The first thing that catches the eye is the most intuitive and eye-catching enhancement of basic attributes.

 After transforming from a human into a vampire lord, each of his basic attributes gained a full 7 points.

 Of particular note is that the improvement in the [Knowledge] attribute caused his magic power reserves to jump from 11250 points to 12300 points.

 For a spellcaster, such an improvement is undoubtedly extremely valuable and crucial.

 His more abundant magical reserves allow him to cast spells with greater ease and confidence.

 However, these changes are just the tip of the iceberg.

 Besides the improvement in his basic attributes, Moros also keenly realized that after transforming into a vampire lord, he had also undergone a tremendous change in other aspects.

 In the "Race" section, his identity has changed from a pure human to a vampire.

 This transformation not only marked him with a completely new racial identity, but also endowed him with unprecedented power and qualities.

 It is precisely because of this that, in addition to the [Extraordinary Learning] talent he already possessed, a new racial talent called [Vampire Lord] has been added to his [Racial Talent] section.

 When Moros clicked on the racial talent [Vampire Lord] with great curiosity, his eyes were instantly covered by a large amount of text.

 As the pinnacle of the vampire race, you not only possess vampire-like damage resistance, darkvision, long lifespan, and a series of unique traits, but also magical abilities befitting your status as a Highlord…

 By silently reciting these words, the necromancer quickly figured out the specifics of this racial talent.

 [Form Change - Bat/Mist], [Spell Resistance], [Regeneration], [Spider Walk], [Vampirism], [Flight]...

 These basic racial talents are possessed even by ordinary vampires, and their effects are so powerful that their extraordinary nature can be discerned at a glance simply by their names, requiring no further explanation.

 However, as the pinnacle of the vampire race, the Vampire Lord possesses a more powerful and unique aspect to this type of basic racial talent.

 [Vampire Weakness Saving]: Grants the Vampire Lord immunity to all attacks that target vampires' weaknesses, including sunlight, silver, water, and divine power, which can no longer inflict additional damage on him.

 【Dark Time】: The Vampire Lord can summon a dark domain of his own at any time. In this domain, his power will be greatly enhanced, while the power of his enemies will be weakened.

 【Dark Hunt】: When the Vampire Lord enters battle mode, he can sense the fear and despair of all creatures around him, thus tracking and locking onto the weakest targets to deliver a fatal blow.

 【Aura of Fear】: The aura emanating from the vampire lord can instill deep fear and despair in all creatures around him, thereby weakening their will and fighting power, and even causing them to fall into a state of chaos and loss of control.

 【Rebirth from a Drop of Blood】: The vampire lord's control over blood has reached an incredible level. With just a drop of blood, the vampire lord can be reborn.

 These five racial talents unique to vampire lords fully demonstrate their formidable power.

 However, this is only a part of the vampire lord's racial talents.

 Another part is reflected in the magical abilities possessed by the Vampire Lords as a transcendent race—vampires.

 [Mage's Hand], [Cloud and Mist], [Thought Detection]...

 Manipulating corpses, withering spells, dominating humanity...

 There's no need to elaborate on the spell-like abilities possessed by ordinary vampires. Thanks to the immense power of the vampire lord, Moros now boasts an extremely luxurious list of spell-like abilities.

 He can cast level 1 battle spells such as [Weakness Curse], [Heartbreak], and [Delay Spell] a total of 720 times a day.

 This number is actually quite astonishing.

 It's important to understand that spell-like abilities are completely different from ordinary spells.

 Casting spells does not require the caster to chant incantations, prepare magical materials, or even expend magical energy.

 With just a thought, the caster can effortlessly unleash these spell-like abilities by drawing upon the power flowing through their blood.

 As the supreme being among the vampires of the Ashan world, the Vampire Lord's list of spell-like abilities naturally goes far beyond just level one battle spells.

 He can cast up to 360 level-two battle spells per day, such as [Rot ​​Curse], [Mysterious Crystal], and [Frost Shot].

 He can also cast as many as 180 times a day the third-level battle spells such as [Mind Deception], [Illusion Legion], and [Summoned Creatures].

 Similarly, he can cast 90 level 4 battle spells per day, and 45 level 5 battle spells per day.

 Even more astonishing is that Moros can cast legendary spells, which only legendary mages can perform, a total of 15 times a day in the form of spell-like spells.

 Such spellcasting ability would make him a figure feared by all nine factions, even in the world of Ashan.

 Of course, a normal vampire lord would not have such a list of spell-like abilities.

 But Moros is an exception.

 Before becoming the Vampire Lord, he was already a demigod-level necromancer.

 With this profound foundation, and the help of the vampire conversion ritual, which was unprecedented in the history of the Ashan world, it becomes less difficult to understand why Moros is able to master such a vast list of spell-like abilities.

Chapter 697 The Ark Project

 Just as Morros was engrossed in exploring the various changes that had occurred since he transformed into a vampire lord, Kosmo also entered Dr. May's office.

 Not long ago, Dr. May explained the details of Project Ark to all the Heroic-class Fusion Warriors, including Kosmo, and explicitly designated Kosmo as the executor of the project.

 To the heroes, this decision was almost a matter of course.

 There's no way around it, the Ark Project is practically tailor-made for Kosmos.

 Having incorporated the genes of Vishnu, he possesses the unique ability to continuously grow by devouring Honkai Beasts.

 Such qualities can only be fully and fully realized in the vast and boundless universe.

 In fact, since the discovery of this extraordinary characteristic of the Kosmo, some researchers have boldly predicted that the Kosmo may eventually evolve into some kind of unimaginable "ultimate creature" and create a completely new world.

 However, this important mission caused Kosmo great inner turmoil.

 He was unwilling to accept the heavy responsibility of becoming the executor of Project Ark.

 Dr. Mei did not resort to forceful methods to compel him to accept this, as she usually did, but instead showed him full understanding and respect.

 She also knew that the Ark Project was different from the Stigmata Project, and it was impossible to set up monitors to supervise the behavior of the implementers.

 If Kosmo cannot wholeheartedly accept this mission, then once the Ark sets sail and leaves Earth, she will be powerless to effectively interfere with or stop Kosmo's actions.

 Therefore, Dr. May generously gave Kosmer a whole day to think.

 Now is the time for Kosmer to reveal his carefully considered answer to Dr. May.

 Looking at the determined light shining in the orange eyes of the green-haired boy before him, Dr. Mei had a vague premonition.

 Kosmo's words further confirmed her suspicions.

 "...This makes me feel like a deserter."

 Dr. Mei did not deny this.

 No matter how eloquent the words or how compelling the reasons, they cannot conceal the fact that the executors of Project Ark will be unable to participate in the final battle between human civilization and the Herrscher of the End.

 This is indeed difficult to accept to some extent.

 Although the high-level managers of the Moth Chaser she had personally trained were eager to become executors of the Ark Project, Dr. Mei knew that she could not entrust such a crucial task concerning the survival of human civilization to bureaucrats who were only interested in personal desires and power struggles.

 Even if they were highly capable, they would not be able to fulfill this noble mission.

 However, for the Fusion Warriors whom she deeply trusted and was willing to entrust with the Ark Project, this arrangement undoubtedly forced them to make difficult choices and burdened them with a heavy psychological load.

 Kosmo didn't say anything more.

 He was always taciturn, and his actions spoke louder than his words.

 Dr. Mei also remained silent, because she understood that empty preaching and grand principles were meaningless at this time; everyone's life required them to face and make their own choices.

 "...Tell me the results when they come out."

 With that brief remark, Kosmer turned and left Dr. May's office.

 The air remained silent for a long time.

 Until Dr. Mei suddenly shouted at the corner of the wall.

 "Then...shall we continue?"

 A blue head poked out, covered in wet paint.

 "Kosmo, he doesn't want to."

 "Obviously. So what?"

 Greta didn't say anything.

 Dr. May didn't even know if she had heard her question.

 Because she had already turned her head and was quietly looking at the painting on her easel—

 A young girl sleeps peacefully, embraced by the stars.

 She seemed to have nothing, all alone.

 But she also seemed to possess everything, for the starlight had become her cloak.

 Deep within the magnificent yet somewhat oppressive above-ground complex of the Firemoth headquarters, there was an office that was luxuriously decorated yet exuded a somber atmosphere.

 In the office, Ogden, a senior manager at Moth Chaser, sat alone at his large desk.

 This bureaucrat, whose position in the Moth Chaser's administrative system was second only to Dr. Mei, had his eyes fixed on the detailed information about the Ark Project on the table, his face revealing obvious resentment and anger.

 His fingers unconsciously tapped on the table, making a "thump-thump" sound, as if he wanted to pour all his dissatisfaction and indignation into the silent space through this simple action.

 From the moment Dr. May announced that Kosmo would be the executor of the Ark Project, an inextinguishable rage ignited in Ogden's heart.

 He believed that, in terms of both ability and status, he was undoubtedly the best candidate for this important task and deserved to be chosen.

 However, Dr. May chose the taciturn and low-key Kosmo.

 This made him feel slighted, even betrayed.

 "Why? Why was I the one who didn't get elected?"

 Ogden growled in a low voice, his voice filled with barely concealed frustration and resentment.

 He suddenly stood up and paced back and forth in the office.

 If he had been defeated by another bureaucrat promoted by Dr. May, he might have felt a little annoyed, but he would never have been so angry.

 After all, they are equally capable and are also purely human, so competition between them is understandable.

 Yes, Ogden was also a human supremacist.

 This made it unacceptable to him that the future of humanity would be decided by those fusion warriors—those Honkai beasts in human skin.

 Of course, there's a reason he's so frustrated that's hard to say.

 If he cannot board the ark that is about to leave this planet, how can he survive the destruction of this final judgment?

 Ogden remained pessimistic about whether humanity could defeat the Herrscher of the End.

 The more you know, the more you understand reverence.

 Given his position within the Fire-Chasing Moth, he naturally had access to the top-secret information about the Moon Temple that Dr. Mei had deciphered.

 From those materials, he had already grasped the terror and power of the Herrscher of the End, an absolute suppression that made it impossible for him to even think of resisting.

 After venting his anger, Ogden gradually calmed down and began to think of a solution.

 He knew he couldn't directly change Dr. May's decision, but he firmly believed that he could still achieve his goal through certain means.

 It was at this moment that a name quietly surfaced in his mind—the necromancer Moros.

 Moros, the mysterious figure who calls himself a "necromancer" and wields supernatural powers called magic, has long been a figure feared by the Fire Moths.

 However, in Ogden's eyes at this moment, he had become the key to destroying the Ark Project.

 Picking up the communicator on the table, Ogden's fingers deftly dialed a number.

 That was the contact information for Jin, a member of the Firemoth who provided information to Moros.

 "Hello, is this Jin? I have a deal I'd like to discuss with you."

Chapter 698 The Necromancer's Attitude Towards Project Ark

 Moros certainly couldn't be completely unaware of the "Ark Project" of the Fire Moth.

 After all, the core of Project Ark—the ark designed to carry the flame of human civilization—was a masterpiece meticulously crafted by Virvige at Dr. May's personal request.

 Moreover, after Dr. May appointed Kosmo as the executor of the "Ark Project," many bureaucrats within the Firemoth organization who were eyeing the project actively and proactively passed on relevant information to Moros through the intelligence network built by the necromancer within the Firemoth organization.

 Yes, it wasn't just Ogden who did this; many other senior managers at Moth Chaser also took similar measures.

 These high-level managers of the Fire Moth, carefully cultivated by Dr. Mei, each have their own sanctuary.

 In fact, after learning of the existence of the Herrscher of the End, they had already begun preparing this kind of refuge, which in theory could save their lives in the event of the collapse of civilization.

 However, they did not have complete confidence in the protection these shelters could provide.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like