Lord: Sequence Overlord
Chapter 48 The world is going downhill, but the people are still simple and honest.
Chapter 48 The world is going downhill, but the people are still simple and honest.
Chapter 48
In the main hall of Rose Castle, Nurdin and Hubert, who had already washed up, were wolfing down roast chicken.
Although they didn't starve to death these past few months, they ate nothing but baguettes, and several of their teeth became loose after a few months.
Sometimes Stephanie would even forget, and it wouldn't be surprising if they went hungry for a few days, since Nen users are tough and can withstand hunger anyway.
Rosen didn't rush them to leave Marthadora, but instead collected various cards from Greed Island for them.
In his opinion, their strength was far too weak.
If you release them directly, they'll easily die on Greed Island.
Nurdin has impressive survival skills, but his limited strength means he can't collect many cards.
So Rosen prepared a large number of spell cards for them, and even some potions to enhance their strength.
These alchemical potions, specifically designed to enhance physical strength and vitality, have significant side effects and are not suitable for those in the extraordinary sequence.
However, it can produce amazing enhancement effects for ordinary people. With alchemical potions, it is not difficult to enhance ordinary people to the point of being comparable to a Sequence 9.
Of the ordinary pirates on those pirate ships, only a very small number were able to awaken their spirituality and become part of the pirate ranks.
The vast majority of pirates have their Sequence 9 power enhanced by alchemical potions.
However, the side effects of alchemical potions are just as great as their benefits. Once you use an alchemical potion, you can basically forget about awakening your spirituality. However, since Nen users in the Hunter x Hunter world can't change to the Transcendent sequence anyway, these alchemical potions are very suitable for them.
Feeling their own power growing, Nurdin and Hubert had inappropriate thoughts.
Rosen immediately noticed and activated the alchemy chip's punishment mode.
"No, I know I was wrong... please forgive me..."
"It hurts, kill me..."
Nurdin pleaded for mercy in agony, while Hubert repeatedly banged his head against the ground.
Compared to Nurdin, Hubert's enhanced Nen abilities, which amplified his five senses, allowed him to experience more deeply the excruciating pain that emanated from his brain. At that moment, they finally realized that their life and death were in Rosen's hands.
Lawson deactivated his punishment mode and lowered his head in deep thought, his mind completely absorbed in his mental canvas.
Just now, Nurdin and Hubert harbored evil intentions, and he vaguely sensed it through their eyes.
The eyes are the windows to the soul, and the good and evil of many people can be perceived through their eyes.
However, these are very rare exceptions; most people can only know a person's face but not their heart.
They may look pitiful with their eyes, but their hearts may be dark and evil.
Some people may have very fierce eyes, but they may be kind and gentle at heart.
Therefore, unless you are someone who is not good at hiding yourself, it is simply impossible to distinguish good from evil by looking at your eyes.
But just now, his mental canvas reflected the eyes of the two people and he did indeed perceive evil thoughts.
This led Rosen to suspect that his mental canvas might have unknowingly given rise to entirely new uses beyond Ms. Fam's materials.
This is not impossible, because in addition to the Painter sequence, he also possesses the Hunter sequence.
He possesses extraordinary five senses and the ability to use his mind. His mind energy can carry spirituality and can also incorporate his own thoughts, making his mind energy both deadly and benevolent. All of these can potentially enhance the power of the Mind Canvas.
Nurdin and Hubert, who had nearly died from the pain, completely abandoned their thoughts of killing Rosen.
Rosen summons the Card Collection Book and activates the Spell Card Beacon from it.
This spell card can reveal the location of all cards except for number 000.
It can also guide Nurdin and Hubert to specific places to find specific cards.
Those specific cards that are too difficult to obtain are hard for Nurdin and Hubert to get, given their abilities.
"I hope they bring back good news," Rosen said expectantly as he watched the two leave.
Marthadora is the largest producer of spell cards on Greed Island, and he completely monopolizes the spell cards in the department store.
Over the course of several months, he had acquired quite a few spell cards.
His card collection book contains spell cards ranging from the lowest level F to the highest level S.
Through repeated exchanges, Lawson has roughly figured out the conditions for exchanging.
Exchanging for cards of EF level two will cost no more than five hundred to one thousand spiritual points.
Exchanging CD levels costs at least five thousand to ten thousand.
As for AB levels, the cost is at least 30,000 to 50,000.
The cost of an S-rank card is a full 100,000, and he has never even seen an SS-rank card above S-rank.
These cards correspond to a sequence of extraordinary artifacts born after spiritual transformation, with each level representing a different level.
The highest-ranking S and SS cards, once redeemed, are equivalent to a Sequence 6 extraordinary artifact.
This is already a very high level, and he simply can't afford to exchange for it right now. The B-level designated card he wants this time, the Life Illustrated Guide, is a B-level card.
It would take at least 30,000 spiritual points to redeem this, and Lawson doesn't currently have that many spiritual points in reserve.
So it's time for him to go out and make money, otherwise it would be troublesome if he couldn't redeem the cards even though the two helpers had retrieved them.
Once you obtain the Life Compendium, this compendium will contain information about you and everyone you have come into contact with since your birth, and will record in detail the anecdotes and conversations between you and these people.
Little Rosen is already a part of his life, so in this case, there's a high probability that anecdotes about Little Rosen's father will appear above.
If his life guide is powerful enough, perhaps he can find the secrets hidden in the storybook "The Pirate Adventures of Machado".
After leaving Marthadora, Rosen went from the Artists' Guild to the Hunters' Guild.
He didn't hide his identity because there was no need to.
He is now unknown, and unless he produces his noble coat of arms, no one can tell that he is a nobleman.
No one would inexplicably connect a hunter and a painter to the same person.
The Blazing Shadow Royal City is home to countless extraordinary sequences. The chance of running into an acquaintance in the Hunter's Guild is about the same as winning the lottery.
So after arriving at the Hunter's Guild, Rosen immediately looked for hunting teams in the Spirit Realm.
He interviewed several teams in half a day, but they all seemed to have ill intentions towards him, a solo artist.
This made Rosen sigh, realizing that the world of extraordinary beings was truly going to the dogs, and that the people were still so simple and honest.
These teams are basically designed to scam newbies.
Newcomers do the dirty and hard work, and it's already good if they get something in return. They're lucky if they're not skinned alive or tortured.
Truly mature teams are basically composed of familiar people who gradually work together to achieve synergy.
Newcomers who want to join need to undergo the test of time and human nature.
Rosen ultimately gave up on forming a team and chose to travel to the Spirit Realm alone.
However, this would greatly reduce the number of spiritual realms he could enter.
He spent several hours choosing a spirit realm that was open to the public by the Hunter's Guild, then bought a ticket and waited for the spirit realm to open.
Rosen stayed at the Hunter's Guild inn for a day, and arrived at the corresponding teleportation room for the spirit realm at noon the next day.
Inside the expanded room, thousands of extraordinary sequences were already waiting.
From the lowest Sequence 9 to a very few Sequence 7, from the vast majority of hunters to a very few other sequences, a total of thousands of extraordinary sequences are making final preparations. The spiritual realm, which can accommodate thousands of extraordinary sequences, is so dangerous that no carelessness is allowed.
(End of this chapter)
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