This is just the beginning.

 As Shesa continued to lash out with her serpent tail, the sharp bone spikes tore through the bodies of the Dark Cavalry and Cold-Blooded Cavalry like scythes, blood gushing from the wounds and staining her thick, long tail crimson.

 As blood gushed forth, the life force of these dark elf warriors rapidly ebbed away, and their eyes gradually became empty and lifeless.

 Even as the last vestiges of life drained from their wounds, their remains, along with the mangled remains of the lizard mount, remained firmly hooked by the sharp bone spikes, covering the surface of Shesa's skeletal snake tail as if it were an additional layer of armor.

 The brutal and bloody scenes of death terrified the surviving Dark Cavalry and Cold-Blooded Cavalry, causing their morale to plummet in fear and despair.

 This heavy blow to morale completely extinguished the last hope of escape for this monster force composed entirely of Dark Cavalry and Cold-Blooded Cavalry.

 Faced with those hesitant dungeon troops, unsure whether to attack or flee, the eerie green soul fire within Shesha's enormous, pale white skull suddenly flickered.

 In an instant, Shesa activated the Honkai energy, and its skeletal body began to shimmer with a purple-white light.

 Before the dark cavalry and cold-blooded cavalry could react, the purple and white light transformed into terrifying Honkai energy lightning bolts, which pierced through the bodies of the dark cavalry and cold-blooded cavalry with lightning speed.

 Under the onslaught of Honkai energy lightning, these powerful dark elf warriors fell one after another like withered leaves swept by a whirlwind.

 In just two attacks, this wild monster force, consisting of nearly a thousand mid-tier units, was completely destroyed by Shesa, with none surviving.

 With the help of magic, Moros levitated in the air and watched Shesa's performance from beginning to end, a smile appearing on his face.

 Clearly, the necromancer was very satisfied with Shesa's performance.

Chapter 197 Practical Test (Part 2)

 After witnessing the breathtaking combat performance of the newly created legendary undead behemoth, [Skeleton Serpent Shesha], Moros couldn't wait to test the changes in his spellcasting abilities after ascending to demigod status.

 Unlike the simple and direct increase of magic power by 1000% with [Magic Amplification], the change brought about by another part of the [Spellcasting Demigod] trait gained after ascending to demigod status—[Spell Power Amplification]—is not so intuitive.

 [Magic Power]

 The Power Amplification does indeed make the spells cast by necromancers more powerful, but the specific degree of this amplification varies greatly depending on the type and characteristics of the spell.

 In this situation, to ensure that he would not run into trouble due to underestimation in actual combat, Moros naturally had to conduct more in-depth testing.

 Although he had already conducted some related tests in the spell testing grounds of the magic guild, it was obvious that testing in the testing grounds and actual combat testing were two completely different things.

 So Moros gently landed on Shesa’s enormous, pale white skull.

 Then, he cast a spell again, opening a large teleportation channel large enough to accommodate the enormous skeletal serpent, which was over a hundred meters long.

 set off!

 Having given the command through the mental link, the necromancer watched indifferently as Shesa twisted her skeletal snake body and swam rapidly toward the slowly rotating vortex-shaped teleportation channel.

 Behind them, hundreds of skeleton archers rose from the shattered corpses.

 Since this was a test of the necromancer's own spellcasting ability, the other end of the teleportation channel opened by Moros was not pre-set in the queue of wild monsters.

 However, with its massive body measuring 150 meters long, Shesha was still spotted by the roaming monster forces the moment it swam out of the teleportation channel.

 This is a powerful wild monster army composed of Paladins and Cavaliers.

 As a level 6 unit of the Castle (Sanctuary) faction, the Knight, and its advanced unit—the Paladin—have already proven their combat prowess in countless battles in the world of Ashan, and there is no doubt about it.

 In addition, the combined number of the two troop types exceeds three hundred.

 This monster army is undoubtedly the most powerful of all the monster armies that have accumulated in the wild during this period.

 That is why Moros chose this wild monster army as a target to test the changes in his spellcasting ability.

 Getting back to the main point, after discovering Shesa swimming out of the teleportation channel, the wild monster force composed of paladins and knights quickly assembled.

 They formed a standard wedge formation, chanting battle cries such as "For the Holy Falcon Empire!" and "For His Majesty the Emperor!" as they slowly approached the location of the skeletal serpent.

 Seeing this, a hint of anticipation flashed in the eyes of the necromancer standing atop Shesa's raised head.

 Without any unnecessary words, Moros directly used the super magic technique of [Instant Spellcasting] to cast a level one dark magic spell - [Delay Spell].

 As the dark magical fluctuations spread, the entire battlefield was enveloped by an invisible force.

 Under the expectant gaze of the necromancer, the paladins and knights who were steadily moving forward suddenly slowed down in an instant.

 Is it around 180%...?

 As he assessed the effectiveness of the spell, an undisguised smile appeared on Moros's face.

 Although this is merely due to the increased power of [Delay Spell] as a Tier 1 battle spell, it is enough to illustrate the terrifying nature of the [Spellcasting Demigod] characteristic known as [Spell Power Amplification].

 As is well known, knights and paladins are completely different units when they are charging and when they are not.

 Under the effect of the [Delay Spell], the paladins and knights of this monster army were completely unable to enter their proud charge state.

 Even so, they did not back down.

 With high morale and unwavering determination in their eyes, the paladins and knights continued their resolute advance towards Shesa.

 Moros didn't show much surprise at such a warrior.

 The necromancer already knew of the paladins and knights' unyielding nature from the tomes stored in the magic guild.

 Instant cast spell: Rapid Fireballs!

 Accompanied by undisguised magical fluctuations, one scorching fireball after another shot out from the tip of the [Netherworld Staff] held high by Moros, streaking across the sky like meteors and crashing straight into the formation of the paladins and knights.

 "Boom! Boom! Boom! Boom! Boom!"

 The deafening roar of the fireball explosion shook the entire battlefield, and the shockwave and flames instantly engulfed the paladins and knights around the point of impact.

 However, even under such fierce attacks, the human warriors who were lucky enough to survive still gripped their knight's lances tightly, lined up in neat rows, and prepared to launch a desperate charge against the giant skeletal serpent coiled in a snake formation and the necromancer standing on the top of the skeletal serpent.

 As he watched the knights whose speed was completely halted by the [Delay Technique], a cold, sharp smile curled at the corner of Moros's lips.

 Is the increase from [Chain Fireballs] around 140%...?

 Having firmly memorized the data obtained from this practical test, the necromancer cast his next battle spell.

 Still using the super magic technique of [Instant Spellcasting], a level four dark magic called [Madness Curse] descended upon every surviving knight and paladin.

 Under the power of the [Madness Curse], these riders

 Without warning, the warriors and paladins drew their off-hand weapons and launched a frenzied attack on their comrades who had been their allies just a moment before.

 In an instant, swords clashed and warhammers and axes danced amidst the ranks of knights and paladins, and screams of agony rose and fell.

 Watching indifferently as his enemies descended into chaos and bloodshed, without a trace of pity in his eyes, Moros continued to cast the next battle spell.

 Instant cast spell - Fire Wall!

 Under the control of the necromancer, a wall of flames shot into the sky and instantly formed on the battlefield.

 The blazing magical flames raged across the battlefield, completely engulfing the knights and paladins who were still fighting each other under the power of magic.

 Listening to the screams and howling flames emanating from within the wall of fire, Moros continued to assess the amplification gained from this spellcasting with a blank expression.

 165%? Is the difference that big? Is it because I haven't fully mastered the essence of [Summoning Magic]?

 With that in mind, Moros cast a spell, opening another large teleportation portal to the vicinity of the other monster hordes.

 Clearly, the necromancer intends to find the answer through more practical testing.

 "rustle--"

 As the sound of the giant skeletal serpent slowly crawling filled the air, Moros took a deep breath, composed himself, and prepared for the impending battle.

 The principle that even a lion must exert its full strength to hunt a rabbit is something a necromancer who has reached the demigod level could certainly understand.

Chapter 198 A Fulfilling Schedule

 Thanks to the selfless sacrifice of countless wild monster troops, Moros successfully tested another part of the [Spellcasting Demigod] trait in actual combat—the specific extent of [Spell Power Amplification].

 In short, this amplification feature is equivalent to the super magic abilities called "Spell Power" and "Spell Max" used by spellcasters in the world of Toril.

 However, compared to the two super magic skills that require active casting and a certain price, the spell power amplification in the [Spellcasting Demigod] trait is a purely passive skill.

 It requires neither the necromancer to deliberately trigger it nor does it require him to pay any extra price for it.

 Of course, just as everything has two sides, while [Spell Power Amplification] has many advantages, it is not without its flaws.

 Compared to [Spell Power] and [Spell Max], which have relatively stable lower limits for their amplification, the degree to which [Spell Power Amplification] amplifies a specific battle spell depends entirely on the caster's depth of understanding of that spell.

 However, even with such uncertainties, [Spell Power Amplification] is still an incredibly powerful feature.

 Whether it's to maximize the potential of this characteristic or to enhance his own strength, Moros must continue to delve deeper into the precious magical knowledge stored within the Magic Guild.

 My family knows their own affairs.

 Despite the fact that the necromancer has already stepped into the demigod realm, from human to god, Moros is very clear about how much of his power is actually genuine.

 Excluding the power increase brought about by the [Spellcasting Demigod] trait, his spellcasting ability is actually far from matching his hero level.

 Moros knew all too well that he still had a long way to go to become a true demigod spellcaster, and there were still many shortcomings he needed to overcome.

 Keep rolling it up, what else can we do?

 With this in mind, the necromancer opened a large teleportation portal to the cemetery territory.

 Behind him, [Skeleton Serpent Shesa] led thousands of skeleton archers, raised by legendary [Necromancy], in an orderly fashion.

 Battles that wipe out powerful armies composed of paladins and knights, as they did before, were ultimately few and far between.

 In subsequent combat tests, many wild monster units left behind corpses.

 As a qualified necromancer, Moros certainly wouldn't waste these materials.

 Whenever a wild monster army is defeated, leaving behind a field of corpses, he casts [Necromantic Spells] to awaken these remains and turn them into loyal undead servants under his command.

 Upon returning to the cemetery territory, Moros quickly arranged for Shesa and the skeleton archers to be stationed there, and then eagerly plunged into the ocean of magical research.

 His study schedule was demanding yet well-organized.

 The five levels of campaign spells—[Summoning Magic], [Light Magic], and [Adventure Magic]—must be mastered one by one.

 His study of magical arts such as witchcraft and destructive magic required him to be meticulous and allowed no room for carelessness.

 The "Doomsday Judgment," comparable to legendary magic, is the most important subject of necromancers' research. Each in-depth exploration of this battle spell allows them to gain a more thorough understanding of magic.

 However, this is merely the basic learning arrangement for Moros's magical learning journey.

 Building upon this foundation, Moros still needs to develop his own legendary magic.

 This was the key to his leap in strength, and also the only way for him to reach the peak.

 At the same time, he also needs to conduct in-depth research on the construction of cemetery cities.

 The power of the Necromancer class largely comes from the undead legion under its command.

 To enhance the strength of the undead army, Moros must break free from its dependence on the cemetery territory and independently establish a new cemetery city.

 In addition, the auxiliary magical arts of Alchemy and Potions are also obstacles that Moros must overcome.

 The necromancer knew that only by reaching a certain level in these two areas could his magical path become smoother and his strength reach a higher level.

 In conclusion, necromancers still have a lot to learn in order to make up for their shortcomings.

 Just thinking about it for a moment, Moros knew how packed his schedule would be from now on.

 However, he was also aware that once he fully mastered this magical knowledge, his strength would experience a qualitative leap.

 By then, I'll be able to call myself a qualified demigod-level necromancer...

 With that in mind, the necromancer embarked on this long journey of magical research.

 During the day, he immersed himself in the ocean of knowledge in the Magic Guild Library, turning page after page of the books, scrolls, and notes that recorded precious magical knowledge.

 At night, he would get busy in his laboratory.

 Using the various magical resources he obtained from the Market, Treasure Merchants, and TradingPost, Moros conducted one magical experiment after another.

 Every success or failure of his magical experiments becomes a stepping stone for him to reach a higher level.

 Besides his work in the laboratory, Moros did not forget his undead army.

 Every other week, the necromancer rides a ghost dragon and sweeps through outdoor unit recruitment buildings such as the Graveyard Military Outpost, Howling Kennels, and Battledance Terrace.

 He recruited all the available troops from these buildings and, through the magical power of the [Netherworld Shrine], transformed them into undead troops more suitable for the [Necromancer] class, thereby expanding the size of the undead army.

 Despite his busy studies and research, Moros would also occasionally take precious time to spend with Vervie.

 With the wisdom of a necromancer, he certainly understood the importance of emotional communication and that such communication required the joint effort and dedication of both parties.

 Therefore, he not only listened patiently to Vilvie's feelings and shared her joys and sorrows, but also took the initiative to arrange time to spend with her.

 He would stroll with the con artist under the moonlight through the quiet city streets, experiencing that unique tranquility and romance.

 He would also enjoy the dazzling magical fireworks with the mysterious scholar, creating wonderful memories under the brilliant fireworks.

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