The demo did edit out some parts of the storyline, but the overall flow is clear, and this part of the mission storyline has been fully produced.
Moreover, the level of completion is very high.
The demonstration has shown the cutscenes, mission interface, map layout, and map exploration.
Therefore, its appearance caused a sensation in the FATE community.
In addition, the demo also showcased some of the world-building, such as the player not playing as a Heroic Spirit, but as a separate character.
Secondly, how are Heroic Spirits' Noble Phantasms obtained?
At the end of the entire demo, after completing the character's story, Saber obtained the Excalibur.
Then the character interface.
The video showcased a change that drew cheers from the audience: Saber wielded Excalibur and executed a stylish sword flourish.
This cheer serves both as a demonstration of the visuals and, more importantly, as a way to acquire the weapon.
This demonstration is actually the official way of showing players that weapons in Destiny's Path can be obtained through gameplay.
After demonstrating these two contents.
That concludes the section on the trajectory of fate.
Overall, after the two highly popular promotional videos for "The Trajectory of Fate," this time they didn't take a risky approach but instead used a more down-to-earth method.
This gave players peace of mind.
Compared to the previous two promotional videos that focused more on technical flair, this one did indeed achieve its intended purpose.
After it was posted, almost all FATE fans expressed similar sentiments.
Many gaming bloggers left comments on their social media feeds and blogs.
"I'm relieved! They really are making a game."
Even Mushrooms jumped on the bandwagon and posted one.
"See? I told you all, I submitted the synopsis for the first three chapters last month. The slow progress really isn't my fault (laughs)."
Then the very first sentence under this blog post broke Mushroom's defenses.
"And what happens after those three chapters?"
Besides mushrooms.
Following closely behind in the circle were a large number of voice actors who had participated in the trajectory of fate.
Many voice actors posted information about Azur Lane one minute and then about Fate/stay night the next, with Ayane Sakura's blog being the most outrageous.
Spark Games released four PVs in a row.
She also posted four blogs, from Azur Lane to Arknights, and then to Indefinite Lost Journey and Fate's Trajectory, which is a decline.
This move even attracted many Chinese fans to come and watch.
There were also many more comments than usual.
"Miss Sakura is making a fortune!"
"The official voice actor is confirmed..."
Will Miss Sakura come to China?
"Is my salary enough to cover my gacha expenses in FGO? (laughs)"
Chapter 215 It was Dawei's turn to be drenched in sweat.
Besides voice actors.
Many artists have also posted on Weibo, and some simple line drawings about the new content have already appeared.
At this point, I opened a Japanese blog.
It has a bit of the feel of the Chinese Spring Festival Gala.
Even if you don't watch the live stream.
You can also roughly reconstruct the content from these screenshots, fan art, and text.
This is the charm of FATE, and also the result of Spark Games' year-long development.
~~~
Overall, for most FATE fans, this promotional video was quite satisfactory.
Only Chiba Masaki and his group, who had only seen half of it, were in a somewhat unsatisfactory mood.
Having only watched half of the PV, they sat in the screening room, looking at each other in bewilderment.
"Are they... are they going to keep showing it? I think there's going to be an introduction to Spark Games later on?"
"Let it go, we're already here..."
~~~
Following the trajectory of fate, the demo of Galaxy Paradise was played next.
This time, it was Spark Games fans in the United States who were excited.
When Galaxy Park: Discovery came out, fans in China and Japan were already tired of it, but in the United States, the game remained very popular.
So much so that Lin Li even created a separate version of the editor at the beginning of the year.
The game also includes a built-in creative community.
Players are allowed to design their own maps and share them in the community for other players to play.
Unlike Steam Workshop, players here can earn a share of the revenue generated from maps they share.
Don't forget, the monetization mechanism in Galaxy Paradise: Discovery is that players purchase resurrection coins after they die.
In other words, if a player dies on a Workshop map and then pays to revive, the creator receives the resulting revenue.
The specific profit-sharing ratio is 50/50 after tax.
Under this mechanism, a large number of mapmakers began creating maps for Galaxy Paradise: Discovery.
Galaxy Park: Discovery requires an internet connection throughout the entire game.
Players' willingness to pay is directly proportional to the quality of the map.
To be fair, American players are top-tier in this area, both in terms of skill and familiarity with collaborative communities.
Therefore, in 2017, the popularity of "Starfield: Discovery" in the United States increased rather than decreased.
Xinghuo Games' official team usually only updates with bug fixes and doesn't make major changes.
However, this minimal change also means that the version is stable.
This, on the contrary, attracted more mapmakers.
Plus, you can actually get a share of the money.
It's conceivable that raising gu (a type of insect) can also create some interesting maps.
Some people have even modified the models and effects, creating map modules that are almost completely different from the original.
These factors combined
This resulted in the fact that, in the United States, Starfire Games' most famous title wasn't Battlefront Girls or Fate/Grand Order, but rather Starpark: Explore.
Many Americans who don't play mobile games at all know the Starfire Games and Starry Sky Park IP.
~~~
Just like Japan.
A significant number of video bloggers in the United States are also following Bilibili's press conference.
However, Japanese bloggers focus on the trajectory of fate, while American bloggers focus on Galaxy Paradise.
So when the logo for Galaxy Paradise was unveiled...
The American gaming industry was also slightly shaken.
If the first trailer for Genshin Impact mainly focused on the scenery...
Then.
The first promotional video for Galaxy Paradise.
That is to tell a story.
The story told in the PV is the first chapter of the entire "Galaxy Paradise".
That is, the story of the player and Isa.
The overall visual presentation is rendered in a two-dimensional style.
The characters aren't as cartoonish as those in Genshin Impact; the overall feel is closer to Honkai Impact.
If you only look at the picture...
This PV doesn't seem to be much different from the PV that Genshin Impact just showed.
However, the players' sense of immersion is even stronger.
Because this is not a visual demonstration, but actual gameplay footage.
David, watching from the audience, was sweating profusely.
"Is this really something a human could do!?"
Ordinary players might not understand what this PV means, but Dawei does.
From beginning to end, the entire PV of "Galaxy Paradise" features rhythmic editing throughout, but is entirely composed of live gameplay footage.
The story begins with the player meeting Isa, followed by a grand banquet, and then the feeling that something is amiss after killing monsters outside the city.
This short gameplay demo showcased everything from the UI and animations to the visual effects and the in-game storyline.
It is clearly a very complete system.
This is too exaggerated!
It was so exaggerated that David forgot to wipe the sweat from his face.
It's important to know that at this point, Genshin Impact hadn't even finished modeling the entire city of Mondstadt.
And the other side has actually managed to release such a PV?
what's the situation?
The difference in their progress is simply too exaggerated.
David subconsciously looked at Lin Li.
Everyone says Spark Games makes games fast, but this is way too fast!!
Most of the guests in the audience were simply applauding at this point.
It's completely unclear what this PV means, but miHoYo is different.
They are also working on Genshin Impact, and they are also working on an open-world game. In fact, their projects were launched around the same time as those of Xinghuo Games' open-world game.
because of this.
David knew better than anyone else.
How incredible is it that a demo can be made to look like this in just six months?
It's not just him.
The Genshin Impact creators who came with Dawei looked at each other, all noticing the sweat on each other's foreheads.
This feeling...
It's like when they see their own child doing mock exams at home, and after grading them, they find that the child got 100 points, and feel that the child is already very impressive.
I glanced at the WeChat group and saw a picture posted by another student in the class. Apparently, the full score is 150!
They say there's no harm in comparison.
Think about the PVs you pieced together from your own materials, and then look at this PV from Spark Games.
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