Werewolf: Please start your show
Chapter 465 Everyone's Brain Path is Weird
Chapter 465 Everyone’s Thoughts Are Weird
[Player No. 5 please speak]
"I don't know if the detective will jump or not. If the detective wants to jump, you should jump first if you are under the police force, but never jump if you are on the police force. There is no guard on this board. If you jump, the werewolf will explode and stab you at night. Wouldn't that be embarrassing?"
"Actually, I think Player 10 is right. Detectives should not hide if they can, unless they are extremely unconfident and feel that they can't reveal the wolf card. As long as they are % sure, just go for it."
"If you don't use your skills, the police dog will be upset. He's afraid that you'll get stabbed at night and cause him to be unable to use his skills."
"The most important thing is that if you reveal the cards on the second day, the police dog will have to wait until the third night to learn its skills. Who can guarantee that it will not be stabbed in the process?"
"So, my idea is similar to that of player 6. I prefer the strategy proposed by player 10. The detective should try to reveal the cards on the first day to get a clear perspective and determine the logical base point, so that the good guys can analyze the logic or the witch can prescribe poison on the second day."
"If it's a hunter who returns with a badge, we don't know whether it's a good guy or a wolf that comes out on the first day. The view is still blurry on the second day, making it hard to find the wolf."
"But it's completely different when the detective reveals the cards. At least we know what cards the other party has played, so it's much easier to find the wolf based on logic."
Player No. 5 has a similar idea to Player No. 6. They both tend to favor the style of play that Gu Feng mentioned, which is neither conservative nor radical, and is the wisest.
Although there is a certain risk, as long as the detective is not too inexperienced, it is basically impossible to uncover the magic card.
As long as the god card is not eliminated, the good guys can accept it, so the detective does not have that much pressure, and he is not required to reveal the wolf card.
What's more, there is a police dog as a backup. If the detective fails, can the police dog also fail? If the two cards chasing the rounds fail to find the wolf, then the good guys lose.
"I think player 10 is a good guy. After all, the style he said is the most suitable. Just for this reason, I don't want to call him a wolf."
"Player No. 9 suggested taking the high-speed route. All the god cards would pop out to reduce the werewolf's living space. Then the detective would flip the cards. If he flipped a werewolf card, he would win. If he flipped a good guy card, he would lose."
"This is too radical and over the top. It's not good, very bad. It's like a gambler putting all his hopes on the detective. It's unnecessary."
"But I don't agree that player 9 is a wolf. Quite the contrary. I think player 9 is the least like a wolf. He is even more unique than player 10."
"Although I agree more with 9's approach, to be honest, I think he might be a wolf who is good at creating an identity for himself or making a statement."
"But player No. 9 is different. If he were a wolf, would he dare to make all the God cards jump out?"
"Such remarks will definitely put him in the spotlight, and even make him the target of public criticism, and the benefits are almost zero. After all, the God Card will not jump out just because he says so. If that's the case, why should 9 make himself unhappy?"
"So from my perspective, player No. 9 is not very likely to pick up the wolf card. At least that's what I think now. Whether it will change in the future depends on what he says."
Player 5’s brain circuit seems to be different from that of normal people.
He agreed with the style of play that Gu Feng suggested, but he did not think that Gu Feng had the highest status. Instead, he felt that the player No. 9, who suggested that the god card jump out, was not qualified to pick up the wolf card.
This is completely different from the idea of player No. 6 who just spoke. No. 6 also thinks that the style of play that Gu Feng mentioned is reliable, and he takes the opportunity to recognize Gu Feng, and then says that player No. 9 has a strong gangster side.
This is very interesting.
They all agreed with Gu Feng’s idea. One of them chose 9 to enter the wolf pit, while the other said that 9 had the highest status.
5's definition of the identity of player No. 6 is completely different.
This is the multifaceted nature of human beings. Even though they both agree with Gu Feng's playing style, it does not prevent them from having differences in other aspects.
“其实8、9、10这三个人,我觉得匪面最大的是8号玩家,虽然他的发言没啥大问题,但身份就是不如9、10高。”
"Player No. 9 doesn't have the mentality of a wolf. I agree with the play style that Player No. 10 talked about. In that case, I have to accept him for the time being."
"In this case, player No. 8 has the most potential to be a bandit."
"But there is one thing I must say. Just because he has the biggest bandit face doesn't mean he is a wolf. He is just the lowest status compared to 9 and 10. And this is limited to the current round of speeches by the police. My opinion may change later."
"I think we need to focus on player No. 6. Although he, like me, agrees more with the play style of player No. 10, his definition of the identity of player No. 9 is different from mine. This is where he is like a wolf."
"Listen carefully, I'm just saying that player 6 has some wolf-like qualities, but he's not necessarily a wolf. Because in my opinion, player 6 is very likely to be a good guy in conversation with player 9, and he might be trying to set the pace and resist player 9."
"But putting that aside, 6's speech was pretty good. I think his comments on the playing styles of 8, 9, and 10 were quite accurate. One is conservative, one is radical, and the other is a centrist. I felt that these words were very vivid and touched my heart."
Player No. 5 reluctantly recognized both Gu Feng and Player No. 9, but he still had some doubts about Gu Feng, fearing that Gu Feng was a werewolf who had made up his mind.
As for player No. 9, he felt more at ease. Although he did not accept him completely, he recognized him more than Gu Feng.
The remaining players No. 6 and No. 8 are his main targets, as they both have bad intentions in 5's eyes.
But what’s interesting is that not one of them was suspected of being a wolf because of their comments, which means that 6 and 8 had a pretty good chat, so 5 could only find problems with them in other ways.
After listening to the speech of Player No. 5, Gu Feng defined his identity as more of a bandit than a good person.
After listening to the whole speech, 5 seems to be looking for wolves, but if you are more careful, you can realize that he only touches on people briefly and leaves a lot of room for himself.
For example, when you point to player number 8, you say he has the biggest bandit face, but you also say that player number 8 is not necessarily a wolf, but is just more like a wolf than player number 9 and 10.
For example, he pointed out player No. 6, saying that his definition of the identity of No. 9 was incorrect. Then he changed the subject and said that No. 6's description of No. 8, No. 9, and No. 10 was quite accurate, which won his heart.
Isn't this equivalent to giving 6 a slap in the face and then giving him a sweet treat to calm 6's hostility and disgust towards him?
Anyway, Gu Feng's feeling about 5 was that this guy wanted to set the pace and find a position to resist being pushed, but was afraid of getting into trouble, so he behaved particularly cautiously.
Of course.
After all, this is just Gu Feng's idea, which may not be correct. We need to listen to the speech later to make further analysis and judgment.
[Player No. 3 please speak]
"I'm not a hunter, so just give me the badge if you want me to."
"Oh no, you can't tell me. I'm keeping it for the detective temporarily. Hunter, don't jump out to get the badge. Let's play according to what player number 10 said."
"Listen carefully to the speech on the first day, detective. After the police turn over the card to activate the skill, the wolves cannot self-destruct. At that time, you will choose two people to PK. Whoever can reveal the identity will be the good guy, and the other one will turn over the card."
"If the identity cannot be revealed in the photo, then the conversation will be the only way. This is the pressure that the detective should give to the wolf team, or the intimidation and deterrence that the detective should have."
Player No. 3 is awesome. He asked for the police badge right away. Although he said that he was just keeping it for the detective temporarily and the detective could take the badge back after using his skills, he was brave enough to say that.
The detective on police station cannot jump. If he jumps, the wolves will surely kill him with their own swords. If the hunter does not want to come out, just find someone to take the police badge, and then wait for the detective to flip the card and take the police badge.
After a pause, Player 3 spoke again, "Actually, the good guys have a big advantage on this board. There's no need to worry so much and be afraid of this or that."
"The detective is a prophet with a knife, who can chase the rounds. The police dog is ready to carry a knife, ready to back up the detective at any time. These two people can at least kill a wolf, right?"
"The witch is holding a bottle of poison. As long as she's not the Wolf Team's Archmage, she should be able to poison a wolf, right?"
"If the hunter gets a knife and turns over, he may also take away a wolf. It is no exaggeration to say that the four gods on this board can chase the rounds."
"And the Phantom Thief Wolf King is nothing more than a shield, and it's a one-time thing. The strength of his skills and his ability to catch up are much worse than those of the good guys."
"That's why I said this board has a high tolerance rate, but the premise is that the detective doesn't turn over the god card. As long as the opponent is not a god, the good guys have at least a 5% chance of winning." "The player in the front position No. 6 sounds like a wolf. He can get away if he can hit ."
"In my opinion, there is nothing wrong with the comments made by player 6. He agrees with the play style of player 10 and does not disrupt the rhythm. This is the mentality of a good person, or it can be said that the comments are beneficial to good people."
"It's normal for him to beat player 9. 9 makes the god card jump out. Who can not doubt his motives? Although player 9 himself said that he was just making a suggestion so that good people would not think badly of him, but is it possible?"
"He said that if detectives, witches, and hunters all came out, it would reduce the living space of the Wolves. This is true, but he only talked about the advantages and not the disadvantages."
"Originally, this board is in the good guy's advantage, with a higher tolerance rate for mistakes. However, if we play it according to his method, it will become the detective revealing the cards to determine the winner, which is obviously a trap."
"Based on this alone, it's understandable that the good guys doubt the identity of Player 9. Besides, it's just a suspicion, not a fight."
"The most important thing is that player 6's definition of 9's identity is exactly the same as mine. As a result, player 5 said that 6 has a gangster side because of this. Sorry, in my opinion, 5 has to go to the wolf's den."
Player No. 3 recognized 6. From his perspective, 6 is not necessarily a good person, but he is almost a good person.
可是5号玩家却说6有匪面,还是因为6对9的身份定义有问题,这让3对5的敌意特别大,毕竟他也觉得9有可能是狼啊。
As for player No. 5 saying that player No. 9’s mentality is not like that of a wolf, if he were a wolf, he would not dare to talk openly and even the god cards would jump out. That is not necessarily true.
People are different and everyone has different ideas. You may think you are a wolf and would never speak like that, but others may not think so.
Maybe Player No. 9 likes to take risks for excitement, or maybe he wants to trick the god cards into jumping out. In the final analysis, Player No. 5's logic of recognizing 9 is purely his subjective conjecture and is completely untenable.
"I have temporarily accepted player number 6. When I attacked player number 5 just now, I already explained the reasons."
"As for player No. 9, I think he has some bandit aspects, but whether he is a wolf or not is still debatable. We can't simply say he is a wolf that sets the pace, nor can we say he is a good person. A wolf wouldn't talk like that."
"Player 8's speech sounded rather bland. His idea was for the detective not to jump, and for the hunter to lead the team. The detective should flip the cards the next day. This way, the chances of flipping a werewolf are much higher."
"His idea or what he said is correct, but he overlooked one problem. The detective didn't jump on the first day. Not to mention that the good guy has no logical basis, but on the second day he was still confused and his perspective was unclear?"
"The key is that if the detective gets stabbed, both he and the police dog will be useless. After all, the police dog is useless if he doesn't use his skills."
"Player 8 said that the possibility of Wolf killing the detective on the second night is not high, but if you think about it carefully, it is not low."
"Assuming the good guys are eliminated on the first day, the hunter snail is on the table, and two out of eight good guys are eliminated, which is equivalent to the werewolf killing the detective among the six people."
"After two rounds of speeches on the first day, the werewolf will definitely figure out the identities of some people. For example, some people are likely to have identities, while others are likely to not have identities. In this way, the probability of the knife detective will be greatly increased, and it is definitely not the one-sixth on paper."
"And among these six good guys, there is not only a detective, but also a witch and a police dog. If any of them gets stabbed, it will be a huge loss for the good guys."
"So, Player 8 is oversimplifying things when he lets the Hunter jump out and the Detective wait until the next day to jump out."
"Although the gameplay he described is slightly lacking, judging from his mentality, I think the possibility of him becoming a wolf is not high. I don't really want to fight him on the police."
"Player No. 10's identity is ready. The police officer will recognize it first, and the police officer will listen to what No. 10 has to say. If I can hear something wrong, I will point it out to him like a wolf."
"Okay, that's all I want to say on the police. 6, 8, 10 have good identities, 5, 9 are more likely to be criminals, that's it, we're through."
[Player No. 2 please speak]
"3 and 5 seem to be opposites. Player 3 beats 5 to protect 6, so it is not ruled out that 3 and 6 are wolves. But I have another idea. 5 and 6 are both good guys, and player 3 is a wolf. The routine he plays is to pull one and step on one."
"Some people may not know what "pull one and beat another" means. To put it simply, the wolf pulls the hand of a good person to beat another good person. Once he sets the pace, the two good people will become completely hostile to each other and will fight to the death."
"It's normal for players 5 and 6 to have different opinions on how to define player 9. No one should say who is wrong. After all, their respective logics make sense."
"The reason why player 6 doubted the identity of player 9 is that he felt that player 9 was trying to trick the good guy into showing his cards when he talked to him on the highway, which was not a very good behavior."
"Player 5 can admit that 9 cards are all against logic. He thinks the wolf dare not speak like that. Only a good person would be so reckless as to let the god cards jump out."
"The two of them have very different ideas, which is why they have such a huge contrast in their definitions of the identity of Player 9. However, this contrast does not mean that there is a wolf between them."
"It's not quite right for Player 5 to say that the 6th bandit is a bit big just based on this point, but I don't think he is a wolf looking for a position to resist pushing."
"So, an idea popped up in my mind. Maybe 5 and 6 are both good people. Player 3 took advantage of the situation and saw that 5 had hit the wrong player, so he took advantage of the situation to win the favor of 6 and tricked him into hitting 6."
"To be honest, this tactic works very well, unless player 6 is very thoughtful, keeps an eye on everyone, and is very alert. Otherwise, when the police come, player 6 will definitely follow player 3 to fight player 5."
"And 5 will think that 3 and 6 are both wolves, and that player 3 is forcing logic to get a wolf teammate, and also wants to use him as a defense."
"If this goes on, you hit me and I hit you. Not only will they think the other party is a wolf, but it will also give the good people in the outside position a wrong impression."
"I often encounter werewolves who play like this. Their usual trick is to help two good guys who are fighting each other to become opponents. Then they will take on the next one and step on the next one, stirring up trouble."
Player No. 2’s train of thought is also a bit unexpected.
他并没有因为5、6在对待9的态度上有南辕北辙的分歧,就说5、6当中出一狼,或者盘3、6双狼,5是好人,3、6双好人,5号玩家是狼。
He actually thought that 5 and 6 were both good people, but because of their different personal ideas, they had different definitions of 9's identity.
Player No. 3 seized this opportunity, accepted Player No. 6's favor, and then set the pace to put Players No. 5 and 6 on the opposite side.
According to him, this is a common tactic used by werewolves, and it is very effective. Unless someone can think of this, otherwise, everyone will be tricked by the wolves.
In addition, Player 3 has the idea of getting a police badge, which makes Player 2 even more suspicious of his identity.
"I think it's more likely that one of the players 8 and 9 will be a wolf. The identity of player 9 is hard to define. To say he's a good guy is because he has a bandit side, but to say he's a wolf is a bit too hasty."
"But generally speaking, I still tend to agree with player 6's comments on player 9. Player 9 has a bandit side and needs to be paid special attention to. We can't just acknowledge him because his comments are really not worthy of being acknowledged."
"Player 5 said that the statement about 9 making even gods jump out of the room is not something a wolf could have come up with, but that's not necessarily true."
"Player No. 8 didn't want the detective to jump out on the first day. On the bright side, he was afraid that the detective would listen to too few speeches and not be able to reveal the wolf card, thus wasting a skill to chase the round."
"But on the worst-case scenario, he could be a wolf. He doesn't want the detective to jump on the first day. It would be best to trick the detective into not jumping on the first day. That way, he'll have a chance to kill the detective and seal his skills."
"It's not that I'm too prudent. Player 8 might not be as dull and conservative as we thought. Maybe he asked the hunter to lead the team just to give the team a chance to kill the detective with one blow."
"Player 8 and 9 both have bad sides, so player 10 has no choice but to accept it. No one in the previous position has any objection to his play style, so I have to support it. I can't just seek popularity and deliberately sing a different tune."
"But player No. 10 is just an identity. He may not be a wolf. It's just that the police can't find him for the time being."
"I think one wolf should be used for the 4th and 7th positions under the police. In fact, when I encounter a situation like this where two people are under the police, I usually use three wolves to put the police on and one wolf to put the police under."
"Unless the statements of both officers give me the impression that they are not wolves, otherwise, I will find a wolf between the two of them."
"Let me summarize my speech. Player 3 is likely to be a wolf. Players 5 and 6 are likely to be good people. Player 10 is temporarily recognized. Players 8 and 9 both have bandit aspects and need to be paid more attention to. That's it. It's over."
(End of this chapter)
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