The Queen of Scrolls never admits defeat

Chapter 615 Mobile Plantation

Whether it's a crisis or a challenge, the principle that "the wilderness is a safe haven for witches, and outsiders are not to be violated" remains unchanged.

The challenge is only for witches who have a certain ability to protect themselves and have left the wilderness to start their own adventures, excluding underage witches.

Amisa packed up her spatial tent and continued to enhance the defensive capabilities of the Ironthorn Tree Wall barrier, while Moran rode his flying broomstick to find Sylph.

Riding a broomstick in the Witch Wilds means you don't have to fly high or activate an invisibility shield.

You can fly as high as you want with a broom, and you can speed around with a broom as you like.

Moran had no interest in broom racing; she simply controlled the defensive power of the windproof shield, lowered her flight altitude, and increased her speed to the maximum, enjoying the unique, moist, grassy breeze of Cuixi Plain as she hurried along.

Cuixi Plain is indeed much more lively now than before.

Moran remembered that more than ten years ago, when she, Vasita, Sylph, and Lilith left the wilderness, they only encountered one witch, Celia.

Salia also lives at the bottom of the lake with her giant tortoise, their dwelling is not visible from the sky.

But now, Moran has already seen several witches' dwellings along his flight.

She sensed the presence of cards in many of the witches' dwellings; they were likely the {Mobile Dwelling Card}.

Summoning witches and contracted magical beasts, they roll and frolic on the meadow; the Green Witch tends to her magical plants, waving to her from afar; wisps of smoke rise from the chimney of the Gourmet Witch's house, their aroma whetting her appetite...

"Wait, what is that?"

Moran also saw three "scarecrows"—two large and one small—adorned with a few small green flowers in the grass where the dodo birds roosted.

I couldn't immediately identify what kind of "monster" it was.

"Are there 'monsters' I don't recognize in the wilderness?"

Moran was very curious and flew a little closer, startling a flock of doodo birds.

The "scarecrow" raised its head, revealing three green faces smeared with grass juice.

Only then did she realize that there were three people dressed in grass: two witches and one human man.

The younger witch looked to be no more than five or six years old, not old enough to attend witch school.

The older one must be her mother.

As for the human man, he must have signed a wilderness pact to enter the wilderness as the witch's partner and raise the little witch with the witch's mother.

This is a family.

The little witch's mother and father were still somewhat embarrassed by their current appearance.

The little witch stared at her with pitiful eyes: "Sister witch, you scared our Dudu birds away! We won't be able to eat Daddy's Dudu bird stew with mushrooms tonight..."

"Little Dolly! Look what this is!" The little witch's father, who was lying prostrate on the ground, moved half of his body.

"Wow! A dodo bird egg! And a dodo bird!" The little witch's face brightened.

"But it's so small, Mom and Dad. Can I raise it and stew it when it grows up?"

The little witch counted on her fingers: "Six, seven, eight... fifteen, exactly ten years. In ten years, it will definitely grow into a super invincible giant Dudu bird. I'll stew it and eat it on the day I go to school!"

“Then you have to catch the bugs yourself to raise, and you’re not allowed to cry when they die,” said the little witch’s mother. “If they die, I’ll have my dad bring me to catch a big one!” said the little witch.

"Yes, yes, yes! Catch another one!" said the little witch's father.

Moran has been away from the wilderness for more than a decade, and her days are always packed with activities. She has never felt tired and even enjoys it.

But at this moment, she suddenly felt a sense of happiness and satisfaction rising from the bottom of her heart, which was even more joyful than learning a powerful magic spell!

Every witch in the wilderness lives happily in her own way.

This is true, vibrant happiness, full of the flavors of life!
Moran used mind magic to lure the runaway Dodo bird back, eliciting a gasp from the little witch.

The little witch's father took her to catch the Dudu bird. The witch's mother said to Moran, somewhat embarrassed:

"Dolly was very curious about how her father hunted, so we brought her here to catch dodo birds. This strange outfit was also made by her father as a disguise."

"The disguise is too good. I thought a new species of magical beast had appeared in the wilderness!" Moran said.

After saying goodbye to Dolly's family, Moran continued flying southeast and soon saw a neat forest in the grassland.

In Amisa’s words, “The woods were square, and the variety of trees was incredible; they were clearly not wild.”

The outermost layer consists of mutated ironthorn trees, similar to those in the forest ironthorn wall barrier, but there aren't as many. There's only a ring around the outermost edge, about five meters deep. Further in, there are other tree species and other plants planted intermittently.

Fly higher, and you can see fields and houses deep in the woods, as well as a huge red mushroom.

This must be Sylph's plantation.

Only after Moran flew closer did he finally understand how Sylph had managed to create such a large plantation, resembling a small forest, in just a few months.

This square grove of trees, and the fields within it, are all pieced together from oversized, spatial planting pots.

Although the planters were buried underground, level with the surrounding grass, Moran still recognized them.

These plants weren't grown in the last few months at all; they were cultivated slowly over the years by Sylph in planting pots.

Even the little house covered with pothos and climbing plants was built in a planting pot.

The card witch had never thought of a way to bring the {Mobile Residence Card} to life or to expand the {Space Planting Pot Card} infinitely, but Sylph realized her idea by piecing together planting pots and building houses inside them.

On the lush green grass in front of the cottage, Sylph, wearing arm sleeves, was waving at her: "Moran! Over here!"

Not far from her, there was a brazier growing in the ground, and on the brazier, cooking utensils were roasting the charred wings of red-eyed birds.

On the tree stump table, there was a huge leaf with many fruits that I didn't know the names of.

Moran lowered the broom handle and landed: "Sylph, how did you come up with this? This is practically a giant mobile plantation! It's so comfortable!"

"My planters were just too big, and they ended up covering such a large area, so I decided to build the house in planters too."

Sylph is very satisfied with her current residence, and even has the idea of ​​building her witch's house around these planters.

The outermost grove of mutated ironthorn trees was part of her preparations to strengthen the witch's house's defenses. (End of Chapter)

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