At the same time, the usage rate of 4-star ship girls has also been increased.
However, in the initial period of playing, players still tended to upgrade all characters to five stars.
Just like Old Wang.
In order to use all five-star ship girls, I didn't use battleships, but instead used two heavy cruisers as the main output.
of course.
Another reason for his choice was that he felt battleships were too slow.
It's a sad story for Lao Wang; he's already lost two games in a row.
In his first game, he thought it was a casual game with little depth.
They immediately deployed with the system-recommended configuration of 1 battleship, 1 battlecruiser, 1 light cruiser, and 1 destroyer.
Four ship girls rushed towards the enemy's spawn point together, but their movements were detected by the enemy destroyer's silence. Then, one of their destroyer ship girls was targeted by the enemy's battleship.
Although the enemy ship girls revealed their positions after opening fire, and the battleship with the longest range among the old Wang ship girls also opened fire in retaliation, the destroyer was still killed first during the exchange of blows.
After losing the destroyer, Lao Wang's vision suddenly became very limited, as the light cruiser's vision was not as good as the destroyer's.
And the enemy was stuck within the battleship's attack range.
As a result, Old Wang's remaining fleet became blind, losing the initiative in the battle.
The enemy battleships bombarded him from outside his field of vision for two rounds before he used his light cruiser to bring them back into view.
Unfortunately, by this point, he was already at a huge disadvantage. Even though his Richelieu unleashed a burst of power and took down the opponent's Hood in the exchange of blows, he still ultimately lost.
The second one.
Old Wang took it seriously.
I did some research and created a new team.
Two destroyers, one battleship, and one battlecruiser.
Then send one destroyer to search for the enemy, while the rest form a relatively complete fleet, trailing behind the destroyer.
Good idea.
First, use a chaser to locate the enemy, then remain silent.
Gain an advantage by taking advantage of the difference in visibility.
But this time, he got scammed again.
The destroyer did spot the enemy, who had placed a light cruiser on the left side of the island that had appeared unexpectedly. After spotting the enemy, Lao Wang's destroyer pulled the main force over as well.
The plan is to take out the enemy's lone light cruiser first.
This is, after all, a 4v4 game with a fast pace. If you can concentrate your firepower and take down one ship first, your chances of winning will undoubtedly increase significantly.
But just as the main force opened fire, the enemy's light cruisers started to run away.
Old Wang naturally followed.
Then, surprisingly, the remaining ship girls of the opposing side appeared behind Old Wang.
"Damn it, how could they launch a sneak attack?!"
Even without watching the tutorial, Lao Wang learned a skill from practical experience.
That is, small islands will randomly appear on the map to block the view, and backstabs will increase damage.
After two consecutive losses.
Old Wang didn't feel defeated; instead, it fueled his competitive spirit.
This time he was smarter.
Although we lost that last game.
However, he figured out the strategy and chose the double cruiser approach, which freed up the cost to fit another light cruiser and a destroyer.
"Hehe, watch me lure the snake out of its hole."
Since the nautical chess game has just been launched, although there were tests before, they were confidential tests.
Actually, most people don't know how to play very well; they can win as long as they have a little strategy.
For example, this round.
Old Wang copied his opponent's moves from the previous game, hiding the main force behind the island in the lower left corner, almost replicating the scene from last time.
"Hehehe, you've fallen for it!!"
Old Wang's hands were trembling as he watched the enemy run into his ambush.
This was a feeling he had never experienced while playing Azur Lane and pushing through the main story.
All I can say is that fighting with others is indeed endlessly enjoyable.
More importantly, these few rounds were really addictive.
The reason why Lao Wang felt so intoxicated.
The underlying logic isn't actually about the gameplay.
Or perhaps the gameplay of this nautical chess set isn't enough to get players hooked and truly make the game playable.
Besides the planning team, the game's numerical design team also deserves much credit.
The overall numerical design of the nautical game is a new attempt by Xinghuo, or rather Linli.
This is the first time that the actuarial team, which was formed by Spark last year, has independently adjusted the values for a gameplay mode.
This can be considered an innovation.
This innovation is intended as a pilot project for the future development of "Dimensional Battlefield".
Spark's actuarial team, in order to balance the versions.
Two models were adopted.
Chapter 469 Anime Games and Roguelikes
One method involves data collision.
By using big data models, the ship girls are placed in the game, and through automatic battles, their attributes are roughly defined.
this version.
It's a confidential test version of the nautical chess game.
During the confidentiality testing period.
The numerical planning team composed of actuaries at Spark has started using something new called data dialectical testing.
The core logic of so-called data dialectical testing.
The method involves placing the same character with different attributes in the test version, observing the win rate, and then determining the final value.
What does that mean?
for example.
Even in the test version, the data for the same ship girl, Richelieu, might be different in one game and the next.
Spark achieves this through this method.
The win rate of ship girls against other ship girls is compared under different data conditions, and this is used as a numerical judgment.
The version that Lao Wang was playing was the version that had already undergone its first balance update.
This version has basically ensured basic balance.
It's definitely a lot of fun to play.
Different types of ship girls have different stats, and each ship girl has her own strengths.
However, when they are grouped together, it can be ensured that each ship girl is not overpowered.
These things are imperceptible when you first start playing, but they are things that can really affect the gameplay.
of course.
The entire nautical chess game highlights its gameplay.
Another key reason is that the entire system was designed without taking any pay-to-win elements into account.
The only pay-to-win aspect isn't in the nautical game.
Instead, if you want to use a certain ship girl in the sailing game, then you must have that ship girl in your ship collection. Therefore, if you really want to use a certain ship girl...
Then we have no choice but to build it.
~~~
Zhou Shenlin watched as Lao Wang became completely absorbed in the nautical chart, chuckling to himself as he controlled the ship girl.
I guess I wasn't in the mood to brag to him anymore, so I turned my attention to the other side.
His other roommate is playing Arknights.
So I asked casually.
"Anything new in Arknights?"
Arknights will be released at the end of June.
It's only been less than two weeks since then, and it's still in the early stages of its release.
In this version of Arknights, the updated main storyline contains far fewer mysteries compared to the previous version.
In other words, the riddles in the main storyline no longer significantly affect players' understanding of the plot.
After all, the protagonist's position is very clear, the player's power is very clear, and the goal to be achieved is also very clear.
These three are clear.
It greatly enhances the player's sense of immersion.
Meanwhile, its unique art style and relatively distinctive defensive gameplay quickly attracted a group of fans.
At this point in 2018, as long as you can find any player's spending point, you can take off.
The previous version of Arknights captured the art style perfectly.
After all, even anime fans...
Everyone has slightly different preferences when it comes to art styles.
Also.
After eating too many identical pretty girls.
The art style of Arknights is like a dish with a unique style yet a familiar feel.
Ultimately, this was compounded by the previous clash between the marketing campaigns for Honkai Impact 2.5 and Spark's own marketing efforts.
As soon as Arknights was launched, its revenue in the first week almost skyrocketed.
It even surpassed Battlefront Girls and FGO in the country in a short period of time.
Even within the Starfire system, it ranked first.
The pressure on the sea cat instantly eased a lot.
The biggest pressure on Xinghuo right now is on "The Endless Path," which will have its first open beta test next month, and its producer, Chen Anyu.
but.
The current state of Arknights doesn't mean we can completely celebrate.
Because after the public beta test.
A strange problem has arisen that many people, including Lin Li, have not anticipated.
The main storyline of the new version of Arknights is much clearer.
The appeal is also stronger, so players are more willing to push through the main storyline.
As a result, many people have already finished the main storyline and related gameplay, which were estimated to last at least two weeks, and have entered a period of downtime.
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