The Queen of Scrolls never admits defeat
Chapter 622 The Witch's Announcement
On this day, news of the death of the Fireworks Witch Anita had just spread widely among spellcasters on the continent of Valen.
The angels of Paradise Mountain remained indifferent, watching the undercurrents of life in Valen.
Knottak of Delicious Island just used the news of Anita's fall to "force" a gourmet witch who was eager to leave to put her exclusive recipes on the scales of knowledge to be weighed.
Demons, coveting the witch's soul, are secretly stirring up trouble, fanning the flames, and inciting other races to attack the witch.
The mages summoned by the old noble mages of the Magic Empire through contracts are on their way to provide support to the southern border of the Duchy of Lance.
The new leader of the Border Mage Order, the supreme-level mage Julius, is drafting a charge against the witch for stealing the mages' magical knowledge.
The saints and paladins of the Yara Empire have assembled and are heading south along the River Origin.
The commoner mages secretly worried for the Dawn Society and the witch;
In the tavern of the Chaotic Realm, adventurers are discussing various high-value bounties related to the witch;
The orc prophet finally discovered that the prophecies in his notebook had been leaked;
The goblin merchants counted the gold coins they had earned from selling information, their eyes gleaming.
The dwarves are working overtime to finish the alchemical bombs ordered by the Ironstone Ranchers;
The elves secretly sent messages of concern and inquiry to the witches they knew...
Meanwhile, the witches at the center of the vortex were either secretly packing up and heading back to the wilderness, or already preparing for battle there.
With the help and food of the Blue Witches, the Kraken moved their home to the seas south and east of the wilderness;
The necromancers led all their undead creatures into the Black Forest;
The green witches inspected the highly destructive magical plants they had set up along the edge of the wilderness;
Witches with strong combat skills spontaneously formed patrol teams to patrol the border...
Just when all the intelligent beings in Valen, including the witches themselves, thought that the status of the Witch Wilderness and the witch clan would plummet after losing the protection of the Fireworks Witch Anita, and that they might even fall into a long period of turmoil, on this ordinary evening, at an unremarkable time, all members of the Valen Dawn Society received a card.
{Announcement of the Launch of the Friendship Reward and Punishment System 1.0}
When they saw the card names, everyone was completely baffled.
After the card fell into my hand, it turned into a dark purple letter.
To all members of the Society,
In order to ensure the stable development of the Dawn Society and to maintain harmony within the society, it has been decided to launch a new feature, 'Friendliness Reward and Punishment System 1.0'.
One hour later, the Dawn Academy's Card Magic will undergo an upgrade, after which the 'Friendship Reward and Punishment System 1.0' will be launched.
Now, let me explain in detail the core rules of the 'Friendliness Reward and Punishment System 1.0':
1. The lives and freedoms of Dawn Society members are inviolable. Any act that harms a member's life or restricts their personal freedom without cause will result in a significant deduction of goodwill.
2. The Dawn Society belongs to the witches. All unfriendly actions against individual witches or groups will deduct additional friendship points, while friendly actions against individual witches or groups will reward additional friendship points.
3. The Dawn Society encourages fair and friendly sparring challenges among members. Challenges that do not involve higher-ranking members bullying lower-ranking members, outnumbering members, malicious ambushes, taking advantage of weaknesses, causing death, or restricting personal freedom are considered friendly sparring and will not deduct friendship points. Friendly sparring with the Witch's consent will also grant additional friendship point rewards. 4. The highest friendship point is '+100', and the lowest is '-100'. The higher the friendship point, the greater the card purchase discounts and privileges enjoyed. When friendship reaches its maximum value, the Witch's Special Edition Card Shop is unlocked, allowing members to enjoy the same discounts and card resources as the Witch. When friendship reaches its minimum value, the member and their immediate family will be stripped of their Dawn Society membership and will be permanently barred from joining the Dawn Society, using cards, and card magic.
5. Friendship is divided into individual friendship and group friendship. Group friendship only considers friendship related to the witch; racial friendship and national friendship are also included in group friendship. Groups with high group friendship enjoy additional friendship bonuses and card purchase discounts for all members, while groups with low group friendship may face higher card usage costs.
……
Finally, the final interpretation of the 'Friendship Reward and Punishment System 1.0' rests with the Dawn Society and the Witch.
Appendix: Detailed Rules and Examples of Friendliness Rewards and Penalties
—The Card Witch Moran, Master of the Dawn Society
When they read the first core rule, the members thought it was designed to prevent internal strife and losses among members.
After all, everyone knows that only magical energy can be exchanged for gem coins, and only gem coins can be used to buy cards. The Dawn Academy definitely needs that magical energy, and magical energy comes from living spellcasters.
By the time people read the second point, they would know that this was the Dawn Society's response to the recent actions of various parties.
When all members of the Dawn Society signed the contract, they saw the witch's name and knew that the Dawn Society had a deep connection with the witches. Given the witches' protectiveness of their companions and clans, they would never watch the witches fall into danger, so it's not surprising that they stepped forward now.
No one expected that the Dawn Society would launch such a baffling friendliness feature.
Some people were puzzled, while others sneered. But when they saw that the level of friendship affected the price of cards and access permissions, the puzzled people understood the function's purpose, while the sneers could no longer laugh.
Having enjoyed the convenience and easier access to magical resources brought by cards, no one can tolerate days without cards anymore, especially when others can use cards but they cannot.
Even the old noble families of the Magic Empire and the Yara Empire, who control a large amount of resources, are the same.
Even they don't have unlimited resources; the Dawn Academy's card shop also has things they need and can't live without.
If one day they can no longer use cards, their advantage will vanish, and they will be no different from being abandoned by the mainstream spellcaster community.
No one doubted that the Dawn Society could arbitrarily reclaim cards, because the letter was written in the common language that all spellcasters were required to learn, and everyone could understand the signature at the end.
Moran, the Card Witch and Master of the Dawn Society!
A new witch has been born into the witch clan!
Since she is a card witch, it's quite obvious where the magical cards Dawn learned came from.
Even children who have just heard the story of witches know that witches have great control over the manifestation of their talents!
That was the power of rules, the power of rules unique to witches. (End of Chapter)
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