How to deal with this style of play.

Lin Li either followed suit and threw money at it too.

But Lin Li didn't actually want to go with it.

On the one hand, the Spark platform is different from WEGAME. Spark already has a first batch of partner games. If you give out vouchers, people will recharge for games that are not Spark's first-party games.

Does Lin Li pay third-party game developers?

You should at least give me something.

Secondly, Lin Li felt that it wasn't the right time to spend money. If he were to spend money, he would be competing directly with Steam and Epic.

Competing against penguins is pointless for him, except for letting penguins gain traffic. He won't gain any popularity and will instead lose traffic to penguins.

But Lin Li couldn't ignore the penguin's attack.

Although Lin Li knew that even if he left "Zero Realm Intersection" aside, it would still appear on its own.

However, business competition is never something you can win by taking a step back.

If you back down, the people around you will have doubts.

If you take two steps back, the people behind you will waver.

So even though Lin Li knew exactly what kind of work "Zero Realm Crossing" was.

We had no choice but to follow suit.

Lin Li now has two options.

One.

He used his most effective tactic: strategic deception.

Make a promotional video to compete with the marketing of "Crossing Void".

This is actually the best solution for Spark.

After all, Lin Li knew that Zero Realm Crossing was a paper tiger.

Once the promotional video is released, and the release date is slightly delayed until after "Crossing Void," we can wait for the fireworks.

However, Lin Li did not take this route.

On one hand, this giant butterfly has been in this world for two years. Although the possibility is small, what if something changes happen to the Crossing Void production team?

Did this cause a change in the final game quality?

Or perhaps...

What if Crossing Void experiences explosive revenue upon launch after Tencent's massive marketing campaign?

Even if it's Bao Si in "Zero Realm Crossing" by then.

This also validated WEGAME's ability to promote a game overseas.

Also.

Because WEGAME's chosen promotional strategy is to attract League of Legends players, the overlap between these players and the current Spark Games is not high.

Therefore, Lin Li cannot take shortcuts this time. Updating the always-effective Battlefront Girls version or countering major versions of other games can only serve as a supplementary measure.

Let's go head-to-head and create an all-star project.

This project also needs to attract League of Legends players to a certain extent, in case those League of Legends players are actually converted into anime game players by Crossing Void.

But because Crossing Void isn't fun, Lin Li can still make another killing off Tencent.

The whole thing about harvesting profits from penguins.

Lin Li has done this several times already.

When Tencent promotes Girls' Frontline, the increase in players ultimately comes from Girls' Frontline.

But this time.

Trying to counter Crossing Void's exploitation of League of Legends players is no easy task.

"An All-Star game..."

Lin Li had actually been planning the All-Star mode for a long time.

This is mainly because Spark has a lot of IPs and character copyrights. Over time, All-Star Game is like putting a nail in a plank.

Lin Li had a hammer in his hand, so it was only natural for him to want to strike.

Even at the end of last year.

Someone within Spark also approached Lin Li, wanting to develop a MOBA All-Star type game.

This group belongs to the Seven Days City project team.

However, its main business is not currently focused on the Seven Days Capital.

Their identities are rather unique.

As mentioned before, before Lin Li took over the Seven Days Capital,

The battles in Seven Days City are implemented using the MOBA mode.

Chapter 424 Anime All-Stars?

Strictly speaking, if you take the original heroes from Seven Days City and put them exactly on a MOBA map, without considering balance, you can play it directly as a MOBA game just from the perspective of the combat mode.

Although Lin Li made significant changes to the battle system in Seven Days City after acquiring the project team.

In order to optimize the combat system of Seven Days, NetEase transferred more than a dozen MOBA developers to the Seven Days project team.

This group of people also came to Xinghuo when the Seven Days City project was acquired as a package.

However, after arriving at Xinghuo...

Because of Lin Li's adjustment of the battle mode in the Seven Days Capital, they gradually became transparent within the group.

In a typical company, they might slack off.

But at Xinghuo, they clearly didn't want to slack off.

Spark's current internal structure is based on a base salary plus profit sharing model for production teams.

In this situation.

A group of people, led by Hu Xu, the former head of combat design for Seven Days City, had always wanted to establish a MOBA project within Spark, though they certainly had their own ulterior motives.

But Lin Li did not object.

There has always been a fast track for projects within Spark.

Once you've reached a mid-level management position at Xinghuo, you'll have the right to submit project proposals to Lin Li.

This system has two meanings.

On the one hand, Lin Li can use these project proposals to see if there are any truly suitable projects.

On the other hand, Lin Li also uses this method to observe the abilities of his employees.

Perhaps not every project assigned to Lin Li will be approved, but Lin Li will often take the time to meet with these people and understand their ideas.

Record it at the same time.

When Xinghuo has a new project approved, he will select suitable people to work on the new project.

In this model.

Hu Xu's MOBA plan naturally ended up in Lin Li's hands.

When Lin Li finished reading the project plan, he was actually a little unsure.

In 2018, Blizzard's highly anticipated Heroes of the Storm fell silent.

Many of the original MOBA games that followed suit have already died out.

NetEase launched its All-Star MOBA game, based on "Heroes of the Three Kingdoms," but after several tests, it was deemed a death sentence internally before it was even released.

Looking at the world, apart from Super Smash Bros. and Heroes of the Storm, which can be rated 80 points and 70 points respectively, very few games on the market can achieve success.

There is another domestic company, 300 Heroes, which achieved a revenue of 100 million last year.

But that game became quite weak after 17 or 18.

The game "Crossing Void," which Tencent is currently heavily promoting, will likely be a hit from the moment it launches.

From Linli's perspective.

The All-Star theme is actually a version trap.

It seems like you can make a lot of money by combining popular characters.

But developers with this mindset often end up with their graves overgrown with weeds.

In Lin Li's view.

There is only one solution to the All-Star problem.

The idea is to use a gameplay mechanic, with the storyline first establishing the game's framework, and then using the characters' IPs to expand upon that gameplay.

but..

This brings up another problem: these All-Stars are protagonists in their own worlds, which means it's basically difficult to write any storylines about them.

Without a compelling storyline, it's not easy to sustain a game solely on its IP and gameplay.

even so.

After communicating with Qin Nan, the manager of Seven Days City, Lin Li had Hu Xu create an All-Star demo.

With Lin Li's support, Hu Xu immediately went all out.

The first version of the demo was created in January of this year, before the Lunar New Year.

The demo features models of 10 popular characters.

SABER, 95, Reimu Hakurei, Amiya, Misaka Mikoto, Shana, Emilia, Violet, Utaha Kasumigaoka, Mai Sakurajima.

If you look carefully.

The hero selection in this demo is quite interesting.

This includes hero designs like SAERB, Reimu Hakurei, and Shana, who are combatants in the anime.

There are also characters from slice-of-life anime, such as Kasumigaoka Utaha and Sakurajima Mai.

There's also 95, Amiya, a character drawn from existing IPs of Spark Games.

It's obvious.

Hu Xu attaches great importance to this project.

The skills of each hero are also quite sophisticated.

However, apart from the hero skills, the gameplay of this demo is still the same as League of Legends, and even the battlefield is a replica of League of Legends' battlefield using the Starfire engine.

After all, it's just a gameplay demo.

Do whatever is easiest.

After this version of the demo was released, Spark conducted an internal gameplay test.

Finally, after a series of discussions.

Lin Li's conclusion is...

Continue to optimize, but will not be a separate item for now.

"It's less like an All-Star event and more like League of Legends with a mod, so its competitiveness is questionable."

"Considering that we are making a mobile game, perhaps 'Honor of Kings MOD' is a better description of this gameplay."

"We might be able to retain some players, but expanding our territory... seems a bit difficult."

When Lin Li proposed not to approve the project.

Hu Xu and others still had some objections.

"Mr. Lin, it's precisely because the gameplay is similar that the learning curve is low. Anyone who has played any MOBA game before can seamlessly transition to our game, right?"

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