They preached that going to the dungeon was useless; true salvation and the chance to go to heaven lay on the surface.

They say: The deeper you go underground, the further you are from heaven.

[Sir, this is undoubtedly heresy. We all know that the atmosphere is gradually dissipating, and the ground is definitely not our final destination. Such talk will affect our plans.]

Should we allow them to spread these ideas? This might be beneficial for short-term social "stability."

【whether】

This incident revealed a lot of information, so much so that Chen Mo even had to think about it for a while.

For example, the fact that the atmosphere is dissipating is obviously a huge crisis, and it also gives the whole game a clear timeline.

I'm just not sure how long this time will take exactly.

The plan mentioned by the adjutant was clearly aimed at this crisis.

As for these believers...

It can only be said that this did enhance the game's atmosphere, but as a Chinese person, Chen Mo naturally felt a bit averse to such mystical people, so he directly chose to say no.

The believers stormed the city.

Stability assessment: Assessment passed.

Fortunately, sir, we resolved the conflict.

[Urban stability has slightly decreased]

After resolving this incident.

Chen Mo has roughly figured out how to play the game.

"Spark Games has big ambitions; this is not a simple construction simulation game."

"It has a bit of the feel of 'Our War.' You can imagine that in the final version, such event choices will affect the entire game, or even the ending."

"Of course, urban construction should not be completely useless; on the contrary, urban planning should be very important."

"The stability assessment we just did was one of them."

"In the game, once a player makes a choice, the outcome of the event is clearly linked to the result of the player's construction."

"If all the city's indicators are good, and the satisfaction and happiness levels are high, I feel that many things can be approved."

"Can this be considered a partial incentive? To encourage players to build better cities?"

"Unfortunately, the urban construction system was opened up for too short a time this time."

Chen Mo explored the functions while making periodic summaries.

However, there is still time, and he can continue to explore more content. His intuition tells him that there are other good things hidden in this demo.

Chapter 238 Can this car be driven?

Talking and talking.

The system then triggered a third event.

The flint was stolen.

[Sir! Someone has stolen our flint!!]

[Damn it! There's a traitor among us!]

They have left the camp.

We must, immediately, right now, bring them back!

With this event popping up.

The system then guided Chen Mo to open the exploration interface.

~~~

The Firestone is not a concept in the original work, or rather, most of the concepts in the Wandering Earth movies do not actually exist in the original work.

Because the original work is not a large book like The Three-Body Problem, but a short story of more than 2 words.

Of course, this is also because it is a short story.

This, on the contrary, gave the production team of The Wandering Earth film ample room to maneuver.

The Wandering Earth movie can play a role in this.

Lin Li can naturally also play a role.

Or rather, it must be brought into play.

After all, the few things mentioned in the original work may be the entire content of this game.

Making some adaptations within the framework to serve the story is something that was already agreed upon in the original contract.

The setting of the Firestone was also adapted for the sake of the story.

In the movie, the flint is the igniter for the planetary engine.

In the game, flint has gained another use.

In addition to igniting the massive planetary engines, it can also release energy to power the thermal furnace for heating.

Lin Li also communicated with the film production team about this concept. During the production of the demo, the two sides also unified the art resources for this concept, including the appearance of the flint and even the device for releasing heat from the flint.

This is in preparation for potential collaborations between the two works based on the same IP in the future.

Of course, these settings are still quite vague for current players.

They only understand one point.

Flint is very important and very scarce.

Now, someone has stolen the flint.

As the exploration interface opens.

A map appeared in front of the player.

The player's city is in the center of the map.

On the left is a huge planetary engine, and elsewhere, there is only a vast expanse of snow.

There are many event icons on the map.

But these icons are all grayed out.

Only one icon, which is moving towards the planetary engine, is lit up.

When everything on the map is static, the dynamic elements naturally catch the eye.

Without any guidance, Chen Mo simply placed the mouse cursor on the screen.

Click.

The pop-up is a dynamic event.

The brief summary of the event is as described above, and below the event description, there is a special note.

[Limited-time event: This event will end in 5 minutes]

No hesitation.

Chen Mo clicked "Start Event" directly.

After clicking.

Chen Mo had assumed that the events on this large map would be presented as dialogue within a storyline.

Or perhaps it's just a loading screen or a progress bar; at worst, you could add a mini-game, and that would be about it.

But to Chen Mo's surprise...

After accepting the incident, the perspective automatically returned to the city program.

They then moved and locked onto a modified troop carrier.

Incidentally, this is also something Lin Li took from the assets of The Wandering Earth movie.

As seen in the movie, it is a 10x10 wheeled armored personnel carrier.

This thing looks really high-quality.

It scores full marks for its composure, technological sophistication, and sense of weight.

Although the perspective is still the top-down view common in city-building simulation games, there is still a strange sense of satisfaction in controlling this thing, following the prompts, gradually leaving the city, and driving outwards along the road.

"Holy crap, this car can actually run?"

"We can even go outside and explore!?"

"Being able to drive in a construction simulation game! That's so cool!!"

"Bullfrog, bullfrog."

"They actually made a map outside?! Spark Games is going to defy the heavens?!"

"That's an exaggeration,"

"The scenery outside is beautiful, all white and clean!"

Chen Mo started the car.

The comments in the live stream chat were like boiling water.

Looking at the phone screen in front of him, with its waterfall of comments, Chen Mo, who was controlling the vehicle, spoke as he drove.

"This exploration system is very innovative."

"But this is not about being novel for the sake of novelty. As I said before, this game is not a simple city-building game."

"The game explores some rather profound themes."

"That's why the developers made exploration a separate playable mode."

"I think, in the future, when the game is actually released..."

"This exploration mode will definitely be an important plot driver in the game."

"At the same time, this mode can indeed give players a better sense of immersion."

“Look, in the area I just passed, there seems to be another, smaller human camp.”

"This shows that at this point in time, the Earth's surface was still active."

"Perhaps, in the early stages when things weren't so difficult, we were able to communicate with them."

"This also laid the groundwork for the trade system in the early stages of the game."

Chen Mo analyzed the situation while simultaneously controlling the vehicle.

The vehicle quickly caught up with the target vehicle that was stealing the flint.

What followed was a classic chase scene.

However, this chase scene doesn't involve players chasing each other like in a racing game.

Instead, it went straight into a cutscene.

This action also relieved Chen Mo.

The viewers in the live stream thought it looked fun to watch him drive, but as the driver, he could tell that the control of the car was only so-so.

Yes, you can play.

But if you actually do a chase scene, the issue of handling will be magnified all at once.

Fortunately, Spark Games is somewhat self-aware.

Instead of letting the player control the game themselves, a chase animation was shown.

The end of the animation.

The thieves of flint crashed into a base near the planetary engine.

A group of people hid in the stronghold.

At this point, the game didn't proceed any further, allowing the player to get out of the car and make contact.

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