The Astartes Family's Notebook
Page 24
Before completing his political offensive against Omidas's Nest, Katz must engage in frank and productive academic exchanges with the green-skinned orcs in the wilderness and forests.
Chapter 27 Different Art Styles
Seeing is believing, and I still can't understand it no matter how much I think about it.
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Sephiroth's daily death continues to increase his value.
"So our Fourth Company isn't a normal company formation?"
"No."
A typical Astartes company theoretically has one hundred men.
The person in charge of the gang is the company commander; a double-flower red stick named "Company Champion" is responsible for acting as the company commander's bodyguard, and when competing with other units for the title of "long red stick", they will have a one-on-one duel between the first and tenth place; the company adjutant, company chaplain, company pharmacist, and company technical sergeant are not included in the regular squads.
After removing these six men, there are still ninety-four fighting brothers left.
Following the whims of the Astartes Code, which teaches you how to eat and defecate, you'll naturally be divided into five to ten squads. The fire support squad is not allowed to engage in close combat. The heavy bomb gunners will move two steps to the right. The assault squads will all switch to bayonets and throw grenades together on my command.
Blacklisting Guilliman is part of the chapter's culture; if you don't criticize them, you're not one of us.
If you're going to criticize the Astartes, you should at least find the right points and not just criticize it for the sake of criticizing.
To be fair, it is very necessary for new recruits to thoroughly study the Astartes Codex. This highly concise and comprehensive work can be considered the dedicated STC template for Astartes.
Guilliman, that obsessive-compulsive guy, practically taught you how to build a warband from scratch in the holy book.
The essence contained in semen is the essence of essence.
However, those who study the classics live, while those who believe in them die.
The more you struggle and struggle in this hellish galaxy, the more you'll discover that the Astartes Codex has its limits.
Guilliman wrote "The Codex Astartes" entirely based on his ideal Ultramariner, wishing that every one of the thousand members of a chapter was his lieutenant, Hill.
Stiff, so stiff, the stench of his father was unbearable even for the Space Marines with their superhumanly resilient sense of smell.
Therefore, apart from the requirement that each squad must be led by an Astartes warrior of rank of sergeant or above, most chapter companies do not strictly follow the Astartes Codex in squad organization.
But the structure is still the same as the sacred text.
The Fourth Company is different; within the chapter, the Fourth Company of the Wastewing is known for its rebellious and unruly nature.
A long, long time ago, the Fourth Company abandoned its fixed squad structure.
Instead, a flat organizational structure, characteristic of the American dynasty, the kings of the ancient Terra security war, was adopted.
The company commander decides the sergeant ranks. When a combat mission is encountered, the sergeant in charge of the mission will select his fellow combat comrades to form a temporary squad.
If a selected combat comrade refuses to be chosen by the leading sergeant, the leading sergeant cannot forcibly conscript him unless the company commander intervenes and assigns him.
Of course, once you join the team, the supervising sergeant will have absolute leadership until the mission is completed.
The flattened organizational structure is more flexible, allowing sergeants to select combat comrades with more relevant professional skills to participate in the battle based on their own understanding, thus executing combat missions more efficiently and stably and greatly improving the success rate of missions.
It's unlikely that we'd see the bizarre situation where Class 3 is full of snipers and Class 5 is full of bomb-wielding maniacs.
However, every advantage has its disadvantages.
This approach places higher demands on the personal qualities of the company's management.
Why should Tyrant disobey Ingus?
While I was battling Eldar warriors with bayonets, you were just a fountain guard. While I was arm wrestling with the Orc Warlord, you were still a fountain guard. You're an expert in internal warfare, but what else can you do besides bully your comrades?
Ingus was suffering in his heart, but he couldn't express it.
This is what the company champion does, right? Instead of me being called upon, you, Tyrant, did the job that the company champion should be doing. I, Ingus, am not a jealous person. Come on, the honor of company champion is yours. You, Tyrant, become the company champion, and I, Ingus, will voluntarily step down and become an ordinary sergeant.
Hehe, no.
Would you like to be the company champion?
unwilling.
Exactly, who would be willing to work as a security guard at Astartes if they had a better job?
Do you want to?
unwilling.
Frustration x2.
In other companies, the company championship title would be dazzling and flashy, but in the Fourth Company, it would be universally hated.
Even when the company commander, Motor Sich, was trying to control Tyrant, he made the harsh statement, "If you keep talking nonsense, you can become the company champion."
I feel sorry for Ingus for a second.
The Astartes' military rank is a joke.
Before completing basic training, one is a private; upon returning to the unit and joining the company, one automatically becomes a second lieutenant.
In the Fourth Company, to become a company sergeant, one must achieve sufficient merits, be nominated by the company commander, and then voted by the entire company to be promoted to lieutenant.
The rank of lieutenant is a basic requirement for becoming a company sergeant.
The rank of captain is automatically awarded to only the six people who hold special positions. Tyrant's captain rank was conferred in recognition of his outstanding achievements.
He's just a major.
Here's a joke: many chapter commanders are only majors, which disgusts the Imperial Navy and the Astral Forces' majors, captains, lieutenant colonels, colonels, and political commissars.
Damn it, the Astartes demigods, with such a lofty status and power even comparable to the lords and generals of the star sectors, why are they disrupting the Empire's normal military merit and rank system?
As a veteran Astartes Chapter, the Desolate Wings have a proven track record. Unlike other Chapters that feign humility to annoy others, the Chapter Commander holds the rank of Lieutenant Colonel, leaving room for promotion for company commanders, who at least hold the rank of Major.
This has caused some trouble.
However, these things are temporarily irrelevant to Katz.
The more you interact with the Orcs, the more directly you can feel how outrageous the "Green Tide" is.
They simply kicked over a dozen orc settlements that showed signs of Wagggggh energy reaction, without touching the bomb guns or leaving any survivors.
However, other orc settlements seemed to respond to the stress, evolving directly from the Stone Age to the Iron Age in just three to five days.
Mining and starting a furnace is like an instinct etched into the Greenskins' DNA. The terrifying upright apes of ancient Terra have walked a path of awakening that took thousands of years, but the Greenskins have completed it in a hundred hours.
And like the spread of memes, it wasn't just one orc settlement, but all the orc settlements on the planet Nafar, that learned to smelt metals almost simultaneously.
Only now did Katz vaguely realize the seriousness of the problem.
The natives of Nafal hold their city, while the Greenskins, currently engaged in internal strife, are still in the primitive stage of conflict between settlements and tribes, and have not yet had the opportunity to experience the long guns and short cannons of the Astragalus.
Given the current situation, could it be that the day after tomorrow, the Ork will simply be singing as they step into the age of firearms once their eight Astartes bombs fire?
This most direct feeling made the recruits, including Katz, take their attitude seriously, preferring to have their power armor scratched rather than use a bomb gun or throw a fragmentation grenade.
The company commander did not issue a recall order, so the mission had to continue.
Soon, Nafar's orcs gave Kaz and his companions a new surprise.
The beast-transformed Sgugh, carrying orc cavalry clad in metal armor, managed to evade the oracle's detection and scan while Kaz and his forces continued clearing out high-threat orc settlements. Relying on unknown means and the mobility of the cavalry, they successfully encircled the Astartes.
So much so that the very existence of this orc settlement seemed like an elaborate trap.
Do Orcs possess such intelligence?
Katz doesn't know.
However, for Astartes, three to five hundred orc cavalrymen were no longer a harmless warm-up exercise.
You have to sit up to fight.
The key to getting an S-rank rating in the post-battle settlement lies in whether or not you use the bomb gun.
Kaz simply read the veteran's message on the squad's communication channel but did not reply.
The company never issued an order not to fire; the lives of Astartes were a valuable commodity in the Emperor's hands and should not be wasted here.
For any orc unit that poses a threat to life, the leading sergeant gives the order to open fire and kill it immediately.
However, the commanding sergeant forgot one thing: Katz was a true-blue member of the Fourth Company.
As long as these green-skinned orcs don't threaten my life, isn't that enough?
With a wide grin, Karz, who once mocked Swain's bloodlust, would never admit that beneath his tactical helmet, his smile was more orcish than that of an Ork.
Chapter 28 seems a bit off.
Hope is the first step on the road to despair.
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It is the thirty-third day that Kaz and his friends are having fun with the Orcs.
On this day, the promise of collusion between Judge Odachi and the Nest of Omidas came to an end.
The young judge couldn't understand why these remnants of the expeditionary force, whose highest rank was only colonel in the Astral Legion, would try to outwit him, a full-time Throne agent trained by the Third Loyalist Academy of Holy Terra.
Military skills require training, cultivation, and refinement through experience in the flames of war.
Why are some people so convinced that they possess innate political skills?
These guys deserve to die for being sold out without even realizing it.
The Empire's almost permissive leniency towards the Pacific Starfield was simply because the Empire was too busy to intervene.
The adults of Holy Terra understand the principle of either not doing something at all or doing it thoroughly.
Countless Astragali followed Macarius on his expeditions, but the Warmaster was merely a genetically modified mortal; he could not possibly micromanage every single Astragali Legion.
Therefore, Makarius delegated power to six other military commanders whose abilities he recognized.
These are the so-called Big Seven.
After Makarius's death, the Empire believed it could continue to control the expeditionary force through the Seven Giants.
However, fifty years of turmoil have already explained everything.
The success of Makarian's expedition was precisely because its leader was named Makarius.
The seven giants could not control the situation.
Being able to roughly stabilize the army groups under their command is already the limit of what the seven giants can achieve.
Life is only fifty years long; it's time to wake up from the dream.
Even though the empire's life-extending surgery was expensive, it was just a drop in the ocean for the seven great figures who had made great contributions to the empire.
They were all meritorious officials, all loyal ministers, and none were treacherous ministers.
Holy Terra never acknowledged that the expeditionary force had rebelled from the beginning.
Despite the infighting among the traitors and the military standoff between the New Restoration District and the Star Sector Conquest, Makarius was still canonized, and the Seven Greats achieved great success and received numerous accolades.
As people get older, their ambitions naturally diminish.
Thinking too much makes one hesitant and indecisive when it comes to doing things.
The placement of Omidas 1 was a deliberate, hidden move, perfectly suited to serve as a stepping stone for pledging allegiance.
Judge Odachi was merely the executor; the real chess players were not even his teachers, but the adults of Holy Terra.
The military leaders of Omidas's Nest City thought they could still demand exorbitant prices and then negotiate down the drain, unaware that their trump card had already been sold out by the powerful figures behind them.
A fully equipped reinforced armored regiment, thirty-six Leman Russ tanks, forty-two Petrified Lizard self-propelled guns, and twelve Scorpion rocket launchers.
Is this the source of your confidence to resist?
Of course not.
While such armored forces might indeed cause some headaches even for the Astartes in urban warfare, Inquisitor Odachi brought a fleet with him. Not counting frigates and destroyers, his main warships included a combat barge and a heavy strike cruiser from the Wastewing Legion, as well as a Moon-class cruiser from the Imperial Navy.
Don't be fooled by a game called Gothic Fleet; it might seem like there are far too few ships.
This is enough to destroy the annihilation fleet of some pocket empires in the galaxy.
Odachi used his personal connections to summon the four consecutive waves of the Wings of Desolation, all to ensure that nothing went wrong.
To the young judge's surprise, this veteran Astartes was indeed as good as rumored, as they actually sent all their attack cruisers and battle barges.
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