[Deathrattle: A random spell card in the opponent's hand increases its cost by 1]

[Neptune's Trickster, 6-4-5]

[Minion Card - Zerg - Fighting Bug]

【Eternal, Law-breaking】

[Cost of spell cards in the opponent's hand +1]

[Deathrattle: The cost of spell cards in the opponent's hand +1]

[Heavy Sword Fearless, 10-8-5]

[Minion Card - Zerg - Fearless]

[Penetration, Armor Break 2, Eternity, Spirit]

[Each time this follower actively attacks and kills an enemy, it gains 4 attack points]

[Deathrattle: Gain armor equal to attack power]

[Heavy artillery fearless, 10-8-8]

[Minion Card - Zerg - Fearless]

【Sweep, Suppression, Agility】

[At the end of each round, randomly attack an enemy follower]

[Deathrattle: Suppress all enemies and summon three "poison-spraying insects"]

[Fearless Queen Bee, 10-8-6]

[Minion Card - Zerg - Air Force Bug/Fearless Bug]

[Agile, Cold-blooded, Armor Break 2, Penetration]

[This follower suppresses you after attacking]

[Deathrattle: Attack a random enemy]

[Heart of the Swarm, can be used once per round]

Create a custom Trickster card and choose two special threats for your Trickster.

Swarm Regeneration: Gain +3 Health, and restore 2 Health at the start and end of the turn

Deadly Swarm: Gain +3 Attack and Rush

Leech Cluster: Gain Deathrattle: Draw a card

Oxygen Hazard: Gain Windfury and Stealth for one turn

Unknown Terror: Gain Battlecry: Summon a copy of yourself

Swarm Frenzy: When this minion is played, summon two additional 2-1 Swarming Insects with all the effects of this minion except Swarm Frenzy.

Parasite Swarm: Gain Deathrattle: Summon three 1-1 parasites on the field with all the effects of this minion except this one.

Suicide Swarm: Gain Deathrattle: Deal 3 damage to all minions on the field

Plague of Flies: Gain ranged, highly toxic

Shield failure: Get Holy Shield, Shield of War

Elite: Gain +2/+2 and Taunt

[Legendary Scout-Carl, 6-4-5]

[Minion Card - Undead/Dwarf - Miner]

【Charge, Cold-blooded, Eternal】

[Battlecry: Put three Dwarf-race minions in the graveyard back to the bottom of your deck and reduce their required mana by one.]

[When this minion is on the field, put a minion card with the race "Dwarf" in the graveyard back to the bottom of your deck each turn, and reduce its required mana by one point]

[Activation 1: Add a "Never Abandon, Never Give Up" card to your hand]

[Deathrattle: This time, I return to the battlefield from hell]

[Never give up, 0-cost spell card]

[Put a Dwarf minion card from the graveyard back to the bottom of your deck and reduce the mana required by it by one point]

[Legendary Engineer-Fettig, 6-5-4]

[Minion Card - Dwarf - Miner]

【Bloodsucking, Alchemy】

[Waiting for Opportunity: Each round, an "Armed Miner" is added by the Battlecry. When the number of "Armed Miners" increases to six, all summoned "Armed Miners" gain +1/+1. When the attribute of the "Armed Miner" becomes 6-6, all summoned "Armed Miners" gain a special affix.]

[Battlecry: Summon a 3-3 "Armed Miner" with taunt and thorns]

[Deathrattle: If this Battlecry summons 7 "Armed Miners", for the rest of the duel, all your Dwarven minions gain +2 Health]

[Crazy Driller-Rigo, 5-3-3]

[Minion Card - Dwarf - Penguin]

[Bloodsucking]

[Battlecry: Discover and throw a grenade that was found from nowhere]

[Deathrattle: Found and threw a grenade that was found from nowhere]

[Self-discipline 2: Discover and throw a grenade that you didn’t know where it came from]

Plasma Explosion

After this grenade selects a target, it will bounce back and forth between random enemies, hitting up to four times, each time causing 2 points of damage

Cluster Grenade

Deal 2 damage to all enemy minions and suppress them

Proximity Mine

Because of the change in position, the enemy followers that reach the center of the battlefield will receive 3 damage each time. This effect can be triggered up to four times

Throwing little boy

Deals 1 point of Corrosive Damage to all enemies. At the start of each round, they will also receive 1 point of Corrosive Damage.

Tactical Lead Thunder

Prioritize the 15 points of damage to other minions on the field.

Fire Grenade

Causes 2 bleeding damage to all enemy minions. Before the damaged enemy minions attack, they will take another 1 bleeding damage.

Freeze grenade

Suppresses all enemy minions and doubles the next damage they take.

IFG Jammer Grenade

All enemy followers are unable to attack for two rounds, and during this period, all enemies receive double the damage

Pheromone Grenade

Make all other minions on the field attack each other until two minions are alive.

J250 Compound Induction Grenade

Removes a random enemy minion from the battlefield

High Explosive Grenade

Sweep, dealing 4 damage to a minion

Electric Axe

Lifesteal, dealing 5 damage to an enemy

Type 875 C4 bomb

Destroy an enemy follower

[Genius Engineer-Koloski, 5-3-3]

[Minion Card - Dwarf - Penguin]

[Magic resistance 1, heavy armor 1]

[Battlecry: Discover a small one-time invention, the cost is 5 points]

[Deathrattle: For the next battle, all your Dwarf followers gain +1/+2]

[Self-discipline 2: Discover a small one-time invention, the cost is 5 points]

"Radar" type simple paper cup telescope

Check all of your opponent's cards and put half of them back into the deck, rounding down the number.

Sleepy Alarm Clock

Set the attack power of all the opponent's minions to zero, giving them health equal to their attack power. Sleeping minions cannot attack.

Conveyor Machine

Remove all other minions from the battlefield. They will come back after two turns. If there is not enough space, they will be lost in the space turbulence!

Cute ray gun

Turn all other minions on the field into 1-1 "Super Cute Little Guy" for one round. When the "Super Cute Little Guy" dies, the operator will randomly lose a card in his hand

Brain vacuum cleaner

Designate a follower to gain immunity this round and make it attack all other followers

Stopwatch

You can skip both rounds! But only up to two rounds...

Wishes Come True Helmet

Come, make a wish, he will try his best to fulfill it for you... maybe

Enlarge laser gun

Turn a minion into 8-8

【Almighty Scout-Boss, 5-3-3】

[Minion Card - Dwarf - Penguin]

【Charge, cold-blooded】

[Battlecry: In the following duel, all your cards targeting minions can target the opponent's heroes, but heroes will not be transformed or destroyed. The descriptions of other cards you use will be changed from "against all enemy minions" to "against all enemies"]

[When you draw a follower card with the race of "Dwarf" for the first time, replace this card with the card you drew]

[Deathrattle: In the next duel, all dwarf faction followers gain Barrier]

[Self-discipline 2: The cost of the next Dwarf faction card played is changed to 1 point]

[Self-propelled shield-dropping machine-rookie, 5-3-3]

[Minion Card - Dwarf - Penguin]

[Holy Shield, Taunt]

[Battlecry: Grant 2 armor points to all friendly minions and heroes]

[At the beginning of each round, all friendly followers and heroes gain 2 points of armor]

[Deathrattle: Give all friendly minions and heroes 2 points of armor]

[Activation 2: Grant all friendly followers and heroes a Holy Shield]

[Dolphin-Dr. Blowhole, 5-3-3]

[Minion Card - Dwarf - Dolphin]

[Stealth, Holy Shield]

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