~~~

After the meeting, Pang Liwei sat alone in the conference room, looking at the valiant Valkyrie on the screen, his heart filled with complex emotions.

His first instinct was to search for information on the internet.

And you know what? Once you start looking, you'll find something interesting.

There is indeed information online about Spark developing a 2D aerial combat game.

"Is Spark really developing a 2D aerial combat game?"

He muttered to himself, his fingers tapping unconsciously on the table. To confirm the authenticity of the news, Pang Liwei picked up his phone without hesitation and dialed a familiar number.

A familiar voice came quickly from the other end of the phone.

"Hey, Lao Pang? What brings you to call me all of a sudden?"

On the other end of the phone was Li Ming, an old friend from the Xinghuo Games division.

Pang Liwei is the operator of the Chinese version of FGO on Bilibili. He and Li Ming naturally know each other and have always had a good relationship.

"Old Li, I have something I'd like to ask you."

Pang Liwei said bluntly.

"I heard that your company, Spark, is developing a 2D aerial combat game? Is that true?"

Li Ming on the other end of the phone was somewhat surprised.

"Why are you bringing this up all of a sudden? This project was just launched, and the publicity team has only just released the name. You're really well-informed."

Pang Liwei's heart sank, and his tone carried a hint of urgency.

"Wait a minute, Lao Li, didn't you guys say before that air combat themes weren't suitable for large-scale games? You even advised us not to invest heavily in Slud. Now you're doing it yourselves?"

"What? Our project is a small to medium-sized project, and this air combat theme is different from what you're thinking of..."

To be fair, Li Ming really did a good job of being worthy of Pang Liwei.

After roughly understanding the purpose of Pang Liwei's call, he offered a few more explanations.

Upon hearing this, Pang Liwei felt a chill run down his spine.

Actually, when Chai Gao first heard that Xinghuo was also working on air combat themes, he was quite pleased, since it meant that Xinghuo really believed in this field and this theme.

That means Naslud might even gain some attention, and Chai Gao's judgment might not be wrong.

But that's not the case.

It seems that this whole incident was more like a misunderstanding.

Spark is indeed developing an air combat game, but this decision has absolutely nothing to do with being afraid of competition from Bilibili and therefore advising Bilibili to abandon Slud.

Chapter 539 The Girl from the Azure Sky

Unfortunately, part of this misunderstanding is true.

Now, even if Pang Liwei learned more details, it wouldn't be easy for him to explain.

Not to mention Chai Gao's incredibly energetic state; in his current condition, even if Pang Liwei found Chen Rui, it probably wouldn't make sense.

Never mind, I'm just the person in charge of FGO...

"Thanks, Lao Li."

Pang Liwei forced a smile, his tone tinged with helplessness.

"I'll treat you to dinner another day."

~~~

Is Spark really developing an anime-style aerial combat game?

The answer is yes.

However, this aerial combat is completely different from Slud's aerial combat.

Firstly, regarding the name, compared to the somewhat puzzling name "Slude," Spark's project is called "Sky Girl."

They want to take on the project, or rather, they want to expand the product line of Battlefront Girls.

The game's theme isn't the same as the weapon anthropomorphism route like ship girls or gun girls; instead, it follows an original world view with some punk elements.

In terms of plot.

"Sky Girl" is set against the backdrop of a world aerial battle in another world.

In this world, the continent inhabited by humans and the continent known as the orcish demon race are separated by a strait and stand in confrontation with each other.

Its terrain is somewhat similar to that of England and France.

Britain is the continent inhabited by orcs and demons, while France is the continent inhabited by humans.

The war between the two continents began as a naval battle because of this strait. As time went on, the orcs were the first to develop an airplane that could be used by goblins.

These aircraft, crude yet wild, are able to operate with a force I can only imagine.

These short but intelligent races of goblins became the core of the orcish demon race's aerial combat power.

They piloted these aircraft, sweeping in like a swarm of bees.

Humanity suffered a crushing defeat, but faced with the aerial threat from the orcs, they quickly assembled their top scientists, engineers, and pilots.

The nature of warfare was completely changed from that point on.

The sky is no longer a tranquil blue curtain, but has become a battlefield filled with the smoke of gunpowder.

Aircraft intertwined in the air, their roars and the sounds of gunfire and engines blending into a magnificent symphony.

In the early days of humankind, aircraft had very limited carrying capacity. In order to carry more ammunition, women became fighter pilots, and players take on the role of commanders who direct combat operations.

Li Ming put down his phone.

He hurriedly walked into the large conference room.

It's quite a coincidence.

After the "Sky Girl" project was approved, the first game development plan submitted was rejected by Lin Li.

Lin Li not only returned the project development proposal, but also personally went to the studio.

At this moment, Lin Li is standing in front of a whiteboard explaining his development ideas.

“I feel that saying it like this doesn’t really resonate with you. So let’s make it more three-dimensional and directly deduce the plot of the first act.”

"Come on, art department, bring the props up."

Lin Li's so-called "pushing out the plot" is a common occurrence during the project initiation process of Xinghuo Games.

Many game companies like to write a lot of settings before developing the main storyline.

Even before the game's storyline was written, a whole host of different settings had already been created.

When developing games, Lin Li likes to do the opposite: first, he completely ignores the setting and writes a story. After the story is written, he then looks at what kind of setting is needed based on the story.

There is one advantage to writing a story this way.

It's possible to prioritize the story's entertainment value, and in this project, the premise is something that can be changed at any time.

As we all know, whether a story is interesting depends on the story itself, not on the setting. It's like painting; it's much better to draw on a blank sheet of paper than to first define a whole bunch of settings before you start.

"In the first act of the story, we need to introduce the female lead who is piloting the plane, and ideally, we should also introduce the male lead..."

"Hey, have you guys seen Little Witch Academia? Or those traditional class dramas? You know, the kind where there's a bad class, but they get a great teacher."

Lin Li stood in front of the whiteboard, drawing a smooth arc on it with his marker.

"This is exactly the effect I wanted."

"First, let's talk about our female lead, let's call her Ellie for now..."

The first scene players enter in the game should be a very rudimentary airport.

It was rudimentary, but not the kind of abandoned airport.

The overall style is relatively refreshing, somewhat similar to Miyazaki Hayao's animations.

The vast sky was a clear, deep blue, with a few fluffy white clouds drifting leisurely by. The camera slowly panned down, and a simple yet vibrant airport gradually came into view.

The airport is situated on a lush green plain, surrounded by rolling hills, with a few windmills in the distance turning slowly and making a soft "creaking" sound.

The airport runway is not long, and is even a bit rough, covered with a layer of slightly worn asphalt, with a few repair marks visible at the edges.

On both sides of the runway, a few fighter jets, somewhat resembling those from World War II but with exaggerated heat pipes and various external pipelines, were scattered around. Their fuselages were covered with mottled paint, giving them a somewhat weathered appearance.

The airport's control tower is not tall, in fact, it is rather short. The exterior walls are painted a light yellow, but due to years of disrepair, the color has faded, revealing the grayish-white base underneath.

The antenna at the top of the tower points crookedly to the sky, as if telling the story of the airport's past glory and present desolation.

The airport is surrounded by low-rise hangars, with their doors half-open.

At the edge of the airport was a small meadow with a few wildflowers blooming swaying gently in the wind.

A few sparrows hopped around on the grass, occasionally letting out a few clear chirps, adding a touch of life to this simple airport.

On the distant tarmac, several young girls were busily inspecting a fighter jet. Their movements were skilled and swift, and their faces showed focused expressions, as if they were preparing for an upcoming battle.

Although the airport was simple, it was full of life.

Sunlight bathed every corner, giving the airport a warm golden hue.

"Welcome, Commander."

A gentle voice sounded in the player's ear.

After a "Welcome home" greeting, the main storyline unfolds.

"In the initial stages of the entire base, we only assigned three flying girls to the players."

"The girl in the lead is named Ellie."

Lin Li paused for a moment.

"Ellie is a half-baked flying girl. She has no concept of war. She only joined the base because she was full of enthusiasm and could eat her fill as a flying girl."

"Then, we need two more girls. One we'll call Liya for now. She's a gentle girl, good in every way, but she's afraid of flying."

"Finally, we need a girl with long, straight white hair; let's call her Snow White..."

Lin Li's voice gradually quickened, as if he were telling a story that had already taken shape in his mind.

Chapter 540 Conflict, Growth, Trust

"Our male protagonist is the player."

"He was a young commander who had just graduated from military academy, full of enthusiasm, but after a year of war on the front lines, he was wounded and was transferred by the army to this relatively rear base to serve as commander."

"At first, the protagonist could not accept this fact at all and repeatedly asked the military to transfer him back to the front line."

"But just then, crisis struck; enemies suddenly flew over the town."

Lin Li stopped abruptly at this point, partly because he was planning the subsequent settings, and partly because he was waiting for the others to brainstorm.

After all, this is a project initiation meeting.

A project initiation meeting is only meaningful if everyone participates in the discussion.

The brief silence in the meeting room was broken.

As the chief planner of the entire project, Li Ming spoke first.

He came from the "Indefinite Lost Path" project, and the team he led was drawn from the "Indefinite Lost Path" and "Seven Days Capital" studios.

The logic behind the establishment of the "Sky Girl" project can be traced back to the formation of the working group.

After two months of adjustments.

Rongguang Workgroup was the first workgroup in the Huaxia region to complete integration, and also the fastest to complete human resource integration, almost immediately after its establishment.

They immediately began the planning and initiation of the new project.

Rongguang Studio currently has six studios: Song of the Saintess, City of Seven Days, Lost in the End of Time, Ark Project, Death's Thousand-Year Night, and One Piece: Grand Line.

The main person in charge is Qin Nan, the person in charge of the Seven Days City, and the deputy is Zhuang Qi from the Ark Project.

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