The two groups of archers of different races finally stopped when they were fifty meters apart. Enchanted arrows of uniform specifications and crude and uneven local arrows crossed back and forth in the air. When an archer shot an enemy, he, she, or it might have been shot and fell before that. If both sides were civilized races, or at least groups that were good at using bows and arrows, this kind of shooting would continue until one of the archers was shot down, and then the winner would have the right to pour firepower on the melee infantry of the opposite side at will until the opponent, staring at the rain of arrows, was close enough to launch a charge.

Before the battle enters the close combat stage, in the confrontation between infantry and infantry, the first step is always for the ranged infantry to hurt each other. The close combat infantry will not and should not intervene in this step.

However, ordinary greenskins never care about tactical principles. When the opportunity to fight is right in front of them, even the most prestigious greenskin warlord cannot force the youngsters to stand still and do nothing. The first to act on their impulse are the big guys. These taller, stronger, more WAAAGH! ! orcs are the elite force in the greenskin army. Whenever the greenskins are ready to fight, the big guys in the tribe will spontaneously gather together, and then rush into the fight first under the leadership of the strongest and most domineering orc boss.

The biggest and strongest orcs cursed and squeezed into the archer boys' ranks, not caring at all that this exposed them to the firepower of the woodland guards. Just as the big orcs tried to rush through the archer boys' ranks and kill the bean sprouts on the opposite side, three of the most skilled woodland captains in the woodland guards' ranks estimated the distance and then pulled out a different-looking enchanted arrow from the quiver hanging on their right waist.

Without any orders, the forest guards stopped firing at the same time. Three arrows flew into the air, and when they fell, they turned into a torrential rain, covering the big guys who were shoving and fighting with the archer boy. The Doomsday Hail Arrow appeared on the battlefield again and was fired at the most appropriate time. This powerful enchanted arrow was complex and expensive to make, but fortunately its performance on the battlefield was worth everything the Kaldorei paid for it.

In the blink of an eye, hundreds of Savage Orcs and a similar number of Archer Boys fell. The next moment, the Forest Guards resumed shooting, and the continuous arrows equally targeted all the alien mushroom spirits that appeared in their range. Some Archer Boys finally couldn't bear it and began to flee, while some roared and charged with the remaining big guys, but were shot and killed one by one on the way. Then, the remaining Archer Boys also began to flee.

After pouring down two more rounds of arrow rain at the fastest speed, the Forest Guards put away their longbows and retreated back into the formation. The stag horns were blown again, and the Eternal Guards laid down their spears, and spears protruded from the gaps between their shields, forming the most classic "branch" formation of the Eternal Guards.

On both sides of the greenskins, the kaldorei cavalry, which had been roaming around after defeating the greenskin cavalry, began to approach the greenskin main formation. The woodland cavalry approached the large group of greenskin infantry first, and the cavalry longbows released deadly arrows at the moment when the two sides crossed, weakening and shaking the fighting spirit of the wild orc boys.

If it were a human or elven army, the only choice at this time would be to stop and go on the defensive. Otherwise, they would be pinned down in the front by the fully deployed and tightly organized enemy infantry, and the enemy's superior cavalry on both wings would be eager to try. Once the latter launched a flank charge when the infantry started to poke each other, the main formation would have almost no chance of holding on.

But the greenskins are not good at organizing defense, not to mention in this life, even in the next life. The greenskins only know how to attack, when they have an advantage, and when they are at a disadvantage; they attack when they ambush others, and they attack even more when they are ambushed. The warlord who led these greenskins did just that, he chose to press forward with his entire army and try to break through from the front.

The elven cavalry had an absolute advantage in mobility, and the elves were far superior to the greenskins in ranged attacks. The Savage Orcs had no way to counter the Kaldorei cavalry, and their only choice was to gamble that they could defeat the Kaldorei infantry before the Kaldorei cavalry could dig into their flanks.

...It turns out that this is impossible, even if the big guy didn't give himself a head. The Eternal Guard is a small elite force in the Asrai. Their most important job is to guard Athel Loren when the forest spirits are dormant in winter. As a result, the Asrai either have to ambush in the forest or rely on wooden men to hold the line. On the Kaldorei side, the Eternal Guard is a standing army funded by the royal court. Their number is large enough to fully meet the needs of holding the line.

The Savage Orcs pushed and shoved against the Eternal Guard's shield wall, not only failing to advance, but being forced to retreat. The Wildwood Rangers wielded their two-handed long swords and cut in from the flanks, while the War Dancers performed an elegant and deadly dance in the center of the battlefield, gently slicing the greenskins' throats or piercing their hearts with a flash of silver light.

The battle, which was undoubtedly a suspenseful one, entered garbage time as the Kaldorei cavalry maneuvered behind the greenskins and then charged from behind these killer mushrooms.

"Destroy them all," Morgan shouted as he rode on his unicorn, "Leave no one alive!"

Chapter 473: The Omen Appears

The battle was over, but the Kaldorei could not rest yet.

The battle took place in a river valley south of the Forest Territory, only two days away from the nearest Kaldorei village. In order to avoid a giant mushroom crop at their doorstep, the weaker regiments were assigned to prepare dinner and take care of the wounded, while the best regiments were assigned to set up a cordon around the battlefield to prevent unplanned enemies from launching a surprise attack when the Kaldorei army had just experienced a fierce battle and had consumed a lot of physical strength and ammunition.

Most of the regiments worked together to gather all the bodies of green-skinned creatures they could find on the battlefield, and then had the fire spellcasters cast spells to burn them. Out of the principle of protecting the natural environment, before the burning operation began, the forest herders in the army sang ancient ballads, and the trees near the burning site pulled their roots out of the soil and moved to a safe distance to re-root as if they were alive. Then, the passionate and unrestrained Aksha Wind began to dance.

In the blazing flames, the remains of the alien mushroom spirits and their companion creatures gradually turned into charcoal. The high temperature will completely inactivate the green skin spores. Even so, under the premise that it is impossible to burn the entire battlefield thoroughly, there may be missed green skin spores quietly waiting in some corner. If it is not dealt with in time, it will not be long before green skins will literally grow out of the ground.

"Notify the nearest village and ask them to send more people for patrol," Morgan floated without touching the ground, the rising flames reflected in her icy blue pupils, "Forget it, cancel that order. Leave a team of forest guards here to stay for a month and see how things go. Coordinate supplies from the nearest village."

"Your Majesty," the attendant said after hearing the order, "the Wild Forest Rangers have something to report."

"Hmm? Let them come over."

The Kaldorei's military system was inherited from the Asrai, except that the wooden man-related parts were removed, but many military types were given new connotations. Take the Wildwood Ranger as an example. The Wildwood Ranger of Athel Loren actually serves as a jailer. They are responsible for guarding the Wild Woods, one of the twelve realms of Athel Loren. This is a special woodland that is isolated by a powerful barrier composed of guide stones and is full of mad forest spirits.

The duty of the Wildwood Rangers of Athel Loren is to maintain and guard the magic barrier to ensure that the forest spirits trapped inside cannot escape. However, there are no wooden people under the rule of the Crucified Wood King's Court, so in theory, there is no need for a special group of Wildwood Rangers...

Theories aside, the Wildwood Rangers still appeared in the South, and Morgan discovered that this matter was related to her: in the false memory bestowed by the Holy Book of War, both parents of "Morgan Ringo" were murdered by radical tree elves when she was born, and she herself almost lost her life. At the critical moment, a group of Wildwood Rangers broke into the secret base of the tree elves and rescued her.

This special past made Morgan order the reconstruction of several Wild Forest Ranger Warbands soon after the Zhemu Royal Court moved to its new home. At first, they only existed as Morgan's personal guards. After all, Morgan's past was well known, and she always trusted these brave long sword warriors.

Naturally, the favor of the Lord of the Royal Court to the Wildwood Ranger caused dissatisfaction among the Eternal Guards. According to tradition, they were the guards and personal champions of the woodland lords, and they felt that the Wildwood Ranger had taken away their honor; on the other hand, the Wildwood Rangers themselves did not like to stay in the city. They yearned for the wilderness, sleeping bags and bonfires rather than neat stone barracks. For this reason, the two sides often dueled in private, which gave Morgan a headache.

Finally, the Lord of the Royal Court, who had not yet been crowned, made a ruling: in view of the urgent need for resistance after the loss of the wooden men, the Eternal Guards would be greatly expanded (of course, the selection and training standards had not been lowered), and they would exist as the standing army directly under the Royal Court; at the same time, Morgan ordered the establishment of a warehousing system, setting up warehouses in key locations within the territory to store food and other military supplies, so that when the Royal Court army went out to war, they would not need to slowly raise supplies.

The responsibility of guarding the warehouse was entrusted to the Wild Forest Rangers. That was what they were supposed to do anyway. It was just that the things they guarded before were lively and active, but now they were guarding relatively "quiet".

Both the Eternal Guards and the Wilderness Rangers were very satisfied with this result. The former were satisfied that no one would take their jobs away and that the traditional status of "Lord's Guards" was defended; the latter were satisfied that they had returned to the wilderness.

The Kaldorei's war warehouse is not a long warehouse like that of humans or dwarves, and there are no roads in the territory of Kaldorei that conform to the cognition of humans and dwarves. Before arriving at the settlement, outsiders will think that they are walking in an undeveloped primeval forest, and the war warehouse is hidden in it.

This warehouse looks similar to the Oak Hall of Asrai/Kaldorei. At the bottom of a huge tree is a semi-basement supported by roots. The space inside has been carefully adjusted and can be used for routine gatherings or banquets, as well as meetings and even weddings. The war reserve warehouse uses the space at the bottom of the tree to store supplies, and the entrance and exit are hidden through a simple trick and will only be opened when needed.

Each of these warehouses does not store much supplies, and the territory of the Kaldorei is full of these warehouses that are almost invisible to outsiders. The daily work of the Kaldorei Wildwood Rangers is to move between these warehouses in a small team mode to ensure that all locations are under their control. Unless they receive a call-up order, the Wildwood Rangers will spend their entire lives in this eternal rush.

The locations of the war warehouses were carefully selected. When the royal army went out to fight, the Wild Forest Rangers would first send people to check the warehouses along the way. They would open the warehouses and count the inventory to ensure that the quantity and type of supplies matched the records.

This effective system has been running for a century and a half without any mistakes. However, the world is dynamic. With the growth of the royal population and the increase of external threats, the scale of the royal army is getting larger and larger each time it is mobilized. This fragmented and scattered small warehouse is increasingly unable to adapt to the needs of the new era.

The transportation of materials was easy. With the commissioning of the Eclipse class, Morgan knew that he would have transport ships sooner or later. They were very suitable for the needs of the Kaldorei, who never built roads (which would destroy forests) but needed to carry out large-scale logistics. However, the warehouse itself could not hold much materials, which was a big problem. After all, the giant trees that could be used to build the Oak Hall were not available just because they wanted them. Although the Kaldorei did not reject cities, they would only build brick and stone buildings in specific locations.

"Although space folding is feasible in theory, it is a bit difficult to put it into practical use..." Morgan said to himself.

"Your Majesty?" a confused voice called out.

"Uh, it's okay, I was a little distracted," the 230-year-old elf girl shook her head, "You go on."

"My people have discovered some dangerous signs, Your Majesty," said a Wild Forest Warden. "I sent people to check the warehouses outside the borders, and all the supplies inside were completely damaged."

"Damaged?" Morgan frowned. "Did something destroy our supplies?"

"That is undoubtedly some kind of blasphemous witchcraft. The grain stored in the warehouse is abnormally moldy, rotten, and infested with maggots." The Wild Forest Warden paused, "and the protective spell cast on the grain has not failed."

As an immortal species, the Kaldorei's material storage cycle is measured in centuries. To this end, they would cast spells on the materials and rely on the power of magic to increase the shelf life of the food to an incredible level.

“…are all warehouses like this?”

"Yes, Your Majesty. Not only the food, but even the scabbards of the spare weapons are infested with maggots."

"Take me to the scene." Morgan signaled the maid with her eyes to put on her shoes. Since she came to this world, she rarely wore shoes unless she was riding a unicorn. She just floated around barefoot all day.

"Damn plague pig..."

……

Note 1: Wildwood-Warden, captain of the Wildwood Rangers.

Chapter 474 Old Acquaintance

Southland, Tal-o-Zur, Palace of Stars.

Morgan originally had no palace. Although she ruled the Crucified Wood Court for two centuries, it was not until she broke completely with Athel Loren that the Weaver Girl declared herself king and began to build a palace as her ruling center. Before that, Morgan's core title was the self-created "High Woodland Lord" to distinguish herself from ordinary woodland lords.

Athel Loren never recognized the title, but when Morgan's name was occasionally mentioned in Athel Loren, the Asrai still called the rebellious kinsman "Lord Morgan". When the Lord of the Crucified Wood Court was still "Lord Morgan", she lived in her own villa and went to a special office when she needed to handle government affairs.

After crowning himself as the Evergreen King, Morgan made corresponding adjustments to the central structure of the royal court. The girl's residence and office, as well as the royal court meeting hall used for high-level meetings, were combined into one, all integrated into the royal palace - at first glance, it looked quite like the Holy Terra Palace, except that the two were not comparable in scale.

Morgan named the palace "Star Palace" to correspond to the new race name of Kaldorei. In Azeroth, "Kaldorei" means "Sons of the Stars", and Morgan also told her subjects this meaning, although no one except the time traveler knew the origin of the word "Kaldorei" and what language it came from.

The Starry Palace is in standard Cadorean style. At first glance, it looks a bit like the buildings in Assur, but it is much simpler, without so many gorgeous and luxurious decorations, and the overall tone is slightly gray. It is neither as dazzlingly white as the houses in Assur, nor as gloomy and depressing as the buildings in Druz. Its layout is based on the imperial city of Beijing in the Ming Dynasty, divided into two parts: the outer court and the inner court, and the outermost layer has a city wall.

Beijing in the Ming Dynasty was essentially a giant fortress, the focal point of the Great Wall system. It was divided into four layers from the outside to the inside: the outer city, the inner city, the imperial city, and the Forbidden City. Each part had complete fortifications including the city walls. Especially the enemy tower on the outer city wall. After the outer bricks were peeled off, there was a solid rammed earth hill inside. Not to mention the field artillery that usually did not exceed 12 pounds, even the Urban cannon would be dumbfounded.

There was no need to exaggerate about Tal-Shu'er. It was just a small city. When Morgan first crossed over, the permanent population was only 8,000. It would be a larger town in the Cathay Pacific. Even though Morgan had been recruiting more civilians to fill the population under his rule, the planned population limit for Tal-Shu'er's new urban area was only 30,000.

In addition to the outermost walls of the city, the Starry Palace also has its own walls as the last line of defense in extreme situations, and the outer court and the inner court are separated by only a wall. Among them, the inner court is Morgan's real home. In addition to servants and guards, only royal family members and invited people can enter and exit here.

Although if you want to be precise, Morgan himself is the only member of the royal family in the Zhemu Royal Court.

The Outer Court is the administrative agency, warehouse and military camp. Morgan's office and meeting hall are both in the Outer Court. At the same time, in order to prepare for the worst-case scenario, the Outer Court has set up warehouses that store food, clothing, medicines, weapons and other supplies so that the defenders can hold on in the most extreme circumstances.

"Wait here." The Eternal Guard who led the way said in a not very fluent Rexpert language.

"Yes." Kevin, who was dressed in gorgeous robes, twisted his body uncomfortably and watched the Eternal Guard walk towards the main entrance of the palace and negotiate with the Eternal Guards in another uniform.

The Zhemu King's court has a large number of Eternal Guards, enough to form a solid position in any battle. Compared with the northern relatives who have gone with the wind, the military organization structure of the Zhemu King's court is much more advanced - in addition to the militia-like forest guards, which are still organized in the traditional blood-related war group model, the standing army will mix soldiers from different villages and families, using honor and discipline instead of blood ties as the bond to maintain the warriors.

This is reflected in the organization of the army. Only the Woodland Guards are called "X-X Blood Regiment", and the standing army is "X-X Regiment". Taking the Eternal Guard as an example, each regiment is composed of 1 warriors, plus one Eternal Overseer (Note ) and one regiment flag bearer. Each regiment has its own unique emblem, and other than that, the same type of soldiers will wear the same style of uniforms. The only exception is the Evergreen Guards who are responsible for guarding the Star Palace, they have their own exclusive uniforms.

Under the watchful eyes of the Palatis envoy, the Eternal Guard who brought him and his entourage all the way from Torch Harbor talked for a few words with the Evergreen Guards guarding the palace. Then the gate of the palace slowly rose up with the sound of "creaking" on the hinges, and then the Eternal Guard who led the way came back.

"You may bring only one attendant into the palace," the Kaldorei said, "and your gifts must remain outside."

"Thank you." Kevin bowed and accepted the other party's request in full.

Compared with the last time, this mission was full of twists and turns from the beginning. First, the ship carrying the envoys encountered a group of vampire pirates who appeared out of nowhere on the way to Juhui Port. The members of the cult, who were at an absolute disadvantage in terms of numbers, had to sail away, and they ran aground in a tense and exciting chase... The members of the cult were once forced into a desperate situation. If a team of Di warriors had not passed by, Kevin might not have died, but his men would have died without a doubt.

That's right, it was the Di people, the famous guards of An's Zhendan, a group of oriental-style mermaids. Since there was no existing navy and no plans to develop one, and Juhui Port needed a certain degree of naval combat power to cooperate with defense, Morgan commissioned An Jiyue to recruit a group of Di people and then transferred them to her at the original price.

The Di people suddenly appeared and rescued the members of the Order. After learning their intention, the Di people reported the matter to the garrison at Juhui Port and sent a batch of high-quality wood to help the Paradis repair the ship.

Driving a ship that was barely able to move after emergency repairs, Kevin and his men finally arrived at Torch Harbor, but were told that King Evergreen refused to see them and ordered them to leave within a week. When asked why, Kevin learned that it was because he used a fake identity and name when he came last time, and this behavior, which was highly suspected of being a spy, angered the King of the Kaldorei.

Kevin was anxious and could only tell the truth: the Paradis Order had conquered Sardenberg, located in the north of Torch Harbor, and they would build a new kingdom in this land far away from the old world. They hoped to have a good relationship with the locals, and Kevin repeatedly assured them that the Order had no ill will towards the Kaldorei.

Unfortunately, this was useless. "The liar's mouth is full of lies." No matter what Kevin said, the Kaldorei nobles who came to receive him did not believe him at all, and emphasized that they must leave the Kaldorei land within the specified time limit.

Seeing that the mission entrusted by his friend was about to fail before it even began, Kevin finally remembered that he had a "side mission" on this trip. The priest first apologized for his dishonesty during his last visit to Tal O'Hur, and then changed the subject, saying that he hoped to meet the doctor who treated him at the time and thank him in person.

The attitude of the Kaldorei finally softened. On the last day of the departure deadline, Kevin received two pieces of news. First, the envoys could continue to stay in Torch Harbor until the royal court issued new orders. Of course, they could not move around freely. Second, Arwen Duskstar agreed to meet him.

So there was the second trip to Tal-O-Tur. Of course, the secret of root teleportation could not be known to outsiders, so Kevin and his companions could only take the passenger boat provided by Kaldorei to go to the Forest Territory. Yes, it was the thing invented by Griffin Aviation. The Forest Territory and Salt Wind Territory were not adjacent to each other on land, and the communication between the two places mainly relied on root teleportation.

In order to reduce the frequency of root transmission and reduce the workload of the second generation of the Oak of Time, Morgan specially imported a batch of this stuff from Westerling and specially replaced the steam engine with a storm engine. After all, for the elves with keen hearing, the noise of the steam engine when working is enough to cause disability.

The Eternal Guards who brought Kevin here stopped outside the gate of the Starry Palace, and the work of leading the way was naturally taken over by the Evergreen Guards in their exclusive uniforms. They shuttled between the well-arranged buildings of the outer court, and finally came to an open-air venue after passing through a corridor.

Here, An Jiyue, who had transformed into Arwen Muxing, had been waiting for a long time.

……

Note 1: Eternal-Warden, the captain of the Eternal Guard. Yes, it is also Warden, the same word as the Jailer.

Chapter 475 Meeting

The Starry Palace, the Outer Court, and the Royal Court Meeting Hall.

Kevin, who was visiting here for the first time, naturally didn't know that this open-air place was actually the place where the wooden king's court discussed state affairs. Standing at the end of the corridor and looking around, the high-ranking priest of Paradis saw eleven simple stone chairs with high backrests, all facing inwards in a circle. There were no tables or similar furnishings here. There was no barrier between the eleven stone chairs, and the ground was directly covered with green grass.

At this moment, a female elf who had met Kevin once was sitting on one of the stone chairs, with her hands folded on her knees, waiting for Kevin to arrive. The person in front of him was still as beautiful as Kevin remembered, but her face was a little pale and she would cough lightly occasionally. Her clothes were typical Kaldorei style, simple and capable, easy to move, and except for a brooch on her collar, there was no decoration or jewelry on her body.

"Good afternoon, Dr. Arwen," Kevin, who had specially changed into a gorgeous robe for this meeting, raised his right hand and gently pressed his left chest, then bent down slightly and bowed to the other party. "I hope my visit will not be too abrupt."

"Good afternoon, Mr. William Martin," the elf girl said with a smile, "I'm glad you're still breathing. When I first saw you, I knew your life was destined to be accompanied by endless dangers. Please take a seat. Except for the chair to my left, please choose any seat you like."

"What's the significance of that seat?" Kevin asked curiously as he sat down. "I'm sorry, all the stone chairs look exactly the same. As an outsider, I can't tell what's special about them from their appearance."

"This is the seat of the Evergreen King," Arwen replied. "Only Morgan can sit in this chair."

Kevin froze. After taking a deep breath, he realized something and used self-suggestion to relax his body: "This is probably the most simple throne in the world, doctor."

"Whether the kingship is awe-inspiring depends on who wears the crown, not on whether the throne is magnificent and majestic," Arwen chuckled. "Besides, as Kaldorei, we have never liked the extravagant style of the Asur, and we don't appreciate the crazy dark Gothic art of Druzil."

"You are the friendliest elves I have ever seen or heard of," Kevin said dryly. "The friendliness of the Asur is just a courtesy. Their arrogance is their nature."

"What about Druzy?" Arwen followed up the other party's question and asked, "What do you think of Druzy?"

"A bunch of Asur who are too lazy to hide their true nature." Kevin replied.

Arwen laughed so hard that her body shook. "Your answer is very skillful," the elf girl said, "Of course this is not a problem. In the name of the Evergreen King, the Crucible Court has already known your intention. Listen, Mr. Kevin, we don't care much about the regime change of our northern neighbors. For the Kaldorei, this is just an internal dispute of the human race. We have no reason to intervene in this matter. It's just..."

"Just?" Kevin straightened his back and repeated the word with a serious expression.

"It's just that the unique power you use and your doctrines make it impossible for us to treat you as ordinary human forces." Arwen restrained her smile and said, "Tell me, Kevin, do you believe that the Faceless Men are gods?"

Hearing this, Kevin's mind turned rapidly. The elf girl in front of him was suspected to be a psychic, and before meeting her, the Paradis Order had never encountered other psychics. They always thought that they were the last group of psychics in the world and the successors of the Faceless Men. The appearance of Arwen broke this cognition, and also made William and Kevin have a terrible guess: Are the Faceless Men really extinct?

"No," Kevin's heart still beat painfully when he said this, even though he used mental suggestion to keep his body as calm as possible. "The Faceless Men are not gods. They are an ancient race with an unimaginable civilization, which was destroyed by outsiders called 'Old Saints' in a war."

"Very good. This time you chose to be honest instead of lying, so our conversation can continue." Arwen nodded. "As you have already noticed, I used my psychic power to heal you last time."

Kevin's heart was beating fast. He didn't say anything, just listened quietly.

"Before the coming of the Ancient Saints, this world had only one huge primitive continent. It was those outsiders who descended from the sky in silver spaceships who used magic to divide the continent, and after a series of adjustments, formed the current geographical pattern. The territory of the ancient Faceless Empire is located in the south where we are now."

"In an unplanned war, I came into contact with and mastered the magical power of psionics. Unfortunately, my people do not trust psionics. They are not even willing to use the psionics machines I made unless they have no other choice." Arwen glanced in a certain direction, "Fortunately, you certainly don't have such concerns."

Some strong intuition urged Kevin to look in that direction. Eight Eternal Guards wearing Evergreen Guard uniforms but without spears and shields came over with some equipment and placed it in the center of the circle formed by eleven stone chairs. For some reason, Kevin felt that he had seen this thing somewhere at first glance, but he was sure that he had never touched such a strange device before.

"I made some improvements based on the Faceless's psychic communication matrix," Arwen pointed at the machine with his chin, "although the cost is that it is not as small as the original one that can be put in a pocket, but the advantage is that non-psychics can also use it, and the communication distance has been greatly increased. The one in front of you is a ship-borne model, with an effective communication distance of 1500 kilometers."

Kevin looked at the psychic machine in front of him, which was about the size of a calf, with a complicated expression, and then silently took out a crystal clear "marble" from his pocket. This was a replica communication matrix that the cult uniformly distributed to all priests. It could only be used by psychics, and the communication distance was only five kilometers. The signal would deteriorate after three kilometers.

"As a doctor," the priest said in a rather subtle tone, "you are truly versatile."

"The Midden people also like to call me a doctor, but in fact I rarely use my medical skills," Arwen said disapprovingly, "This is my gift to Paradis. I think only a direct dialogue at a higher level can solve the problems we are facing. After all, what you did in Altdorf makes it difficult for us to trust you."

"...Thank you for your gift," Kevin hesitated, but couldn't help arguing, "The former Archbishop Oberstein made many wrong decisions, but we have corrected these mistakes. The current Archbishop is my good friend William. He, um, well, no matter what standard you use, William is not a good person, but at least the church has indeed changed a lot. If the imperial people are willing, perhaps we can resolve our disputes through diplomacy."

"You have turned Altdorf upside down and killed seven thousand innocent people directly or indirectly," Arwen said bluntly, "Most importantly, my mentor, Deedlit, died trying to stop your conspiracy."

Hearing this, Kevin opened his mouth, but couldn't say a word.

"Let's end this meeting here. You and I have done our work," Arwen rubbed his brow wearily, "Take my gift and leave here. Let your archbishop talk directly to His Majesty, if Morgan is free."

Kevin stood up and bowed deeply to Arwen. He then used telekinesis to lift up the ship's communication matrix and led his followers away without looking back.

Not until the priests of the cult completely disappeared from sight did Nishikori Shigeru and Kiran Soul Blade, who had come specially from the Dragon Islands, appear silently behind the chair of Arwen, or An Jiuyue.

"How is it?" An Jiyue asked while crossing her legs.

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