"Actually... it really does have something to do with you."
Tia seemed a little ticklish from Valensa's circling motions, shifting her body slightly, but then explained in a much more serious tone:
"If I had to put it into words, it would probably be that when people are extremely angry, they can really transcend their limits and create miracles."
As you know, I've been in a bad mood lately, and the lack of progress in improving my spells has only made me more frustrated... And in that situation, I was forced to watch you and that succubus saintess having sex the whole time... How do you think I felt?"
"Uh...yes, I'm sorry, baby."
Valensa could only chuckle awkwardly and kiss Tia again.
"I'm sorry you had to suffer. I'll be more careful next time."
"So you really are thinking there will be a next time, aren't you?"
Tia glared at Valensa with even more annoyance, then pinched Valensa's waist before letting out a helpless sigh:
"In short, I was so angry at the time that I almost lost my mind, but that extreme anger seemed to open a new door for me, and my research, which had been making no progress, suddenly became inspired. Various ideas flowed out like a spring, and the improvement of the spell came naturally."
But when I calmed down and thought about it carefully, I found it hard to understand how those inspirations and ideas came about when I was extremely angry, because they had absolutely no connection to my previous ideas... which is quite interesting.
"Perhaps... this is also a kind of witch's miracle?"
Valensa, who didn't understand much about the principles of magic, could only sigh like this.
Afterwards, Valensa offered some suggestions on how Tia should further improve the spell, based on her own experience from the previous day.
Tia carefully memorized everything.
This spell is indeed very powerful now, but after Valensa was hit yesterday, she actually had many opportunities to notice the abnormality in her body, thus discovering the truth and breaking free.
The reason she couldn't break free was that whenever she began to doubt the illusion, she would be seduced by Tia's new approach and performance in the illusion, directly confronting the XP system... This could only succeed if Tia knew Valensa very well and Valensa had no defenses against Tia.
If it were an enemy who was completely unfamiliar with Tia and wary of her, that enemy would still have a high probability of regaining consciousness midway through and attempting to break free from and disrupt the time loop.
Therefore, although Tia's Time Labyrinth Requiem has been improved a lot this time, there is still a lot of room for improvement... Ideally, it should be able to make the enemy completely unaware of anything unusual in the illusion, and be trapped in the time loop forever, so that even if the enemy is much stronger than Tia, they cannot escape.
Valensa longed to be like she was in her fantasy last night, ignoring all work and spending every day in different ways to meet and be intimate with Tia... for a whole month without being disturbed.
But that's unlikely... At least until the threat from the Middle Kingdom is resolved, Valensa is unlikely to have such a wonderful vacation to enjoy.
According to the guidance of fate provided by the doll girl Yi Qiuya, in order to defeat the Dragon Emperor, the three major natural disasters of the Frenoia continent must be dealt with as soon as possible.
Now there are no more wild beasts, and only two of the three great natural disasters remain.
Regarding the Mist Demon, Friedea has fully clarified the origins of the Mist Demon and pointed out a good way to solve the Mist Demon threat and even recruit it for her own use... Unfortunately, there is still a necessary condition missing to do these things, and that condition is currently difficult to meet.
According to Friggia's interpretation of the guidance of fate, the time is not yet ripe, and there is no use in rushing it.
So Valensa's attention then turned to the Ghost... Was that mysterious anime girl on the ice plains really an old friend of Friedeja's? What secrets lie hidden in the far north of the planet, deep within the ice plains? It was time to uncover them.
Valensa began preparations for a deeper exploration of the northern ice sheet.
However, preparations had barely begun when Valensa had to temporarily halt her journey to the Frenoa Continental Alliance base to witness a grand event and to voice her support for Tia.
During the war of the annihilation of the wild beasts, the great witches of the Witch Forest were not idle either. They finally created a large illusion array to select the commander-in-chief of the allied forces.
As one of the judges and witnesses of the selection competition, Valensa naturally experienced the results of the great witches' more than a month of overtime work.
In terms of feel, this large illusion array is very similar to a fully immersive virtual game, but it's not a role-playing game; it's a real-time strategy game, and a very hardcore one at that.
If this massive illusion were actually released as a game, it's estimated that over 9% of players would be deterred by its overly complex controls and difficulty... There's not a single element of entertainment optimization in this illusion; every detail of the battle is realistic and brutal.
The three candidates for commander of the Allied Forces – Tia, Himiko, and Admiral Mather – will each lead the Allied Forces and the Central Continent Empire's main fleet in a simulated battle within this large illusionary array. Whoever's performance convinces everyone will become the supreme commander of the Allied Forces.
The witches, following Himiko's wishes, set the size of the Central Continent Empire's main fleet to be 10 times the strength of the vanguard fleet, and also included Xiao Yu, a Sun-level powerhouse, as well as the traitors from the Sage Tower who defected to the Central Continent Empire.
Meanwhile, the Frenoa Continental Alliance is set up based on the current alliance, but with a three-year development period... As long as the development order is logical, the large illusion array can strengthen the alliance according to the commander's wishes.
Based on the current comparison of military strength between the two sides, whether it is top-level combat power, grassroots combat power, or the army's weaponry and equipment, the Central Continent Empire has a comprehensive advantage, and the allied forces have almost no chance of winning.
Therefore, the three years of development time for the allied forces before the war were particularly important... The reason why the great witches took so long to complete this large-scale illusion array was to ensure that the simulated development of the allied forces over the three years was as realistic as possible.
After the candidates, witnesses, and officers of the allied forces had all arrived, Tia and her companions quickly began their respective simulated wars within the large illusion array.
When the three of them entered the large illusion array, they couldn't be described as arrogant, but each of them could be said to be very confident and assured.
Unfortunately, when they came out, they were all dejected, and Tia was no exception.
All the witnesses and onlookers, including Valencia, remained silent.
The results of the simulation battle were quite unexpected—none of the three commander candidates achieved victory; all suffered crushing defeats in the illusionary formation.
America's sunglasses-wearing Admiral Maisel is more adept at management than command.
He did not change Tia's industrialization plan for the Allied Forces' equipment. Instead, he seized the opportunity to create a prototype of a military-industrial complex, using the military industry to drive the development of other industries, greatly revitalizing the economy of the areas surrounding the Allied Forces, and even significantly increasing the economy of the entire Frenoia continent.
In this sunglasses-wearing general's simulated battle, the Allied forces were arguably the wealthiest, with many soldiers having so much equipment that they could use one set and discard it, and still have plenty left over.
Faced with the invading Central Continent Empire, the Admiral in sunglasses did not adopt a quick and decisive strategy, but rather a war of attrition involving resource utilization. He established a multi-layered island chain defense system around the continent, intending to wear down the Central Continent Empire's strength through a series of defensive battles until the Central Continent Empire's fleet was forced to retreat.
This tactical approach wasn't wrong, and it was quite effective in the early stages.
Thanks to the new equipment resulting from industrial innovation, the Allied Forces' rank-and-file soldiers largely made up for the gap in combat strength between themselves and the soldiers of the Central Continent Empire. In addition, with strong fortresses for defense, they completely withstood the Central Continent Empire's offensive in the early stages and even caused considerable losses to the Central Continent Empire.
The saying "A skilled strategist achieves no great feats" wasn't entirely unfounded when General Sunglasses spoke... His ability to command defensive battles was indeed very solid; it's just that his offensive strategies weren't as bold and innovative as those of younger men, causing him to miss many opportunities for counterattacks.
However, even the best swimmers can drown... Admiral Sunglasses made the coalition the most well-equipped with logistics through its highly commercialized operations, but in the end, it was also defeated by commercialism.
True merchants have no loyalty; they only care about profit. After its initial offensive setback, the Central Continent Empire immediately changed its tactics, focusing on infiltrating the Allied Forces. Merchants with various connections to the Allied Forces became the easiest loopholes to be exploited.
In the simulated battle commanded by Admiral Sunglasses, the continent of Frenoia was not first breached by the main fleet of the Central Continent Empire, but instead fell into chaos within itself... Various merchants took the opportunity to hoard supplies and inflate prices, and some even secretly sold the Allied Forces' weapons and equipment to spies of the Central Continent Empire at high prices.
As a result, the Central Continent Empire quickly figured out the entire deployment of the Allied Forces, and a few spy squads were able to disrupt the Allied Forces' logistics supply lines... In the end, they even bypassed the island chain defense line directly from the waters of the Southern Hemisphere and landed on the west side of America, pushing all the way from north to south, turning the capitals of various countries and the headquarters of the Allied Forces into ashes in the flames.
The admiral's simulation exercise ended in failure.
Himika, the Queen of Demons of the Four Islands Alliance, is the oldest, strongest, and most knowledgeable about the Central Continent Empire. However, she is not a professional military commander and lacks basic tactical command skills.
Fortunately, Himiko herself seemed to understand this point. Although she held the position of Supreme Commander of the Allied Forces in the simulation battle, she actually delegated most of the command authority to the mid-level officers and focused on intelligence warfare herself.
During the three years of development of the allied forces, Himiko remained vigilant in terms of intelligence, uncovering many spies from the Central Continent Empire. She even sent ninja squads to infiltrate the Eastern Continent to gather intelligence on the Central Continent Empire and sabotage its supply lines.
Himika's intelligence warfare and operations behind enemy lines were very effective, but these effects were still unable to reverse the gap in hard power between the two sides.
Himiko was defeated head-on by the main fleet of the Central Continent Empire in the simulated battle, just like the Holy Gate was defeated by the combined forces of the Sword Pavilion and the Star Altar back then.
If the gap in hard power is too large, it will be difficult to reverse the situation by resorting to petty tricks.
However, Himiko had no better options. After all, she was not a professional commander, and her command ability on the front lines was certainly inferior to that of Admiral Sunglasses and Tia. Her greatest advantage was her thorough understanding of the Central Empire.
However, this understanding still couldn't help her turn the tide of the battle, and she was once again crushed by the Central Continent Empire in the simulation battle.
Tia was the closest to victory among the three, but she still lost, and suffered a crushing defeat.
In terms of developing the coalition forces, Tia can be said to be on par with, or even better than, Admiral Sunglasses.
The general will ensure that the coalition forces have a large quantity and high quality of equipment by continuously expanding the scale of the industry and reducing production costs, so that every coalition soldier can unleash firepower on the enemy without worrying about logistical support issues.
Tia, on the other hand, improves the combat effectiveness of each coalition soldier by constantly developing new equipment and upgrading old equipment... Her idea is that firing 10,000 rounds of automatic rifle fire is not as effective as detonating a nuclear bomb once.
Therefore, Tia adopted a strategy of rapid technological advancement... During the three-year development period, many of the coalition's new equipment were already obsolete before they even hit the production line and entered mass production.
After developing a variety of powerful new equipment, Tia formulated various tactics based on these new equipment... She was full of confidence that as long as 7% of the tactics could be executed as planned, it would be enough to defeat the main fleet of the Central Continent Empire.
At least in terms of firepower, the allied forces, which had been developed under Tia's supreme command for three years, had already surpassed the Central Continent Empire. They were fearless in legion warfare; the only thing to worry about was the decapitation strikes by top-tier experts.
Tia had made ample preparations for this, envisioning the Time Labyrinth Requiem, which she planned to perfect in three years, specifically for a formidable enemy like Xiao Yu.
With superior weaponry, more advanced tactics, and even thorough preparations for decapitation strikes against top-tier experts, Tia never imagined she would lose before the battle began.
But the truth is, she lost badly in this simulation battle.
She made a fatal mistake... that humans are not machines, not game characters, and not undead under Princess Yu's command.
Her tactical thinking was indeed ingenious and her tactical ideas were very advanced... but precisely because her tactics were too advanced, many rank-and-file soldiers and officers simply could not understand them.
It's still manageable if the tactical execution doesn't meet expectations. Many soldiers and junior officers even misunderstand Tia's orders and carry out operations that are completely opposite to Tia's plans, disrupting Tia's entire ingenious tactical layout.
The powerful weapons that were developed also failed to achieve the expected results... because the pace of weapon upgrades was too fast, and the soldiers simply couldn't keep up.
Often, even though the soldiers were holding sixth-generation weapons, their brains and operational habits remained at the third-generation level... This led to many tragedies caused by soldiers' improper handling of weapons during simulated battles and actual combat for Tia's allied forces. Several defensive fortresses were not breached by the invaders from the Central Continent Empire, but were instead destroyed by the allied forces' own weapons.
These frequent internal incidents meant that even if Tia wanted to salvage the situation, one problem after another arose, ultimately leading to a complete collapse and a total defeat.
The fact that none of the three coalition commanders won the simulated battle was a harsh reality that left many people both shocked and relieved.
It was just a simulated battle; the Central Continent Empire didn't even have a real commander. The main fleet's operational patterns were entirely deduced by the Great Witches based on the performance of the vanguard fleet. I didn't expect it to be so powerful.
Fortunately, it was just a simulation. This failure should make all three commander candidates clearly aware of their shortcomings and avoid making mistakes in real war.
Another point is that although all three commander candidates lost their simulation battles, everyone already knew who should be chosen as the commander of the coalition forces.
Tia's tactics were quite perfect. If they could be executed smoothly, the vanguard fleet of the Central Continent Empire would have almost no chance of winning.
Unfortunately, Tia made an empirical error... Commanding the continental coalition of millions of flesh-and-blood human soldiers is completely different from commanding the undead legion.
The same command will be strictly executed by lower-ranking undead according to its literal meaning, but human officers and soldiers will have their own interpretation of the command, and sometimes they like to be clever.
What Tia's tactical deployment least needed was for the soldiers to have their own ideas.
Because all of Tia's tactical commands are modular instructions, only she herself and off-field observers with a god-like perspective will know what she is trying to do and what wonderful effects those seemingly chaotic and even inexplicable instructions will have when combined.
These are things that those who carry out the orders are completely unaware of, and things that Tia deliberately keeps from the lower-ranking soldiers and officers.
Even the most tightly managed military cannot completely prevent espionage and intelligence leaks. The greatest advantage of Tia's tactical deployment is that it minimizes the losses caused by intelligence leaks.
Orders that are difficult for even one's own people to understand will only leave the enemy confused and even cause them to doubt the spies' loyalty if they are overheard by enemy spies.
Of course, this tactical deployment method also has two major drawbacks... One is that it is particularly vulnerable to decapitation strikes. Once the commander who devised the tactics is killed, the entire army will become a disorganized mess where no one knows what they are doing.
Tia had anticipated this weakness and had taken various countermeasures, protecting herself very well during the war.
Another shortcoming she failed to consider is that humans are not undead and it is difficult for them to strictly follow her orders in executing tactics. In most cases, they need to be flexible and even act according to their own understanding.
As long as Tia can consider and resolve this issue later, her position as commander of the allied forces will be firmly secured and unshakeable.
While America's Admiral in Sunglasses and the Queen of the Demons of the Four Islands Alliance knew that their chances of becoming commanders of the Allied Forces were slim, they did not give up easily.
More than three months have passed just like that.
Over the past three months, the three have conducted numerous simulated battles, leading the allied forces against the Central Continent Empire as commanders within a large-scale illusionary formation.
By continuously improving their tactical approach, the three finally reversed their initial losing streak and began to lose more than they won.
Tia has the highest win rate, with a win rate of nearly 45% under normal gameplay... which still seems low, but it's quite good compared to the early game.
Admiral America's win rate is less than 18%, while Himiko has only managed to win twice in countless simulation battles.
There is no doubt about who should serve as the commander of the coalition forces.
Tia even developed a strategy with a win rate that was almost 100%, but unfortunately, it was stopped and banned by Valensa after only one use.
That tactic was quite simple and brutal... Since humans have a hard time perfectly understanding and executing Tia's tactical orders, why not just turn all the human soldiers into undead?
This was originally just an attempt by Tia to vent her frustration after losing several simulation battles in a row, but it actually worked surprisingly well... That simulation battle was the easiest one she had ever won, and the entire battle could even be described as devastating.
Those who witnessed it were all stunned. Afterwards, they did some simple calculations and found that if the millions of allied troops were turned into undead and Tia were put in command, the chances of victory would indeed increase significantly.
Many people were even tempted and suggested doing ideological work with the coalition soldiers, urging them to sacrifice themselves to protect their homeland.
Valencia, as the representative of the Church of the Sun, immediately called for a halt upon seeing this.
This approach might indeed make winning the war a few years later much easier, but after the war, Tia would most likely be thrown into the holy flames as an evil witch to be purified, and Valensa would also be banished to a remote planet's chapel to clean toilets every day due to dereliction of duty.
Therefore, the dangerous idea of turning the coalition into a super-sized undead army must be stopped immediately.
Fortunately, the undead transformation of the Allied Forces is merely a means, not an end... As long as the Allied Forces' junior officers and soldiers can quickly catch up with Tia's advanced tactical thinking, the Allied Forces' chances of winning are equally high.
This requires Tia to first gain a supreme position within the allied forces.
Time is of the essence; it's time to decide who will command the coalition forces.
Chapter 52 Return to America
Despite experiencing many unexpected events, Tia ultimately secured the position of Supreme Commander of the Allied Forces in the simulation battle, thanks to a higher overall win rate than Himiko and Maiser combined.
Tia will be in charge of how the allied forces should develop and train over the next three years, as well as how to make strategic deployments when the main fleet of the Central Continent Empire arrives three years later.
This matter received unanimous approval from the vast majority of key figures in various factions across the Frenoia continent, including Himiko and Mather.
Even those who disagreed with Tia being appointed commander of the allied forces couldn't recommend a better candidate; they themselves were far inferior... In the end, they could only submit to the majority.
After officially becoming the commander of the coalition forces, Tia became even busier.
Soldiers' training programs need her, the development of new weapons needs her, the construction of the island chain defense system needs her, intelligence work needs her... but what needs her most is the training of junior officers.
Her days are packed with activities, and in her spare time, Tia also makes the most of every moment to improve her skills and refine and develop various spells.
You'll Also Like
-
Anime, Girlfriend Shokuhou Misaki.
Chapter 525 4 hours ago -
Reincarnation Girl Becomes Immortal
Chapter 618 4 hours ago -
You are very strong, but my painting style is better than yours!
Chapter 579 4 hours ago -
Yes, Lady Funina!
Chapter 242 4 hours ago -
I beg you female trainers to give me money even if you lose!
Chapter 374 4 hours ago -
People who are interested in comics will never die in the Shura field
Chapter 680 4 hours ago -
The Villain Saint is my secondary account
Chapter 660 4 hours ago -
A youth story of a passerby at the end of the world
Chapter 333 4 hours ago -
The story of the black silk female knight
Chapter 673 4 hours ago -
Xingyue, is Xiaokai also considered Kai?
Chapter 610 4 hours ago