Lin Li's tone was very serious.
Because this is a problem he came up with himself. Just like Tencent has path dependence, although Lin Li mocked Tencent, has Xinghuo Games ever been without path dependence?
The success of Battlefront Girls has led to a constant desire to replicate its model.
However, just as it's impossible for a second Genshin Impact to defeat Genshin Impact.
If you want to replicate the success of Battlefront Girls, you can't possibly replicate Battlefront Girls.
With the support of numerous fan creations, Gensokyo, whether Lin Li likes it or not, is essentially an ensemble drama.
and so.
"Our primary task in this project is to enrich the world."
"Each character has a different storyline and side quests designed based on the level of player interaction. Some special characters will have companion quests."
"When the interaction between players and characters accumulates to a certain level, a discount will be given for the skin, and the story of the skin must also keep up."
"Although the focus is slightly different, the emotional value of shaping the characters is the same."
"In addition, various gameplay systems also need to be developed. Since it is an open world, it is also an exploration of Galaxy Paradise."
"Farming, building, scoring, and all sorts of mini-games—you have to keep up."
"Just like how each major version of Girls Frontline has a mini-game, each version of this vast world of Gensokyo should also have several new gameplay features."
"In this way, after a few versions, we can determine what kind of gameplay players prefer: combat? Score-chasing? PVP? PVE? Or perhaps farming? Simulation management?"
"Once it's up and running, we'll have plenty of time to test it."
~~~
After a day of discussion, the entire framework for the Touhou Gensokyo mobile game, from the script to the combat system and the requirements for the world map, is complete.
Based on this framework, Lin Li spent a week creating a development plan.
From the requirements of the game engine, background graphics, character art style, gameplay, and numerical growth curve settings.
Lin Li compiled a series of detailed development requirements.
They were then distributed to the newly formed Spark Games Touhou Project team.
This move once again shocked the entire project team.
The new employees, in particular, had good reason to be surprised.
To use an imperfect analogy, developing a game is like completing a very thick assignment. This assignment includes elements of language (writing and design), mathematics (numerical design), physics (game engine), art...
The documents Lin Li gave them were essentially the answers to this assignment, which were slapped right in front of them.
Chapter 230 Official Call?
It was as if we were playing a game beforehand.
We already knew what the game should look like.
even if.
Most of them had heard similar rumors in the company.
However, most people still regard it as an urban legend.
But... after witnessing the emergence of this urban legend firsthand, they discovered that such an outrageous thing was actually true!?
It was almost the day after Lin Li distributed the development documents.
He then acquired a new nickname within the company, a rather cheesy one.
"The Game Prophet".
This title not only represents Lin Li's profound understanding of game development, but also his accurate prediction of the future form of games. And this development plan is his detailed depiction of the future form of games.
I'm convinced.
I'm truly impressed.
Just as a struggling student can't understand why a top student can get a perfect score, the employees of Spark Games also don't understand how CEO Lin came up with such a plan.
But this is my own boss.
That's awesome.
It's prestigious to tell others.
Don't think this is impossible.
In fact, no matter which company you work for, your boss is always a topic of conversation.
~~~
In any case, a clear and complete goal is definitely a good thing for game development teams.
After setting the goal,
Lin Li's daily work has become stable again.
He began to move around like a tiger patrolling the mountain, going back and forth between various departments, from art to programming to planning.
Although he had already completed the project proposal and circulated it to all team members.
But after the message is communicated, it still needs to be monitored.
Lin Li understood this simple principle.
In addition, the entire project proposal contains a large number of his own relatively systematic notes, which also need to be communicated with people from different departments.
Throughout the entire Eastern project.
The most important thing is actually the implementation of the core gameplay.
After all, if an original game fails, it's fine.
If a game like Touhou Gensokyo fails, it's impossible not to be attacked by players who mock it for not even being able to copy it well.
In terms of art, thanks to a large number of design references, Chen Yanqin has already completed the line art for several important characters.
Compared to the original Touhou Project, the character illustrations in this version by Lin Li are more in line with modern aesthetics and are also very exquisite.
Lin Li rested his chin on his hand, looked at the screen, and pointed at Chen Yanqin's screen, saying:
"Not bad, but don't get too hung up on the details of some characters. If all the characters in a game are this detailed... it's actually counterproductive."
Lin Li paused halfway through his sentence, then felt that perhaps it would be nice if the visuals were more refined.
Since he wasn't a professional artist, he changed his mind.
"Hmm... never mind, you can do it first. Anyway, our goal is to make a striking impression."
It should give people a refreshing feeling.
This statement is practically nonsense; who can truly understand what it feels like to have their eyes light up?
This kind of word is "林立".
If anyone else had said that to Chen Yanqin, they would have at least been given the cold shoulder, if not started arguing.
But facing the forest.
What else could Chen Yanqin say?
Fortunately, Lin Li has a keen eye and after looking at it for a while, he gave some suggestions.
"Our first core target users will definitely be fans of Touhou Project. Therefore, when we are designing, we try to use elements from the original work as much as possible. Even for skins, it is best not to deviate too much and to retain some details."
Chen Yanqin has been with the company for quite some time now.
He understood Lin Li's intentions in just a few words and nodded in agreement.
After thinking for a moment, Lin Li added, "You are now the lead artist for this project. You can also look at other Touhou fan works to experience them and broaden your creative direction."
"Sometimes, what we as developers feel quite satisfied with might just be average in the eyes of players. So we can only make something that we ourselves find amazing in order to make players' eyes light up."
"Currently, in the entire Touhou Project, the combat system relies entirely on the art to reach its limit. I hope that our art style can attract players at first glance when they enter the game."
"I know this might be a bit stressful for you, let's take it one version at a time..."
Chen Yanqin wiped the sweat from her forehead, and the elation she felt from being promoted to lead artist of the new game immediately vanished.
Soon after, he buried himself in the internet to search for materials and inspiration for Touhou Gensokyo.
The other artist, Shen Qingluo, was assigned by Lin Li to work on the UI style, background, and scenes.
Before the planning stage was completed and the specific system design was finalized, and before any clear interface requirements were given to the art team.
She now needs to unify the UI style of the entire game, including the frame base, common buttons, etc.
Since he had come to the art group, Lin Li also took a look at a few of Shen Qingluo's backgrounds.
This sight, however, was a pleasant surprise.
The background maintains the style of Shen Qingluo's character design, which is very refreshing and harmonious. It is not irritating to the eyes, and the occasional bright colors serve to emphasize the key points.
The refreshing background and Chen Yanqin's exquisite character illustration complement each other perfectly.
After all, if there are too many details about the characters and the background, it can actually make the viewer feel uncomfortable.
So he nodded and patted Chen Yanqin on the shoulder.
"Good job, keep at this pace."
~~~
Just as Lin Li was busy with Touhou Gensokyo.
A call came to Lin Li's cell phone.
This number was unregistered, but he felt a sense of familiarity with it.
After answering the call subconsciously.
Lin Li stood there, stunned.
Because this phone call actually came from Deng Yi of the Internet Culture Department of the Shanghai Municipal Bureau of Culture.
He and Deng Yi met at a regular manufacturer symposium organized by the Shanghai Municipal Bureau of Culture last year.
In this regard, the cultural authorities in Shanghai often organize events like this.
The main purpose is communication and to convey official information.
But the two were only acquaintances.
"Mr. Lin, Spark Games has been making headlines again lately. I heard they even did an interview with IGN? That's impressive."
Deng Yi, as a pragmatic cadre, had no airs of officialdom.
Lin Li had already vaguely noticed this during the previous meeting.
However, this was the first time he had communicated directly with Deng Yi.
"It's nothing special, it's just an interview."
The other party praised him right away, but Lin Li did not get carried away; instead, he remained vigilant.
Upon hearing Lin Li's modest voice, Deng Yi's cheerful voice came from the other end of the phone.
"You're really something. I see this news all over Chinese websites, and many media outlets are calling you the pride of Chinese gaming."
"No, no, no, it's one thing for others to tease me, but Brother Deng, when you say that, I'm genuinely scared..."
Chapter 231 Uncovering the Family's Treasury
Upon hearing Lin Li's answer, Deng Yi chuckled twice before getting down to business.
"Alright, let's get down to business. Your game is so popular overseas, are you going to Gamescom this year?"
The topic of the Cologne trade fair suddenly came up.
Lin Li was initially a little confused. As a mobile game developer, Spark Games had no plans to participate in this PC-centric game expo.
Like last year, Spark Games didn't go to CES or Gamescom.
But, after Deng Yi said that.
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