LOL: My talent is top-tier, my professional skills are unparalleled.

Chapter 429 Canyon Relativity! My acceleration equals your deceleration!

Chapter 429 Canyon Relativity! My acceleration equals your deceleration!
EDG can only first pick Aatrox; if they don't, the opponent will take both Aatrox and Urgot.

G2 countered by locking in Urgot and Lee Sin.

EDG then locked in Kai'Sa and Rakan, while Xayah and Rakan were both released, but G2 did not pick them.

Their bot lane is indeed quite weak; they mainly focus on defense and are unlikely to choose offensive combinations.

As expected, G2 picked Tahm Kench on the third floor, and EDG's first three picks clearly indicated that they would choose an aggressive, face-rushing strategy.

Tahm Kench is very effective against dive-heavy compositions, and defensive supports also fit their bot lane role well.

They moved on to the second round of business paired up (BP).

EDG opted to ban marksmen, banning Sivir and Jhin, while G2 chose to ban Syndra and LeBlanc.

Then I immediately chose Ryze!

Ryze and Lee Sin remain a classic mid-jungle duo, putting immense pressure on Wang Yao no matter which champion he chooses.

However, EDG countered by locking in Camille and Twisted Fate!

"Huh? The classic padlock combination!"

Miller's eyes widened.

In the domestic league, EDG used this system to counter RNG's four-protect-one strategy.

"However, there aren't many good hero options for the mid lane, so let's trust EDG."

G2 could only pick Varus, a marksman with utility attributes, as their last pick.

With that, the lineups for both sides were officially finalized.

EDG (blue side) fielded a team consisting of Aatrox (top), Camille (jungle), Twisted Fate (mid), and Kai'Sa and Rakan (bot lane duo).

G2, on the red side, had Urgot in the top lane, Lee Sin in the jungle, Ryze in the mid lane, and Varus and Tahm Kench in the bot lane.

Comparing the lineups of both sides, it is indeed a 50/50 match. EDG's aggressive rush strategy seems very fierce, while Varus is a relatively clumsy marksman type without any mobility.

Don't overlook that G2 picked Tahm Kench!
Tahm Kench is simply the perfect partner for a marksman champion like Varus who lacks mobility.

EDG can only target Varus alone; Ryze will build Rod of Ages and Archangel's Staff, making him a tanky, elegant champion with a shield.

Furthermore, if you go a little crazy, Ryze can build Iceborn Gauntlet later and play as a pure mage tank, while Urgot is inherently a tanky warrior.

Kai'Sa looks like she deals high damage, but Varus's damage isn't low either!

Kai'Sa has a four-hit percentage-based damage effect, while Varus has a three-hit percentage-based damage effect. In terms of pure survivability, Kai'Sa is even inferior to Varus with a special effect build.

"The lineup is really only a 50/50 matchup, and even in the late-game team fights, EDG's head-on team fight ability may not be as strong as G2's."

"EDG's lineup has the advantage of having enough early game tempo, which can speed up the pace of the game and snowball the lead. Everything depends on the mid and jungle!"

The doll gave a long analysis.

Wang Ji added from the side, "Actually, there's another point, which is that in the late game, Twisted Fate might be a bit stronger than Ryze in split pushing on the side lanes."

Twisted Fate is stronger than Ryze, mainly because of his support capabilities.

Both of their ultimate abilities are support abilities, but Twisted Fate's ultimate ability has a wider range.

If both sides are pushing the bottom lane and your teammates are kiting near the Baron pit, Twisted Fate can use his ultimate to quickly provide support.

Ryze can't traverse most of the map using his ultimate; he has to use teleportation.

In addition, because Twisted Fate's E skill "Card Trick" provides an extra attack speed bonus, he also needs to build attack speed items like Rapid Firecannon.

Furthermore, the cards drawn by W's "Choose Card" ability can deal additional damage to defensive towers.

Its tower-pushing ability is much stronger than Ryze's! Ultimately, it depends on the player's performance in the game; theory is theory, and actual operation is actual operation.

Theoretically, this represents the most ideal and perfect situation, but who can guarantee that the game will develop in the direction the player wants?

Any change in any aspect of the game could alter the situation.

"Here it comes! The first match of the semifinals has officially begun! Let's turn our attention to the game!"

Both were born in a spring, and Wang Yao chose straw sandals as his outfit for going out.

Unfortunately, the Ryze + Lee Sin mid-jungle combination is quite strong, and Twisted Fate's initial movement speed is not as good as Ryze's.

If you don't want Ryze to freeze you in place with EW, you have to run faster.

That wasn't enough to be safe, so Wang Yao also chose Flash and Cleanse as his Summoner Spells, a double insurance, which was quite considerate of Perkz and Jankos.

"Xiao Tian, ​​what's your opening strategy? We probably won't have much lane control," Wang Yao reminded him.

The mid-lane Twisted Fate is doing alright, but the main problem is that the top-lane Aatrox definitely won't be able to get lane priority against Urgot in the early game.

The crab still has the advantage in range. Camille jungle is not as strong as she was in the spring season. All her stats have been nerfed, making jungle clearing more difficult.

Being the weaker party, lacking lane control and jungle advantage, combined with these factors, makes Xiaotian's early game rhythm particularly difficult.

"I'll handle it myself, don't worry, there's no need to worry about the jungle." Xiaotian didn't take this little difficulty seriously.

He has a keen sense for the jungle, and even when he gets a disadvantageous jungler, he can use perfect jungle route planning to avoid danger and get through the most difficult period.

"Row."

Wang Yao nodded. He never doubted his partner. Since Xiao Tian said he could handle it, he definitely could.

"Then I'll let the mid lane go at the start, and then look for an opportunity to roam."

Neither side made any incursions, opting for a normal start.

When they met online, Ryze started with a standard Sapphire Crystal, his purpose being clear: to quickly build Tear of the Goddess.

For Ryze, the Staff of Time and the Archangel's Staff are absolutely the core of his core items.

With these two items, Ryze's build is basically complete. Since both of these items are scaling items, it's best to get them as early as possible.

As the soldier arrived online, the two sides began the formal battle of wits and schemes!
The intensity of the mid-lane battles is not as extreme as that of the top lane, where close-quarters combat involves constant back-and-forth maneuvering.

Among top players, even a minor mistake in positioning can lead to defeat in the laning phase.

The mid lane is relatively short, and the heroes there are mostly long-range champions, so there is some room for error.

Wang Yao learned "card selection" at level 1, but he didn't rashly use his skills to push the lane. Instead, he kept observing Ryze's movements.

Perkz's positioning was very aggressive, constantly trying to move in front of the minions. Ryze's basic attack range and movement speed are stronger than Twisted Fate's.

A level 1 Ryze can easily use an AWA combo to trigger "Phase Rush," gaining speed and then using it to kite Twisted Fate.

If played properly, the card won't even have a chance to fight back.

While Ryze's W "Rune Imprisonment" doesn't provide a 0.75-second stun when used naked, it still creates a significant slow.

According to the theory of "Valley Relativity", when you accelerate, the enemy slows down, which is roughly equivalent to the enemy being controlled by hard crowd control. Ryze can use this advantage to kite Twisted Fate.

However, Wang Yao's positioning remained ambiguous, never giving the other party enough distance.

Ryze doesn't dare to stand too far forward either; if he tries to force his way across the minion wave to harass in the early game, he won't gain much advantage.

Only after the three melee minions were reduced to low health did Twisted Fate switch to a red card and unleash an area-of-effect attack to kill the three melee minions.

(End of this chapter)

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