The revenue curve of the previous Seven Days City was extremely distorted. The revenue in the first month was as high as 1.2 million, but then it plummeted to 2000 million in the second month.

Then the planning and operations team panicked. The third month happened to be Chinese New Year, so they launched a double S-rank pool and added Chinese New Year events, and after a struggle, they reached 4 million.

Just when the operations team breathed a sigh of relief, the company's revenue suddenly dropped to 2000 million in the fourth month, then to 1000 million in the fifth month, and then hovered between 500 million and 1000 million.

For a game that generated over 100 million RMB in revenue upon launch, this result is essentially a complete collapse.

In this world timeline...

Lin Li judged that this gap would only be greater.

the reason is simple.

Because this world has Spark Games.

Girls Frontline, FGO, and Azur Lane have served as anchors for the entire gaming market.

Even Honkai Impact 3rd changed its pity system to 80 pulls and weapon pity system to 60 pulls in the middle of this year, while also increasing the amount of rewards offered.

If a pay-to-win system like Seven Days' Capital, which doesn't even bother with any pretense, were to be released, the chances of getting Bao Si would be much higher than in my previous life.

"If I were you, I wouldn't agree to this operating plan."

"The person who came up with this operational plan is completely ruining the game."

Lin Li spoke very frankly, and that's why he spoke so directly.

It's because he's not worried at all that NetEase will make any changes after hearing this assessment.

The basis for this judgment is quite simple.

Since the success of Onmyoji, NetEase has been looking for the next Onmyoji.

Although, past life experiences prove.

There is no next Onmyoji. Onmyoji's explosive popularity was a project that emerged at a specific time and in a specific environment.

Lin Li was clear about this, but NetEase was not.

Therefore, Lin Li's analysis and argumentation are very detailed.

They even brought up Battlefront Girls and FGO for analysis.

The story was told with great sincerity.

Qin Nan initially instinctively wanted to refute.

But soon, after Lin Li's analysis, he thought about it carefully and realized that it actually made some sense.

Before today, Qin Nan had never thought there was anything wrong with the pay-to-win system in Seven Days City.

Although there are many paid features in 7 Days of the City, Qin Nan always felt that they did not affect the game, after all.

"Although it costs a lot of money, these pay-to-win systems do not affect the player's experience of the core content and story!"

He raised this question.

Lin Li smiled, thinking to himself that the fish had taken the bait.

He tapped the tabletop lightly with his fingers.

"It certainly doesn't affect the plot, but that's the only thing that doesn't affect the plot."

Just as Lin Li said before, the biggest problem with Seven Days City is that the pay-to-win system is completely incompatible with the game.

No matter how good a game's storyline or graphics are, these two factors alone cannot sustain a game's long-term operation.

Take Genshin Impact, for example, in its early stages.

If Genshin Impact were to launch with a VIP gift pack, a weapon recharge system, a bunch of stamina packs, and some of the traditional MMORPG monetization systems...

Even if the quality of the performance remains the same, it certainly won't be as successful as it was in the previous life.

The same principle applies to a seven-day capital.

The character development system in Seven Days City is extremely frustrating.

While spending a little money allows you to experience most of the storyline, free-to-play players can still enjoy the main story.

The problem is, can we tolerate a game where, apart from the storyline, all other gameplay elements require in-game purchases?

To conquer the Hall of Fame and the Black Gate, you need high combat strength.

So how can we improve our combat power?

Crafting equipment! How?

Pay the money!

The problem is, even if you spend money, your equipment may not necessarily improve.

The improvement through refinement and reconstruction is far too random.

This model is often only found in traditional PC games that emphasize PVP and social interaction.

However, Eternal 7 is essentially a single-player game and does not have player-versus-player (PvP) interaction.

Not to mention the gacha system where each draw costs 28 RMB and guarantees a character after 180 draws.

Using this algorithm, a single character can cost an astonishing 5040 for a pure whale (high spender).

This is RMB! Not Happy Beans!

5000 yuan for a character?

Even miHoYo isn't this ruthless.

Ultimately, these problems will only lead to one result: after the game is launched, its revenue will decline exponentially, and once revenue declines, the developers will intensify their efforts.

In the end, it was GG.

After Lin Li finished speaking, he sat down, drank water, and stopped talking.

The others present also fell into deep thought.

A few minutes later, Qin Nan's attitude changed.

As mentioned before, this was their first time making a 2D mobile game, and they hadn't really thought through many things.

Now Lin Li will explain things in detail.

Many things that were originally blurry suddenly became clear.

"Then...Mr. Lin, how do you think this should be changed?"

"Come on, let me tell you how to change it."

~~~

Half past twelve noon.

lunch time.

The cafeteria in Xinghuo Building is bustling with people.

After moving into the new building, the first to move in were not the various project teams from Spark Games.

It's actually the cafeteria for Spark Games.

To make the most of the space, Spark Games' cafeteria was located on the rooftop.

Through modification.

The entire rooftop is now equipped with a canopy and air conditioning.

With the addition of various green plants, tables, chairs, and benches, it actually looks quite stylish.

Under the midday sun, dappled light and shadows were cast through the glass canopy, adding a touch of warmth to the cafeteria.

Because it was very hot, the air conditioning was turned up very high.

The canteen is directly operated by the company, and apart from the salaries of the chefs and canteen staff and the cost of materials, it basically doesn't make any money.

The food is very cheap, you can eat your fill for an average of 7 yuan, and the taste is good. In the evening, there is a chef on duty to provide barbecue and stir-fries.

Lin Li has truly mastered the art of winning over employees through their stomachs.

"This cafeteria is much better than the one back home."

"So cheap, so delicious..."

"I wish we could work here."

"Alright, hurry up and eat, we have to go back to the company this afternoon."

Originally, Spark Games had prepared a welcome reception for Qin Nan.

However, Qin Nan had to rush back to NetEase in the afternoon due to time constraints, so she chose to experience the cafeteria at Xinghuo Games.

The canteen is large with plenty of seating, and because there is coordination between project teams within Spark, staggered meal times are implemented.

Therefore, the entire cafeteria is very spacious.

Qin Nan found a spot and focused on eating.

However, he was still thinking about Lin Li's words.

"哐~"

As he was thinking about something, a plate of food came into his view.

Qin Nan, who was engrossed in eating, was startled and subconsciously looked up. The first thing that caught her eye was a tall and slender figure, and then above that, Lin Li smiled.

Chapter 251 Learning the Frontline? Or Learning the Onmyoji?

How's the food at Xinghuo?

Lin Li placed the food aside, smiled slightly, and asked a question.

Having said so much this morning, he's now going to strike while the iron is hot and dig at the foundation of the wall.

of course.

Now that the game "Seven Days of the City" is about to be released.

Trying to poach talent at this time is unrealistic.

But this didn't stop Lin Lixian from loosening the soil.

Faced with the sudden "refresh" of the Linli.

Qin Nan was still quite surprised.

"Mr. Lin, are you also eating in the cafeteria?"

"Haha, what are you saying? If I don't eat here, where else would I eat? Do you think I eat gourmet meals every day?"

Lin Li's answer was as down-to-earth as ever.

The two of them laughed at the same time.

The atmosphere became much more harmonious.

During lunch, Lin Li didn't say much, except for discussing some more things about the storyline and art style of Seven Days City.

I learned about the personalities of the main creators of Seven Days City and talked about their creative process.

He jokingly remarked that if they could improve their monetization model, they might become the next Battlefront Girls, or even surpass them.

Later, Lin Li talked about some of his game development philosophies.

This included why I wanted to pursue an emotional monetization strategy at the time, and we also discussed many details about the Seven Days City.

In short, it's about talking about life and ideals.

In this relaxed atmosphere, Qin Nan suddenly felt as if he had found a kindred spirit in the gaming industry.

~~~

That afternoon.

NetEase.

Lei Huo Working Group CEO's Office.

"Please come in."

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