A high-quality microphone contributes to a good gaming experience for all players throughout the game.
As soon as Qiang Ge shouted, some of the team members next to him immediately shouted back.
"Holy crap, they're breaking through the rocks on the left, trying to widen the opening."
"Charge! Charge! Charge forward! Push them out!"
"Let's go."
With just a few simple voice exchanges, and because Gundam Battlegrounds uses a surrounding voice communication system, several players nearby heard it and rushed forward as well.
If we talk about this tactic from a macro perspective, it can't even be called a tactic.
Just like the British defense system, it wasn't really meant to defend against the Russians, but rather to make the British people feel like they were truly protected.
Players feel a strong sense of accomplishment when they think they've executed a successful tactic.
Zhang Qiang and his men's charge did indeed have an effect.
However, the other side wasn't stupid either; they also had a voice system.
After being suppressed for a while, the opponent also retreated at the right time. After a little communication, they decided to wait for a resurrection before launching a counterattack.
A minute later, a dozen fully revived mechs launched a counterattack, and Zhang Qiang and his team quickly couldn't withstand it.
“Retreat!! Retreat!!”
"You all go first! I'll cover the rear!"
"Shoot at me!"
Within Spark Entertainment, during the closed beta of "Adventure World," an interesting statistic was compiled: once a game's voice system becomes relatively complete, the number of players with "chuunibyou" (middle school syndrome) tends to increase significantly.
Especially in Spark games with a wide-ranging voice system.
But don't tell me.
Although it felt a bit melodramatic, seeing two mechs stay behind to counterattack against more than a dozen enemy mechs still brought a touch of emotion to my heart...
Although it was only a tiny bit.
~~~
The fierce battle continued for a while. Zhang Qiang used the gaps in the canyon to play with the peek-a-boo technique from World of Tanks. He would rush out and fire a burst of bullets after reloading, and then hide back in the canyon while reloading.
Just as I was enjoying the theft, I suddenly heard someone shout from the side.
"Holy crap, what's happening to the canyon? Is it about to collapse?!"
With a loud bang, the entire canyon shook.
"Retreat! The canyon is collapsing!"
"This must be a map mechanism. Hurry up, hurry up."
The moment the canyon collapsed.
The game then enters a spectacle-like state similar to Battlefield 3. Initially, there is only a low rumble, like muffled thunder coming from the depths of the earth, which makes people's eardrums throb.
Immediately afterwards, the rock face began to tremble slightly, and small pebbles rolled down from above, as if it were some kind of ominous sign.
Suddenly, a deafening roar ripped through the sky, as if the entire canyon had been torn apart at that moment.
During the retreat, Zhang Qiang subconsciously looked up and brushed past an enemy passing by; neither of them attacked the other.
After all, the first time you see this map "spectacle" is always the most exciting.
The tricks Xinghuo played on this map reminded Zhang Qiang of the first time he played Battlefield 1 and watched the Zeppelin crash.
Although the methods are different, they are both visually stunning. The towering rock wall looks as if it has been torn apart by an invisible giant hand, and the huge crack spreads rapidly like lightning.
Chapter 585 Finally, we got to eat something good!
The rock strata broke apart under the pull of gravity, and thousands of tons of boulders fell from the heights, crashing to the ground with devastating force.
Stones rained down like raindrops, some as large as houses, others as big as millstones, whistling sharply through the air.
The boulder crashed to the ground, kicking up clouds of dust. The entire battlefield was covered in mud and mist, and the ground seemed to be struck by countless heavy hammers, producing a dull rumble.
The kill notifications in the upper right corner kept refreshing, and since many players were playing this map for the first time, a lot of unlucky players got hit by the rocks.
As the demonstration of the collapse of the wonder ended, the entire battlefield changed once again. Previously, there were three battle lines, and players had opened a passage. Both sides added or removed personnel around this passage, gaining advantages or disadvantages in certain parts of the battlefield.
Although Zhang Qiang's route did not break through, one of his flanks made it to the other side and successfully destroyed two anti-aircraft guns.
Now, the rock wall of the passage has collapsed, and countless huge rocks have fallen onto the map, forming a site that resembles a rocky wasteland.
If the large map was suitable for large-scale, group battles, then this place is a paradise for veteran players.
Even if players can indeed clear some rocks by focusing their firepower, the appearance of this spectacle indicates that there is not much time left for this stage of the attack.
In a map like this, enemies can appear almost anywhere—front, back, left, or right. Taking a slight leap, jumping onto a rock, and charging forward at low altitude might be a good idea.
But when you take off, you also become a target for others.
Add to that the time limit, and this part becomes incredibly exciting; it's no exaggeration to say it's a free-for-all.
The two sides were locked in a fierce battle, but this was only the first phase. The map design was slightly biased towards the attacking side, since the map had become a gravel area, making it easier for the attacking side to concentrate their forces to attack the anti-aircraft guns.
So apart from the last anti-aircraft gun, which we almost failed to shoot down, the rest of the time was actually quite easy.
The map for the Gundam Battlegrounds was designed with offense and defense in mind, and both sides had winning points designed.
The so-called winning point.
In this map, the attacking side's goal is to deplete the last two anti-aircraft guns as evenly as possible, so that after destroying one, the other will have less health remaining.
When the enemy concentrates their defenses, it becomes easier to break through.
The defensive strategy is to prevent the opponent from forming this strategy as much as possible. Simply put, when there are only two anti-aircraft guns left, one should be chosen for concentrated defense.
Zhang Qiang breathed a sigh of relief, looking at the chaotic battlefield in front of him and the results screen of entering the second stage. Although it was just one stage of a map, and the battle only lasted a few minutes in total, it was really fun to play.
"This map is really interesting."
"There are so many ways to play with destroying the terrain."
Zhang Qiang smiled.
"Yes, this is the real battlefield. Terrain, strategy, and teamwork are all indispensable."
"So, the name 'Gundam Battlefield' really wasn't a bad choice after all?"
"That's for sure."
~~~
"Holy crap, the number of registered players has surpassed ten million!! What the hell is this monster..."
The release of Gundam Battlegrounds actually came at a good time.
The May Day holiday is not only a domestic holiday, but Japan also has a 5-day holiday, and most European countries also have holidays. Among the mainstream markets covered by Spark, only the United States does not have a holiday.
Most countries have holidays.
Holidays are definitely a great time to boost a game's marketing and promotion.
For a game that isn't exactly aimed at a broad audience, the fact that it had over ten million registered players within 24 hours of its launch is actually quite a staggering number.
Not to mention comparisons with the same period, even when Honkai Impact 3rd launched in later years, as arguably the most popular game in the world at the time, it only had five million registrations on its first day in China and two million overseas.
This also needs to be taken into account that the player base of Honkai Impact 3rd is wider.
Compared to Honkai Impact 3rd, Gundam, while naturally appealing to most boys, has very few female players.
Under such circumstances, the fact that it was still able to achieve more than 10 million registered accounts globally on the first day is purely because Spark's coverage and influence are much stronger than miHoYo's in its previous life.
In addition, there is another interesting statistic: Gundam Battlegrounds has a very high registration rate in Japan, with 500 million in the Chinese server, 300 million in the Japanese server, and 200 million in other regions combined.
to be frank.
The fact that the entire Gundam Battlegrounds project achieved such a successful start made Wang Wei, the producer of Gundam Battlegrounds, very nervous.
However, most people within the company are not nervous.
Including Linli.
However, there was one statistic that Lin Li had never expected: of the ten million new accounts, two million were new accounts.
This means players who had never registered for Gundam Battlefield or even Starfire before.
Given Xinghuo's current size, the cost of acquiring new users is constantly increasing. In fact, Lin Li previously held a game selection event to attract new users.
Therefore, in Lin Li's view, these 200 million new players are the biggest gain for Xinghuo during this server launch.
This is the source of the thematic benefits that Spark can reap by continuously expanding its subject matter.
For example, when Touhou Fantasy World appeared, it attracted many Touhou players. Now, the same is true for Gundam Battlegrounds. All it takes is to bring these players into the pool.
They will naturally and gradually become platform players.
Aside from the success in terms of data.
Gundam Battlegrounds also caused a huge sensation in terms of reputation.
Especially among fans of Gundam, robot, and science fiction war themes, both domestically and internationally, their opinions on this game are almost unanimous.
This is a masterpiece that perfectly combines tactics, strategy, and visual spectacle.
The game not only innovates in gameplay, but also reaches unprecedented heights in map design, combat mechanics, and teamwork.
"We Gundam fans are finally getting to eat something good!!"
After decades of being exploited and starving by Bandai, the emergence of Spark finally liberated them.
Some players even made pranks.
Compare gameplay videos from Gundam Battlegrounds with previous Bandai games.
The title reads: "[What if the graphics quality of Gundam Battle were reduced to the lowest possible level]?"
Players who click in out of curiosity will discover that this isn't about lowering the graphics quality of Gundam Battlegrounds to the lowest setting at all; it's clearly just taking old Bandai Gundam games and bashing them in...
Chapter 586 A Miraculous Collaboration
This influence is not limited to Gundam fans.
Even setting aside the influence of the Gundam IP, Gundam Battlegrounds itself has many exciting aspects, as it quickly topped the bestseller and popularity charts on the Spark platform.
Many casual gamers have also started sharing their gaming experiences on social media.
Among these comments, the map destruction mechanism received the most praise.
Many players said they were amazed by the spectacular scene of the canyon collapsing in the game, as if they were in a real sci-fi blockbuster.
Some players even joked about it.
"This game not only tests your skills, but also your heart's endurance. The moment the canyon collapsed, I almost threw the controller away!"
The gaming media were even more overwhelmingly positive about it.
As long as Xinghuo's games don't lose their reputation, their art style will remain very consistent.
This is how GamerSky praised it in its review.
"Gundam Battlegrounds is more than just a game; it's a feast for both the eyes and the hands. Spark has once again proven that they not only know how to make games, but also how to immerse players in them."
Meanwhile, Gundam Battlegrounds is also performing well in overseas markets.
Although the overseas Gundam community isn't very large, as the saying goes, every niche market has its own vertical market. What Gundam Battlegrounds is currently attracting in the Western community is actually a large number of players who love science fiction and shooting games.
Gundam? I've heard of it, but I don't know much about it.
Shooting games?!? I know them all too well.
After the first day, Gundam Battlegrounds began to gain popularity in the Western gaming community due to its novel mecha combat and shooting experience.
This gradually ignited the enthusiasm of European and American players, and Spark's operations in Europe and America also began to launch targeted marketing campaigns.
Gundam will no longer be a major focus of promotion.
Instead, the end point promoted the various map mechanics and gameplay of the game.
As expected, this shift quickly led to a significant increase in the proportion of European and American players.
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