He rescued Huron and took him away from Choglis, but in return... Huron had to lead the remnants of his Red Pirates toward Macragge.

This is by no means a rational choice. The Red Pirates, whose main base is in the Great Vortex, have sent a fleet to attack the Extreme Starfield. If something goes wrong, they won't even be able to wait for reinforcements.

But Huron had no choice.

Every choice he made was the same: fearing death and wanting revenge, he embarked on the path the gods had foretold for him—those who seek survival have no freedom to live.

"How's the progress?"

Huron asked impatiently. His voice was as broken as his body.

The once majestic and resonant baritone voice had turned into a gurgling sound filled with thick mucus in his throat.

"We have taken Cold Iron Mountain," Calder Marcus, the war lord of the Red Pirates, replied in a hoarse voice.

Han Tieshan is not actually a mountain, but an industrial park located on the frozen North Sea above Makulag.

This area is home to the Dalian Internal Security Force and is a very important industrial region above Macurag.

They traversed the Road of Glory and arrived at the Ultramarines' homeland... For the Red Pirates, this was their biggest and most dangerous advance since their defection!

The Smurfs' tradition of massing troops is well-known throughout the Empire. You can laugh at these Ultramarines for their rigid tactics, numerous traitors, and various cannon fodder... but no chapter in the Empire can mock the Ultramarines' resources!

With Macragge at their disposal and control of five hundred worlds of Ultramar, the wealth of the Ultra Warriors cannot be viewed from an ordinary perspective!

This is especially true for Huron, who has been operating the Great Whirlpool for a century.

He clearly understood the importance of logistics and supplies for Space Marines...

These Space Marines are called demigods, but in reality they are just a group of cyborg soldiers.

Since they are human, they can be piled up and killed!

The anti-aircraft firepower above Macurag has been piled up to an insane level by these Smurfs... and the five hundred worlds of Alteramar are home to eight chapters, including the Ultramarines.

Although they've separated, the Ultramarines and the Legion seem to be no different.

If it weren't for the recent invasion by the Tyranid swarm, Huron and his men would never have been able to break through the defenses with their fleet, which was less than two-thirds the size of the attacking Chogliuss.

Even if the Lord of Changes gave them a cheat code and allowed them to jump directly to the vicinity of Macurag, they should still be shattered into a sieve by breaking through the void shield immediately!

Why did Huron know so much about Macragge, and even choose to attack the planet's weak points caused by the Terran invasion?

That's because... for Huron, Macurag is also a "homeworld" in another sense.

Huron's gaze shifted slightly as he looked at the planet engulfed in flames of war, his heart filled with deep emotion.

The Starclaws are a sub-unit of the Ultramarines, and Huron was even invited to visit the planet.

But now, everything has changed.

Robert Guilliman has been resurrected and is already in action, Huron knows this very well. A century ago, Huron might have been filled with awe at the prospect of encountering the Lord of Macragge.

However, all such hopes were dashed after the outbreak of the Badab War.

However, despite the Empire's willingness to allow the Extreme War...

The warriors ruled their five hundred worlds, yet they could not allow the Starclaw Chapter to command their own sector.

Guilliman's legacy is merely another manifestation of the hypocrisy of the empire.

His second visit to Macurag was filled with utter malice and hatred. He wanted to destroy this place, and even more so, the slumbering Primarch!

“We have already occupied most of the orbital defense facilities, my lord.”

A red pirate, kneeling on one knee, spoke fanatically, with beside him... the bloodied head of an Ultramariner who had failed to board and had his head chopped off.

"What should we do next? Should we concentrate our forces to attack Hell Fortress, or..."

"Enough!" Huron interrupted him with a disdainful flick of the claws on his Tyrant's Claw, and the red pirate immediately fell silent.

Huron could hear his heartbeat and see the pulse in the veins in his neck as the blood circulated through his body.

Human blood, Space Marine blood;

Very different from Huron's body, which had completely ceased its physiological processes.

Huron never imagined that he would be jealous of the "healthy" bodies of his subordinates.

Despite the distress, Huron's rationality led him to make an absolutely correct judgment...

"We're not the main attackers," Huron said coldly.

"It wasn't us who wanted to attack Macragge and kill the Ultramarines, but those 'veterans of a thousand battles'... All we need to do is ensure that no troops can support Macragge!"

Yes, although Huron possessed the largest force in this attack on Macragge, he was very clear about his own position—defense would support Macragge's forces, nothing more.

Because he wasn't the main character this time, although Huron also wanted to meet his true "father of genes" and satisfy his desire for revenge by seeing the Primarch's pathetic state, he didn't have the guts right now.

"but……"

The red pirate said rather unwillingly, but a dangerous look from Huron silenced him.

Sadly, Huron was simply afraid.

His experience on Choglis instilled in him a profound fear of the Primarchs!

Before that, he thought Primarchs were just stronger soldiers compared to Space Marines, and that he could overwhelm and kill them with firepower, military strength, and technology.

But the Khan's blow made Huron realize that everything he had been thinking was a load of nonsense.

Killing him would be no more difficult than killing a chicken, even with a heavy guard protecting him—Huron had never imagined that a "human" could possess such power… Perhaps it wasn't a mistake for the Empire to so desperately call the Primarch a god.

Anyway, he doesn't need to get involved in dealing with Guilliman; he has two brothers who take turns "serving" him.

Tsk tsk tsk, how could this fortune be small?

A communication came from the direction of the End, it was Typhons, who requested Huron to send troops to airdrop and land with him to slaughter the people of Macragge and create offerings to summon the Primarch.

However, Huron decisively rejected the request and even cut off Nurgle's chosen communication without hesitation.

He wasn't afraid of offending Typhon, and he made no attempt to hide his dislike for Typhon and his group of "old guys."

Huron loathed the warp, even though he survived because of it. But loathing is loathing, and that won't change.

Although he betrayed the empire and relied on the power of chaos to survive, it doesn't mean that he is a lackey of chaos like these old fogies!

"Let the gods be the gods, and the mortals be mortals," Huron said disdainfully.

“Warp of space!” said the chief star communicator.

"My Lord, I have read the data indicating a violent warp in the subspace ahead, an extremely violent one!"

Huron was already heading to his command post. "Tell me the estimated size," he commanded.

He knew it was a difficult request to answer, but the reason he didn't follow the majority of those who followed the destructive power was because he was a fickle leader.

Those who serve him have only a little fear of him, and their displeasure with him is only a little fear, because they have done their best.

“Perhaps… only the size of three capital ships,” the chief star communicator said nervously, “approaching in a very tight formation.”

"Prepare your weapons, and fully charge your shields!"

Huron roared, and his vocal implant soothed his damaged voice.

"Broadcast a warning to the rest of the fleet, instructing the boarding crews to proceed toward their assault ships!"

His fleet far exceeded three capital ships; even the Ghost of Destruction beneath Huron's feet was powerful enough to easily destroy three enemy ships.

But Huron remained incredibly cautious; that was just his nature, and he also sensed something—

A warship that can suddenly jump through subspace at this time and break through the blockade of the Chaos Power must be extraordinary.

He looked at the Star Speaker, who was reporting the information from the sensors flooding the Ghost of Destruction, and the Star Speaker shuddered.

“In the name of the subspace…” he breathed, saliva splattering from his lower lip.

"what happened?"

“This is a ship, a ship—” the chief star communicator stammered.

"Give me specific information!" Huron roared, his synthesized voice filled with bewilderment.

He could see what it was, but Huron couldn't understand why such a thing was there.

The chief star communicator turned to him with a tense and fearful expression.

"My lord, that's a space necromancer warship! According to the Empire's designation—it's a Heavenly Punishment-class!"

93. Necropolis Naval Battle

The Celestial Punishment-class cruiser is the largest type of giant cruiser that the Space Necromancers have appeared in the galaxy, second only to the Tomb-class Graveyard Ship...

In truth, it's not that huge, at least not compared to a behemoth like the Glorious Queen of the Human Empire...

The Heavenly Punishment-class cruiser, which is only ten kilometers in size, is just a "small guy".

But if you're going to judge the strength of these Necromancer warships by their size... then you must be an idiot who's never been hit by them!

The Necromancers' warships don't need to be huge, because their warships are technologically far ahead of the main warships of the major powers in the galaxy!

The Tomb-class catacombs that appeared several times inflicted enormous losses on the Empire with just one of them.

Death Hand, the flagship of the vast fleet of the space necromantic Menak dynasty...

With just one flagship's forced entry, all the warships in the Battle of Orpheus were wiped out...

At the same time, in coordination with its own escort ships, it swept away all of the Empire's naval forces in this star system!

Amara was left as the only remaining fortress world of the Empire.

With just one flagship, the Necromancers inflicted even greater losses than Abaddon's Black Crusade!

Moreover, destroying these undead warships is unlikely to be effective; you can't even overwhelm them with sheer numbers.

Because every Necromancer's warship is made from a living metal called Necromancer Skin, and the armor of every Necromancer warrior, vehicle, and warship is made of this substance. Even the physical entities of the Star Gods are made of this metal.

The regenerative properties and durability of this material mean that Necromancer warships can be protected from the adverse effects of celestial phenomena such as solar flares, radiation, gas clouds, and nebulae, and can quickly repair their armor during combat.

Your attack will only destroy the Necromancer's core in one strike...

Otherwise, you will witness firsthand how the place you painstakingly damaged repairs itself at a speed visible to the naked eye.

What's even more cunning is that these undead never engage in trade-offs of injury...

Severely damaged ships are instantly dematerialized and transported to an unknown hyperdimensional pocket space, thus removing them from the battlefield. Once they have repaired themselves, they are re-engaged in combat.

These warships even possess unknown space technology that allows them to jump their entire fleet directly into the center of the enemy fleet. This is what happened to the fleet in the Orpheus Sector, which was destroyed by undead warships that suddenly jumped in front of them, while the enemy did not lose a single warship.

Faced with such technology, any naval tactics and wisdom are utterly useless nonsense!

And when it comes to the weapons mounted on their warships, the undead have even more to say!

Large undead warships are typically equipped with a weapon called "Tombstone," which indiscriminately and continuously attacks all ships within its range...

A perceptible spiritual force will then be generated and spread in all directions.

The enemy's crew would be paralyzed by the horrific sight, and if they lost their minds... then the crazed crew would likely cause damage to their own ship as they ran amok uncontrollably.

In addition, there are also massive energy weapons capable of launching enormous quantities of energy—such as particle whip emitters, stellar pulsers, and lightning arc generators…

Such terrifying warships did indeed suffer setbacks in the few conflicts the Necromancers had with the Empire.

That was the flagship of the Sotek dynasty's Emperor, Storm King Imotek—the Unstoppable Conqueror, who suffered a devastating blow in the battle against the Black Temple.

And what tactics did they rely on? Huron searched his memory and came up with just two words—

boarding

At that time, Marshal Hellbrecht, the chapter master of the Black Templar, chose to recklessly board Storm King's warship in pursuit of glory and death when all hope was lost...

However, for some unknown reason, Storm King suddenly left his flagship...

Enraged, the Black Templars simply steered their Tomb-class catapults into the star.

In other words, to date, the Imperial Empire has no record of shooting down a Necromancer flagship using its own warships.

Although this was an extremely rare outcome resulting from an extremely rare case, it was enough to make Huron gasp.

As the master of the Great Vortex, Huron has had many dealings with other Xenomorphs...

Even within his massive pirate army, there were quite a few Eldar pirates and even Orks.

Huron had never dealt with the Necromancers of the cosmos, or rather, had never interacted with any sizable Necromancer dynasty.

But more than a warship, Huron was clearly more concerned with what was behind the warship.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like