The current model is based on a character from Commander and Girls of the Frontline.

However, this was just a default character that Lin Li extracted from the game engine due to time constraints.

Logically, the script should have nothing to do with the battlefront girls.

pity.

The screenwriter is Su Shanshan.

With a rather wicked sense of humor, she set up a very interesting background for this beginner level.

There were four people at the small table.

They are the protagonist, the protagonist's girlfriend, the girlfriend's best friend, and the protagonist's female best friend.

From a purely character perspective.

It's a scenario that's somewhat realistic, but actually not so realistic for most people.

After all, if it's too realistic, it loses its dramatic tension.

The subject matter can be based on reality, but it must definitely transcend reality.

Moreover, the game's replayability mainly lies in its writing style.

in this regard.

Su Shanshan can be said to have written with complete freedom.

It's quite interesting.

For example, at first glance, this character setting seems to be a story about a girlfriend and her best friend putting pressure on the male protagonist and his best friend.

In fact, the female lead's best friend was the male lead's ex-girlfriend, but neither of them had ever told the female lead about this relationship.

The male protagonist's female best friend is actually worried about his relationship with his girlfriend. She is his sister, but they are not related by blood.

She is the male protagonist's adopted sister who was born when he was young.

Therefore, although the male protagonist was unaware of it, his sister actually had feelings for her brother.

Ever since.

In this incredibly twisted relationship, players will gradually understand the characters' relationships through dialogue, while constantly adjusting the dialogue to maintain the surface atmosphere.

Sometimes the dialogue chosen by the player is correct, but other people's dialogue may reveal some problems that the player needs to fix.

It can be described as extremely interesting.

This interesting aspect is closely related to Su Shanshan's script. Even Lin Li had to admit that those who like light novels are indeed masters of creating their own love triangles.

After completing the first "easy?" challenge, there are still high-end gatherings to come, such as class reunions, dinners with leaders, and New Year's Eve dinners.

Chapter 448 Accumulating Sand to Form a Tower

And in each stage, the goal is to maintain the atmosphere of the drinking party at the top.

However, new systems will also be added.

For example, at a class reunion.

This will unlock the clothing and accessories system, allowing players to select suitable clothes from their wardrobe to attend drinking parties.

You can also use the currency earned from completing each level in the game to unlock better outfits.

The system will also adjust some of the storylines based on the player's outfit.

For example, during a leaders' dinner party, a system for raising a glass, toasting, and making toasts will be added, allowing players to choose the appropriate time to perform the corresponding actions.

In addition to these systems.

The game's focus is still on the storyline.

Each round, regardless of the number of participants, will be like a murder mystery game, providing each character with personal clues and hinting at their motivations for conversation.

On one hand, players need to sort out the relationships between the characters in the story to maintain the atmosphere of the drinking party. On the other hand, the system will also add some side quests to allow players to participate in the game of strategy in the drinking party.

Let's take the previous example again.

For example, at a class reunion, a side achievement called "White Moonlight" will appear.

Players need to figure out the needs of the two people next to their "goddess" and then switch seats through dialogue. If players can successfully switch seats to sit next to their "white moonlight", they will get bonus points.

Besides.

In fact, when Lin Li was making the demo, he had some ideas because he used the Spark Engine's assets. If the game becomes popular in the future...

This game mode could easily be applied to games like Battlefront Girls, Azur Lane, FGO, and Touhou Fantasy World.

Players should really enjoy the chaotic battle scenes...

Leaving aside future development plans.

After Lin Li gave a demonstration.

The others in the meeting room also thought the game was fun, but they weren't sure if it would become a big hit.

"Isn't the theme of this game too narrow?"

This is a concern for many people at the scene.

However, Lin Li wasn't worried about this at all, because the game "Drinking Simulator" was designed to exploit certain stereotypes about Chinese players.

The hit TV series "Chinese Parents" in September of this year actually benefited from this trend.

Games, to put it bluntly, are an extension of the player's emotions.

In the past, such extensions were mainly based on European and American game themes. Domestic single-player games only knew how to dig into martial arts, and online games were even more ridiculous. No matter what the theme, it was all just to make money.

Under such circumstances, many needs of domestic players have not been fully explored.

The aversion to formulaic games ultimately fueled the craze for anime-style games that began in 14.

But beyond this anime and manga craze, another genre of games is also experiencing a resurgence.

This kind of subject matter.

Lin Li summarized it as follows.

"A game more suitable for Chinese babies."

This type of game includes titles such as *Chinese Parents*, *Invisible Guardian*, *Cultivation Simulator*, and *Oh No! I'm Surrounded by Beauties*.

Since 18, there has been a similar hit product almost every year.

They all share a common core: appealing to the nostalgia of a generation.

Just like "Chinese Parents" focuses on the memory of "college entrance examination", "The Invisible Guardian" focuses on "anti-Japanese war", and cultivation is another story. "The End" focuses on wish-fulfillment novels.

These games are very Chinese, and many of them are only well-known within the broader Chinese cultural sphere.

The game wasn't even considered a "game".

But they tend to be more popular.

The Linli Drinking Party Simulator, like these games, essentially capitalizes on the stereotype of "drinking parties" as its core concept.

of course.

Lin Li's current identity no longer needs to be proven through a game.

However, after he finished demonstrating the demo.

Everyone in the conference room was stunned.

The reason I was stunned was that, judging from just the first level, the game was far too complete. If you just changed the art assets, it would be the full version.

Fishball blurted out a sentence.

"Mr. Lin, did you really spend several days making this?"

Lin Li nodded.

The response from Lin Li was a chill. Sometimes, being an employee of Xinghuo is like this: just when you think you've reached the boss's limit, they can still come up with some tricks.

Exclamations of admiration filled the conference room.

"Mr. Lin, you're awesome."

"As expected of President Lin, his ideas, even casual ones, are like turning lead into gold."

"Indeed, that's amazing."

Faced with a chorus of praise, Lin Li clapped his hands.

"Alright, stop flattering me. We're not going to increase your budget."

As soon as these words came out.

The meeting room quieted down considerably. The person who had been exposed wasn't embarrassed at all. After all, the first thing he learned from Lin Li when he was a producer at Xinghuo was to never feel embarrassed, no matter what he did.

After joking about being bored, Lin Li returned to the main point.

"That's not our focus. The focus is what I want to say: the theme of our first independent game development competition can be summed up in two words: China."

"Well, if the word 'China' is too grand, we can downplay it a bit and say 'Chinese life'."

In fact, Lin Li had long had the idea of ​​holding a game development conference.

The reason for this idea.

The main reason is that the domestic game ecosystem is too poor, no matter how much Xinghuo globalizes or what overseas strategy it takes.

Ultimately, it is still a platform that relies on domestic resources.

To be competitive in the international market, we ultimately have to rely on domestic developers.

It's too difficult to get foreign developers to have exclusive access to Spark. Convincing them to list on the Spark platform at the same time as they list on Steam and Epic is already the limit.

The real suppliers of ammunition for Xinghuo are domestic developers.

in the future.

Domestic companies have taken over the majority of the ACG (Anime, Comics, and Games) market, and Linli has also taken advantage of this trend to complete its own basic business.

But to go further, two steps are needed.

The first step is to expand the circle, using one excellent work after another to gradually expand the circle and bring more players into the secondary game community.

The second step is to gather momentum.

To know.

Although the environment for domestic game developers is harsh, there are actually quite a few of them. Especially after the license freeze, more than 700 games were released on Steam in 2021, of which 20 games sold more than 50,000 copies.

By 23, this number had reached 1100, accounting for about 10% of the total number of new games launched on Steam during the same period.

In other words, in the past 23 years, one out of every 10 games on Steam has been made in China.

Most of them are completely unknown to the Chinese people.

But there are truly many excellent examples among them.

On Steam, they can only sell through in-store promotions and don't have their own marketing channels, relying on content creators to generate revenue.

It's really, really, really difficult.

However, these data also prove that the country is dynamic.

What Lin Li needs to do now.

It's about raising a big flag to attract more people to gather together.

Gather sand into a tower.

Chapter 449 Sharing the Worries of General Ma

From the game development competition to the Spark Program, to the Spark Platform, to a series of promotional programs on Bilibili that extend from the Spark Platform, plus the university-enterprise cooperation that Spark is still discussing.

These are all part of the larger cycle.

After all, the winter of game license approvals will eventually come to an end.

One day, Xinghuo will have to face Penguin head-on. If they don't raise their voices now, when will they?

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