"To win, all you have to do is roll a high number, even two sixes, but that only gives you one chip. To earn more chips within ten rounds, you have to take the risk of rolling a low number, letting your opponent increase it, and then eventually overtake. But this approach is extremely risky, both because your opponent risks rolling a high number directly, and because you risk making a mistake and not being able to roll a high number."

"It's a gamble that tests your willpower, determination, and dice-rolling ability."

Naoki looked at the two dice in his hand. Rolling two dice was certainly easier than rolling three, but it was still not easy for Naoki.

After all, she was a newbie at dice.

"Let's decide the first move by flipping a coin. Heads is Naoki, and tails is Sakura." Mibu Omi Aoi took out a silver coin and tossed it high with a ding.

The coin swayed in the air and finally landed on the back of Mibu Omi Aoi's hand.

"It's positive."

The first player has an advantage in this game. As long as you can shake out a high number first, you can gain an advantage.

Naoki shook the dice, and this time, the dice didn't fly away.

"I've shaken it."

The sharp-eyed Ina said, "One and three, four o'clock."

It's Miharu Taki's turn.

I saw Miharu Takisara pick up the dice cup, shake it a few times, and put it down with a calm expression.

"Sakura, do you want to open the pot?"

"of course."

Miharu Takisara moved the dice cup away, and the eye-catching two and three stung Naoki's eyes.

She knew the gap was huge, but she didn't expect her opponent's dice control ability to reach this level, only slightly lower than her.

This is not a coincidence, Miharu Taki wants to defeat him in one fell swoop.

"Oh, Sakura is quite adventurous." Nagi stretched her arms. "If her opponent chooses to roll a high number at this time, such as two sixes, she will lose immediately."

The three of them looked straight at Naoki, wanting to see what the girl would choose. Would she directly roll out two sixes to win this round, or would she endure for another round and double the bet.

Naoki:…………

To be honest, she really wanted to shake out two sixes, but the problem was that she was powerless.

Chapter 15: The gambling game is in progress, Naoki wants to charm his opponent

Whether she wins or loses the bet is not important to Naoki. What matters is which development direction is more beneficial to her.

Now the captureable character wants to fight against me, and it seems that he doesn't want me to join this organization.

If you want to get closer to her, you should behave nicely. But if this is not what she wants, you should consider it carefully.

Naoki thought about it, picked up the dice cup and shook it, then put it down after a moment.

"Naoki-san, what's your choice?"

Naoki looked at the dice covered by the dice cup and thought that if he had the ability of X-ray vision, it would be of some help in this game.

She now has no idea how many points she has shaken out.

If you can feel your mistakes like a master, choosing not to open the pot can reduce the loss by half.

"Me? Of course I choose to continue." Naoki made up his mind and opened the dice cup.

There are actually two eye-catching three points inside!

Naoki was stunned.

I really don’t know how to describe this luck. You know, the probability of her getting this number is only one in thirty-six.

It's six points, which is just slightly larger than five points.

Could it be that after the last dice gambling game with Shimamo, I have already learned the basic ability to roll the dice?

In any case, others did not think it was luck.

The three people watching the fight looked at Naoki's points and thought to themselves, she had chosen to accept the challenge.

This is a risky approach. The chips have now expanded to four. If Miharu Taki chooses to be satisfied with this and directly shakes out two sixes, he will win the game.

However, Mibu Aoi only allowed them to play ten games. To win as many chips as possible from their opponent within ten games, or even clear them all and thus demonstrate their strength, they needed to win at least five chips in each game; merely doing so would not be enough.

Naoki could see this, but if Miharu Taki rolled a number higher than his but not the highest in this round, he might roll a decisive double six in the next round, and the number of chips at that time would be eight.

If it were me, regardless of whether I could shake out the chips or not, I would probably choose to be satisfied with it. After all, if I waited for another round for my opponent's chips to expand to sixteen, the risk of losing chips in that round would be great.

The lost chips will also affect the number of rounds you have to risk in order to win them back.

In this way, once he ends the game with eight medals, all the two rounds that Sanchun Taki had endured before will be a waste of his time.

Can she see through herself and make the right choice this round?

After all, he just shook out six points, which was a greedy move to increase the points.

7, 8, 9, 10, 11, 12. If you really want to expand, there are still many points left to accumulate rounds.

While Naoki was thinking, Miharu Taki had already raised the dice cup, shook it and put it down.

Mibu Chen Aoi asked as usual: "Sakira?"

"Go on." Miharu Takisakara opened the dice cup.

The dice in the dice cup are two glaring sixes.

Nagi Shangxia was surprised and said, "It ended right away? I thought they would stop after the chips exceeded eight."

Ina said, "The turn is not in Sakura's favor. This is the safe approach."

Mibu Aoi announced the result of the first round: "Once one player rolls two sixes, the round is over. There will be no higher scores."

Losing four chips to Miharu Taki in the first round didn't seem like a lot.

But in the next round, it will be the opponent's turn to take the initiative.

Naoki sighed inwardly and decided to draw a card to deal with it.

If I perform too poorly, Miharu Taki might lose all interest in me.

In this academy where seniority is determined by gambling skills, those with poor skills may not necessarily be excluded, but those with good skills will definitely be appreciated.

Draw a card!

System: "Congratulations to the host for drawing the Koi Card. Using it will greatly increase your luck in a gambling game."

It is the universal Koi card.

Not bad.

After clicking to use the Koi Card, Naoki felt that he had been strengthened. It was an amazing feeling.

It was Miharu Taki's turn to start the second round.

If you want to gain recognition in this bet, even if you don't completely defeat your opponent, you must win as many chips as possible.

This time, Miharu Takisakara's opening number was two twos, which was also four.

But rolling two twos is much better than rolling one and three.

Naoki took the dice cup and didn't think too much. In short, this round must not be too big. For example, if he directly shook out ten or something, the opponent would definitely not shake out eleven to give him a chance, but would directly shake out twelve.

Just shake five, hoping the Koi card will bring good luck.

Naoki opened the dice cup and saw six points, which were two and four.

It was bigger than the previous one, but I didn’t get the five points I wanted.

Naoki believes that the Koi Card did work, otherwise his own gambling luck would have been ruined in the last round, and it should have come back in this round.

If it is still beyond probability, the card should work, but the Koi Card is not a wish-granting card. There is no way to make you get the number you want.

Then, in the next round, Miharu Taki again beat Naoki and shook out seven points of three and four.

Naoki couldn't help but sigh at the other party's superb dice control skills, and he had completely achieved whatever points he wanted.

Nagi Shang Shang, who was standing nearby, put her hands behind her head and said, "Sakura hasn't made any mistakes so far. If we're just competing in rolling the dice, I can't even compare to her."

Ina laughed and said, "There's nothing I can do about it. This also requires talent."

It was her turn again. Naoki picked up the dice box and now she was facing the same choice as Miharu Taki in the previous round.

If you stop here, you will just get back the four chips you lost.

If you want to win the bet, you have to take risks.

Then go for a big number, but not too big.

Naoki began to pray silently and shook the dice cup in his hand.

After shaking it a few times with great concentration and feeling that it felt good, Naoki put down the dice cup.

Open the cup!

The result is nine points from four and five!

Naoki's face didn't look good because the score was too unfavorable.

The chips have expanded to eight.

It is unlikely that her opponent will give her another chance to roll the dice.

Although there are still 10 and 11 points behind, the problem is that if Miharu Taki shakes 11 points, it is equivalent to letting Naoki decide the victory. Once Naoki shakes 12 points, he will directly lose 16 chips.

So what if I roll 10, let Naoki roll 11, and then roll 12 to end it?

This is a wonderful expectation.

Because when it was Naoki's turn, she would not roll 11 but would directly roll 12. She also pinned her hopes of victory on Naoki's mistakes.

Although Naoki has made a lot of mistakes so far, he has jumped three points in a row, which has directly compressed his living space.

There's no way around it. This is the limitation of the Koi card; it's not magical, and you can't control the points. Being able to consistently get a higher point than your opponent is already pretty good.

As for skills, it would be ridiculous if you could beat someone who has trained for years just by luck.

As Naoki expected, in the next round, Miharu Taki rolled out two sixes again, which directly ended her victory and won eight chips.

The current chip count is 38 to 62.

Nagi chuckled and clapped, "Sakura's hands are still steady after all."

Even for those who are proficient in this and can control the points when rolling the dice, it is difficult to accurately roll the desired number in every round. It is very energy-consuming.

So far, Miharu Takisakara has not made a single mistake.

Naoki observed Miharu Taki's expression and found that there seemed to be a hint of fatigue on his indifferent face. It seemed that constantly controlling the points was also a kind of exhaustion for her.

There's a chance! If Miharu Taki's mana bar is reduced, she might not be able to use such a precise skill.

At least, you have to win back what you lost.

Naoki touched the Charm Card in the system space. Perhaps this card was the key to breaking the opponent's tactics.

According to the system, the mechanism of the charm card is similar to injecting hormones to excite the nerves.

The point control technique requires a high degree of mental concentration to be able to shake it accurately.

As long as he could use his charm to disrupt Miharu Taki's high concentration and distract her so that she would make a mistake, he would have a chance.

Chapter 16: Victory, the Honest Miharu Taki

The third game began, and Naoki took the first move again.

Let's do a little bit of counting.

Naoki muttered to himself and rolled the dice.

After opening the cup, I was lucky, with one and two points, a total of three points.

Then Sanchun Taki shook again, and firmly suppressed the two two points of the three points, a total of four points.

When it was Naoki's turn, she muttered a few words to herself, shook the dice, and opened it without hesitation.

It's three and four, seven o'clock.

At this moment, the chips have expanded to four, and Naoki believes that this round of Miharu Taki will still not end directly.

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