Chapter 672 Dream World 10
Please select the starting point for your dream adventure.

A pale pink light screen unfolded before Moran's eyes, revealing a semi-transparent, three-dimensional map.

In the center of the map is a clear area with several floating islands connected by light bridges. The buildings and vegetation on each island are quite different.

As the view moves toward the edge, the map gradually blurs, eventually becoming completely shrouded in a flowing pink mist.

Moran was very familiar with this map style.

On dream forums, countless people have described similar scenarios.

The area she can see now is the only way in and out of the dream world—the beginner zone.

Beyond that pink mist lies a vast and boundless unknown realm.

Experienced users on the forum call it the "Exploration Zone," a place full of opportunities but also fraught with danger.

Some have discovered magical gems containing powerful energy there, while others have encountered nightmare storms powerful enough to tear the soul apart.

The Dream Federation integrated all the adventure maps of dream adventurers, but still failed to draw a complete map of the dream world.

The most elite adventurers in the Dream World once formed an expedition to try to find the boundaries of the Dream World.

Some of them claimed to have reached the "end," but when subsequent teams followed the coordinates there, the landscape had transformed into something entirely different—sometimes an ocean of bioluminescent jellyfish, sometimes a labyrinthine forest filled with spatial fragments.

This phenomenon sparked countless discussions on the forum.

Some speculate that the dream world renews itself, much like the metabolism of living organisms; others believe that the dream world is simply a fluid illusion, with no fixed geographical features except for the beginner area.

But from the "Dream Eater Knowledge" instilled in her by the consciousness of the Dream World, Moran vaguely glimpsed a trace of the truth.

She speculated that the expansion and contraction of the dream world was likely related to the game between the dream world and the dream-eating tapir.

The dream energy generated by human activities promotes the growth of the dream world, while the devouring by the dream-eating tapir leads to the demise of the dream world.

When the energy of a region is excessively extracted, the corresponding landform will dissipate like a bubble.

Those suddenly appearing new areas may be new ecosystems that naturally emerge from the accumulated dream energy in a certain place reaching a critical point.

The reason why the beginner zone can remain stable is because it is protected by layers of the Dream World, the rules are stable, and it is the place in the dream world that is closest to the real world.

This can be seen from the fact that dream adventurers can only use the Fruit of Realization in the beginner area to bring their gains from the dream world into reality.

Moreover, the beginner area is the only area where the Dream Eater has never drained its energy, making it the only stable place in the ever-changing dream world.

Everyone who has just arrived in the Dream World has the opportunity to choose their "starting point," which is limited to the newbie zone.

Moran's gaze slowly swept across the map of the newbie zone. The islands floating in the void were like scattered puzzle pieces, each with its own unique appearance.

The floating islands vary in size, but even the smallest one far exceeds the scale of Canaan City in the real world. Small floating islands contain only dream monsters and dream plants, and sometimes dream treasure chests will appear randomly.

Dream plants can be harvested, and defeating dream monsters will grant you dream energy to upgrade your class and skill levels.

In addition to the wilderness dotted with dream monsters and dream plants, the large floating island also contains at least one dream-people town and several dream-people villages.

The Dream People may seem like NPCs in a game, but they are actually the true inhabitants of the dream world, with their own civilization, culture, and magical heritage.

Adventurers cannot attack Dreamers, and Dreamers have a class level that represents their magical strength, as well as a Dreamer level that represents the rewards they receive from quests.

This task reward is the Dream Energy that Dreamers receive when they post tasks and ask adventurers for help.

These rewards allow Dreamers to gain experience and improve their profession and skill levels without having to venture into the wild.

Therefore, the Dreamers are happy to issue various tasks to adventurers when needed.

From gathering magical materials to mediating village disputes, the rewards for completing tasks come partly from the dream world and partly from the dreamers who issue the tasks. These are often the resources that adventurers who have just arrived in the dream world with nothing need the most.

There are dream coins and experience rewards formed from the condensation of dream energy, settlement guarantee letters that can obtain race templates, job invitation letters that can obtain job templates, and skill books that can obtain magic skills.

The race templates, class templates, and magic skills provided by the Dreamers on these floating islands in the beginner area are relatively basic and not as powerful as those in the exploration area, but they have the advantage of strong compatibility.

The guides on the forum clearly state that every skill in the beginner area can be found in the exploration area as an advanced version, just like the relationship between a seed and a towering tree.

Novice adventurers rely on these rewards in the beginner zone to acquire basic magical abilities before venturing into the more dangerous exploration zones.

In the dream world, talent is not important; luck and opportunity are.

Acquiring a rare race, rare class, or rare magic will give you a significant advantage over other adventurers of the same level.

Of course, truly rare resources won't appear in the beginner area. The rare races, classes, and magical skills hidden deep within the exploration area are the targets that powerful adventurers compete to pursue.

However, even the most powerful adventurers begin their adventures in the beginner's area.

Generally, novice adventurers choose their starting point based on their own preferences and future advancement plans.

Those who prefer nature magic will mostly choose Forest Island, those who prefer darkness magic will choose Moonshadow Island, those who prefer fire magic will choose Lava Island, and those who prefer water magic will choose Azure Wave Island...

After learning about the Dreamers' races, professions, and magical skills corresponding to these floating islands on the forum, Moran pondered which one he should choose.

Although Moran was familiar with the various magical factions on the large floating islands in the beginner area, after carefully examining the magical skills that each Dreamer in each village and town was proficient in, she became fascinated by all the floating islands and villages.

Almost every village and town has its own unique magic that captivates her.

Those seemingly familiar energies, in the hands of the Dreamers, took on amazing forms and transformations.

The water sculptors of the Azure Wave Floating Island can sculpt water elements into various lifelike shapes for their own use. The lava warriors of the Lava Floating Island possess a secret method for tempering their bodies with magma. Even the most ordinary illumination magic has evolved into different forms among the dreamers of different floating islands.


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