The Fourth Disaster, Starting from the Movie Eight Hundred
The Fourth Disaster, from the Movie Eight Hundred, Chapter 2
"Help, help, I've encountered at least two squads of devils here, come quickly if you can!"
"Oh shit, we saw a Japanese tank over here. I need a mechanic to fix it so we can drive it around."
"I've accepted a cover mission for a team. The coordinates have been sent. Anyone interested, please come quickly."
For the officers and soldiers of the Nationalist Army, the Battle of Shanghai has ended and they are being defeated, but for the players, the current Battle of Shanghai is an endless treasure trove, full of question marks waiting for players to clear. The mission content is very rich and the NPC interaction is extremely humane, just like the real thing.
In reality, due to the influence of various factors, there are not many domestically produced anti-Japanese themed games, and even fewer good ones. There are almost no games that can directly show the real battlefield. After all, we need to regulate the games and save the children.
However, "The Age of War" actually dares to show that period of history directly to all players without any censorship. The cruelty and hideousness of the future, the shamelessness and meanness of the national army, and the patriotic patriots who resisted in the face of desperate situations during the Anti-Japanese War, all of which, against the backdrop of the virtual reality game environment, are provoking the nerves of domestic players.
It is a period of history that the descendants of Yan and Huang cannot forget, and a regret and pain that cannot be compensated.
Although it is just a game, players are willing to play it even if it means cyber-making up for the regrets in the face of such a high-level game.
"I can hardly tell the difference between the game and reality."
He Shigeng sighed, replaced the magazine for the Suomi submachine gun he had just exchanged, and continued to fire at the Japanese soldiers rushing towards him.
He and other temporary teammates were tasked with covering the evacuation of a rearguard unit of the Nationalist Army. That Nationalist Army unit fought very tenaciously, and only 7.5 people were left in one company.
Those 0.5 people were the deputy squad leader of this class. The squad leader had died long ago. When He Shigeng and others arrived, the deputy squad leader was already on his deathbed. The resurrection needle that players could use had no effect on the NPC. After seeing He Shigeng and others, the other party seemed to have a last burst of energy, shouted "Kill the enemy", and then took his last breath with his eyes open.
This company was the rear guard unit, but being the rear guard unit of the Nationalist Army was basically the same as being sold out. After all, the Nationalist Army officers were better at being inhumane. Selling out the rear guard units was a common occurrence. The plot of deceiving people into being the rear guard units in the distorted reality movie "Assembly" was often done by the Nationalist Army, and it was even more commonplace for the South Korean Army.
It’s just that the American troops on the Korean battlefield couldn’t outrun the South Korean troops, and were captured (joy).
Che Ji General Walker said no.
For the attacking Japanese troops, who were about to win, they encountered inexplicable and powerful resistance. The enemy's automatic firepower was poured on them like it was free, and there were also mortars of varying numbers. The generosity of their firing was not like that of the National Army at all. Just now, the attack of a Japanese squad was directly blown back by the opposite mortar.
"The enemy has sent troops, at least a battalion, requesting tactical guidance!"
Dear, take a look at the fire support skills. The primary fire coverage just now was just a salvo from a mortar company.
The player's fire support is quite conscientious. It is activated by consuming points, covering an area at a time and bombing for at least five minutes. It is guaranteed to pass through every crack in the stone, but it cannot be guaranteed to destroy the bunker.
If you attack the bunker, it would be a waste of firepower coverage. You have to call on the Air Force's dive bombers, which are available at any time.
Although there are not many players on the battlefield, their various skills can turn the front line into a steel hell, especially when the various basic skills do not consume much energy and can be fully utilized, in battalion and company-level battles, they can often bring unexpected and terrifying effects.
The Japanese army, which had been suppressing the national army in the Battle of Shanghai, felt the feeling of being ridden on the neck and shit on this time.
What's even worse is that the players' operations are illogical, or they are only interested in the most efficient tasks that are easiest for them to complete. Objectively speaking, they are everywhere. Just complete one or two tasks, or kill two Japanese soldiers, and the points can be exchanged for equipment, or light up support skills. Then the nearby Japanese troops will feel the care of at least an artillery company.
Because everyone had basic fire coverage skills, the Japanese soldiers on the front line were soon unable to bear the bombing. Requests for tactical guidance were sent to the rear, leaving the Japanese officers completely confused.
"Baga! If the Chinese army had so many artillery pieces, why didn't they use them before? This is cowardice!"
Well, the Japanese officers thought that those soldiers were lying about military intelligence. After all, this matter was too outrageous. One or two of them might be true, but if a hundred or so were true, then they would come to a horrible conclusion that the Kuomintang army on the opposite side was still dragging at least three thousand cannons to fight guerrilla warfare against them while retreating.
No one would believe such an outrageous battle report.
But the reality is so outrageous. Japanese officers only need to command in the rear, but Japanese soldiers on the front line have to consider a lot.
Who made them the ones who were hit by the shells? As more of them were eliminated, those who survived would naturally use their brains.
As more and more intelligence was gathered from the front lines, the Japanese command was finally no longer in a state of panic.
They all looked towards Hongqiao at the same time.
Section 2: Players like to create acquaintances
(Happy New Year, blessings on the third day of the Lunar New Year)
When talking about Hongqiao, we have to mention the Hongqiao Airport Incident, which was also the fuse for the outbreak of the Battle of Shanghai.
Now there are more than 700 players gathered here, communicating cordially with the attacking Japanese army. Due to the ridiculously high firepower intensity of the players, the Japanese army has been able to break through. There is at least one division of the National Army that has entered the Hongqiao area, and it is the most elite German-equipped division.
However, they were also puzzled. There was no information about heavy artillery and bombers in the previous intelligence, but now that the fighting had started, the enemy's ammunition was poured on them like it was free. Under such terrifying firepower intensity, the Japanese bayonet charge and artillery cover became a joke, because the enemy's countermeasures were quite brutal. Often, as soon as the old army's artillery opened fire, dive bombers would appear overhead, or artillery shells would fall from the sky in less than a minute.
But sometimes, this bombing made the Japanese army feel very confused.
They understood heavy artillery shells and dive bombing, but why was there a barrage of 60mm mortars? Mortars of this caliber had a limited range, but when they searched the surrounding area, they couldn't find anything that looked like an artillery position.
The player's support skills are amazing, right?
Up to now, the players who can still fight in this game have basically used up all the basic skills. Although it is only a single-soldier support skill, the firepower intensity is often terrifying at the battalion and company level. Once all kinds of support firepower skills are used, there will be basically no Japanese soldiers in the field of vision who can breathe. Even if they survive, it is impossible for them to continue to attack, because there are only a few dozen survivors to continue to attack the position. Players just fire a volley of guns at them, and any enemy will be killed in vain.
The Japanese army was not completely unaware of adaptability. After their attack encountered stubborn resistance, they immediately dispatched tank troops nearby. This was also the best weapon for them to break the deadlock when they encountered the Kuomintang positions.
Because the Kuomintang’s anti-armor weapons are a joke, the most cost-effective anti-armor method is human explosive packs.
What can we do? The use of anti-tank guns requires training. The National Army has little money to train artillery. Anti-tank rifles are enough to deal with small fry, but the Kuomintang’s weapons configuration has never been in place.
So there was a strange situation where there was something on the books, there was something in the warehouse, but there was nothing on the front line.
Oh, or maybe there are just things on the books, but the actual things have been sold, and God knows who they sold them to.
But these problems do not exist at all for players. Directly launching support skills is one solution, and another is anti-tank rifles and anti-tank guns.
If you find it troublesome, there is a simpler way, Lao Gan Ma can directly use armor-piercing bullets.
In fact, it doesn't matter if you don't use armor-piercing bullets, because the ordinary bullets of the M2 heavy machine gun have an armor-piercing thickness of 20mm within 500m. Even if the battlefield environment is not ideal, you can still wait for the enemy tank to get within 200 meters and then shoot. Players think they can be patient. If there is no other way, you can directly use human explosives. Players don't mind, but it will make them feel very interesting.
However, since the players in "War Era" have 3+1 lives after every day, they still cherish their lives very much and choose to greet the Japanese devils in a safer way.
When the little bean faced the M2 heavy machine gun, the scene turned into a poem: sweet grape wine in the luminous cup, and the enemy bunkers flew away.
In reality, many ordinary people lack the concept of the lethality of modern weapons (except in war-torn areas). Although the bullets are small, they can take away a lot of damage when they hit the body (the 6.5 Arisaka bullet for the Type 38 rifle is an exception, but even with the Arisaka bullet, it does not penetrate the body with one shot at any distance. If the performance is really extremely poor over a large area, the Japanese would have changed it long ago). At the .50 level, the user can be guaranteed to have full fragmentation.
It does make cremation easier at the crematorium (you can burn them on the spot), and it also humanely reduces the enemy's pain (a hit to the torso guarantees you'll be killed, without even a chance to feel pain). -p
Considering that the Japanese soldiers in World War II had neither the human body modification technology of Warhammer 40K nor the incomprehensible physical fitness of athletes, they could basically report to the Naihe Bridge - death is certain.
What, you said there is a chance of survival?
Considering the injury, it would be better for him to lie down on the spot. As the reader Lin Yi said, the Japanese don't like to cause trouble to others, so he must solve it himself (nods).
Objectively speaking, the current energy configuration of players is completely excessive for the Japanese army, but this does not prevent players from doing various things, especially for domestic players. For such a good game to fight the Japanese devils, they naturally have to fully experience the effective killing power of various weapons on the devils and make up for the regrets of the anti-Japanese martyrs back then.
So you can see that some players team up in pairs to exchange for PAK37 anti-tank guns.
This thing was already outdated in performance at the beginning of World War II. Many medium and large tanks of the British and French armies could defend against it very well. Moreover, when equipped with tungsten core armor-piercing bullets, the armor penetration thickness at 500 meters was still a pitiful 48 mm, and it was vertical armor.
But using this thing against little kids is just cruelty opening the door to cruelty - it's extremely cruel.
The little Japanese vehicles didn't even have a chance to wail before they turned into burning torches, and they could even add to the battlefield atmosphere by blazing with flames, fully demonstrating the Japanese army's extraordinary talent in making acquaintances.
And those devils who managed to get out and try to escape would be cordially sent various blessings and comments by the players.
The Japanese army's first round of charge was beaten back, and the Japanese soldiers on the front line were evenly flattened on the ground. In the context of the US military, this is considered missing and there is no pension.
As it was the first time they had suffered such intense firepower, the surviving Japanese soldiers all looked dazed. Some had internal injuries caused by shell shock and were already in the countdown to death, while some had completely suffered mental breakdowns due to the enormous psychological pressure.
"Baga! What is the Intelligence Bureau for? Why wasn't the enemy with such powerful firepower discovered before the battle?!"
Tani Hisao, commander of the Japanese 6th Division who had just arrived at the scene, was furious. In his opinion, there was no problem with his command and the fighting will of his soldiers. If it were any other Chinese army, the battle would have been over by now. However, because of the mistakes in the report, his side suffered losses one after another, and the situation became unmanageable.
Just as Tani Hisao asked his subordinates to continue preparing for the attack, a horn sounded from the distant hillside.
That’s right, it’s the sound of the charge. It also has a matching skill called the charge, which increases speed, strength, agility, and speeds up blood recovery.
In fact, it doesn’t matter even if it has no effect. The charge itself is a signal. When it sounds, no matter who blows it, players have only one thought: to raise their bayonets!
Even players who originally used submachine guns switched to weapons that could be equipped with bayonets.
The rifles in the hands of players are also varied, including Type 38 (a classic old friend), Springfield, Garand (the eight-grain rifle on the Korean battlefield), 98K (anyone with a little knowledge of military history has heard of it), Lee-Enfield (commonly known as the British 77), Mosin-Nagant (also called Water-Link), and MAS36 (a new bolt-action rifle equipped by the French army in World War II, but because France surrendered too quickly, it is not well-known. The design of the weapon itself is eclectic. It was produced after the war until 1959. A sniper rifle FR-F1 was developed on this basis, and the derivative model is FR-F2).
"Kill the devil!"
"Come on!"
The players showed no intention of holding back, and all rushed out of the trenches and launched a charge towards the Japanese army. The Japanese never dreamed that the Chinese army, who had been suppressed by them, would actually dare to fight back! ?
Caught off guard, the Japanese positions were directly penetrated.
The players' surprise attacks are one thing, but more importantly, the players will also call for fire coverage while advancing.
What makes the Japanese want to collapse the most is that this well-equipped army is so crazy that they don't care about the lives of their own people when bombing. Often the entire barrage includes their own people and the Japanese army. How can the Japanese army defend against this? (Player: As long as there is no friendly fire penalty, eliminating other players who try to steal heads is also one of the fun of the game. You don't understand the joy of enjoying French fries alone).
In close combat, the bayonet charges of these Chinese soldiers were even more accurate and terrifying. No matter how prepared the Japanese army was, as long as the enemy launched an attack, their comrades would be taken away in a flash. If more than three enemies launched an attack at the same time, even if the three of them were standing back to back to stab and guard, they would be killed instantly.
Obviously, the opponent's changes of moves after the assassination were chaotic and slow, but the first knife was so flawless and difficult to defend against.
I have to say that the combat skills provided by the game are quite powerful. The players themselves do not know how to fight with bayonets, but after activating the skills, the player characters in the game will automatically navigate to ensure steady, accurate and precise killing.
However, after the bayonet charge is over, the subsequent changes of tactics depend on the player himself.
The players quickly figured out how to coordinate bayonet charges. He Shigeng teamed up with Yuecheng and another player named Tuman Linluan. The three of them temporarily formed an assassination team. When they spotted the Japanese army, they launched bayonet charges under cover, ensuring that each other's skills were cooled down.
Although accidents may happen, the biggest characteristic of players is that they are not afraid of death.
Even if the Japanese bayonet pierced the body, the player would not feel pain. As long as the character's limbs were not broken, the player could continue to fight back. Therefore, the Japanese soon encountered a more terrifying thing. That is, they had clearly pierced the enemy's vitals, but the enemy could still pull out a dagger and stab his neck. When he fell to the ground, he didn't know what had stabbed him, and then continued to harm the next Japanese soldier.
The Japanese soldier was almost crying when he was dying. Could it be that these Chinese were gods who had descended to earth?
"Division Commander, please move immediately. The Chinese soldiers are about to charge over here."
Inside the Japanese headquarters, the pressure came to Tani Hisao. Looking at the staff officer who bowed to him and tried to persuade him to leave, his expression became ferocious because of anger, and there was also a hint of deep fear.
However, he still found it hard to accept. He was the commander of the 6th Division, a regular Type A division that had been advancing forward and victorious since the Battle of Shanghai. Why did the situation suddenly become so out of control?
"What are you afraid of? They're just a few hundred Chinese soldiers. Don't forget, a soldier from the Empire of Japan can kill at least ten Chinese soldiers. Let the guards kill them!"
Despite the imminent threat, Tani Hisao chose to gamble to the end.
After all, during the entire battle, all Japanese troops were advancing smoothly. If they were scared away by a Chinese ragtag army with haphazard equipment at this time, it would be a shame for the entire Japanese Empire. The original merits and rewards would be reset to zero, and they might even suffer losses.
What's more, he really felt that this situation was only temporary. The Chinese army was just lucky and caught him off guard. Once the Sixth Division was regrouped, it would be the Chinese army's turn to be afraid.
When the time comes, I will personally chop off a hundred Chinese heads to let them know the consequences of resisting the Empire of Japan!
The idea was great, but the situation on the front lines wouldn't change at all. You know, this chaotic battle was the players' favorite state, with enemies everywhere? No, no, no, points everywhere!
The more complex the terrain, the more tricks players can try. With the system mall in hand, it is unknown how much ammunition and equipment each player has. You think they only have submachine guns or rifles, and at most a grenade, but in fact, if they want, they can turn you into an acquaintance in minutes.
Some players who have exchanged for flamethrowers are happily enjoying burning the Japanese.
Don’t be polite, from today on, we are all acquaintances!
Section 3: Capturing Tani Hisao alive
"The mission objective has been updated. The latest mission is to capture or kill the commander of the 6th Division, Tani Hisao" (with a brief introduction to the objective).
"Side quest, capture the division flag."
"Side quest: Capture the regimental flag." (The 6th Division has two brigades, each with two infantry companies. The division also has an artillery regiment, a supply regiment, an engineer regiment, and a cavalry regiment, for a total strength of 25,000.)
"Side quest: Seize a command knife of the rank of wing commander or above."
"Side quest, defeat the Sixth Division."
"Side mission, severely damage the Sixth Division."
"Side mission: annihilate the Sixth Division." -p
In the real world, from the perspective of a normal person, this matter is absolutely outrageous, outrageous to the extreme.
The total number of players is only 999 at present, 999 versus 25,000. What advantage in resisting Japan is mine? Do you think it is 999 cold medicine versus 25,000 cold viruses?
But don’t forget, this is a long-term mission, and the players are the immortal Fourth Calamity. Have you ever seen a Fourth Calamity that is afraid of death?
The limit on the number of lives a player can have in "Age of War" simply changes the resource of life from the least valuable option for players to the relatively least valuable option, making the consumption of weapons and ammunition the least valuable.
It is no exaggeration to say that today's players are the only ones in the world who can surpass the fire support of the US military.
Moreover, the players' fire support is quite accurate and can be targeted at everyone's head. At worst, you can just charge at the enemy's face and summon the barrage, which will definitely take away an area of the enemy's position.
As long as one life can be exchanged for more than two enemies, the player will definitely make a profit in points.
As for the game's difficulty, a hardcore game like this needs to be a certain level of difficulty to be fun. So when a new mission is released, the in-game player channel becomes very lively.
"Okay, okay, the target is Tani Hisao, the executioner of the Nanjing Massacre. I must kill him immediately today!"
"Do I even need to choose this mission? I'm going to completely wipe out the Sixth Division, leaving no rats or cockroaches behind!"
"If I can't even play the anti-Japanese war game well, I'd be ashamed of my ancestors."
"My great-grandfather was an Eighth Route Army soldier. Today, they completely wiped out the Sixth Division. I'm definitely here to help!"
"Damn it, I'm not going to sleep anymore. I won't sleep until all the Sixth Division members are dead today."
"Kill all the devils, don't let any one go!"
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