It is no exaggeration to say that on the war-torn continent of Entagri (Ashan World), the Necropolis faction holds a pivotal position in the fields of Alchemy and Potions, second only to the Academy faction.
If we set aside ethical and moral considerations, the Necropolis faction's unique Necromancer's Alchemy and Potion Mastery, with their unique insights into and utilization of the essence of life...
In many key areas, it has even surpassed the achievements of the academic camp.
Getting back to the main point, after countless days and nights of painstaking research and numerous attempts after failures, Moros finally made a breakthrough in these two skills.
Alchemy (Legendary Tier) allows heroes to craft legendary tier magical artifacts.
[Potion Mastery (Expert Rank)]: Allows heroes to craft expert-rank magical potions.
As his skills in alchemy and potion-making continued to improve, the necromancer began to craft a series of magical artifacts and potions that had never appeared in the Tree Sea system before.
【Soul Forge (Legendary Magical Artifact)】!
This magical artifact can combine low-level soul crystals into mid- to high-level soul crystals with astonishing efficiency far exceeding conventional crafting methods.
This revolutionary shift completely overturned the traditional model of refining soul crystals.
In the past, when refining soul crystals, Moros had to decide whether to refine low-level, mid-level, or high-level soul crystals based on the quantity and quality of the souls used at the beginning of the refining process.
Now, with the help of the [Soul Furnace], he can easily refine low-level soul crystals a second time, producing mid- to high-level soul crystals with extremely high efficiency.
Undoubtedly, in terms of both commercial value and a wide range of applications, mid-to-high-level soul crystals far surpass low-level soul crystals.
[Potion of Eternal Youth (Expert-Rank Magic Potion)]!
This expert-level magic potion possesses amazing magical effects—allowing the drinker to remain forever young.
Do not underestimate this effect; for those extraordinary individuals who pursue beauty, the value of such magical potions is immeasurable.
Moreover, for melee fighters such as warriors, knights, and thieves who rely on youth and vitality, their desire for this potion is no less than that of those who love beauty.
Most importantly, the potion's effects are not limited to ordinary people; it works on any being below the legendary rank of life level.
The Soul Forge and the Elixir of Eternal Youth are just two shining pearls among the many ultimate creations that Moros has meticulously crafted in the fields of Alchemy and Potions.
In addition to these two masterpieces, in order to meet diverse needs and application scenarios, he also successfully crafted a large number of distinctive magical artifacts and potions.
Normally, crafting these magical artifacts and potions requires a large amount of experience points. Therefore, such large-scale crafting activities can significantly hinder the spellcaster's ability to improve.
However, thanks to Moros's in-depth research and unique insights into Necromancer's Alchemy and Necromancer's Potions, he has found a way to transfer this cost to other areas.
Specifically, necromancers can avoid the experience points required for crafting simply by consuming soul crystals.
This innovative move undoubtedly provided him with great convenience and advantages.
All of this is thanks to the proper functioning of the soul supply system after the reconstruction of the Venus colony.
Although this newly established soul supply system cannot fully compensate for the large consumption of soul reserves at present, it undoubtedly relieves necromancers of their worries, allowing them to face the consumption of soul crystals with more composure and without excessive concern about the scarcity of this special magical resource.
After achieving remarkable success in the fields of alchemy and potion-making, Moros did not stop there.
This sixty-three-month-long study of magic brought him far more than just improvements in his magical skills.
Such a prolonged and fruitful exploration also led to a leap in the necromancer's [Knowledge] attribute.
Today, his [Knowledge] attribute has soared from 82 points to 208 points.
The 126-point increase in the [Knowledge] attribute pushed Moros's magic reserves to an unprecedented peak—31200 points.
Compared to the mere 12300 points of magic power reserves when I embarked on this magical research journey, the current growth rate of over 150% undoubtedly reveals the crucial role of magical research in enhancing a spellcaster's strength.
Even with such extraordinary achievements, Moros never became arrogant or complacent.
Having personally experienced the terrifying power of the Cocoon of the End, he understood that his current growth in power was still far from his true peak.
Chapter 782 Character Cards and Higher Magic
【Moros】
【Level: 40】
Race: Vampire
[Template: Purple Epic]
[Class: Necromancer]
[Racial Talent: Extraordinary Learning (Experience Gain Efficiency +50%), Vampire Lord]
[Hero Specialty: Necropolis Lord (Attack and Defense +1 for every two levels when commanding Necropolis units)]
Attack: 57 + 20
[Defense: 99 + 20]
[Curse Power: 95 + 80]
[Knowledge: 208]
【magic:
31200(半神蜕变+1000%,智慧学+50%)(魔力再生:魔力恢复速度+100%)(神秘训练:施法消耗-20%)】
[Super Magic Skills: Instant Spell Casting, Powerful Spells, Multicast, Extreme Spell Power]
Mastery of: Necromancy (Demigod), Enlightenment (High Legendary), Dark Magic (High Legendary), Summoning Magic (High Legendary), Destruction Magic (High Legendary), Light Magic (High Legendary), Sorcery (High Legendary), Alchemy (Legendary), Potions (Expert), War Machines (High Legendary), Logistics (High Legendary)
【Trait: Spellcasting Demigod (Magic Amplification, Spell Power Amplification)】
Legendary Spells: Doomsday Judgment, Avatar of Death, Legion's Asylum, Soul Torrent, Soul Circulation, Legion Power, Time Warp Field
Moros shifted his attention away from the lines of characters displayed on the hero panel and fell into deep thought.
Indeed, compared to the moment he personally faced the Cocoon of the End five years ago, his strength has now undergone a visible leap.
If he were to encounter Sa once more, the necromancer was confident that he could completely banish her tentacles—the Three Bewildering Thoughts—that had reached into the material universe, back to the Sea of Quanta without using his soul reserves.
However, even with such a significant increase in strength, it was still far from enough to satisfy the desire in his heart.
Let alone facing a magnificent being comparable to a star god, like the Cocoon of the End.
Even if it were to encounter him in the depths of the quantum sea, he would not be entirely confident that he could annihilate him.
The limit that a necromancer can achieve is merely to force this high-dimensional plant, deeply rooted in the sea of quantum mechanics, to temporarily retreat, or to achieve a hard-won victory, by using his reserves of hundreds of millions of souls.
As we all know, defeating an opponent and killing them are two different things.
As for capturing an opponent, the difficulties and obstacles involved far exceed the scope of the previous two.
Moros, who was well aware of the long history of the world, knew that with his current strength, he could still live a carefree life in this era.
However, as the wheel of time continues to turn, if the Cocoon of the End finds an existence with which it can embrace and coexist, then the new Herrscher of the End born from this will surely possess immeasurable power.
This power will far exceed the limits that the necromancer can currently withstand, becoming a terrifying force that he cannot match.
At that time, unless he is willing to bow down and submit to the Herrscher of the End who has completed the embrace of the Cocoon of the End and advanced to the level of Commander, he may only be able to hide in the safe haven of the demiplane, just like Sarutobi, and wait for the situation to change.
Clearly, this was a scenario that Moros was extremely unwilling to face deep down.
Although he, as the old captain, had high hopes for that white-haired ball of fur, he was not the naive person who would entrust his personal safety to the mercy of others.
Therefore, in order to prevent such a future from becoming a reality, necromancers must break through their current limitations and become Ashan spellcasters with the ultimate demigod power.
Of course, he still has considerable confidence in this ambitious goal.
Having at least the magical knowledge of the entire Necropolis faction, and with the profound wisdom Moros gained after experiencing four leaps in life level, it's not like he couldn't take a single step forward in a full 50,000 years.
What exactly is the difference between a demigod at the pinnacle and an ordinary demigod?
This problem often plagues "wild" demigods who have no lineage or background and have not joined any faction throughout their lives.
They were well aware of the vast difference in strength between the two sides, but they often couldn't figure out why.
Is it because demigods at their peak have no fatal weaknesses?
To be able to advance to demigod status in the world of Ashan—an environment rife with magic and constant warfare—even a "wild" demigod must possess extraordinary abilities and not have any fatal flaws.
Or perhaps it can briefly unleash terrifying power beyond the demigod level at crucial moments?
Among the "wild" demigods, there are also outstanding individuals who can temporarily unleash attacks that reach the realm of gods.
However, this does not seem to be the true, decisive difference between a demigod at the peak of power and an ordinary demigod, at least not entirely.
As for precise control of power?
Not every demigod is like Moros, who was propelled to the demigod rank by the power of the hero panel.
For those professionals who have stepped into the demigod realm step by step through their own unremitting efforts, the mastery of power has long been ingrained in their bones, and there is no problem with this aspect at all.
Besides these issues that are widely discussed among the demigods on the continent of Entagrey (the world of Ashan), there are also many related speculations.
However, these speculations are mostly based on the personal opinions of a few "wild" demigods, lacking universality and far less profound than the three issues mentioned above.
This highlights the importance of inheritance and knowledge.
As the saying goes, "A true master's teaching can be contained in a single sentence, while false teachings fill countless volumes." If one cannot comprehend the limits of a demigod's power...
Given the fundamental difference between a being and an ordinary demigod, how can one talk about breaking through?
Blindly striving in the wrong direction will never lead to the right destination!
Fortunately, Moros, who possessed all the magical knowledge of the Necropolis faction, was not too confused in this area.
After perusing a vast collection of magical texts, he came to a profound realization: the most fundamental difference between a demigod at their peak and an ordinary demigod lies in the qualitative change in magical power—
It is a transcendent power that only top professionals who have truly reached the pinnacle of demigod level can possess, and it is called [Higher Magic].
Only by mastering this transformed "higher magic" can an extraordinary being truly step into the sublime realm of demigod.
So, what is "higher magic"?
In short, it is a kind of existence that far surpasses ordinary magic, containing a purer and more powerful force.
What are the functions of [Advanced Magic]?
When extraordinary individuals use this transformed magic to cast spells, they can naturally add a buff similar to [Spell Power] to their spells without any additional cost.
What is most valuable is that such a buff is completely costless, and the extraordinary individual does not need to pay any additional price for it.
They can easily enjoy such benefits as long as they use their transformed magic to cast spells.
Moreover, the enhanced effects of the transformed magic are perfectly compatible with any super magic techniques and do not conflict with each other.
This means that while using the transformed magic to cast spells, the extraordinary can still freely use super-magical techniques such as [Spell Enhancement] to further enhance the strength and power of the spells.
Chapter 783 The Division of Gods
The significant enhancement to spellcasting effects is merely the tip of the iceberg of the enormous difference between [Higher Magic] and ordinary magic.
In fact, compared to simply enhancing the effectiveness of spellcasting, the more precious and far-reaching impact of [Higher Magic] on the extraordinary individuals who possess it lies in its enormous boost to their future potential.
To put it simply, only by relying on [high-level magic] can an extraordinary being reach the limit of the demigod level, and then hope to ignite the divine fire, raise the divine throne, and step into the supreme realm of gods with their own power.
On the continent of Entagri, deities are divided into three categories—
The innate and sacred ancient gods, the gods of faith who were enshrined and made gods, and the source gods who ascended to the top through their own power.
The innate and sacred ancient gods, as their name suggests, are ancient deities who have existed since the beginning of the world and the birth of all things.
For example, [Asha, the Creator God, the Dragon of Order] and [Urgash, the Dragon of Chaos].
These two ancient dragon gods, who existed before the creation of the world of Ashan, are typical examples of those who are born holy.
The six Elemental Dragons created by the Order Dragon Asha—Malassa (Dark Dragon), Elrath (Light Dragon), Arkath (Fire Dragon), Shalassa (Water Dragon), Sylanna (Earth Dragon), and Ylath (Sky Dragon)—also belong to the category of naturally divine beings.
However, compared to the Order Dragon Aysa and the Chaos Dragon Ogas, they are far inferior in both power level and divine status.
The concept of deification through faith is also easy to understand.
These deities ascended from the mundane world to the sacred realm of gods through the devout faith of countless intelligent beings.
Although in the world of Ashan, due to the will of the real creator god, the Order Dragon Asha, a god of pure faith does not exist, the power of faith is still recognized and even highly valued by the elemental dragons.
The Light Dragon Elras gained the faith of the human race through the [Sanctuary Church].
It was this faith, provided by the widely distributed human races, that made Elras the most powerful of the elemental dragons.
In this respect, Sky Dragon Eras is a complete failure.
Initially, this naturally divine being held an extreme contempt for the power of faith, and therefore rarely spread his faith on the continent of Entagri.
Then Erasmus learned the bitter lesson of his disregard for faith.
Elras, the Dragon of Light who rose rapidly through the power of faith, dealt a heavy blow to Iras with his powerful divine strength, forcing this once high and mighty holy being to retreat in disgrace and relinquish the position of the main god of the human race that originally belonged to him.
Today, on the continent of Entagrey, the followers of the Sky Dragon Erath are few and far between, with only the nomadic tribes and some people in the southern free cities still holding fast to their faith.
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