Knowing something and being able to prevent it are two different things.

Essentially, both sides are employing strategies they believe will win the game, focusing on team fights and split-pushing tactics.

Unfortunately, Su Mu is far too familiar with split-tie; she would even bet that no one in the world is more familiar with it than she is.

TKS is no different from the previous K69; it's just showing off one's limited skills before an expert...

This is tough on the audience.

I thought that the brilliant display of awareness and skill just now had ignited the battle, but who knew that the two sides would start playing Shakespeare again.

fight?

The things that do not exist.

Neutral resources?

Those with a disadvantaged perspective adhere to the principle of "it's better to do less than more," and consider giving up the opportunity no big deal; they have no intention of competing for it.

The audience these days is like a water pipe; it gets blocked for a few minutes, finally flows smoothly, but then gets blocked again not long after.

It's so frustrating to watch matches where everything is going smoothly.

Even after the dragon spawned several minutes later, both sides were still just exchanging resources without fighting.

Su Mu had already put pressure on Sylas, and his last-hitting was far ahead of the timeline. His bounty of 500 spoke volumes.

[I'm dumbfounded. There's not a fight for more than ten minutes at a time. Is this really the WLD I know?]

I'll take a nap first. If we start fighting, give me a kick.

[Could Mu Ge and the others have been possessed by Koreans? They look more and more unfamiliar to me.]

It's understandable that WLD's late-game lineup doesn't fight, but it's really hard to believe that TKS doesn't fight either. Do they really think they can win the game with a Fiora who has little impact in team fights?

Not only LPL viewers have this idea, but also domestic LCK viewers.

TKS's current playstyle is so bad that in the eyes of Koreans, they're practically condemned to a single defeat; to put it simply, their health is about to drop to the kill threshold.

If you're not going to fight, why would you choose Bull Demon's support robot just because the Apple collaboration skin looks good?

If you can't hook the enemy in team fights, it's like losing a useful player. If it weren't for the fact that Fiora's split-pushing ability is quite good, Darius or Garen's ultimates might have gained an extra 50% execute coefficient out of thin air.

Two more minutes passed, and even the commentators seemed to be forcing a smile. The situation, which had initially been nothing more than a minor conflict, finally began to change.

WLD, who had a lead of over 2,000 gold, was caught out by a time difference, and TKS secured vision of the dragon pit and several river mouths in advance.

To be honest, it was very wrong of the blue team to lose vision around the Baron pit, especially since the outer mid-lane turret hadn't fallen yet.

Ornn was pushing the lane near the top lane's second turret, Varus and Nautilus were hanging in the mid lane, and Orianna and Nocturne had just crossed the bottom river and were spotted by the vision of the red team's river crab altar.

The movements of all WLD members have been fully exposed.

Insky felt this was a golden opportunity.

So Fiora teleported to the dragon pit, and the rest of the TKS players, who were already roaming near the dragon pit, immediately gathered and went all in on Baron.

LPL viewers immediately became anxious upon seeing this.

What is WLD doing?!

If you keep doing that... wait!

Some people witnessed a bizarre scene.

In the camera footage, all five members of WLD wore identical smiles, with a hint of something inexplicable about them.

Before everyone could recover from those inexplicable smiles, a visionary transformation was planted in the Dragon Pit, and the canyon was quickly shrouded in darkness.

The next instant, Nightmare, having activated its ultimate skill, flew headlong towards the dragon pit.

TKS certainly knew Nightmare was going to use his ultimate, but no one adjusted their positioning too much.

Before the lights went out, Orianna hadn't even reached the mid lane and couldn't offer any help. Baron Nashor still had a little over half its health left, so Nocturne flying in early was practically suicide.

However, no one expected what happened next, which shocked not only the audience but also the victim.

TKS got hit by Nightmare's ultimate, which targets four people. Yes, Nightmare's ultimate locks onto a single target, and he got hit by four of them!

All the commentators in the stadium were shouting their lungs out.

"What's going on?!"

"My god, Nightmare pulled four enemies into the crowd with his Clockwork Ball! A burst of AOE instantly killed Samira! What?!"

"Ornn's ultimate ability followed up from an extremely long distance, creating the perfect environment for Nautilus to connect his crowd control!"

"Fiora got caught in a crowd control effect while trying to kill Nocturne. Nocturne was low on health and activated Stopwatch to avoid damage. Varus then fired an arrow that killed Blitzcrank and Sylas. Teamfight Tactics is about to explode!"

307. You can't afford to offend them, and you can't afford to avoid them either.

Wasn't it an explosion?

In professional LOL matches, there is no such absurd situation as a 1v5. TKS was outnumbered by a huge margin in a short period of time. By the time Sejuani finally broke free from the chain of crowd control, her health, which was similar to Fiora's, was no longer enough to sustain her actions.

Su Mu, who had just stepped into the river, even turned around and ran to the mid lane to push the lane.

Her biggest contribution was passing the ball to her teammates and then finding the right opportunity for a RW double.

The outcome is already decided.

ACE!

"WLD has wiped out TKS, and can now safely take over the low-health Baron!"

"...We don't need Baron anymore, we have a chance to push for it."

"TKS has a long respawn time, the minion waves in the mid and bottom lanes are in good condition, and WLD is all alive, so they do have a great chance to win in one fell swoop."

"My goodness, what happened in that ridiculous team fight? Orianna's ball was clearly out of range, so why didn't it automatically return to her side?" Shengxi was full of questions.

These words immediately piqued the curiosity of the audience who were still reeling from the sudden upheaval.

yeah why?

As we all know, Orianna is a master of ball manipulation. Her E skill can give commands to the ball, granting a shield and armor and magic resistance to a single teammate. Her ultimate skill will explode with the ball's location as the center point, gathering enemy units within a certain range to the center point.

Champions with dashes, such as Shaco, Rengar, Jarvan IV, and Nocturne, can carry Orianna's Clockwork into the enemy team to create their ideal control chain.

But the problem is—

The wind-up ball will return instantly if it leaves a certain range from its original body.

Countless eyes have witnessed that Clockwerk's ball was carried to the Dragon Pit by Nightmare. Clockwerk's main body was thousands of yards away from the Dragon Pit, long beyond the skill's range.

The puzzling point lies in the dance yi ba I〇 Qi liu yi.

When TKS's front teeth were both broken, someone was resurrected, but had already lost the ability to stop WLD from destroying the house.

A match that will go down in history, with only two multiplayer battles throughout, has come to an end.

There are only two battles that result in kills: a tower dive in the mid lane and a team fight at the Baron pit to decide the outcome.

Normally, in the eyes of the audience, this kind of match has absolutely nothing to do with the word "quality".

But that initiation combo, which was so bad it was unclear whether it was a bug, was firmly imprinted in the minds of the audience and lingered there for a long time.

Everyone was very curious about what exactly happened.

Unfortunately, the replay of the match will be available later, or the BO5 will end and the match recordings will be uploaded to the respective regional tournament accounts for further analysis.

It was precisely because of the suspected bug that many South Korean viewers protested, demanding a thorough investigation and even a rematch.

Riot Games' esports team did not ignore these voices and quickly retrieved the video footage to verify the claims, and attempted to replicate the performance.

As for the result...

Aside from the initial failure due to not knowing the exact time, the second attempt was able to achieve 100% accuracy.

The principle is very simple: it utilizes the movement of a clockwork ball to support teammates.

The ball's movement speed is roughly the same as Nightmare's R dash speed, and strictly speaking, the ball hasn't attached to a friendly target while moving, so it doesn't exceed the distance limit.

From a game mechanics perspective, it's really difficult to define this combo as a bug.

Moreover, the game is no longer in its public beta stage, and there is already a mature solution for dealing with these unexpected gameplay elements.

Aside from those that can be identified as bugs at a glance, most others follow the presumption of innocence principle in the law.

In other words, if the official announcement doesn't say it's a bug, then it's not considered a bug for the time being.

"Team leader, the TKS coaching staff has also voiced their protests to us. What did they say?"

Upon hearing the staff's report, the event organizers, who already knew the reasoning behind it, exchanged glances and slowly shook their heads.

"Protests are invalid. The current situation is similar to Lee Sin Q a minion, and Sion E away the minion that Lee Sin Q'd, creating a super long-range movement combo. The difference is not significant, so it's not a bug."

"Okay, team leader, I understand."

The TKS coaching staff and even the players looked very upset when they learned that the official definition was not a bug.

It's ridiculous that such disgusting gameplay is considered normal. Could it get any more outrageous?

Even if Nightmare's ultimate only targets one person, as long as Orianna uses her ultimate at the right time, the squishy target who is targeted will die immediately if they don't have a dash or other mobility skill and are within the range of Orianna's ultimate.

We can't rely on official channels, so we can only suffer in silence. What should we do next?

I haven't figured out how to counter this strategy yet. It restricts movement too much. To deal with Nightmare's opening move, you usually have to group up, but Clockwerk's ball completely overturns this approach.

Do you dare to form a group?

Fenqi'er's umbrella order SiIX Qisansi's head will be smashed in minutes.

Even if Orianna is too far away to use her Q skill to deal damage, the RW combo, which requires no extra skill, is enough to deal a considerable burst of over a thousand damage when well-farmed.

Well, since we can't target them for the time being, why not just take the approach of avoiding them if we can't afford to offend them?

In the second game, TKS banned Nightmare right away.

I thought I could finally relax and play normally, but I didn't expect WLD to have an alternative plan.

Nightmare isn't the only hero capable of high-speed dashes with a clockwork ball.

Orianna is the core damage dealer, and the champion has switched from Nightmare to Rammus in the jungle. Jhin and Zilean are paired in the bot lane, while Ornn continues to be the top laner.

Ornn initiates with his ultimate to force Rammus to reposition, Rammus uses his Q, Zilean provides a speed boost and a bomb, and Orianna waits for Rammus to reach a certain speed threshold before dashing forward and instantly giving him her orb. This strategy can achieve a similar effect to Nocturne.

As the Rammus leaps into the air and crashes into the faces of those knocked into the air or cornered by Ornn's ultimate, Orianna's ultimate follows closely behind.

Forced crowd control, Rammus's knock-up and taunt, Jhin's ranged immobilization and damage output.

Even though the initiation range was weakened compared to Nightmare jungle, the combo attacks still gave TKS a lot of trouble, making it much more chaotic to deal with than the first game.

This time, TKS lost two minutes earlier than in the first game. Some players left the stage with faces that were either green or blue, and some even had red or warm skin.

If they had known WLD would still dare to play so unconventionally, they would never have dared to go against the meta and pick a lineup with two late-game carries.

Choosing a lineup with maxed-out offensive attributes in the early to mid-game will definitely crush WLD's fancy strategies.

Ultimately, it all comes back to the point: there's no such thing as "if only I had known" in this world.

All the hindsight is just an excuse to justify one's past shortcomings, such as being less skilled or even incompetent.

Unfortunately, the TKS members were unwilling to admit this point, and their ideas leaned towards the idea that WLD's use of a bug was despicable.

The situation they are now facing is undoubtedly hellish.

The difficulty of coming back from a 0-2 deficit to win by three straight points is enough to send chills down your spine.

308. Before the final

There are only a few ban slots available during the BP phase. If TKS doesn't want WKD to continue using a certain strategy, they will inevitably release other strategies.

In the third game, TKS gave up Lillia, a champion in the WLD system that has yet to be countered, in exchange for the strongest bot lane duo in the current meta: Samira and Ryle.

The team composition demonstrates good initiative overall, with both initiation and burst damage capabilities, and its damage output is well-balanced. The draft phase was also quite excellent.

With the expectations of all LCK viewers, the life-or-death battle begins.

Unfortunately, they did not manage to crack the WLD Lilia system.

Su Mu made it clear that even though Lillia's laning phase has been significantly weakened, WLD's well-established playstyle is not something the enemy can easily counter.

Just over 30 minutes in, the match ended with the image of the TKS base exploding.

First, LCK's first seed sent LPL's second seed home with a 3-1 victory; now, LPL's first seed has swept LCK's second seed.

In terms of achievements, the latter is undoubtedly more impressive.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like