Video Game Designer

Chapter 89 Some people are happy and popular

a week later at night

In the box of the Jinling Hotel, everyone from the "Jianghu" project team of Tianhe Network gathered together to toast and celebrate.

With excited expressions on everyone's faces, there is no doubt that they succeeded.

On the first day, Jianghu sold 250,000 copies on all platforms. Afterwards, with the ratings of major media websites, as well as the spread of live broadcasts and videos, the word-of-mouth of "Jianghu" quickly heated up.

In fact, the map in "Jianghu" is not big, but there are too many things that can be explored. Rich scenes and small scene explorations, a large number of NPC plots, all combined together, constitute the incomparable Jianghu. free world.

In just one week, the multiplayer mode that was originally scheduled has not yet been launched. Counting the number of pre-orders before, 800,000 copies have been sold.

This number really shocked the industry. When will domestic games be able to sell so well?

Although the original famine also created the myth of domestic stand-alone sales, it was based on the fact that the famine was only 24 yuan.

But the price of "Jianghu" is as high as 98 yuan. In just one week after its release, the sales volume has already exceeded 800,000?

It is estimated that Tianhe Network will be able to recover all the cost of the investment in one month!

According to the growth of this number, as well as the game quality of "Jianghu" itself, it will definitely create a miracle!

In Beijing Beiruan, in the studio of Swordsman 8, Yao Daxian put down his mobile phone, glanced at "Jianghu" on the computer screen, and couldn't help but sigh.

"When did such a monster appear in the domestic game industry?" Yao Daxian took a long breath.

From the very beginning of its release, Yao Daxian entered the game for the first time to experience the game.

Aside from his love for games, what is more important is that Yao Daxian wants to see Chuhe and their products, and what the final effect will be, to see if there are some features that can be integrated into Swordsman 8, and bring him a new experience. Get some inspiration.

But he was playing for work, but he was already immersed in the game while playing.

Incredible work, truly epoch-making work.

Yao Daxian defined "Jianghu" in his heart, but he was amazed and at the same time regretful, because judging from the quality of "Jianghu", if its background is replaced with a magical background that is closer to Western culture, then the This game will definitely hit the global game industry.

Yao Daxian believes in this very much, but he has a Chinese martial arts background, which is doomed to its limitations.

"For such a game, people who make martial arts games and fairy games in the industry will be scolded." Yao Daxian smiled cheerfully when he suddenly thought of something, and of course his face turned dark soon, because of this People in the industry also include him!

Isn't that right? Before "Jianghu", domestic games featured martial arts games and fairy games.

Basically, they are all turn-based, semi-real-time gameplay, and the graphics are not good, but because of the martial arts feelings, players have no choice but to play. Even if they scold them, they can use 'insufficient funds', 'technical barriers' ’, we’ve tried really hard to prevaricate those words.

Of course, these are indeed a large part of the truth.

But after the appearance of "Jianghu", players don't know so much, they just say why Tianhe Network can make "Jianghu", and you can only make those eye-catching martial arts games?

What, domestic technology is not good, there are technical barriers?

Is Tianhe Network not a domestic game manufacturer?

What, not enough funds?

Tianhe Network's money for "Jianghu" came from a strong wind?

Anyway, with "Jianghu" as a comparison, the demands of the players will be infinitely magnified. Fortunately, although foreign 3A is powerful, no one has ever been able to do martial arts.

But "Jianghu" is completely a martial arts game with 3A quality!

Yes, Yao Daxian thinks that "Jianghu" is already a 3A game.

The screen gameplay is not a top-level masterpiece, and the investment in this project, although announced to the public, is over 100 million, but after all, it is a person in the industry. If you want to inquire, you can still inquire about it. Yao Daxian knows that Jianghu’s final total investment exceeded 2500. Ten thousand U.S. dollars.

"Twenty-five million dollars can directly make 10 Swordsman Legends 8." Yao Daxian gave a wry smile.

"But maybe it's a good thing. Maybe domestic games will usher in a revolution because of the appearance of "Jianghu." Yao Daxian, who quickly thought of something, leaned back on the chair.

Why is no one willing to invest in domestic stand-alone machines?

Is it because the risk is not directly proportional to the recovery?

Investors are not optimistic about domestic stand-alone projects at all, and for game developers, funds are the top priority.

As for technology?

As long as you have funds, you don't have to worry about technology at all. For example, the optimization problem of domestic games has been criticized by people. As long as you have money, you can hire foreign optimization teams to optimize.

The success of "Jianghu" this time may become a major change in domestic stand-alone?

Of course, not everyone is like Yao Daxian, thinking so well about the big sales of "Jianghu". On the contrary, some people just grit their teeth with hatred for Chuhe and Tianhe Network.

For example, Chen Jing from Leiting Studio in Wangyizhong.

Looking at the latest data sent by the department, Chen Jing had a gloomy expression on his face.

"Boss, the number of people has dropped again. The number of daily active people has now dropped below 100,000. Most of them are studios, and many studios have begun to withdraw." At this time, a young man ran over with a bitter face. .

The revenue of the game has dropped significantly, and the number of active players has dropped significantly. Obviously, this is inseparable from the popularity of "Jianghu".

Although one is a stand-alone game and the other is an online game, both are martial arts themes, and at the beginning of "God Catch" was launched, it was still following the popularity of "Jianghu". In addition, "God Catch" is not a free online game, but a point. Card payment games, which means that those who don't want to spend money to play games will rarely enter "God Catch".

The players who entered "God Catch" were all the ones who would spend money on the game.

They are willing to pay for the point card of "God Catch", and of course they will not be stingy with the 98 ticket money of "Jianghu". In this way, there are so many game players, and most of them are diverted away by "Jianghu".

Ordinary players have left, and the local tyrants who are willing to spend money in the game feel that their popularity has faded, and they can no longer enjoy the feeling of being the center of attention. Naturally, they will not spend a lot of money.

As for the gold coins produced by the studio, there are no local tyrants to buy them in large quantities, and they are all backlogged in their hands, making them unable to make any money.

Of course, I won't continue to die in "God Catch", anyway, there are so many online games that can make money.

In this way, a vicious circle chain was formed. In a short period of time, the popularity of "God Catch" dropped sharply. In Chen Jing's original plan, "God Catch" should be able to circle at least two or three months The money will enter such a half-dead stage.

Looking for a recommendation, on the way home by car, I used my mobile phone to do a chapter when I was idle and bored

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