Joan of Arc: The child is just radio waves, not stupid.
Han Buli: (half annoyed)
KP: So, seeing his trick exposed, Han Buli reluctantly took out the Vajra Talisman and returned it to its rightful owner. However, Ye Chenxin did not reach out to take the talisman. Instead, he stared at Han Buli's hand, as if thinking about something.
Ye Chenxin: ...Can you do that technique again for me to see?
Han Buli:?
KP: I'll let you do another trick, will you?!
Xiao Huohuo: Alas, in the end KP still chose to let it go to sea.
Han Buli: Okay, okay! KP, I love your teeth!
Han Buli: A brilliant move, 16/(70-10), a difficult success.
KP: Well, looking at your nimble fingers, Han Buli, Ye Chenxin nodded slightly, a glimmer of light flashed in his eyes.
Ye Chenxin: Well, if it’s you, maybe we can do it... May I ask what this senior brother’s name is?
Xiao Huohuo: Why did you actually call Senior Brother? (Pinching nose)
Joan of Arc: It's over, the child has been fooled. (Sad)
Han Buli: Hey, we are all fellow disciples. No need to be so polite. You can just call me Han Buli.
Ye Chenxin: Okay, Senior Brother Han.
Han Buli: You’re welcome, Junior Brother Ye.
KP: (half annoyed)
Ye Chenxin: If it's convenient, could you please ask Senior Brother Han to come over again tomorrow? I have something I want to ask you for help.
————————————————————
Tomorrow's update will be a little late, please forgive me.
148 Han Buli's Forty Days (Part 2)
149 Han Buli’s “Exposure” (Part 3)
150 Han Buli's Forty Days (End)
151 Joan of Arc's Forty Days (Why did it end...?)
Currently available information
The second four-person dungeon is about to begin, so let’s update the current attribute status of the four villains.
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Public property: 12277 Spirit Stones, Qiankun Bag x2
Consumables: Hemostatic Plaster x8, Biling Pill x5, Guiyuan Pill x3 (restores 30% HPMP), Juling Pill x0, Yangqi Pill x12, Banqi Powder x1, Strong Ecstasy Powder x1, Shenxing Talisman x2, Resurrection Pill x2
Materials: Black sickle blade x1, red armor feather x1, strange bat wing membrane x1, strange snake sharp claw x1.
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【Xiao Huohuo】
【Age: 17】
【HP: 55 (26)】【MP: 53 (20)】 (The values in brackets are the basic attributes after deducting the bonus from the skills)
【灵根:金5、木6、水3、火7、土3】
【基础属性:力量50、智力65、体型50、体质85、意志65、敏捷50、技巧65、外貌55、幸运50】
[Bare-handed attributes: Fighting 40, Dodge 40, Damage Bonus 0] (See rulebook ⑥ for details)
【人物技能:观察40、聆听30、灵感30、话术30、急救40、心理学50、药物调和91、凝丹73、鉴定20、恐吓10、危险感知30、生存术20】
[Inventory: Black Jade Ring (without Grandpa), some silver]
Character Introduction: A young master from a secular family, he developed a stoic yet suspicious character during the struggle for family succession. Later, his fiancée broke off the engagement, leaving him humiliated and running away from home. He came to the Chengtian Sect to seek the immortal way.
[Magic Instruments: Divine Wood Scented Sachet, Black Turtle Shell, Cast Iron Alchemy Furnace, Black Heavy Ruler - Beggar's Edition (Civil Engineering)]
[Immortal Arts: Thunder Curse 100%, Burning Technique 100%, Blazing Flame Step 100%, Life and Death Fight 90%]
[Experience Value: 87% of the Sixth Level of Qi Refining] [Skill: Tianzong Qi Condensation Technique]
————————————————————————————————————
【Han Buli】
【Age: 18】
[HP: 42 (11)] [MP: 42 (11)]
【灵根:金1、木9、水5、火5、土4】
【基础属性:力量40、智力75、体型55、体质60、意志35、敏捷80、技巧55、外貌55、幸运70】
[Bare-handed attributes: Fighting 25, Dodge 60, Damage Bonus 0]
【人物技能:观察50、聆听50、灵感30、话术10、危险感知50、潜行80、园艺30、鉴定20、阅读20、妙手70】
[Inventory: a rope, a wooden piccolo]
[Character Introduction: A plain-looking country boy, timid but thoughtful. Recommended by his uncle, he came to the Chengtian Sect to do hard labor. After being discovered to possess spiritual roots, he was officially accepted into the sect as an outer disciple.]
[Magic Weapon: Yinfeng Sword (Wind)]
[Immortal Arts: Flame Curse 100%, Vine Whip Technique 100%, Three Thousand Thunders 100%, Wood Spirit Technique 100%, Soul Release Curse 100%]
[Experience Value: 42% of the Sixth Level of Qi Refining] [Skill: Tianzong Qi Condensation Technique]
——————————————————————————————————————
Romeo (before renovation)
【Age: 20】
[HP: 42 (14)] [MP: 31 (9)]
【灵根:金8、木1、水5、火1、土7】
【基础属性:力量75、智力40、体型80、体质60、意志55、敏捷45、技巧65、外貌85、幸运45】
[Unarmed Attributes: Fighting 70, Dodge 20, Damage Bonus 1d4]
【人物技能:观察20、聆听20、灵感20、话术60、变装60、魅惑50、鉴定50、生存术50】
[Inventory: A complete cosmetic bag, some clothes for changing]
[Character Introduction: A wandering bard who has traveled extensively since childhood. He has a cheerful personality and is somewhat cynical. He is skilled at deceiving people and disguises himself. He was later spotted by the Chengtian Sect and accepted as an outer disciple.]
【Magic Instruments:】
[Immortal Techniques: Diamond Indestructibility 93%, Rock Flying Technique 46%, Full Body Impact 75%, Bewitching Mantra 75%]
[Experience Value: 14% of the sixth level of Qi Refining] [Skill: Tianzong Qi Condensation Technique]
————————————————————————————————————
【Joan of Arc】
【Age: 17】
[HP: 40 (10)] [MP: 55 (13)]
【灵根:金7、木5、水8、火6、土5】
【基础属性:力量45、智力80、体型40、体质60、意志65、敏捷70、技巧45、外貌75、幸运60】
[Bare-handed attributes: Fighting 10, Dodge 60, Damage Bonus 0]
【通用技能:观察30、聆听30、灵感60、话术50、鉴定60、阅读50、心理学80、武艺(剑)50、锻造59、注灵59】
[Inventory: A jade pendant engraved with the family crest, a bottle of gold healing medicine, and "Essentials of Blacksmithing"]
[Character Introduction: Born into a prominent family, the eldest daughter has an independent and competitive personality. She ran away from home to avoid a family marriage, and later joined the Chengtian Sect, beginning her journey to immortality.]
[Magic Weapons: Red Sun Sword (Fire), Wind Spirit Sword (Wind), Thunder Hammer, Wet Scythe (Gold)]
[Immortal Techniques: Rain 86%, Ice Cone 89%, Hundred-Step Flying Sword 100%, Cloud Steps 100%, Divine Shadow Hand 63%]
[Experience Value: 28% of the seventh level of Qi Refining] [Skill: Tianzong Qi Condensation Technique]
——————————————————————————————————
【Magic Weapon Catalog】
[Huangjing Short Sword]: Gold, melee magic, swordsmanship success rate +10, damage increased by 1d5.
[Shenmu Sachet]: Increases the amount of spiritual energy gained by 20%.
[Red Sun Sword]: Fire, melee magic, increases swordsmanship skill success rate by 20%, increases damage by [2d6]. Mastering [Sword Control] unlocks ranged attacks.
[Black Turtle Scale] A combat auxiliary magic weapon. Every time it is attacked, it can automatically resist 1d5 points of damage, and the maximum amount it can resist in each battle is 10 points.
[Yinfeng Sword] An offensive weapon, consuming 6MP each time it is used. It is like a bee sting, hidden and hard to find, causing [1d10] + 5 wind damage and reducing the enemy's success rate of long-range confrontation by 30%.
[Wind Spirit Sword] Wind, melee magic, swordsmanship skill success rate +20%, damage increased by [2d5], skill MP consumption -20%.
[Thunder Hammer] Forging success rate +10%
[Xuan Zhong Chi·Beggar Version] Earth and Wood, melee magic, fighting success rate +10%, blocking success rate +30%, damage deepened by [1d3], when blocking successfully, reduce the damage received by [1d10] + 15.
[Wet Scythe·Beggar Edition] Gold, melee magic, swordsmanship skill success rate +10%, damage deepened [2d5], 20% chance to initiate a combo when melee attack hits.
———————————————————————————————————
【Catalogue of Immortal Arts】
[Iron Bones], auxiliary magic, 6MP, strengthens one's body, grants gold attribute, gains 1d3 points of damage aggravation and 1d3 points of damage reduction in brawl, lasting for 3 rounds.
[Rain], a healing magic, 5MP, restores 1d5+3 health points to the target after use.
[Flame Curse], a long-range magic, 3MP, launches a fireball, causing 1d5+3 fire damage to the enemy.
[Thunderbolt Curse], a long-range magic, 5MP, summons a thunderbolt to attack the enemy, causing 1d5+5 points of thunder damage. After hitting, there is a 30% chance to paralyze the enemy for one round, and the damage to undead creatures is deepened by 1d5.
[Whip Technique] General Immortal Technique, 4MP, uses spiritual energy to transform into a long whip to hit the opponent, causing 1d5+3 points of wood attribute damage, and an additional bonus of 1d3 in close combat.
[Flying Rock] Long-range magic, 6MP, uses spiritual power to strengthen the body, condenses the earth into stone and throws it at the opponent, causing 1d6+6 points of earth attribute damage.
[Burning Technique] Close-range magic, 5MP, attaches burning spiritual power to the body to attack the enemy, causing 1d5+5 fire damage. When taking fire damage in battle, the corresponding damage value can be converted into the attack power of the Burning Technique in this battle.
[Ice Cone] Long-range magic, 6MP, uses spiritual power to condense three ice cones to attack the enemy, causing [3d5] points of water damage.
[Three Thousand Thunders]: Auxiliary magic, 10MP, stimulates the body with the power of thunder, increases agility by 30%, dodge success rate by 30%, and long-range confrontation success rate by 30%, the effect lasts for 5 rounds.
[Burning Steps]: Auxiliary magic, 10HP, attaches burning spiritual energy to the legs, burning physical strength while increasing the success rate of fire spiritual root bonus by 20%, the success rate of close combat skills by 20%, and the success rate of close combat by 20%. The effect lasts for 5 rounds.
[Hundred-Step Flying Sword], a ranged immortal technique, 7 MP. Controls a flying sword for a ranged attack, granting it gold attributes and adding [1d3] gold damage. If the sword is gold, the damage is increased by an additional 30%. If the sword is fire, the success rate of the sword is reduced by 20%.
[Indestructible Diamond]: Auxiliary magic, 15MP, replaces [Iron Bones] after learning, grants gold attribute to melee attacks, gains [2d5] damage amplification to melee attacks, +20% melee confrontation judgment, reduces damage received by 30%, effect lasts for 5 rounds.
[Wood Spirit Technique], a long-range magic technique, 5MP, summons a wood spirit to automatically attack the enemy, causing [1d5] points of wood attribute damage, lasting for 3 rounds.
[Life and Death Battle] A non-attribute auxiliary magic, 15MP, forcibly activates the spiritual contract effect in battle, forcing the enemy and your side to use only the same type of attack to fight, with a basic success rate of 50%. If the enemy's realm is higher (lower) than your side, the success rate will be reduced (increased) by an additional 20% for each level of difference.
[Cloud Steps]: A assisted agility spell, 15 MP. Transforms the spirit into a ethereal form, allowing you to wander the world like a cloud. In close combat, you can use [Cloud Steps] instead of countering. Successfully evading enemy attacks allows you to launch counterattacks that cannot be countered or dodged. If [Cloud Steps] fails, your opponent takes double damage. The success rate of [Cloud Steps] is equal to the success rate of countering, and the effect lasts for 5 rounds.
[Full Body Impact] Long-range magic, 5MP, uses spiritual energy to strengthen oneself, using the body as a cannon, launching a high-speed impact with full body strength at the enemy, causing [1d10] + 10 points of gold damage, and there is a 30% chance of making oneself fall into a dizzy state.
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