Guo Qingqing wanted to experience the game quickly.
I chose the male character directly, since it's quite common for girls to play male characters and boys to play female characters, even back in the days of PC games.
After choosing the gender, Guo Qingqing simply accepted it without question, and soon the image of a black-haired boy appeared on the page.
I didn't make any careful adjustments and just clicked confirm.
After confirmation
When the screen lit up again, the camera focused on a young man on the shore.
On the shore of the lake, the protagonist appeared, and then the protagonist opened his eyes in a conscious state.
Cirno is trying to touch the protagonist with a frozen frog.
"Whoa!! It's awake!!! The big fish I caught has woken up!!"
With these words.
A dialog box appeared in the game.
Several options appeared on the screen.
What place is this?
[The Big Fish? Who is the Big Fish?]
[Frog!! A frog touched my mouth! I'm not a princess...]
~~~
The official announcement had already given a heads-up before the game began testing.
This test is a large-map gameplay test and does not include the main storyline.
Therefore, Guo Qingqing originally thought that the game would start with direct control.
Surprisingly, Spark Games still set up a separate opening.
However, it's just setting up a beginning.
After a few exchanges.
Cirno left.
The game then enters the player-controlled interface.
The UI also appeared in its entirety.
The UI of the entire Eastern fantasy world is divided into three sections: character information in the upper left corner, currency in the upper left corner, quest status bar in the lower left corner, and interactive item bar at the bottom of the screen.
The controls are also very simple; you can use WASD or tap the ground to control the device.
Clicking the ground repeatedly with the mouse, the character ran across the map under Guo Qingqing's control.
Since there was no main storyline or tutorial, Guo Qingqing simply controlled her character to wander around.
Didn't take a few steps.
As the background music gradually begins to play, a huge building appears on the screen.
The Scarlet Devil Mansion
Although it's an overhead view, the outline of the entire building still reveals many details under the sunlight.
The red brick walls gleamed warmly in the sunlight, and the pointed towers pierced the clouds.
It looks quite impressive.
"The visual presentation is quite impressive."
"The level of detail is amazing!!"
"Hmm! I think I see the head maid in the courtyard..."
"The light and shadow here are absolutely amazing! Did you see them? The light and shadow in the courtyard look so soothing."
"Where is the Second Miss! Hurry, I need to see the Second Miss!"
Amidst the noisy barrage of comments.
Guo Qingqing guided the character forward.
Actually, there's a detail here that many players haven't noticed.
That's camera control in the game.
In a game.
Camera control is a very important but often overlooked aspect.
For example, in the scenario just now.
When Guo Qingqing controls the character to approach the Scarlet Devil Mansion, the camera actually makes a slow shift, at which point the focus of the view is no longer on the player.
Instead, it's the player and the Scarlet Devil Mansion building at its center.
In this way, the final effect is to subtly introduce the new Scarlet Devil Mansion area and guide players to explore it.
Players can't actually feel these kinds of details.
However, its very existence makes the game smoother and more fluid to play.
Chapter 255 Since We're Here
The protagonist arrives at the Scarlet Devil Mansion.
The first person I saw was, of course, Hong Meiling, who was fast asleep against the wall at the main gate.
"Wow, chicken leg~~~ It smells so good~~~ I can't eat anymore, I really can't eat any more~~~"
Hong Meiling was still talking in her sleep.
With the arrival of players.
Hong Meiling also regained consciousness.
"Who!? This is the Scarlet Devil Mansion. All irrelevant people, leave at once! Otherwise, don't blame me for being impolite."
After this conversation.
Several more options popped up.
I'm lost and want to know where I am.
I'm sorry, I didn't mean to wander in.
[Hmph, I am a distinguished guest of your master, how dare a mere gatekeeper not let me through?!]
The three options, just like before, represent different personality paths for the player.
Behind this is the character mechanics of "Eastern Fantasy World".
These three answers represent three labels: normal, kind, and deceitful.
Under normal circumstances, Guo Qingqing would definitely choose the first one.
But she's live streaming now.
What I like most about live streaming is the entertainment value.
Ever since.
Encouraged by the comments, she chose the third option without hesitation.
As expected, this triggered a battle.
Hong Meiling is a bit confused, but she's not an idiot.
However, triggering the battle actually made the show even more entertaining.
"Fuck!!"
"This battle scene is pretty good."
"It's just that the main character seems a bit weak."
"Hong Meiling's ultimate move is so cool."
"I was really smitten."
With a special effect and background music playing, the game enters battle mode.
After months of optimization, the combat in this version of the demo is now quite polished.
In particular, Hong Meiling's combat module follows a flashy fighting style.
Although they were the ones getting beaten up, the players were clearly aware that Hong Meiling was definitely a character that could be obtained through gacha pulls, so they watched with great interest.
Throughout the battle.
Hong Meiling demonstrated two combat skills.
The first one is the one-inch punch.
After charging up, he held a ball of red light in his hand, took a step forward, and crashed directly into the player with red special effects and changes in light and shadow, exploding into fireworks and sending the player flying.
The second one is the Flying Kick.
First, a ball of white light is released, then it rushes towards the enemy, smashes down, and the explosion propels itself and the enemy into the sky, followed by several flying kicks.
It feels like launching an enemy into the air during a fighting combo.
The movements are graceful and swift, and with the added lighting and special effects, it looks incredibly cool.
What excites players the most is actually the interaction during combat.
Throughout Hong Meiling's battles, there is genuine interaction when you hit the character. The protagonist's body responds to every punch and kick.
"One more character guaranteed to be drawn upon server launch"
"Regardless of whether his fighting skills are strong or not, they're just awesome."
"I never expected to see such cool fighting in a card-based turn-based battle."
"Oh dear, the streamer was too weak. She didn't last more than two rounds. I didn't get to see Hong Meiling's ultimate move. What a pity."
Guo Qingqing watched as the battle ended. Although her character was still in the same spot, when the dialogue was triggered again, there was only one line.
[You defeated opponent, why don't you leave now? Want to get beaten up again?]
After clicking on the dialogue again, it can no longer be triggered.
At this moment, Guo Qingqing looked at the comments again and was speechless.
"My character is only level 1 right now, I definitely can't win."
"Stop laughing at us, think of a solution."
After Guo Qingqing finished speaking.
Some comments in the live chat actually offered suggestions.
"When Hong Meiling was talking in her sleep just now, didn't she say she wanted to eat a chicken leg? I think we can follow this line of thought and maybe buying a chicken leg from the Human Village will have a miraculous effect?"
"Yes, that is indeed a method."
"Oh, never mind that for now, streamer, hurry up and check out other places."
"When in doubt, go find Reimu Hakurei first!!"
Guo Qingqing glanced at it and saw comments popping up on the screen.
It was found that most players still wanted to explore the large map.
So Guo Qingqing started wandering around, just as the viewers in the live chat wanted.
Following the system prompts, I clicked on M and then looked at the map coordinate system in the upper left corner.
Guo Qingqing quickly set her sights on visiting the Hakurei Shrine.
At this moment, she, like most of the audience, came to Touhou Gensokyo with the mindset of a tourist.
On the way to Hakurei Shrine.
Guo Qingqing took a detour and arrived at the Human Village first.
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