~~~
IGN's 9.5 rating quickly sparked a second wave of media reprints.
And this round.
The media began to focus on more ordinary players, mainly promoting "Eastern Fantasy World" as a game that is very suitable for beginners.
This round of publicity was also very effective.
Many people who initially only heard of the Touhou Project IP and were worried it was just a fan-oriented game have now started to gradually get into the game.
From a data perspective...
On the very first night after the server opened, many new players started registering accounts and downloading the demo.
~~~
If the Touhou Fantasy World demo was already quite a sensation in China, then the Japanese player community was even more explosive.
It wouldn't be an exaggeration to say it's Chinese New Year.
In particular, the story editor and story submission event were announced on the official website simultaneously with the Touhou Fantasy World DEMO.
This scrap material didn't cause much of a stir in the country.
This caused a huge reaction in Japan.
Lin Li was quite surprised by this situation.
It's important to know that this story editor, like the demo, is also an initial version.
It's not very convenient to use.
It's less of an editor and more of a lightweight development kit.
Players can use this editor to access character portraits from the game, edit dialogues, and schedule some performances and scenes.
However, achieving this is not easy.
If someone has absolutely no game development experience, it will take them a certain amount of time to study and learn before they can get started.
~~~
Having discussed the DEMO editor, let's now talk about this story submission event.
The entire storyline submission process for "Eastern Fantasy World" follows the same model as the storyline submission process for Galaxy Paradise.
Originally, Spark Games was promoting this event.
It only became popular after Galaxy Paradise promoted this event.
Therefore, the Spark operations department included it in the operations manual.
Try to replicate the operation.
Logically, if a game partnered with Tencent to give away Q coins at launch and found it worked well, then giving away Q coins every time a game launches is the same thing.
Spark Games is also experimenting with soliciting story ideas during the game's promotion and release phase.
Chapter 261 A Mishap? Like a Mishap...
In other words, the story editor and story submission modules were just launched incidentally.
It didn't elicit any feedback domestically.
However, in Japan, this story editor suddenly became a hit.
The source of the controversy was the author of the "Touhou Yureimu" hand-drawn comic, who posted a video on NCNC after a long hiatus.
The video was made using the Touhou Fantasy World story editor, and the content is a short story from Touhou Yureimu.
The title is
[I suddenly discovered Reimu's character art in the Touhou Fantasy World Editor, and I couldn't resist.]
Among the fan-made works from the Touhou Project universe, Touhou Yuureimu is one of the more well-known.
The appearance of this video immediately made the Touhou fan fiction community realize that the Touhou Fantasy World DEMO actually came with such an interesting toy.
more importantly!
If the storyline is suitable, it will be incorporated into the game! And the text author will be credited!
Good grief, fan fiction has become official?
There's also a bonus!!
The prize pool is quite large!!
50 US dollars!!!
In addition, although this story editor is complex, for these creators who create content out of love, is it more complicated than hand-drawing, editing videos, finding music, and editing their own videos?
Ever since.
Under this creative incentive, many fan-made animation authors who had stopped updating were the first to be revived.
And this group of authors were resurrected.
The traffic it generated was even greater than that of the Touhou Fantasy World DEMO.
Besides these handwritten authors, there are also some authors who originally loved Touhou Project but found it difficult to sustain their work purely out of love, and they have also stepped forward.
Consequently, the number of Touhou fan works on Pixiv also skyrocketed within a day or two.
At the same time, some MAD creators have also begun to create MADs based on the plot, music and other materials shown in the Touhou Fantasy World DEMO.
In the music section, fan creations of the theme song for the Eastern fantasy world are also flowing in like a spring.
On NCNC, Touhou fans were celebrating like it was New Year's Day.
Some fans of Touhou Project were moved to tears upon seeing this scene.
"It's back, it's all back."
"This is an explosion in production capacity!!"
Under the influence of these derivative works.
As a result, Japanese forums and blogs were also completely overrun.
The lively atmosphere grew stronger.
Even ZUN posted several blog entries, sharing screenshots of himself playing Touhou Fantasy World and expressing his gratitude.
"This world is so vibrant."
"It feels so strange. These words are clearly not written by me, but they have a strange sense of familiarity."
"The decision to hand it over to Spark Games was absolutely the right one."
~~~
After two days of celebration, the discussion among fans in the East around the world reached its peak on the third day.
After two days of DEMO testing.
Just when everyone was incredibly excited.
Day three.
The demo server has been shut down.
Wow, that's a bit too uncomfortable.
Even during the official testing, it was stated that this test was a 48-hour gameplay verification test.
However, a large group of players who are really into the game still find it hard to describe how they feel right now.
On the third day, countless players excitedly opened the demo of the Eastern fantasy world.
However, they found they couldn't log into the game.
That empty feeling in the middle was just so unbearable.
It felt like ants were crawling all over my body.
It's even more painful than stopping an inch.
Even more disheartened than the players who played for two days but couldn't get the game were the fans who were less informed.
Because they had just seen the news, hadn't even had a chance to enjoy the game after downloading it, or even entered the game at all, when they discovered that the game test had already ended.
Looking at the cold pop-up window, only a group of people remained.
A fan exclaimed, "I haven't even gotten on the bus yet!!"
In this situation.
Spark Games has encountered its first "public relations crisis" since its inception.
Countless players, writing in various languages, left messages on various official platforms of Spark Games.
"Let me play one more round!!"
"Please!"
"Let's play for one more day!"
"Let's play for another day!!"
At first, these players were just joining in the commotion.
There was no malice intended.
But as more and more people joined in the commotion, Spark Games quickly discovered that some competitors were stirring up trouble.
among them.
The group of people Penguin hired last time were the ones who caused the most trouble.
~~~
Penguin Explosion Studio.
"Yes, give me more, yes, yes."
"It's okay, just put it under our studio's publicity department."
"No problem, I've already reported it to my supervisor."
After hanging up the phone, Yu Zhong rubbed his hands together excitedly.
Then, excitedly, I opened my computer browser and personally joined the condemnation.
"Spark Games Store is bullying its customers!"
"Why only test for two days?"
"Two days is enough for anyone to play?! Spark Games doesn't care about its players at all!"
~~~
Yu Zhong's behavior left Tong Xian, who shared an office with him, speechless.
But he didn't say anything.
Over this period of time, Tong Xian has gained a relatively clear understanding of Yu Zhong.
This person does have some ideas, and he's not entirely without ability.
During his supervision, the development of Girls' Frontline 2 went relatively smoothly.
Of course, in the process, Tong Xian also gained a clearer understanding of Yu Zhong's shortcomings.
simply put...
This person is somewhat like a super-degraded version of Yuan Shao.
I have many ideas, but I can't make a decision.
This often leads to projects frequently adding new features or gameplay elements, only to abandon them once they're nearly complete.
Tong Xian was involved in the project.
In cases where something is obviously outrageous, it is rejected.
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