Wizards are mighty.
Chapter 210
Chapter 210
(Read in the Book of the World)
"Regularized soul fragments and true spirits will generate mental power to mobilize the ether around the mantra chanter according to the spell, and strengthen the spell to be cast according to the will of the mantra chanter. It is worth noting that the ether that can be mobilized by prying the source sea cannot exceed twice the consumption of this spell casting. In other words, under normal circumstances, the maximum ether contained in a spell will be less than or equal to twice the input ether."
"Spells can be sped up and shortened to a certain extent. But they still take a certain amount of time to recite. In order to skip the process of reciting the spell, spellcasters have developed a super magic technique - silent spell casting, which can achieve the effect of the spell without reciting the spell, and can speed up the process to a certain extent."
"This effect occurs because the caster skips the process of using the spell to pry the regularized soul fragments and true spirits, and then using the source sea to mobilize the surrounding ether. Instead, the caster directly uses the soul to connect to the source sea, and uses his understanding of the spell to force the source sea to use mental power to affect the source sea, thereby using the source sea to mobilize the surrounding ether."
"When using this super magic technique, you cannot increase the spell effect without consuming extra mana by stacking super magic techniques - powerful spells. Instead, you can only increase the spell effect by consuming extra mana through super magic techniques - spell extreme effects. And if you don't understand the spell well enough and don't master the super magic technique well enough, the effect of silent casting will be reduced to a certain extent, which means you can't achieve the same effect as chanting the spell."
"After further in-depth research, spellcasters have obtained a more powerful and more difficult to master super magic technique - instant spell casting. Instant spell casting gets rid of the dependence on the source sea, and replaces the effect of the source sea with one's own mental power. Using its almost instinctive control and absolute mastery of spells, it instantly gathers the surrounding ether and introduces the spell model. Although it will increase the loss of energy and mental power to a certain extent, it cannot conceal the power of this technique. Similarly, this technique cannot be superimposed with powerful spells and will be restricted by proficiency."
"That is to say, most spellcasters cannot use their mental power to mobilize the surrounding ether to cooperate with the spellcasting. They usually use spells to contact the source sea to indirectly control the surrounding ether. Of course, this method will also consume mental power, but it is easier."
"In daily use, a complex language like Byronic, although accurate in meaning, is too complicated and cumbersome to be popularized, so people simplified it to Common Byronic (Common Language), and the original Byronic is usually used in spells, books, annotations, etc."
"The Byronic language, in its simplified form, has a mysterious power even in its original form."
"Byron script, along with other magical scripts, is called runes."
"Rune has the same effect as reciting the words in terms of communicating with the sea of origin. Taking advantage of the special nature of runes, people inscribe them on objects to give them extraordinary powers. This is runeology."
"After the runes are engraved on an item and a certain amount of materials and mana are consumed to activate it, the engraved item becomes a magical item. The activated runes can communicate with the Origin Sea, using the huge soul power in the Origin Sea and the spiritual power that the carrier accidentally releases to absorb the scattered ether around and store it in the runes, releasing it when needed."
"If the released spiritual power is higher than the effect level corresponding to the rune, it will speed up the absorption. If it is lower than the corresponding level, it will not be absorbed."
"Scattered runes can provide various effects for items. These effects are often simple and practical. They can be maintained for a long time or accumulate energy on weekdays, so that they can burst out in a short period of time to achieve better effects."
"Runes can be arranged into rune groups according to the arrangement of spells. Rune groups can replace the spell part in the casting process, achieving the effects of two super magic skills: instant spell casting and perfect powerful spells. However, the user still needs to learn the spell, build a spell model and consume mana."
"Magic items made with runes can only be used by mages. If it is a rune set, it is necessary to have a certain understanding of the spell and be able to cast it, which is extremely inconvenient. In order to solve this problem, people turned to studying the principles of spell models and eventually developed an alchemy that corresponds to runes, namely enchantment."
"Enchantment is the alchemy of using energy circuits to form a spell model and extracting energy from energy-rich materials to provide special effects." "The core of enchantment lies in conversion. Various ether or energy sources can be smoothly transformed into the mass-energy required for spells through conversion, and energy circuits play an indispensable role in this."
"If you don't want to use the corresponding materials, you can also inject your own ether into it. Although the conversion rate is lower, it can still play a good role in its corresponding effect."
"Energy circuits cannot carry too strong of an ether input for a long time, so although enchantments can also create additional effects, they are not as strong as runes. It is only because of its strong conversion ability that it is widely used in daily life and experimental facilities, or to provide energy for rune effects."
"If enchantments are combined with rune sets, a complete spell will be born. As long as a professional with a high enough level obtains it, he can easily cast a magic item that casts a spell."
"And this is the principle of making magic items."
"A magic item can have multiple additional effects and spells. This is related to its materials and craftsmanship. The effects formed by runes cannot add too many at the same time, and the effects formed by enchantment will also be limited by the carrying capacity of the energy circuit and too much money. Therefore, the maker will often choose more practical effects to add, and use the skills of enchantment to increase versatility."
“The additional effects of runes and enchantments can be superimposed, but conflicts can easily occur if not handled properly.”
"There are risks in production, so experiments must be done with caution."
After reading the long paragraph in one breath, the illusory Vic breathed a sigh of relief.
These settings were then appreciated.
“Although it’s a bit rough overall, there aren’t too many inconsistencies in the logic.”
"For an ordinary person like the 'author', this is already a good achievement."
"Of course, compared to the evolution of the world itself, it is still too immature."
"For the 'author', it is better to let the world generate its own rules."
(End of this chapter)
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