Therefore, Toshiyuki Mishima was no stranger to the data analysis reports handed over by Yuma Aihara.
He could even tell that the analysis report came from a company that analyzes the revenue of the Japanese game industry.
This company is somewhat similar to Japan's Nanami, but this company demonstrates a stronger spirit of craftsmanship than Nanami.
A report based on the Apple and Android app stores was divided into countless categories.
The various apps are categorized and ranked.
To make it easier for more customers to achieve first place.
Of course, for Toshiyuki Mishima, he usually only looks at the bestseller list.
And I only look at it occasionally.
Now that Aihara Yuma has handed over this report, Sato has a vague idea that today's events might be related to a certain mobile game.
I guess they want him to write a feature article?
With this question.
Sato started looking through the data.
Then he saw the string of data and involuntarily read it aloud.
"Top Seller..."
"First place, Spark, FGO?"
"Second place, Starfire Azur Lane..."
"Third place, a girl from the Spark Front..."
"Fourth place, Starfire Arknights!?"
"Fifth position...LINE"
From top to bottom, a best-selling list shows that four games in a row are all from Spark, making it difficult for even seasoned industry veterans like Toshiyuki Mishima to maintain their increasingly unbalanced opinions.
"It's not over yet, look at the seventh one."
"Seventh...the Seven-Day Starfire Capital?"
"Five of the top ten are Spark Games!? This..."
Toshiyuki Mishima was completely dumbfounded.
The fact that Spark's game reached the top spot is actually not news.
After all, FGO almost always tops the sales charts every time a new gacha banner is released.
Can..
One company's game tops the charts, while another company's games dominate the charts.
That gives people a completely different feeling.
In other words, before today, Toshiyuki Mishima's mindset was the same as many other Japanese game industry professionals: he knew Spark was profitable and had popularity.
But there's really no idea how much money they make or how popular they are.
But now.
When Spark dominated the charts, taking the top four spots and five out of the top ten, it was only then that we realized something was amiss.
"What did Xinghuo do? Why is the water flow so exaggerated?!"
Yuma Aihara nodded, but did not answer Toshiyuki Mishima. Instead, he handed over another document.
"It's not just the Apple charts, the Android charts are the same."
The situation in Japan is different from that in China. Google has a very high market coverage, so Android's revenue is also subject to relatively accurate statistics.
In flow analysis, there is naturally a Google ranking list.
And unsurprisingly.
The top four games on the leaderboard are all Starfire games, but the rankings have changed slightly. Girls Frontline is in second place and Azur Lane is in third place.
Further down.
There's also the daily transaction volume analysis from this analytics firm.
In the Japanese game charts alone, FGO's daily revenue reached an astonishing 10 billion yen, which is undoubtedly an improvement compared to the previous FGO swimsuit version's daily revenue of 7 million yen.
Apart from FGO, the ace of the Japanese server, the remaining games all have a minimum of over 5 million views.
Integrate them.
A rough calculation shows that it only took yesterday.
All of Xinghuo's revenue, including the Japanese server alone, has reached approximately 25 billion yen.
A turnover of 25 billion yen in a single day!
What's even more terrifying is that a day has passed, and today is already the 11th, but the best-selling list remains unchanged.
This also means.
Every Japanese person opens their Apple Store or Google Store.
You can see this series of Spark games.
so horrible.
“With sales, there will be viewers. Editor-in-Chief Kato, we really need to start reviewing mobile games, and even create a separate column. There is a real market for this.”
Chapter 476 The Scourge of God
before today.
Famitsu pays attention to mobile games, but doesn't take them seriously; they just follow the trend and publish some reviews and guides.
And most of them are posted on the Famitsu website.
These kinds of contents are rarely seen in magazines.
It's clear that Yuma Aihara wants to use Spark Games' sales dominance to persuade the head of Famitsu to shift Famitsu's focus slightly towards mobile games.
To attract more young users and casual users.
~~~
If we say that the people sitting in the office now offering suggestions are ordinary new employees...
Katsuaki Kato has already told him to get lost.
For him, Famitsu didn't need to change at all.
However, the person speaking was Aihara Yuma, who was there to gain experience and prestige...
Kato Katsumi could only nod, though he did nod.
He himself did not intend to get too involved in this matter.
Katsuaki Kato, who had been in charge of Famitsu since 02, no longer wanted to make any changes at this point.
So the blame was thrown into the hands of Toshiyuki Mishima.
“Indeed, in that case, Xiongma-kun, you work with Minxing to create a framework for a mobile game feature first. Let’s start by promoting it on the web version. If it works well, we can create a dedicated magazine.”
It received the support of Katsuaki Kato.
Yuma Aihara was even more excited, feeling that his father was right: in the workplace, you have to take the initiative to offer suggestions, and only those with ideas can get promoted.
Sure enough, he's only been with the company for two months, and he's already allowed to start a column.
It's quite high here.
Aihara Yuma seized the opportunity and offered another suggestion.
"Furthermore, I heard that the Spark platform previously invited us to join, but we declined. I think it's worth following up on this matter..."
After the Spark platform was launched in May of this year.
At that time, Spark invited many world-renowned review platforms to join and review the games on the Spark platform.
Spark clearly stated that although the entire evaluation was a paid test, the Spark platform would not interfere with the evaluation scoring.
IGN and GameSpot have both joined the platform.
However, Famitsu declined Spark's offer of cooperation at the time.
On the surface, Famitsu's reason for refusing was that they were not interested in reviewing Spark's mainstream mobile games on PC.
But in reality, Katsuaki Kato refused because he felt that Spark's approach was flawed.
It doesn't make money.
After all, everything should be evaluated openly and fairly.
How am I supposed to collect the money?
Of course, apart from that, people like Katsuaki Kato, who grew up in the console era, are not very fond of mobile games and have an innate sense of superiority over console games when it comes to Spark.
This feeling.
It wasn't just Katsuaki Kato.
Many Japanese manufacturers, though they may not say it outright, have this feeling deep down.
This explains why Xinghuo's status in Japan is so delicate. On one hand, he receives attention and is called the "Dragon of the Empire," and recently, the Japanese media have even given him a new title: "The Scourge of God."
Various manufacturers also show great "respect" to this Spark, which possesses the nuclear weapon of FGO.
On the other hand, many Japanese manufacturers, especially traditional large manufacturers, hold this view.
Xinghuo is still that lucky guy who succeeded through sheer luck and FGO.
But this time.
Spark can be described as using tremendous force.
Use best-selling charts to overcome cleverness with sheer force.
Don't you guys think that my Spark is only good at mobile games?
Then I'll be so powerful that I'll surpass your imagination.
Like an elephant in the room, its presence is impossible to ignore.
~~~
Xinghuo took a day.
They achieved a result that seems obvious but is actually somewhat exaggerated.
Even though everyone knows it.
Spark did some promotional activities and pre-launch hype, even sacrificing some of its regular operational activities, and added coupons to create a concentrated surge in sales.
But just like even if you know what fireworks look like, you'll still be amazed when they fill the sky.
[A Miracle: A Single-Day Revenue of 60 Billion Yen Shocks the Industry!]
Is the "Scourge of God" turning from a joke into reality? What does Spark Games' 60 billion yen in a single day mean?
[60 billion yen in 24 hours: How much potential does the mobile game market still have?]
Why can't Japanese games be successfully made into mobile games when everyone else is eating cake like crazy? Is it arrogance? Or laziness?
[The billionaire has evolved into the 6 billionaire, but time has changed from a month to a day. The magician Lin Li is still evolving.]
[Can the Spark model be replicated? And who can replicate it? Who can become the next Spark?]
The media's feedback is always the fastest.
The spark quickly appeared in Japanese newspapers, and this time it wasn't just in the gaming section, but also in the entertainment section.
Even a more serious newspaper like the Asahi Shimbun published related content in its economics section.
The headlines of the reports were increasingly exaggerated.
But in the motherland of sparks.
The media also went all out.
You'll Also Like
-
Ultraman: Invincible since saving Tiga
Chapter 823 6 hours ago -
Elf: Who told him to be an investigator!
Chapter 353 6 hours ago -
Douluo Continent: I, the world's greatest immortal master, have taken Ning Rongrong as my disci
Chapter 502 6 hours ago -
Mystery: Time Travelers of the Fourth Era
Chapter 449 6 hours ago -
Two Realms High Martial Arts: Gathering the Heavens to Become a Great Luo Immortal
Chapter 447 6 hours ago -
I Became Spider-Man's Cousin in Anime Crossover
Chapter 615 6 hours ago -
Naruto: Naruto started the Fourth Shinobi World War for me
Chapter 176 6 hours ago -
F-class thief? Sorry, I can steal anything.
Chapter 419 6 hours ago -
So what if I have a few billion concubines while I'm cultivating immortality?
Chapter 153 6 hours ago -
Can't afford to pay for the takeout? Stunning CEO: Then pay with your body!
Chapter 534 6 hours ago