Werewolf: I'm a natural showman, you win easily
Chapter 136 Something is wrong
Chapter 136 Something is wrong
[Player No. 5 please speak]
"After thinking for a long time, I decided to jump out. If I don't jump out, I'm afraid it will cause unnecessary misunderstandings."
"My trump card is Miracle Merchant. I didn't give him any skills last night, but this time he gave me skills right away. How crazy must he be."
"Besides, I've always been a safe bet. Before I'm sure who the good guy is, I won't give my skills to the other person. After all, if I give it to the wrong person, then I'll lose two rounds."
"Some people may ask why there are two rounds. It's actually very simple. The miracle merchant on this board should try to give poison, because there are more wolves with guns. If I give the skill to the wolves, not only will the poison be gone, but I will also be killed by bullets. Isn't that two rounds?"
"I didn't plan to jump originally. Just like what player No. 6 said, 11 jumped to the lucky guy. It doesn't mean that he is the lucky guy because no one took a photo of the miracle merchant to confront him. There should be a miracle merchant to tell the good guys that 11 is indeed the lucky guy."
"The advantage of doing this is that if the Wolf Team insists on pretending to be Lucky, they have to sell two wolves, one to pretend to be the Miracle Merchant and the other to pretend to be Lucky. Otherwise, the so-called Lucky Man will be a joke."
"As long as no miracle merchant admits that 11 is the lucky guy, he is a fake."
"And the reason why the Miracle Merchant had to jump out before 11 could recognize that he was the Lucky One was mainly because from the Miracle Merchant's perspective, 11's jumping out as the Lucky One might be to force out the Miracle Merchant who hadn't used his skills yet."
"Since we know the werewolf's intentions, we must not let him succeed."
"In order to save his life, the Miracle Merchant will probably choose to stay alive. Once the Miracle Merchant stays alive, the good people will mistakenly think that 11 is a lucky guy and 10 is a killer. In fact, this is not the case at all."
"There are so many people in the front position, but only player 6 is sober. But can he change the good people's minds by himself? It's a bit risky. After thinking about it, I decided to jump out."
"After I jump, the good guys can't play No. 11. They have to play in the outside position. If they play in the outside position and a wolf with a gun appears, I will admit defeat. But I absolutely cannot play No. 11 directly."
It can be heard that Player No. 5, the miracle merchant, jumped very reluctantly. He didn't want to jump because there was no need to jump at all.
11 If you want to be a lucky person, you must have a miracle businessman recognize your identity, but with so many people speaking in the front position, only Ren Fan talked about this.
Some people also say that as long as there is no miracle businessman to shoot 11, he is the lucky one. The logic is that if 11 is not the lucky one, the miracle businessman will not be able to sit still and will definitely jump out.
He found this ridiculous. A miracle merchant with no skills, did he want to expose his identity? Of course not. How could he not know that he was a thorn in the side of the Wolves?
11 Jump Lucky Man, if you look at it in a positive way, he is a good guy who shows off his skills, but if you look at it in a negative way, he just wants to force the Miracle Merchant to jump out and hit him.
Therefore, the Miracle Merchant didn't want to jump at all. If he jumped out, he might be taken away by the Wolf Spear. How can you say that 11 is not a lucky guy, and the Miracle Merchant will definitely jump out and shoot him?
It was precisely because of the good guy's wrong idea that 5 had to jump out and correct the perspective. He was afraid that someone in the external position would lead the rhythm and say that Ren Fan insisted on asking the Miracle Merchant to jump because he wanted to find the Miracle Merchant.
This guy is so hypocritical. Whatever he says is right.
however.
At this moment, player No. 11 suddenly retreated.
This scene made the good guy frown.
He didn't withdraw the money earlier or later, but he did withdraw the money after the miracle merchant jumped out, which is a bit disgusting.
But can you say he is definitely a wolf? Not necessarily.
After all, when he jumped out as the Lucky Man, he told the Miracle Merchant not to jump out, but 5 insisted on jumping out himself. What does it have to do with him?
When he got to the police station, 11 would definitely say that.
If this wasn't a competition, player No. 5 wouldn't tolerate him and would definitely beat player No. 11. The problem is that he can't act on impulse now. With so many masters gathered together, it's inevitable that someone will do something rash.
"I only recognize one person in the front position, and that's player number 6. If everyone is like him, why would I jump out?"
"Player No. 7's identity is relatively good. From his speech, I can hear his doubts about Lucky Player 11's identity. He was also the first to talk about the fact that Miracle Merchant is unlikely to blindly give skills right away."
"So, I think it's highly likely that 7 and 11 will not meet. It's just a high probability. This kind of thing is not certain. After all, no one can guarantee that 7 is not deliberately stepping on 11 to create an identity for himself, right?"
"There are only 10 jumps of the prophet on the field now. It depends on whether there is anyone in the back position who will jump against him."
"If not, 10 is the prophet and 9 is the wolf, but he must be a wolf with a gun, otherwise the wolf team will not be reckless."
"Player No. 8 is a big villain. Not only does he think that Player 11 is the lucky one, he also says that even if Player 11 is not the lucky one, he must be a good person who is faking his identity. In his eyes, Player 10 is not worthy of being the prophet. Once such a statement comes out, it is inevitable that he will fall into the wolf's pit."
"And he might be using 9 and 10 to check and kill wolves to establish their identities. I always feel that this is an attempt to set the pace and force 9 and 10 together. This is not a good behavior."
"The only good thing about 8's speech is that he said that if the miracle businessman thinks 11 is a wolf, Lucky Guy can jump out and shoot 11. But he can shoot, but he can't just shoot 11 today, because if he dares to pretend to be Lucky Guy, he is likely to be armed."
"I am quite satisfied with this discussion. If it weren't for this logic, I would have marked him as a wolf. It's not as simple as walking into a wolf pit."
"I won't point to the wolf pit for now. After all, I'm not even sure if 10 is a prophet."
"Okay, that's all I want to say on the police. The trump card is a miracle businessman. 11 is not a lucky man. Off the police, I will see how he explains it to me. That's it. It's over."
[Player No. 4 please speak]
"Player 5, are you a wolf or a good guy?"
"You're a good person, right? You wore my clothes. I didn't want to dance at first, but now that you've done this to me, I have no choice but to dance."
"If I don't jump today, but jump again tomorrow, will good people still believe me and believe that I am a miracle businessman? They will probably think I am a wolf."
"But if you were a wolf, the information you reported and the things you talked about were well prepared. For example, you recognized player number 6, and you talked about the helplessness of the miracle merchant when he saw the lucky guy jump 11 times."
"Most importantly, you helped me do what I was supposed to do so that I could survive."
"And judging from your attitude towards player 11, you two shouldn't meet, unless you are deliberately trying to create an opposition with 11. But it's not appropriate for me to start like this, right?"
Player 4’s remarks made the good guy numb.
The Miracle Merchant popped up again, and he was also the Miracle Merchant who didn’t use his skills last night. Who of them is real and who is fake?
According to 4, 5 helped him do what he should do, which was to jump out and shoot 11. He was not a lucky guy. He could have survived, but he was afraid that if he didn't jump today, he would not be able to jump higher than player 5 tomorrow.
If 5 is a good guy, it would be fine, the water will recede tomorrow. But if 5 is a wolf, it would be embarrassing to continue wearing the miracle merchant's clothes tomorrow.
At that time, even if 4 says that he is the miracle businessman, no one will believe him?
Moreover, by the next night, his skills had almost been given away. How would he prove his identity then?
It is better to be safe than sorry. The crisis must be nipped in the bud, so Player No. 4 directly revealed his identity.
If player No. 5 does not take off his clothes, the opponent is a wolf. If he takes off his clothes, he may be a good person who wants to block the knife for him.
But it is also possible that he is a wolf who creates an identity for himself, or that the Miracle Merchant who jumped 5 times told the good guy 11 that he is not a lucky person. On the surface, he is blocking the knife, but in fact he is trying to trick the Miracle Merchant not to jump today.
If the Miracle Merchant jumps again tomorrow, it will be too late.
"I think it's hard to define the card of Player 11. He can be a wolf or a good guy."
"You want to say he is a wolf, right? After he jumped Lucky Man, he told Miracle Merchant not to jump. Does this count as passing on a message? The police officer might say that Miracle Merchant doesn't know how to play. He jumped out rashly and didn't listen to his words."
"And even if player 10 is a tough guy, we can't say player 11 is a good guy, because in the sixth round, players 6 and 10 may be two wolves, and they both have guns. I agree with this logic."
"My suggestion is that the prophet should check 11. If he doesn't check, it will make the good people very uncomfortable. If he checks, they may be afraid that he is wrong, but if he doesn't check, they may be afraid that he is a wolf."
"What can I say about player No. 8? He has some bad side. As a good guy, he didn't expect that the 11th lucky guy is unreliable. There is no miracle merchant who gives skills right away on this board."
"But he can play 9 and 10, which may be two wolves playing the board as an identity, and 10 is the wolf king who takes over the killing and jumps in, trying to create an opposite side with his teammates. Let's not talk about whether this logic is correct or not. The key is that it doesn't seem like something a wolf can talk about."
"Let's listen again. The identity of Player 8 is still under discussion."
"I can temporarily accept players 6 and 7. Yes, temporarily. The speeches of the police in the last round are not enough for me to completely accept them, even though they talked well."
"I will treat player No. 5 as a good guy who is wearing clothes to block the knife, so I won't think bad of him. If he still doesn't take off his clothes, I will mark him as a wolf and beat him."
"Of course, even if he took off his clothes, he might not be a good person. In theory, he could be stepping on his teammates to establish his own identity."
Player No. 4 had a serious conversation with the fortune teller and went to check card 11 at night. In his opinion, the card 11 was difficult to define.
He jumped on the police and got lucky to give the police 10 throws to kill. It can be said that he is a good person who shows his skills. After all, this kind of operation is very common.
The reason why the lucky guy is chosen instead of the prophet is mainly to put huge psychological pressure on player No. 10. If he were a wolf, he might self-destruct or jump on the spot.
But it is not ruled out that 11 jumped on the Lucky Guy just to force the Miracle Merchant to jump out and show the real perspective, and the purpose of checking and killing 10 was just to reveal 10's identity.
We can even rule out the possibility that 10 and 11 are double wolves, with 11 pretending to be the Lucky Guy to attract the hatred of the Miracle Merchant, and thus push the Miracle Merchant into 10's team.
Because the Miracle Merchant is a wolf when it comes to 11, 10 is more of a prophet in his eyes. After all, judging from their speeches, 10 and 11 will never meet.
Since 11 can be played in any way, in this case, the fortune teller had better check it.
As for Ren Fan and Player No. 7, 4 accepted them, although only temporarily.
The identity of player No. 8 is still uncertain. His speech has some good points, but also some wolf-like points. We need to listen to him more and don’t rush to define his identity.
"As for standing aside, there is only 10 people on the field who jumped into the prophet. You can stand aside for him first, and then consider whether to turn back after the police."
"He actually talked quite well. When 11 jumped and Lucky threw a check on him, he didn't kill 11 right away. Instead, he told 11 that he was a good guy who was trying to deceive his identity and then backed off. I think this is quite like the mentality of a prophet."
"Then he talked about 11's motivations and benefits as a wolf pretending to be a lucky guy."
"In the end, he threw a check to the No. 9 player under the police, which was still quite powerful. I think the possibility of the No. 9 or No. 10 wolf checking the wolf as an identity is very small."
"Playing like this is equivalent to pushing the votes of teammates to the prophet, greatly increasing the probability of the prophet getting the police badge. It is really unnecessary."
"It would be fine if they could establish themselves as wolf teammates, but the key is that they can't. The good guys will definitely speculate that 9 or 10 of them may be double wolves."
"So, if player 10 is a wolf, it's not worth it to throw a check to the wolf teammates under the police."
"10 can throw the check and kill on 9. This is the strength. The police will stand aside for a round."
"Alright, that's all I want to say, police officer. I'll say it one last time. I'm the miracle businessman. If I don't take off my clothes, I'm a wolf. Pass."
[Player No. 2 please speak]
"It's really outrageous. After so many people talked, the prophet hasn't jumped yet, but someone rushed to wear the miracle merchant's clothes."
"Of the two miracle merchants, 4 and 5, I am more inclined to think that 4 is the miracle merchant."
"It's not that player 4 is better at chatting than player 5. Their comments are almost the same. The main reason is that I think if player 4 is a wolf, there is no need for him to pretend to be a miracle merchant with player 5."
"You know, this is a miracle merchant who doesn't have any skills. At night, you can choose a lucky person to prove his identity, and you can also give him poison."
"In this case, 4 as a wolf wants to steal the clothes of the miracle merchant. This is totally not in line with the benefits of the wolf team. Only a crazy person would do this."
"So, I think player 4 is more like a miracle businessman, and player 5 should want to wear clothes to block the knife, but it is hard to say whether he is a wolf wearing clothes to block the knife to give himself an identity, or a good person wearing clothes to confuse the wolf team's sight."
"From the logic of player 5, he is more of a good person. He can recognize players 6 and 7, which shows that there is nothing wrong with his perspective and mentality."
"The definition of 11's identity is quite accurate. Just because 11 is not a lucky guy doesn't mean he is definitely a wolf. Let's hear what he has to say."
Player No. 2 did not expect that there would be a miracle merchant jump on the first day of this board. The two miracle merchants 4 and 5 talked about the same thing, but judging from their behavior, it is more likely that 4 will become a miracle merchant.
Because the Wolf in Plate 4 is not a good one, he has no benefit from pretending to be the Miracle Merchant. Before the Miracle Merchant's skills are given out, the Wolf dare not fight the Miracle Merchant, unless he wants to die. Therefore, Plate 4 should be the real Miracle Merchant. The reason why he wants to jump out is mainly because he is afraid that someone will wear his clothes and not take them off. When he wants to take the clothes back the next day, the good people will think he is pretending to be the Wolf.
It is normal to have such thoughts, but 2 thinks that 4 is too cautious. Player 5 is most likely a good guy who wants to wear clothes to block the knife, because there is nothing wrong with 5's perspective and logic.
Of course.
There is nothing wrong with the perspective and logic, but that doesn't mean the other party is a good person. After all, wolves sometimes talk more like good people than good people, and their logic is more correct than that of good people.
The police officer will not attack player 5 yet, but will see how he is chatting.
"When it came to me, there was only 10 people in the front position who jumped into the prophet. I don't know why, but I suddenly had a hunch that this game might be a cowardly one."
"No. 10 has the check and kill, and no one from the Wolf Team has jumped. There is only one possibility. No. 9 is the awakened Wolf King, or he has a gun."
"Otherwise, there's no reason for the Wolves to sell player No. 9 directly. It's not like No. 10 is impeccable. After all, he still jumped out under the threat of a check."
"Player No. 6 has figured out the logic that 10 and 11 might be two wolves, which shows that the credibility of 10 is not high. In this case, the wolves still dare not jump. I don't believe it. They don't jump because they don't want to jump, not because they dare not jump."
"Why do I feel like this board is full of Wolf Kings? In fact, if the awakened Wolf King is selfish, he won't even bring the Wolf Gun to his teammates."
"So, in the final analysis, it is most likely that only the awakened wolf king carries a gun. The good guys are afraid of nothing."
"And Player 9 is under police supervision. Would he not call the police if he had a gun in his hand? I don't believe it."
"If the 1st and 12th positions in the back position do not jump to the prophet, 10 is a unilateral prophet, and 9 is the wolf, I feel that the Wolves are gambling with the good guys in terms of mentality."
"In fact, 9 is a little wolf, and he doesn't have a gun at all. But since no one is in the external position to save him, it will give the good guys an illusion that the wolf team wants to sell player No. 9 to let him shoot and lead the miracle merchant."
"In this way, the good guys will not dare to play 9, and can only play it in the outside position, but who is the wolf in the outside position? If you are not careful, you may make a mistake."
"The most important thing is that the good guys mistakenly poisoned player No. 9 as the wolf king, so the remaining wolves are happy and don't have to worry about being poisoned and unable to shoot."
"I'm talking about this to give good people a different way of thinking. Sometimes I think the werewolf with a gun may not really be carrying a gun. He may just be bluffing."
Player 2’s idea is quite interesting.
To put it bluntly, he thinks good people should be bolder and not be hesitant, fearing that this one is the Wolf King or that one is the Wolf King. But how many awakened Wolf Kings are willing to give their guns to their teammates?
The Wolves may take advantage of the good guys' fear of playing the Wolf Gun, forcing the Prophet not to check and kill, or forcing the good guys not to play cards with a big bandit face, so that they can only play them in the external position. In this way, the Wolves will have a loophole to exploit.
I have to admit that Player 2's idea makes sense, but whether it makes sense or not is another matter.
"Player No. 8 has a lot of potential. I think at least one of the 8 and 11 players will be a wolf. Listen carefully, at least. I don't rule out the possibility of two wolves in 8 and 11."
“8号玩家不应该盘11是幸运儿的,更不应该说10拿不起预言家牌,9、10可能是双狼。”
"This board uses wolves to check and kill wolves as an identity. I can only say that it is unnecessary and can easily backfire. With so many wolf guns, how can good people not use wolves to check and kill wolves as an identity?"
"In other words, 10 giving 9 a check can't help you identify them. It will only push the wolf teammates' badge votes to the prophet, increasing the probability of the prophet getting the badge. Just like player 4 said, it's not worth it."
"So, there may be a problem with player 8's plate 9 and 10 being a double wolf."
"Players 6 and 7 have to play well, especially 6. He basically can't play. If he wants to be the lucky one by talking to 11, a miracle merchant must jump out to confirm that he is the lucky one. In my case, he can't get the wolf card."
"Why do we have to do this? It will only make the Wolves uncomfortable. If they want to pretend to be Lucky, they must sell two wolves, and this is a price that the Wolves cannot afford."
"If we don't put so much pressure on them, the Wolves can just sell out a wolf and force Lucky to wear his clothes."
"Player 6's logic and perspective are both very positive. I hope he is not a wolf who made a good speech. Otherwise, this game will be in trouble."
"Okay, that's all I want to say about this round of police. The bottom card is a good guy. I can only stand on the side of 10 now. Then I think 4 is a miracle businessman, and 5 is most likely a good guy who blocks the knife. That's it, passed."
[Player No. 1 please speak]
"No way, this board can produce a one-sided prophet? Are the Wolves so brave?"
"Don't forget, the Dream Catcher can protect people. With 10 getting the police badge and the Dream Catcher's protection, the person will be tested in three days. The Miracle Merchant can also select the lucky one, which is equivalent to being half a prophet. What room does the Wolf Team have to survive?"
When Player 1 said this, it showed that he was not a prophet either.
In this way, after the warning, only player No. 12 has not spoken. If he does not jump into the role of prophet, this will be a game for the coward.
With the Dream Catcher and Miracle Merchant on their boards, the Wolves are playing a cowardly game. I'm afraid they must have been kicked in the head by a donkey.
Unless they put all their hopes on killing the Dream Catcher tonight, and then the Dream Catcher and the Prophet, killing two gods with one sword, but there is no need to play it this way.
With so many people, it's not easy to kill the dream catcher. The key is that the dream catcher may not necessarily capture the prophet.
To be on the safe side, the dream catcher can attack and rush towards the wolf to capture it.
If the good guys really want to protect the prophet, the miracle merchant can do it for them. For example, the miracle merchant can give the prophet a shield, and the prophet can protect himself for one night, and still ensure that the verification information is given for three nights.
In this way, the Wolves will not have any loopholes, and the good guys will basically win.
Therefore, it is a bit too much to think about this board to play against the wolf.
If 12 does not jump to the prophet, then 10 can only check and kill the awakened wolf king or the little wolf with a gun. You must not take the risk of directly sending out player No. 9.
"Just now, Player 2 said that the Wolves might be betting on mentality with the good guys. According to the one-sided prophet, 9 may not be a wolf with a gun. If the good guys don't dare to play him directly, they have to play him in an external position, but playing him in an external position may result in the wrong person."
"I think 2 is trying to lead the conversation by saying this, trying to trick the good guys into releasing player No. 9."
"Let's put it this way. If 9 is just a little wolf, it's fine. But if he can fire a gun, 2 and 9 are probably two wolves. Player 2 is afraid that the good guys won't dare to go out to kill, so he is urging the good guys not to be afraid."
"Also, Player 2 said that he recognized Player 4 as the Miracle Merchant, and Player 5 should be the good guy who wears clothes to block the knife. It would be fine if he didn't say that, but now that he said that, I think Player 5 is a wolf who wants to pretend to be a wolf to block the knife for the Miracle Merchant."
"Player No. 2 has a bandit side and wants to go into the wolf pit, but I won't kill him. Maybe what I just said was just overthinking. After all, the logic of his game is quite reasonable."
"Player No. 6 can accept it temporarily, but No. 7 can't. Although No. 7 talked about this board and said that the Miracle Merchant is unlikely to give skills on the first night, if I remember correctly, he said that if no Miracle Merchant jumps, then he believes that No. 11 is the lucky one."
"Is it possible that this statement is meant to set the tone? Or is it meant to force the Miracle Merchant to jump out? If the Miracle Merchant doesn't jump out, Player No. 10 will be eliminated."
"Only Player 6 hit the nail on the head and talked directly to the good guy. If Player 11 wants to be the Lucky One, a Miracle Merchant must come out to confirm his identity. Otherwise, Player 11 won't be able to get the Lucky One card."
"As soon as he said this, I accepted him. If he was a wolf, I'm afraid he wouldn't talk like this. Some people in the previous position were worried that 6 was a wolf who had made the speech. How should I put it? In theory, this possibility cannot be ruled out."
"But then again, if even player No. 6 can't be recognized, who else on the field can be recognized? Does everyone have to doubt it?"
“警上按照三狼来盘的话,我觉得是2、5、8、11、12当中出三狼,警下3、9当中再出一狼,很有可能就是9号玩家。”
"Although I am worried about player No. 7, I won't let him go. I separated him from player No. 6 because I am afraid that the wolves will confuse players No. 6 and No. 7 and say that they are both good people."
"But in reality, only player 6 can be called a good person, and player 7 can only be said to have an identity preference."
"4, 5 are jumping miracle merchants. I definitely believe player 4. Player 5 may be a good guy who blocks the knife, or a wolf who is just pretending to be a wolf. Click into the wolf pit first, listen to his speech, and then consider whether to choose him out."
"If the Wolves are really going to play a cowardly game, we can't send out the No. 9 player today. Regardless of whether the Wolves are playing a game of mentality with us or not, we should send out the No. player in the outer position for safety, even if the player we send out is a civilian."
"If it doesn't work, you can use me. My trump card is civilian. I'm not pretending. I'm speaking from the heart. I'm just afraid that the one-sided prophet will get the police badge, and the miracle merchant will be stuck on the table without using any skills. Once the wolf gun is used, the good guys will suffer a lot."
"Although I am a good person, I can ensure that the miracle merchant can use his skills. The prophet will test people for at least one more day. By then, the witch will use poison when she needs to, and the dream catcher will do the work of guarantor. The miracle merchant will decide who to choose as the lucky person. As long as the prophet arranges the work well, it will be difficult for him to lose this game."
"Okay, that's all I have to say for now. I'm a civilian. If the good guys are not sure, they can always use me as a backup. That's it, it's over."
No one expected that a civilian would suddenly pop up at the end of the conversation between Player No. 1 and Player .
According to 1, today we would rather get a civilian than a wolf gun. Once the wolf gun leads people, no matter it is a miracle merchant or a prophet, the good people will lose.
Therefore, if you really can't find a wolf, you can push him to transition.
Once such remarks came out, mentally speaking, he was undoubtedly very prepared and could hardly afford to play the wolf card.
But suspicious people will wonder if he is a pretentious wolf. He says he is not recognized as an identity, but good people may not believe him.
The most important thing is, he said he was a civilian, what if he had a gun in his hand? If the good guys went to him, wouldn't they just run into the muzzle of the gun?
True and false, real and fake, no one should play the game of affection here, it is like playing the lute to a cow.
[Player No. 12 please speak]
"I'm not a prophet either. After all the speeches, only player No. 10 jumped out of the prediction. That makes him a one-sided prophet."
Player No. 12 stood up and said that he was not a prophet. His words immediately made the good man happy.
If the Wolf Team doesn't act tough in this game and just plays against the Cowardly Wolf Team, then the game will be a waste.
Next, the good guys don't need to think about logic, just figure out how to make each god card play its own value, and the prophet should make overall arrangements and avoid repeating the skills.
Even the police can use their identities to fight. When the Dream Catcher jumps out, there is no need to guard the prophet, just go and capture the wolf. The Miracle Merchant does not need to poison, but give a shield to the prophet or the good guy in the external position to protect the prophet from death.
The witch will poison player No. 9, and the prophet will check the civilian cards. In this way, the Wolves will have no room to survive and can only wait to die.
"We really can't play No. 9 today. We should be prepared for the worst. The Wolves are playing with our mentality. We can't be led by the nose. So we'll leave No. 9 to the witch to poison us."
"Player No. 1 said that his trump card is a civilian. If things really don't work out, he can be used as a transitional card. He sounds very righteous, but who knows if he is a werewolf with a gun pretending to be so."
"And his remarks kill two birds with one stone. If the good guys really use him as a counter-push, he can shoot for the miracle merchant or the prophet. If he doesn't come out, they will most likely take him down."
"I don't have a good impression of Player 1. He said he's not a pretentious wolf, but my impression of him is that he's pretentious."
"Player No. 9 is a wolf, so he can be released at No. 3. You can't play both No. 3 and No. 9 as wolves."
"You can play in the outside position today, but whether to play Player 1 depends on what 10 thinks."
"Dream catchers should not shoot the prophet at night. You cannot give the Wolves any chance to exploit loopholes. You should go to the outside position and shoot the Wolves."
"You can temporarily accept 6 and 7. I won't go into the reasons."
"Among the 4 and 5, a miracle businessman will appear. Who is the fake and who is the real? The next police officer will know the answer after listening to their speech. The good guy will definitely take off his clothes. If he doesn't take off his clothes, it will be a double jump."
"It's good to have a pair of jumps. Then they can each designate a good person to poison. Then the wolf won't be able to hide when they wake up the next day."
"If there is no counter jump, the Miracle Merchant can consider giving poison or shield. Each has its own advantages."
"If you give poison, you can chase them for a round, provided you don't poison the wrong person. If you give shield, the prophet can check the people for one more day."
"My suggestion is to give him a shield, because the Dream Catcher can take on the task of chasing rounds, and the Miracle Merchant gives him a shield to ensure that the Prophet can check people for one more day, further compressing the Wolves' living space."
"Of course, this is just my suggestion. It depends on what the Miracle Merchant thinks about which skill to give."
"Okay, that's all I have to say on the police. You're a good guy, that's all. Pass."
(End of this chapter)
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The group's favorite is three and a half years old, the best beast tamer in the whole sect
Chapter 563 1 hours ago -
Zongwu: Many children bring more blessings, starting with Jiang Yuyan
Chapter 300 1 hours ago