"Girls Frontline is really popular lately. After watching the anime, I felt a tingling sensation all over my body, just like everyone else, and I really wanted to watch the next episode right away."

"Unfortunately, I don't have superpowers and can't change time."

"Fortunately, Spark Games understands us, and in the meantime, the main body of Battlefront Girls was updated with a new version."

"As a player who's been waiting for this update for ages, I even borrowed an account from a friend just to experience the new version for myself. So, without further ado, let's get started!!"

After a brief opening, Fan Shi's live stream chat was already flooded with viewers.

Version 1.6 and later.

In the world of the entire Battlefront Girls, the scales are gradually tipping in favor of humanity.

This is because humans have discovered the weaknesses of intelligent machines.

Yes.

This machine, which once nearly wiped out humanity, also has a weakness: producing machines requires large factories and a large amount of resources.

This is actually quite reasonable.

The production of military-grade intelligent equipment is not something anyone can do.

At the beginning of the war, only the five permanent members of the United Nations possessed a complete intelligent machine production line.

The first thing the omnics did after their defection was to establish the largest omnic production base in Europe.

Unfortunately, it was destroyed by the protagonist.

Subsequently, they were moved to another space elevator.

Unfortunately, it was destroyed by the protagonist again.

After suffering heavy losses twice in a row, and finally managing to build a sea base by collecting resources, it was destroyed by the protagonist again.

It is precisely because the base has been repeatedly exposed that the production capacity of intelligent machinery is insufficient.

This caused the omnics to change their mindset and start instigating a civil war among humans, which is the main content of version 1.6.

Chapter 296 Together with Them

After the 1.6 version update.

The weaknesses of omnics are also reflected in the game's storyline.

The storyline of Battlefront Girls consists of 4 to 6 major side quests per major update.

Several major side quests in version 1.6.

Almost all of it is related to cleaning up the manufacturing plants of intelligent machines.

After the factories were dismantled, and humans resumed the production of a large number of humanoid girls.

In the later stages of version 1.6, the human army in the story was able to directly confront the Omnics and fight these mechanical shells to a standstill.

However, many players have mixed feelings about this plot transition.

I won't go into the details of the joy.

The worry is that I feel somewhat lost about the future plot development.

"It feels like humanity is invincible now."

"So, the rest of the time it's just about attacking strongholds, right?"

"The daily quests these days are all about fighting human rebels... I wonder if the next version will introduce some kind of human civil war?"

"Is the main storyline about to end?"

Has Spark Games run out of ideas?

This idea stems partly from players' deductions based on the current storyline.

On the other hand, penguins also played a role in this.

In fact, without someone fanning the flames, discussions like worrying about how the plot will unfold would never have formed public opinion.

To promote Girls' Frontline 2.

During this period, Tencent secretly published a lot of smear articles.

However, it's hard to find any flaws in the current Battlefront Girls, whether it's the gameplay, character development, monetization, or storyline.

Tencent's online trolls tried to sabotage the game using traditional pay-to-win and gameplay tactics.

As soon as it was posted, it was met with a torrent of abuse from players.

then.

Tencent wouldn't dare to directly criticize Girls Frontline anymore.

Instead, it's a roundabout way of saying that the Battlefront Girls storyline is coming to an end.

By lowering expectations for the plot in this way, they wanted to create the impression that the girl group had run out of ideas.

This also leads to the suggestion that everyone should check out the newly released Girls' Frontline 2, to begin a new adventure and experience a new story.

These smear articles, though, did not have much effect.

But to some extent.

This has indeed caused many players to worry about the main storyline of Battlefront Girls.

However, when the story begins at the start of version 1.7.

The first act was absolutely explosive, shattering the smear campaign against Penguin.

~~~

enter the game.

Fan Shi didn't touch anything else and directly started the main storyline.

The main storyline in version 1.7 is not as slow-paced as in versions 1.5 and 1.6.

The video starts with an animation of parachuting.

The commander is carrying a parachute.

Standing at the cabin door.

The humanoid figures, each carrying a parachute, walked past him.

"Wow, this part, this interaction between the android and the commander!! That's something else, Starfire!!"

If you only look at the plot...

This part is completely uninteresting; it's just the commander parachuting with a humanoid figure.

However, every animation in the main storyline of Spark Games requires production capacity, and that capacity cannot be used for useless things.

For example, this paragraph.

There is an interaction when each android walks past the commander.

These interactions perfectly showcase the android's personality and the bond between the commander and the android.

95 gave a gentle hug. Somi was a little scared and asked the commander to help check the parachute. TOZ-81 gave the commander a high five. WA2000 also wanted a hug, but was too shy. In the end, she just held the commander's hand and jumped down with her face flushed.

Compared to the previous humanoid figures, Springfield, the older sister, unexpectedly gave the commander a light kiss on the cheek.

"They say you should do the things you want to do before your first parachute jump, so could you please kiss me, Commander?"

With Springfield as an example.

The androids then realized that 95 had already jumped off the plane and had something to do; now was the perfect opportunity.

And so, the skydiving operation became interesting.

However, the camera did not stay focused on this point.

One reason is funding constraints, and another is that with so many humanoid figures, it's impossible to display them all.

The camera zooms out around the plane.

Players can now see that the commander is aboard a long-range transport plane that took off from a base on the North African coast. The transport plane looks somewhat like the AN225, but it is more futuristic in the game.

After circling once more, the commander jumped out of the plane.

After the commander jumped down.

The camera naturally followed the view and switched to a first-person perspective.

The wind was whistling in my ears.

The scene before my eyes was truly eye-opening.

The rolling mountains are majestic and spectacular.

The sunlight shone on the mountains, making their outlines even more distinct.

The winding river flows through the valley, shimmering with silver light, like the lifeblood of the earth.

As the commander descended.

The title of version 1.7 appeared on the screen.

[With them]

The title was somewhat intriguing, but like many other players, Paradox was quickly drawn to the next two lines.

North Carolina

Counterattack Day

The comments section shifted from the previous intense discussions about the interactions between the dolls and the commander back to the plot.

"Huh? North Carolina? This is the United States, right?"

"Counterattack?"

"The big one is coming!"

"Quick, quick, I want to see the plot."

"This sounds interesting."

Perhaps it was because they heard the players' voices, or perhaps it was due to their control over the language of the camera.

In short.

Just as questions and expectations arose in the comments and onlookers' forums, Spark Games, which never creates riddles, quickly switched the camera to the Federation's base.

It was the same old man, and the same command post.

[The strategic air force has arrived at its destination. The commander has completed his parachute jump. Deployment is expected to be completed in 30 minutes.]

The plot progresses.

From the conversation between the base adjutant and the old man, and the specially explained command map.

The objectives of this operation have been clearly stated.

This was a surprise attack, and also the first large-scale counterattack by humankind.

Assemble your troops from your base in West Africa, which is also your player's base.

They used transport planes to cross the Atlantic and land in the United States, thousands of miles away.

To establish a base on the East Coast of the United States in preparation for the subsequent cleanup of omnics on the American mainland and the destruction of the world's largest omnic manufacturing plant.

The whole plan is clear and straightforward.

The player's role has been upgraded once again, becoming the frontline commander of this campaign.

Those who can play this version are all veteran players.

Regarding this plot development...

They accepted it very quickly.

After the plot was explained, the screen lit up again, showing a spectacular parachute landing operation.

"Commander! The omnics have detected our presence!! We must establish a base in front of the beach!"

The screen turns again.

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