Chapter 209

(Read in the Book of the World)

"Generally speaking, spells have an upper limit on the amount of mana they can inject at that level. However, some spells have no upper limit or a very high upper limit for the amount of mana they can hold. These spells are usually called forbidden spells."

"Multiple people casting a spell together is called joint casting. The difficulty of joint casting increases with the number of people involved. Usually forbidden spells are used."

"Joint casting and forbidden spells are usually only mastered by mages. Other spellcasting professions may also be able to master them, but it is more difficult."

"A wizard can use forbidden spells or ritual magic with the help of a wizard tower, which means mobilizing the energy in the elemental pool to cast spells."

"Of course, you can also mobilize it to cast ordinary spells, but it's not cost-effective."

"When casting spells together, you will not be able to gain the bonus of the stacking effect (joint casting is actually a super magic skill of mana fusion). You will also not be able to gain the bonus when using things other than your own ether to activate rune enchanted equipment to cast spells."

"In addition to ordinary spellcasting, joint spellcasting, and forbidden spells, there is another type of spell - ritual magic."

"Unlike other spells, ritual magic is not dominated by the caster's own magic power, but by external forces, such as spellcasting materials or power from other sources."

"The casting process of ritual magic is cumbersome, usually difficult to move and consumes a lot of energy, making it inconvenient for daily use, so it is relatively rare."

"The vast majority of ritual magic is large-scale and very inclusive. It can be mixed with spells, joint casting, forbidden spells, potions, alchemical tools, magic items, etc., and can also be used as a regulating part or main body of the above."

"There are many types of ritual magic, and the principles vary. It is one of the most difficult techniques."

After reading this, Vic immediately realized what the "author" was thinking.

If his guess was correct, the reason why the "author" went to so much trouble to create this so-called "stacking effect" was actually to balance the order of magnitude gap between the "professional's own power" and the "power of external objects."

Unlike the multiverse, the supernatural power "Ether" in the world of Faerun is not like the "power of rules" in the multiverse, which has a strong binding relationship with the soul of living beings.

In fact, according to the world rules of the Faerun world, "Ether" can not only be mobilized by human souls, but also be affected by many other forces. Even high-quality Ether can be affected by low-quality souls or other factors.

This is a huge benefit for the production of "extraordinary items" in the world of Faerun.

If a professional makes a large number of extraordinary items, then in a sense, he can completely rely on his past accumulation to kill the enemy the moment he meets.

The fighting style between professionals will also become a test of foundation and the random throwing of props.

Rather than doing it yourself with real guns and knives.

Therefore, the existence of the "stacking effect" itself is to enable professionals to better exert their own strength.

In other words, the situation of "winning the enemy by spending money" will be greatly reduced.

It’s not that it’s impossible to spend money, but the cost of “spending money” has become very high.

Professionals would prefer to save some precious props and accumulated experience for life-or-death moments, rather than just throwing them out randomly in a fight for interests.

In contrast, the situation in the multiverse is more relaxed.

At least in wizard civilization, there are many cases of using magical weapons and props to hit people.

Obviously, when setting the rules of the "multiverse", the "author" is no longer so obsessed with demanding that everything be "fair".

In addition to adding a condition to the "power of rules" that it cannot be affected by external factors.

There was not much interference from other parties.

Instead, they choose to let the "world" itself evolve.

This also makes many details of the multiverse look much more harmonious than the world of Faerun.

Speaking of props, the illusory Vic turned the page again.

Chapter 16 of the World Book, General Outline of Alchemy
"Alchemy originated from the ancients' pursuit of gold. In order to obtain more gold, the first alchemists mixed various materials together, extracted the essence, and added their own power to eventually create a variety of magical alchemical products."

"Today, alchemists have mastered countless methods of making gold, but the exploration of alchemy has not stopped. Because people have discovered more treasures in the alchemy treasury that are more precious than gold."

"Alchemy has gone through many years of development, and now there are three main schools: magic item learning, alchemical creation, and pharmacy."

"Magic Items: It can be divided into Runes and Enchantments. It is mainly good at making various equipment, items, buildings, equipment, etc. that contain extraordinary powers. Its characteristics are high difficulty in making, high price, and cannot be mass-produced, but it is extremely practical, powerful, and has a variety of effects, and is relatively flexible to use."

"Alchemical Creation: It can also be divided into Alchemical Item Science and Alchemical Biology. Alchemical Item Science is mostly good at making disposable items. Although the cost is much lower than magic items, they are often limited in the number of times they can be used. Under normal circumstances, professionals will only prepare a small number of various items to deal with emergencies, but some mages who are good at alchemy will make a large number of props for battle, which can gain a great advantage in battle, but the requirements for assets are relatively high. The biological transformation of alchemical biology is often used by mages on themselves to make up for the weakness of their own flesh. Many alchemical creatures are good assistants and tools for mages, such as golems, puppets, and various intelligent alchemical life forms."

"Alchemy has various classifications, but it can be roughly divided into two types of effects: temporary and permanent. Alchemists who are good at alchemy are usually called pharmacists. A skilled pharmacist is often the object of flattery by many forces. Whether it is assisting in battle or strengthening in daily life, these are their areas of expertise."

This chapter of the Book of the World, entitled "Outline of Alchemy", mainly describes some contents related to alchemy in general terms.

If Vic guessed correctly, the subsequent content should be specific alchemical knowledge.

Sure enough, when Vic turned the page, the long title "Languages, Runes, Enchantments and Magic Items" appeared before his eyes.

"Some languages ​​have magical powers. During the spellcasting process, spellcasters can use the spells to achieve stronger effects."

"Well, Byron is the language commonly used in Faerun."

“And the power of language comes from the source sea.”

"When true spirits or epic masters die, their soul fragments or true spirits containing rules will enter the Origin Sea. Although the consciousness of these masters disappears, their remaining soul memories will still have an irreversible impact on the Origin Sea. The language they use can mobilize the power of the Origin Sea and have an impact on reality."

(End of this chapter)

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