Having a free limited main DPS character during the early stages of the game can significantly reduce the pressure on gacha planning, if not guarantee a smooth journey.
Many casual players who were just using the game as a story player and were still observing have now started to join in, and even veteran players are creating new accounts to get another Doctor of Truth.
After everyone had experienced the strength of the Doctor of Truth, a brand new permanent mode was launched.
The Garden of Oblivion [Fictional Narrative]!
Initially, players viewed this mode as a rotating gameplay mode similar to "Chaotic Memories," only that it benefited multiple characters.
However, things started to go wrong when they entered the actual combat within the [fictional narrative].
Most of the enemy targets here are small monsters, and new monsters will appear immediately after you defeat them.
Therefore, the large amount of damage dealt by characters in the past will not have much effect here.
It looks cool to stack up buffs and deal hundreds of thousands of damage in one go, but upon closer inspection, you've only killed three monsters and gained a few hundred points.
For players, it feels like hitting cotton wool with all their might.
"Let this round of moonlight shine across all rivers!"
Gui Naifen manipulated the Mirror Stream to unleash her finishing move, and with a top-tier 6+5 configuration, she almost managed to reveal the opponent's ID number with a single strike.
Unfortunately, this strike only increased the kill score by a few hundred points.
To achieve a 3-star rating, you need 6 points.
On average, each of the two floors should have at least 3 points.
Looking at the few remaining rounds and the score that had just exceeded 2, Gui Naifen began to panic.
"How... how am I supposed to fight this? The rounds are going by way too fast! I haven't even had a few moves with my Mirror Style!"
Since it was their first time encountering this, Gui Naifen was not very familiar with the types of monsters in the fictional narrative, so she still brought Ruan Mei and Bronya to Jingliu for support, plus a survival slot.
The result is that they can't be killed all of them, they simply can't be killed all of them!
Looking at the final score of just over 2, Gui Naifen offered words of comfort.
"It's alright, the second half is our Zhishi Jingyuan's turn. Once General Jingyuan takes action, things will definitely get better!"
Thus, Gui Naifen confidently entered the second half.
Shortly after, an indescribable shriek erupted from the live stream!
"Ouch—my god, move!"
In the battle action bar, the level 10 Divine Lord was stuck below 0 turns, as if there was an insurmountable chasm!
Finally, with a total score of 53,000, Gui Naifen concluded her first fictional narrative.
Seeing Gui Naifen lying peacefully in her chair in the live stream, the audience was amused by what they had just witnessed.
"Hahaha, the God-King can't get up here!"
"I can't take it anymore, this scene is too entertaining! Does anyone have a screenshot to save it?!"
"The Real Unreachable Other Shore!"
"It hurts! It hurts so much! Even my god can't get up like this!"
"This mode is so frustrating! There are just too many enemies to kill. I haven't even seen the boss yet!"
Recovering from her failure, Gui Naifen looked at the fictional narrative with only two stars and finally decided: to check the walkthrough first!
However, when Gui Naifen was searching for relevant guides, two unexpected names came into view.
"Huh? Himeko and Black Tower?"
Of these two characters, Black Tower, being a four-star character, naturally didn't receive much attention.
Himeko, as a permanent five-star character with the Intelligence Path, is simply too weak in strength.
Players experience heart-stopping moments when they accidentally draw Himeko during the limited-time gacha pulls.
If you had to choose the character you least want to get out of the five permanent characters, Himeko would definitely be at the top of the list.
Seeing these two characters whom she rarely saw before, Gui Naifen became curious and began to observe them closely.
First is Black Tower, a four-star ice-attribute intelligence-based character whose core lies in his talent.
When any friendly target's attack reduces an enemy target's current health percentage to 50% or less, the Black Tower launches an additional attack, dealing damage to all enemies.
At first glance, this talent doesn't seem like much; it just allows for an extra attack when the enemy is at half health.
However, when a fictional narrative environment with five enemies always exists, the number of times Black Tower's talents are triggered begins to rise sharply!
Chapter 218 Gold and Machinery, a Corporate Startup!
In the fictional narrative of the battle, when the five enemies in front of you are reduced to below half health, the Black Tower will launch an additional attack.
This spinning attack can even be stacked. For example, if you reduce three enemies to half health at once, it will trigger three additional attacks and spin three times.
The environment with multiple enemies already compensates for the generally low multiplier of intelligence characters, and the constantly refreshing enemy targets allow the Black Tower to take off!
When viewers watched the video of Black Tower easily taking down 5 small monsters in one go with a single combat skill and a spinning attack, they were shocked!
"What? Is Black Tower's use of fictional narratives really that terrifying?"
"Is this for real? How come Black Tower is taking down faster than my Mirror Style!"
"What kind of thinking is this? It's too outrageous!"
"She kept spinning in circles, she didn't stop at all!"
"Your Starry Sky Railway has messed up again!"
"I haven't practiced Black Tower at all, what am I going to do now?"
The Black Tower's outstanding performance in fictional narrative is astonishing, as is the performance of another character, Himeko.
As a character with the same intelligence-based destiny, Himeko's damage and mechanics have always been criticized by players.
It requires a weak point on the field to be destroyed to accumulate 1 point of energy, and the additional attack condition that requires 3 points of energy to trigger is too harsh.
In the fictional second half of the story, which is filled with fire-attribute weaknesses, a large number of fragile monsters successfully dealt with Himeko's weaknesses.
It's basically possible to break a shield with one combat skill, then trigger an additional attack after the skill is fully charged, and then break the shield again in a cycle.
Of course, these two group-specific characters can also be placed in the same lane to show the opposing team what true cruelty is!
Himeko's follow-up attack can reduce the opponent's health, triggering Black Tower's follow-up attack while also reducing the enemy's tenacity.
The combination of ice and fire attacks directly defeated Jepard, the BOSS in the first half of the fictional narrative, and earned a score of 4 points!
This exaggerated scene left the players speechless.
"Huh? This boss, Jepard, can actually be defeated?"
"This is terrifying! There are only four rounds, and you have to clear out all the mobs before you can see the boss. This is just too outrageous!"
"I only just found out that this boss will have its health locked until all the mobs are killed!"
"Himeko and Black Tower are really taking off this time!"
"Protest! This model is designed entirely to elevate the fate of the intellectual class!"
"That's right, this is a backstabbing against us Dragon Pill Mirror players!"
"Stop making unfounded accusations. Your left and right hands will always come in handy sometimes!"
"The Destruction Path that could previously take down 3 enemies completely overshadowed Intelligence, so why didn't you guys mention forcibly increasing Destruction?"
"Anyway, I think the fictional narrative design this time is pretty good, and I'm already looking forward to whether there will be a specific environment for hunting for those who are only interested in one side!"
Due to the specific environment of the fictional narrative, the reputations of many characters began to change.
The overall value of some characters has begun to rise, which naturally leads to a decrease in the versatility of some characters.
Although some players feel that this mode artificially inflates intelligence, most players still think there is no problem with it.
After all, it's really boring to keep playing the same Chaotic Memories game. Changing our approach and coming up with some new gameplay will give more characters a chance to shine.
After Gui Naifen followed the strategy guide to train Himeko and Black Tower, and successfully conquered the fictional narrative.
Next up is the last major update for version 1.6.
Simulate the universe with the [Gold and Machinery] DLC gameplay!
Now that the version has entered its second half, players have thoroughly explored the new gameplay of Gold and Machinery.
Compared to the previous global locust plague, this time not only has the addition of the Wisdom Path that amplifies the damage of finishing moves, but more importantly, the dice effects have been updated.
It is no longer bound to fate; not only can you choose custom dice with different effects, but you can also add dice faces with different effects to them.
For example, the passive effect of [Pullhouse Deduction] is that defeating a piggy bank will grant you fragments and increase the damage of your finishing move.
Then you can combine the appropriate dice with the passive skill to defeat as many piggy banks as possible and get rewards.
For example, the [Beacon - Prey] can move to the nearest piggy bank area, and the reward for destroying the piggy bank is doubled.
This synergy is the greatest joy of the Gold and Mech gameplay, allowing players to develop various different strategies based on the effects.
Among these, the most popular strategy right now is undoubtedly "Company Moments"!
People call it the company's entrepreneurial stream!
First, there's the passive effect of the dice: when purchasing items from the shop, 30% of the Cosmic Shards are returned, and for every 100 Cosmic Shards consumed, all allies gain increased damage.
It can be said that the more you buy, the higher the value.
Then you need to pair it with some specific rare items.
For example, the "Price of Peace" item grants 150 universe fragments upon entering the shop, while the "Genius Club Normal Gossip" item grants an additional 100% bonus when acquiring universe fragments but does not grant blessings in battle.
The more other artifacts such as the Split Gold Coin and Split Silver Coin that can be used to obtain fragments of the universe, the better, but the core artifacts are still the two mentioned above.
Next is the dice selection. You need to choose dice that are related to the shop, such as copying the area, directly converting to the shop, entering the shop area to obtain cosmic fragments, etc.
Of course, you can also change the hunting dice to some that can jump across squares, depending on the actual situation.
In short, once you enter a level, the key is to collect as many rare items as possible and obtain the two core items mentioned above.
The game starts with a free item to choose from, and the first character has to navigate to an event area where you have to choose one of three options.
Because of a special event, "Click - Interstellar Peace Bank! (Part Two)", you can directly obtain two key artifacts: "Genius Club Ordinary Gossip" and "Split Gold Coin".
In addition, these key artifacts will also appear in the Black Tower's shop.
Overall, the probability of obtaining these key items is quite good; you can basically find them all.
Getting one item is a small victory, getting two is a huge success, and if you manage to get the Bagua, you'll see what it means for the electricity meter to reverse!
In the strategy video, the player arrives at the trading area, opens it, and immediately maxes out all the options, buying everything!
After spending 1000 universe fragments, 600 universe fragments were returned, plus the 150 universe fragments given when entering the shop, not to mention the effects from the dice.
I can’t spend it all, I can’t spend it all!
"Holy crap, is this thing really that outrageous?"
"Screwgoom: Oh no, a thief has broken into the simulated universe!"
"You've come here to get supplies, haven't you!"
"What zero-yuan purchase?!"
"This playstyle is so awesome once it's fully developed! I just got a lucky win, and the final boss had a 2000% finishing move bonus!"
Chapter 219 A Thousand Stars Journey: One Night of Eternal Fire: Scene 33
The unique aspects of the company startup path in the strategy video intrigued viewers, but it's clearly just one style within the Gold and Mechanics genre.
Another playing style is also quite popular.
That is, you absolutely must try Ruan Fan Liu!
The principle is to try your luck by using the two types of grids on the map, namely "Rewards" and "Events," to find the Ruan Mei event.
Because of the dice bonus in Gold and Machinery, not only can the target type of grid be copied, but double events can also be generated, greatly increasing the probability of encountering Ruan Mei.
Meanwhile, in the 【Event·Exception】 type, except for some specific events, you will not encounter duplicate events.
Thus, this stable, self-sufficient strategy was born, consisting mainly of rewarding oneself along the way, without even needing to fight monsters.
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