Then use this group of players for widespread promotion.
Whether this model is good or bad, Lin Li doesn't really know.
In terms of sheer vitality, domestically produced "single-player" games have been much more vibrant recently than in the past, and players have access to a wider variety of games.
Moreover, this model has led to a situation that even Lin Li finds somewhat perplexing.
It sells exceptionally well.
Simply selling single-player games won't attract many buyers.
But what if you said that after completing the game, the money spent on the single-player version would be fully or even doubled and converted into in-game currency for the full game?
Good guy.
Suddenly, these games seem to be free.
During this period, there were even cases where people who didn't originally intend to play still bought a single-player copy, just to get the final double rebate...
Even for some popular single-player games, scalpers would go and clear them out, then resell the rebate opportunities.
can only say.
The way Chinese people spend money on games is truly baffling.
However, the existence of these people has also, to some extent, boosted the paid market for single-player games in China.
This further lowers the barrier to entry for second-time visitors.
After all, making a successful anime-style game is quite difficult; there are many things to consider.
Making a single-player game with a playtime of a few hours is much simpler, and you can also recoup some of the development costs based on sales and collect player feedback.
Capital is also willing to invest, and this small-scale model is a good test.
This is the best model during the current winter of game license approvals.
It's normal for it to become popular.
Lin Li's mind raced with random thoughts, while Liu Peng continued his speech on stage.
"We started this project in 2017, initially planning to make a mobile game. After seeing the Spark Game Competition, we decided to first dedicate some of our resources to a single-player game to verify the project. As of July this year, the gameplay and framework of the single-player version have been finalized. Below is our underlying design concept."
Liu Peng is not a newcomer in the industry, so he is quite adept at presenting PPTs.
After the project overview was completed, Ding Lei and Chen Rui from NetEase inquired about the specific details of the project.
This project received neither investment from Spark Program nor participated in the Spark Program.
In addition, Liu Peng shared his personal experiences and spoke eloquently about his understanding of games.
It is indeed a refreshing sight.
Chen Rui expressed that if Bilibili's investment is accepted, he can also provide additional assistance with its promotion and marketing.
Ding Lei even joked that it would be better to join NetEase directly, where development resources would be fully utilized to unleash maximum potential.
After a round of speeches, it was finally Lin Li's turn.
Everyone was praising it, so Lin Li naturally wouldn't pour cold water on it.
Of course, more importantly, since this project didn't have a demo and relied entirely on PowerPoint presentations, there's not much to say about it.
So I chimed in with my praise.
"Besides the standalone version, have you considered providing full-stack services for the official version of Spark?"
Lin Li did not ask whether he wanted to log in to the Spark platform.
After all, the people who came to participate were registered for the Spark Games Competition. Their presence here proves that they were originally going to use the Spark platform.
Upon hearing this, Liu Peng also took the initiative to speak up: "Our entire team loves Spark Games. We were inspired by the Spark platform to participate in this competition, and we will probably join Spark's full-stack operations in the future."
"In fact, it's not just us. Many teams that started their own businesses like us have similar ideas. The Spark platform has indeed given us a platform."
Liu Peng genuinely wanted to express his feelings.
After all, he wasn't wrong.
The Spark platform's 20% commission on full-stack operations is not even considered a price reduction compared to the 90% commission required by previous Penguin agents and the 70% commission charged by regular agents in the industry.
This is practically free.
Moreover, even the 20% commission includes server costs and basic promotion.
The emergence of this policy has given a sense of reassurance to countless developers who were anxious about the lack of game licenses.
After all, Spark was responsible for all the costs of launching the server, promoting it, and operating it.
Even if the game happens to involve Bao Si.
At least it won't leave the developers in debt.
As long as one avoids debt, there is a possibility of making a comeback.
For many developers, a game is considered a success if it earns enough to keep their studio afloat.
If we take this as a basis...
Even a monthly revenue of a few million is enough to support a small to medium-sized studio.
As long as there is a project that can support the studio, the pressure on the developer will undoubtedly be much less in the future, whether it is to start a new project or to continue maintenance.
Therefore, Liu Peng genuinely thought this product was good.
I saw Lin Li mention this topic again.
It just slipped out without my noticing.
The words were kind, but they made Ding Lei and Chen Rui, who were standing nearby, feel uncomfortable.
After all, the commission taken by the Spark platform was like scraping flesh off them, and Ding Lei even considered withdrawing his recent overtures to Liu Peng.
However, Lin Li was quite satisfied with this answer.
Said with a smile.
"Just like our slogan, Spark Platform allows developers to focus on games. The significance of Spark Platform is to bring more fun games to players."
Chapter 489 President Lin! Brilliant!
Lin Li, without any modesty, habitually gave a brief advertisement before speaking earnestly.
"Since you said you'd use Xinghuo's full-stack services, no matter which company you ultimately invest in, we'll still be considered partners. Everyone just said it was good, but I have to pour some cold water on it."
Ding Lei and Chen Rui both looked on in surprise. Is this how you play?
"Liu Peng, I see a lot of beautiful rendering of the game in your proposal."
Lin Li called out Liu Peng's name, making the atmosphere relatively serious.
“I also see that your protagonist setting is that he must appear, and you even mentioned that you want to add different forms to the protagonist to correspond to the plot.”
“These are all good, but I think you can do better. You’ve talked a lot about gameplay, character development, and systems.”
"But from your speech, I feel that there is something that is still a bit unclear. I want to ask you a question, a question that you need to think about carefully."
Have you ever thought about what the core of this game is?
The numerous problems are not unfounded.
The reason why the previous game "Dream Link" is so fondly remembered by many players and received so much praise is actually due to a certain nostalgia factor.
Furthermore, during the team introduction, Lin Li did not see Jia Fei, the CEO and main creator of "Dream Link" in his previous life, which means that...
Although the game "Leap Traveler," which Jia Fei created after going solo in his previous life, was discontinued by Bao Si after only three months of operation, Lin Li still couldn't determine the timeline of this world.
Is the absence of Jia Fei a good thing or a bad thing for the "Dream Link" project?
The changes in the core creative team have made Lin Li somewhat worried about this project.
Therefore, we wanted to gain a deeper understanding of whether Liu Peng had a clearer understanding of the project.
Liu Peng stood on the stage, looking at the judges' panel, wiping the sweat from his forehead—he couldn't tell if it was from the spotlight or from nervousness.
He felt his thoughts were a bit jumbled.
The core of a game? Games have a core? No, a game definitely has a core...
But what is the core of "Dream Link"?
Liu Peng is like someone who picks up a pen and starts writing an article, only to realize halfway through that he has never actually considered this issue.
Seeing Liu Peng standing there in a daze, Lin Li added a couple more sentences.
"Take a few of Xinghuo's games as examples. Battlefront Girls is story-driven, and major version updates are all designed to complement the story. FGO also seems to be story-driven, but it actually focuses more on characters. Azur Lane is the opposite, with characters as its core. Seven Days City is currently story-driven and focused on grinding."
"The core of a game is especially important for service-based games. For example, Warframe, which was released in 2013, is all about looting. Five years later, all its content is still built around that core, which is why it has been able to operate better and better."
"If you don't understand your core, it's easy for content development to go astray."
Lin Li actually wanted to give an example, such as the second installment of "Honkai Impact 3," "The Long Night," or version 1.0 of "The Tide."
Especially Mingchao, your core game is action, why bother with a Genshin Impact mode? Genshin Impact is story-driven, while yours is action-based.
Even if you just let players play a roguelike game right from the start of the server launch, without telling any story, and just start by having players wake up from a roguelike dream.
Even with a terrible plot, the reputation shouldn't be this bad.
However, in the current situation...
The mainstream market hasn't really realized that a game has a core concept.
Well, that's not quite right either. Many games today do have a core element: pay-to-win gameplay.
In this era where everyone can make money effortlessly, whether a game is fun or not has become secondary.
This is due to the mainstream environment. Not only did Liu Peng not think about this issue, but even Ding Lei and Chen Rui, after pondering for a while, shrugged to show that they didn't know the answer either.
This scene was captured by the camera switching back.
The producers backstage found it quite interesting.
The preceding and following scenes, when viewed together, make it seem as if Lin Li asked a question that even the judges couldn't answer, so they gave Chen Rui and Ding Lei a few more shots.
Seeing that there was no response from the audience, Lin Li thought about it and realized that he might have taken the topic too far.
So, without waiting for Liu Peng, she smiled and began to answer.
"I think this is a question that every game entrepreneur must consider. In fact, not only entrepreneurs, but all game developers should carefully think about what the core of their game is, so as not to go astray."
"Only by clearly understanding the core gameplay and core selling points of the game can we satisfy players and ensure stable revenue."
"If you can't figure out the core, you might end up in an awkward situation where everything seems good, but it's just not fun."
After saying this, Lin Li put down the topic and took a sip of water.
Immediately afterwards, some scattered applause began to appear in the audience.
The applause grew increasingly louder and louder, eventually creating a wave of applause.
Actually, to be honest...
Lin Li's words didn't contain any profound concepts; it wouldn't be an exaggeration to call them a correct but meaningless statement.
It's just that because it was Lin Li who said it, and because of those words, some things that people didn't usually pay attention to suddenly became important again.
That's it.
But this one sentence has resonated with many people.
This is especially useful for entrepreneurs who are just starting out in the gaming industry.
There are no strategies for starting a business, only pitfalls.
Often, whether or not someone is aware of a piece of information can be the difference between success and failure.
The people sitting in the audience weren't spectators, but contestants.
They naturally had this feeling to some extent.
What is a T0 judge?
Look at how genuine and heartfelt this person is sharing!
Even Ding Lei, after hearing this, let out a long sigh.
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