went against the grain and chased the dancer instead.
At first, people didn't quite understand, because in everyone's mind, as long as the mortician provides a coffin, even if the person is instantly revived, the supervisor will still spend a lot of time getting there.
Thankfully, this is still a small map; if it were a large map, you wouldn't even be able to find a trace of the resurrected.
But after thinking about it, everyone understood why.
Because in this era dominated by cipher machines, the survivors who are kiting the hunter will not bring the hunter to the face of their teammates who are repairing the machine.
The mortician is not a rescuer and will almost never have the opportunity to record a face.
Unless, unless the mortician temporarily forgoes repairing the machine and makes a special trip over.
However, this possibility is not very high.
Chasing the Dancer at the start has many advantages. Although the Dancer's boxes can be retrieved, once the opponent places the boxes and depletes the resources on this side, they will hardly be able to hold the position at the previous point.
And the dancer will not be able to control the situation again later.
Terrain resources are consumable; the reason why predecessors played with the terrain while successors risked their lives is the same.
Even if you don't step on the dancer's music box, it's fine. Unlike the church, the side gate ruins location doesn't allow for endless rotation.
The church's layout features long windows; after circling around, as long as you're far enough away, you can use the window to bounce back and continue using that window.
In a sense, long windows are an unbeatable feature.
Eliminating the Dancer at the start also prevents the survivors from using the Dancer's music box to control the mid-game.
The Bear Kingdom's performance has never been particularly impressive, to the point that they have never clearly felt the strength of the Bear Kingdom.
Previously, I thought they played conventionally, winning games by avoiding mistakes.
Now it seems that the other party got this far through their own strength.
In terms of strategic maneuvering, the other side is certainly not weak.
The dancer was not surprised that the commotion was chasing her.
Chen Ke had said long ago that everyone in the team should be prepared to hold others back, including those in the role of rescuer like the gravedigger.
Although the hunter won't chase the Gravekeeper at the start of the game, especially now, the Gravekeeper is just one of the carryers of Borrowed Time, unlike the only Borrowed Time carry in regular games. In normal games, Borrowed Time is just something that gets boring if you get tired of it.
If a survivor tries to secure a rescue position at the start of the game, it will make subsequent rescues much more difficult.
It's almost impossible to get out of the basement without risking your life, let alone if you manage to save someone by taking a knife, the person you save will almost certainly collapse instantly.
This is why everyone is now risking their lives to buy time.
The survivors who were rescued were almost all eliminated in the fight within 20 seconds.
The subsequent containment relied entirely on that hard 20 seconds of time.
If teams entering the abyss are like this, let alone ordinary hunters and survivors of similar strength.
Without any props, it's very difficult to slip away twice.
The dancer had already lowered the planks and windows, and without hesitation, Xuanxiao threw a clone inside.
The inner area is small, leaving the dancer no room to maneuver, so getting hit by the ball is inevitable.
Zhongli's dancers weren't in a hurry inside. This position was indeed not suitable for dodging the ball, but the opponent also couldn't put up more balls.
Even if they move their positions, they can only put two balls on the field at most.
Xuanxiao didn't choose to step on the platform; he didn't wipe his knife. Standing inside the slowing music box, it was much more cost-effective to make a move than to step on the platform.
Moreover, the music box is right under the board. If he chooses to step on the board, then whether he steps on the music box or not will be up to him later.
This seems to be a false proposition.
One clone appeared on two separate stages.
After circling around, he planned to enter the area himself to give the dancer one last stage effect, but the dancer took advantage of the moment he disappeared from sight and chose to escape through the window.
He had come around from the window and never expected that the dancer would choose to climb out the window.
After all, once I walked over, the window was very close to me, while the board was on the opposite side, which was far away.
But after thinking about it, Xuanxue understood why.
The side gate ruins area has mostly planks, with very few window resources.
There's only one plank and one window at the small door, and another plank and one window near the cemetery.
Using the window spring first, followed by the plate spring, can also make the most of both springs.
Although there is a window for Double Eleven, once the dancer is used, you will definitely have to switch to a small room or the middle room.
That window was basically useless in the short term.
Another advantage of climbing through the window here is that you won't be forced to step on the board.
If the board isn't stepped on, the dancer will have a chance to run back later and reuse the terrain.
The terrain can continue to be used as long as the board is not stepped on.
The commotion followed behind the dancer. Inside the music box, he slid twice and quickly placed a slowing music box on the ground. The other person had already reached the corner of the small door where the board was, and he quickly slammed the board down.
He had already used the Double Surprise, and his arrogance had not yet reached the next level. Now, apart from stepping on the board, he had no way to land in front of the dancer as an aerial acrobat.
He still didn't choose to step on the board. Instead, he took a detour and followed behind the dancer, who was just one red ball away from being able to make a move.
With his arrogance, he was able to unlock the first level.
The double surprise is ready. In the corner of the small door are two high walls, and here are two long planks.
Once you've placed the first piece, as long as you don't step on it, your opponent will definitely place another piece.
And this is the best opportunity to take the knife.
(End of this chapter)
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