Once this core element is retained, the next thing developers need to consider is how to make this model more suitable for their own games.
For example, the battle royale mode in Heroes of Might and Magic III Remastered involves 20-player matchmaking. Before entering the matchmaking process...
The game will give players 5 random heroes and a large number of random units, as well as 1000 gold coins.
Use the 1000 gold coins to select your hero and unit. After choosing your lineup, enter the world map.
The large map is a relatively large battle royale map that shrinks in size. Heroes can pick up equipment on the map and visit resource production buildings in the wild, just like in normal PvP.
Defeating monsters will grant you experience, allowing you to level up.
The large-map multiplayer gameplay here doesn't simply copy the level 1 helmet and level 2 armor; instead, it's basically the same as the multiplayer combat in the base game Heroes of Might and Magic III.
However, this model also has a drawback: the combat system of Heroes of Might and Magic III is a turn-based strategy game, and each battle takes a considerable amount of time to complete.
In 1v1 battles, this weakness is not a weakness at all, but rather an advantage, since the core gameplay of Heroes of Might and Magic 3 is a large map plus turn-based strategy.
Furthermore, in 1v1, the outcome of each battle has a strong impact on the course of the game. Therefore, the ranked, normal, and other modes in the Heroes of Might and Magic III remake all adopt the 1v1 gameplay.
Regarding specific online gameplay.
Heroes of Might and Magic III Remastered uses the turn-based synchronous mode of Heroes of Might and Magic V.
In other words, when players are playing online, they can perform actions simultaneously, and both sides' heroes can move directly on the world map in each round.
Chapter 558 The Land of Chaos
You don't need to wait for one side to finish moving before you move yourself, if the two sides don't encounter each other during the same round.
Then, after both sides have finished their actions, or after one round has ended, the next round begins, until the two sides encounter each other and enter battle.
This mode can solve the problem of players waiting too long in 1V1 battles, and you don't have to wait one turn for me and another turn.
This mode is the best way to present the greatest charm of Heroes of Might and Magic III.
However, in 2V2, 3V3, and even the "Chaotic Land" gameplay, if this turn-based synchronization system is used, a lot of wasted time will occur in the later stages.
For example, if there are multiple battles in a round, players who are not currently in battle must wait until their opponents finish their battles before they can proceed to the next round.
The more players there are, the more likely this situation will occur.
Therefore, in the traditional 2V2 and 3V3 modes, Spark added two systems: a battle round time limit and a battle spectator system.
By limiting battle time and allowing spectators to participate, we can address the issue of wasted time.
However, this method becomes completely uncontrollable in large-scale online modes like "Chaos Lands".
Therefore, in the "Chaos Lands" entertainment mode, the Spark Remastering team directly removed the turn-based system.
After all, in "Chaos Lands," players control their own heroes; there are no cities or building processes.
Therefore, canceling the turn and allowing free action is entirely possible.
In addition, during battles between players, a "chaos" will occur, preventing other players from seeing the players engaged in combat.
This avoids situations where players are ambushed and killed by other players because they spend too much time in battle.
Through this series of optimizations, the pace of online battles has been basically guaranteed. At the same time, the official recommendation is still the traditional 1V1 mode, because this 1V1 mode provides the best experience for players.
Secondly, there is the traditional 2V2 mode, which is more strategic and offers a greater sense of strategic gameplay for multiplayer matches. It allows for strategies such as "besieging Wei to rescue Zhao" or "encircling a point to attack reinforcements."
The rhythm is also very comfortable.
3V3 is no longer the officially recommended solo play mode. To play this mode, you can only team up, which means a 3-person team versus an enemy 3-person team.
When playing with friends, the "garbage time" in 3v3 matches can actually become fun time. Watching your friends play, whether they pull off amazing plays or terrible ones, provides entertainment beyond the game itself.
However, compared to these modes, Zhou Shenlin's favorite is still the "chaos" mode with 20 people.
"Holy crap! That's amazing! Over 100,000 people are online in Chaos Mode, that's even more than in Ranked Mode..."
After Zhou Shenlin finished forming a team, he glanced at the number of people online at the same time before entering the game.
In each mode of Heroes of Might and Magic III Remastered, there is a number of online players and an estimated matchmaking time to the left of the start game button.
The current "chaos" mode shows nearly 110,000 online players, even considering that Spark has opened up free online trials today.
But this popularity is quite exaggerated.
Upon entering the game, it was indeed completed instantly. Since Zhou Shenlin was in a four-person team, the match was also in a multiplayer team mode.
There are 5 teams in total, which makes a total of 20 people.
"In!"
"Go, go, go, scatter, scatter and eat resources."
The map of Chaos Lands is typical of Heroes of Might and Magic III, but it is very large and has many random buildings and creatures.
In the distance, mountains, forests, and rivers intertwine, while the edges of the map begin to slowly be shrouded in darkness—a shrinking circle mechanism unique to the "Chaotic Lands."
"Holy crap, this feels so good."
As a new generation of players, Zhou Shenlin had never actually played Heroes of Might and Magic 3 before, only Heroes of Might and Magic 5.
When he played Heroes of Might and Magic V, he found the most interesting part to be exploring the world map with his hero.
The most annoying thing is that heroes don't have enough movement points. You might see something in one turn, but you have to wait until the next turn to pick it up.
Interestingly, once Zhou Shenlin activated infinite movement, he suddenly found it all rather dull.
However, in this mode, because the pace is faster, it becomes somewhat more exciting, and you never know when you will encounter an enemy.
Moreover, this mode is unlike traditional battle royale games, which emphasize teamwork.
However, in Heroes of Might and Magic III, each hero's development requires exploration and expansion, so it is inevitably spread out.
"Holy crap, I have people here!! Come on! Two against one!"
In Chaos Mode, there is a hero vision setting, meaning that the hero's field of vision in front is wider than the field of vision behind. Heroes also have a dash skill, and both sides can take the initiative or be passive when engaging in combat.
Different ways of engaging the enemy result in different combat bonuses.
The most fun gameplay on the campaign map in Chaos Mode is to avoid being "tailgated" as much as possible, and to tailgate enemy heroes as much as possible.
This gameplay even leads to some interesting settings, such as being the sixth player, lying in ambush at a corner of the mountain, and then immediately turning around and dashing into battle after the enemy has passed by.
Zhou Shenlin had been ganked in previous games, so he could see an enemy hero exploring a refugee camp not far ahead.
He immediately called out to his teammates.
The moment Zhou Shenlin called out to his teammates, he pressed the sprint button. Soon after, the heroes from both sides met and entered battle, and then his teammates arrived.
The appearance of a teammate will give Zhou Shenlin an additional buff.
However, because battles in the Chaos Realm will plunge both sides into chaos, his teammates will not directly enter the battle.
However, if his teammates have been guarding outside, they will take over after Zhou Shenlin dies.
Of course, if the opposing team's teammates arrive at this time, it will trigger a battle between the two teammates.
Therefore, under normal circumstances, this mode will eventually turn into a free-for-all of 4, and the surviving player will have to fight the next player.
"Holy crap, there's an angel on the other side!"
The biggest difference between playing Chaos Mode in a team and playing solo is that in solo mode, you fight alone, and every encounter with an enemy is a life-or-death battle.
The moment you enter battle is especially thrilling because you don't know the opponent's combat strength, even if the game has magic like reconnaissance.
However, in actual combat, in the "chaos" mode where turn-based actions have been eliminated, unexpected battles are the norm.
Therefore, in single-player mode, life and death are determined by a single battle.
Because of the resurrection feature in team play, if other teammates die quickly, the remaining teammates can still escape and be resurrected.
Chapter 559 The Silent Disaster
"Haha! Your treasure is mine now!"
"GTA remake?"
"No, I just played it, and it's basically a complete reset, the graphics are still the same."
"I actually think the Chaos Mode in Heroes of Might and Magic III is interesting, especially when playing alone, it's quite exciting."
Before the release of Warcraft 3 Reforged, there was some discussion about whether Blizzard's Warcraft 3 remake was better or Starfire's remake was better.
So when the GTA remake came out, there was almost no discussion about it, either among the media or the players.
According to domestic media, the GTA remake is just too terrible.
"This was a silent disaster."
With a significant investment in GTA Remastered, Tencent, Steam, and Rockstar all heavily promoted the game, promising a fresh look and improved experience for players to relive the classic.
However, when the game was finally released to players, all expectations were dashed.
The game's graphics were ridiculed by players as "high-definition for nothing."
The texture quality of the scene remains rough, and the details of the character models have not been significantly improved; in fact, they are not even as good as some high-definition texture packs created by players.
What's even more unbearable is that, despite it being just an art and compatibility upgrade, the remastered version inexplicably has a large number of bugs and performance issues.
In this situation, even American media outlets, known for their tendency to take sides, dared not say much. IGN only gave the GTA remake a score of 5, deeming the game...
"Flawed and disappointing, it shows absolutely no respect for the game itself or the players."
Even compared to GTA Remastered, Blizzard's Warcraft 3 Remastered is better. After all, while Warcraft 3 has its share of controversies, it at least made some improvements and innovations in terms of graphics.
The GTA remake is completely relying on past successes.
They rely solely on the GTA brand name to attract players, without putting effort into the quality of the game itself.
This perfunctory attitude not only makes players feel cheated, but also greatly damages Rockstar's "golden" reputation.
EA's subsequent release of Command & Conquer also received a lukewarm reception.
The Dead Space remake is currently the only remake on Steam that has received relatively positive reviews.
However, Dead Space came too late.
At this point, even though Half-Life Remastered was still unreleased on Steam.
On the internet, whether it's domestic media or Western media, they have basically stopped mentioning the "World War II" narrative in the gaming industry.
Domestically, the discussion has largely shifted to the exaggerated figure of Spark Games' remake selling over eight million copies in its first week.
The PSP port of "God of War: Chains of Olympus" sold over a million copies, which is quite surprising.
A large part of this is due to Xinghuo's skill in redesigning art.
In 11, Sony actually remastered two God of War games for PSP, namely God of War: Origins. However, Sony's remastering approach was the same as that of GTA and Warcraft 3.
Basically, it just increases the resolution and improves the rendering accuracy, but it doesn't make the model high-definition.
The main reason for this situation is cost.
A complete reset is essentially no different from making a new game. For example, the reset of Starfire was a complete reset, to the point that the engine was changed back to the Starfire engine.
The remake of Spark works like this: first, an engine tool is created, which disassembles Sony's engine and exports models, terrain, scenes, and animations.
Then, like a jigsaw puzzle, everything, including the animations, is completely reworked with high enhancement.
Essentially, it involves covering a painting with a blank sheet of paper and then adding more detail to the painting while keeping the original framework intact.
For Sony, this development model is essentially equivalent to developing a new game.
However, for Spark, it is a tool for cultivating talent. This development model not only allows developers to follow the development process of the original God of War, but also allows them to go through the entire process.
Moreover, this method of copying puts very little pressure on management, and the global resetting studios do not need Lin Liguan at all.
Especially in China, the staff of these remastering studios is very stable. Yuzhou Remastering Studio, which completed the remastered version of Rise of the Dragon and Rise of the Dragon 2, can not only transfer staff to other studios.
They are already undertaking their second round of expansion.
Compared to Shanghai, Guangzhou...
Cities like Chongqing, Chengdu, Suzhou, Hangzhou, and even Tokyo face much less pressure to recruit, allowing Xinghuo to replenish its human resources.
These remakes are selling like hotcakes.
This, in turn, covered the development costs of these studios.
In short, Lin Li is using other companies' IPs to support his own people and still make money.
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