Unlike Princess Morgan le Fay, who was already renowned in Britain as a genius magician, you, as an outsider, were unknown until this day. Although King Uther and Merlin had more or less guessed the origins of your group, it was ultimately just speculation—Britain was isolated from the world, and even fewer people knew what was happening within the Roman Empire on the southern continent.

But it was after this banquet that your reputation soared, and you began to stand shoulder to shoulder with Morgan.

[You know, this was intentionally orchestrated by King Uther and Merlin behind the scenes.]

They intend to tie you to Morgan—to push for a marriage alliance.

Morgan tacitly accepted this assessment.

She acknowledges your abilities and your presence.

[As a 'princess' and the future Queen of Camelot, if you had to choose a partner, you might be a good choice.]

Although she didn't say it explicitly, you could tell what she meant.

However, you are only thirteen years old, and it is a bit too early for you to talk about these things.

What you need to focus on next is not this kind of thing—not personal matters, but rather survival and development.

You, who have adopted the alias 'Aquinus?', need to take root and settle down in Britain.

Only by establishing a firm foothold can you more easily imprint the oldest and most mysterious remnants of the divine era that exist on this land in this era.

As mentioned earlier, Uther has already chosen a fertile ground for you.

It was located in southern Britain, south of Camelot, not far from the City of London, the capital of the later English Empire—today's Port of London.

[It is adjacent to the sea and borders the Thames River, yet it is situated in a grassland.]

King Uther promised to let you claim land and build a 'city'.

[Build a city within a country, and a country within a country, called 'Aquinus?']

[So in a single day you walked along the banks of the Thames, letting the water rise above your knees; in a single day you traversed vast grasslands, enclosing land for miles around; you built cities behind yourself; in a single day you piled earth into walls, stacked stones into towers, and erected timber into fortresses.]

Countless windmills have been erected.

Aquinus, the "City of Windmills," was first established here.

...

Aquinus, the "Windmill City," is a magnificent ancient city that existed more than a thousand years ago. It is one of the ten wonders of the world, extremely rare in the entire history of mankind, and its ancient architectural art is comparable to that of the pyramids of ancient Egypt and the Statue of Zeus at Olympia.

The walls, stretching for hundreds of miles, covered an area of ​​dozens of miles in radius. The massive windmills that propelled the water on the ground perfectly formed an internal natural power circulation system. In the ancient 'King Arthur' poems that describe the events of the same era, it is said that when King Arthur entered the city that was built and managed by Subaru himself, the scene he saw, though not as ancient and mysterious as Camelot, was full of human and natural scenery.

It's hard to imagine what kind of manpower and resources were needed to build such a massive city in that ancient era.

It's even harder to imagine what kind of thinking it takes to create such a perfect, cyclical design.

The poem by Subotai says that he enclosed land in one day and built a city in another.

All that remains for future generations are phenomena.

And today, a broken yet magnificent crumbling stone wall.

The Pinnacle of Classical Architecture: The Windmill City

...

Aquinus was founded here.

The Huns, who came from afar, were able to graze their livestock there, and also settle down and cultivate the land.

[You ordered them to scatter the seeds they brought from the southern continent of Europe on this land, allowing them to take root and sprout. You did not forbid the native inhabitants of Britain from living in the city. You brought your own troops, but you did not forbid them from integrating with the locals. Nomadic peoples may ride on horseback, but they are ultimately unstable. They may be powerful for a time, but they are destined not to be stable for long. What you need is a more stable rear area.]

Regarding 'governance,' this is something you're extremely familiar with.

[You established laws in the city that belong only to 'Aquinus?', and you set the reins that all people should obey.]

At this time, Britain was in the midst of a famine, and the land yielded nothing. King Uther was surviving on the food you brought on the ship.

But that year, the seeds from the south took root and sprouted in this soil, and soon reaped a bountiful harvest.

Thus, the 'Windmill City' attracted even more British and Celtic people.

[Thus, with your support, the British Camelot Empire survived this year of fruitless harvest, and although Vortigern in the north was eyeing the land covetously, he did not lead the Anssa people south to plunder.]

This year, Morgan Lefebvre frequently visited your "windmill city." She seemed to really like the giant windmills, some dozens of meters tall, spinning in the open fields. She loved the feeling of the wind blowing, and even more so, she would drag you, who was busy, to the top of the windmill to talk about the "mystery."

That year, because of the many horses you brought from the north, many warriors calling themselves 'knights' appeared on the land of Britain, which was originally short of horses.

Among them, the 'Windmill City' is the most outstanding.

The nobles of Aquinus, the Windmill City, strictly adhere to the many laws and precepts you established; they are known as the Knights—the precepts you set have become the code of chivalry that the knights follow.

Your father announced his retirement this year.

You also rule Windmill City with the title of 'Grand Duke'.

You are known as the 'Grand Duke Knight'.

He is the Duke of the Knights.

【…】

Before him, knights were merely wandering knights-errant.

After him, knights sat high in the temple and were finally able to fight for what they protected.

The Origins of Western Knights

...

[You have officially created the class title called 'Knight'—no longer just a simple self-designation or honor.]

This year, you turned sixteen.

Chapter 199 The Knight Grand Duke's Travels, Accompanied by the Arrogant Morgan

[Whether it was the establishment of Windmill City or the establishment of the knightly class, these were blueprints that you had long envisioned.]

This was a plan you had before you even arrived in Britain.

As you know from the future, on this land where traces of the mythical era remain, ancient mysteries may be everywhere, but they are impossible to encompass completely—they exist not only in the natural environment, but also in the original inhabitants of this land, the Celts, remnants of the mythical era.

You had already decided that if you can't capture them, then you won't try to capture them.

Since it's impossible to include everything, then let's not try to include it.

You need to make them come to you of their own accord.

[This is precisely the purpose of Aquinus, the 'Windmill City']

The establishment of the knightly class makes it easier for you to uncover the mysteries hidden in their blood and gather the 'martial prowess' of the Celtic warriors of this land.

To become a full-fledged knight, one needs to be awarded a knight's 'medal'.

To obtain the 'medal', one needs your approval, 'Grand Duke Knight', and must demonstrate one's skills before you.

In this process, everything you see will be recorded by you.

Everything you 'feel' can be condensed into 'thought' and temporarily stored in the thought circuit.

[In this process, you will gather more and more information about 'martial arts'.]

And indeed, things turned out exactly as you expected.

Although you are not skilled in martial arts, you do have basic judgment. Those who can pass your test and become knights recognized by Aquinus, and who are granted certain powers within Windmill City, not only possess sufficient 'chivalry', but also have the martial arts skills to put that spirit into practice.

Having lived through many lifetimes, your insight is naturally unique. If you were to rank the martial arts of all the warriors you've witnessed, tracing back to the past, the strongest would naturally be Attila, your master in this life, who possessed both a divine-level physical body and martial arts skills. Below him would be Minamoto no Yorimitsu, who, as a fragment of the Ox-Headed Heavenly King's side spirit, also possessed martial arts skills belonging to the divine realm. These are all beings above the divine realm level, combat techniques that transcend ordinary times, the highest level of martial arts known as "Infinite Martial Training."

The so-called 'endless martial arts training' is precisely the ultimate fighting technique that is forged by bringing together all the combat skills of an era.

Of course, there are varying levels of Infinite Martial Arts. Although such skills are comparable to those of a 'god,' the 'divine realm' itself is an extremely vast area. Furthermore, below Attila and Minamoto no Yorimitsu, there is Watanabe no Tsuna, one of Yorimitsu's Four Heavenly Kings, who also possesses Infinite Martial Arts. However, his martial arts are specifically designed to counter 'demons,' making them more effective against non-demons. When facing non-demons, his martial arts have not reached the level of the divine realm.

However, purely in terms of skill, Watanabe no Tsuna is already the strongest person you have ever seen besides Attila and Minamoto no Yorimitsu; he represents the limit of 'humanity'.

[If you were to broadly categorize martial arts based on your understanding, then Infinite Martial Arts is a class, the highest level of martial arts at the divine realm.]

The next level is 'the highest of the non-divine,' which, while not reaching the divine, still allows one to achieve a state of no thought and no intention, where the intention precedes action. This is the realm that can be called 'great hero' in the West and 'saint' in the East.

Next is the 'Hero's Domain,' where one can use martial arts to roam freely, hunt powerful ancient monsters, and become renowned for their skills that transcend ordinary battlefield techniques.

The next level of martial arts can be called the 'art of a hundred battles'.

[The martial arts skills at this stage are beyond the reach of ordinary people without talent. They can only be honed by surviving dozens or even hundreds of battles, and are a refined martial art where fighting becomes an instinct.]

As for the 'skills of a hundred battles' and below that, that is, the lowest level, the 'skills of ordinary people' that everyone can achieve.

[While the lower limit of the Divine Realm may not be higher than the upper limit of the Holy Realm, and unique Heroic Arts may not necessarily be unable to temporarily suppress Great Heroes due to their certain characteristics, and battles are inherently full of unexpected events—however, judging by the upper limit makes such a division difficult to make mistakes.]

Among them, those who pass your test to become 'Knights' are at least warriors with 'the art of a hundred battles', and there are also a few strongmen from the 'Heroic Realm'.

While there may not be any powerful figures on the level of great heroes, there are still enough to fill your 'military strategy' gaps.

Although the 'quality' is not high enough, the sheer 'quantity' of hundreds or thousands of people is enough to elevate the strategies stored in your thought processes to a certain level—which you call your 'arsenal'.

[One year, 723 people]

[This number is by no means small, as it is naturally formed. If compared longitudinally, even the weakest of them is comparable to the Templar Knights you trained during the Hundred Years' War in France—the strongest of them, and even comparable to the 'unsung heroes' who roamed the land in the mythical era.]

Only the British, a people with a great deal of mystical knowledge, remnants of the divine era, and strong physiques, could possess such a quantity.

Your arsenal has also been upgraded to the level corresponding to the 'Hero's Domain'—allowing you to make accurate 'actions' in most situations by utilizing the information within it.

According to your estimate, if there are a thousand knights with over 100 battles experience, they can reach the level of a great hero; if there are ten thousand, they can reach the level of infinite martial arts training. And if the martial arts training of even stronger individuals can be gathered together, the process and the number of participants can be reduced even further.

This is no easy task, but if one were to gather the resources of an entire era, it might not be impossible.

Once you reach the 'Infinite Martial Arts' level, your martial arts attire will have laid the foundation for the first step and completed the 'collection' stage—entering the 'condensation' stage.

Unfortunately, as things stand, although there are many strong individuals remaining in Britain from the mythical era, those who have reached the pinnacle of pure martial arts are few and far between. In just one year, you have tested almost all the warriors who possess martial arts skills exceeding 'a hundred battles'.

There may be even stronger beings on this land.

However, they won't come to you on their own initiative to be tested.

Although you are renowned as the 'Knight Grand Duke,' you are still young and inexperienced, and not yet capable of winning the respect of seasoned and established figures.

You know it's pointless for you to stay in Windmill City waiting for someone to come knocking.

You need to go out and actively 'travel'.

Fortunately, after rounds of selection, your travels will no longer be like searching for a needle in a haystack.

[Perfect timing! At this point, 'Windmill City' is on the right track and no longer requires your personal management.]

The knightly class had already become very popular in Britain.

You have always harbored a desire to explore the many mysteries hidden in this ancient land of Britain.

This is also a good opportunity for you.

【…】

“I knew you’d get through this.”

Outside the windmill city, through the high city walls, one can see dozens or even hundreds of towering windmills standing inside, rotating under the azure sky.

Seeing the girl riding out of the city from afar, she gave a light snort and went to greet her, her words full of smugness.

Looking at Morgan's figure, who seemed to have been waiting outside for a long time, Lu Kang was slightly taken aback, wondering if it was that obvious? Although he himself had no intention of hiding his whereabouts.

He looked at the blonde girl's attire—today the girl seemed to have deliberately shed her fine clothes, wearing a simple black linen cloak, the belt cinching her full bust, and the slit at the hem revealing the curves of her calves encased in deerskin boots.

Her short skirt subtly revealed the rounded contours of her hips, and a leather bag slung across her shoulder. Her radiant blonde hair was slightly pulled back, revealing her fair and clean neck and her beautiful face.

His azure eyes flickered slightly, as if he had been waiting for this moment for a long time.

"This morning, you looked so distracted, like a wolf cub that's caught the scent of its prey!"

The eighteen-year-old girl, two years older than Lu Kang, spoke these words, but in reality, she didn't guess; she saw it—

She had been observing Lu Kang's situation.

They can detect even the slightest disturbance!

"so what?"

Lu Kang glanced sideways, looking down at the girl standing on the ground from his horse, with a sense of superiority.

Morgan couldn't help but let out another soft snort at this gesture, and she immediately said, "So...?"

"Don't you want all the hermits in Britain to think...?"

"Ahem... Do you think defeating you will win Prince Morgan's favor?"

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