Yang Yun moved the 5v5 combat rules of "Half-Life" and then modified them to conform to the "Delta Force" model. Special forces members from ten countries can choose a combination at will. Each candidate has his own characteristics, and each person

It comes with different main weapons, and can use the combination of different characters to create a variety of tactical cooperation.

In the demonstration description of the plan, Yang Yun gave an example of a confrontation. A chose the French National Military Police Special Forces (held the legal FR-F2 sniper rifle), the German Border Defense Brigade (held the German-made MP5A3 submachine gun), and the US Delta Force (self-employed).

With m16 assault rifle), US Navy SEALs (with its own car15 assault rifle), and Chinese Falcon Brigade (equipped with Type 79 submachine gun).

Such configurations can be relatively advantageous, including heavy lethal sniper rifles, medium fire assault rifles, and light fire submachine guns, which can avoid a single firearm that is all close or light fire.

Moreover, the members of these five different special forces have different camouflage appearances, hiding abilities, running abilities, and fighting abilities, and can play different tactics.

The core of this tactic is based on the particularity of the game. There are 10 characters to choose from, each with different attributes and advantages and disadvantages.

The 10 characters carry 10 different main combat weapons. Once selected, they cannot be modified in the middle. There is no setting in "Cs" that can repurchase new weapons in each level, and the main weapon will drop by death.

In "Special Forces", even if the player dies, he will still bring his original main weapon after being reborn.

But Pete modified these settings. He wanted to add a refresh of random weapons to the game. He wanted to randomly brush out a weapon somewhere on the map. For example, the player chose the Ninth German Border Defense Brigade and brought his own MP5 submachine gun.

Seeing a different weapon from mp5 was refreshed on the ground, he could throw away mp5 and replace it with a new weapon.

Yang Yun asked: "Why should we add the settings for changing weapons?"

Peter explained: "Because the two sides of the battle do not know what the enemy is before entering the game, it is very likely that the weapons are restrained. For example, in the map of a small town street and street battle, long-distance sniper rifle is at a disadvantage.

, most of the time, close-range shooting is used, and shotguns and submachine guns will be very dominant.

At this time, if a player holding a sniper rifle touches the ground and refreshes the mp5, he can abandon the sniper rifle and use the mp5 until he dies. After he is reborn, he still brings his own sniper rifle. We just provide players with more choices."

"Since players can hold all weapons by replacing their own main weapons in the game, then why do we also distinguish the countries and attributes of special forces?" Yang Yun was surprised by this. This is the special forces of the Ten Kingdoms, not one

Delta Force, he believed that Pitt would not be unclear about this.

Pete replied: "This is the inspiration from Pokemon. For example, the Chinese Falcon Brigade has its own Type 79 submachine gun. Then when he picks up other submachine guns, he won't reduce the shooting accuracy too much. And when he picks up the submachine gun, he won't lose too much shooting accuracy.

When starting a sniper rifle, his hit rate may drop by 20%. In some large map scenes, although changing the gun reduces the hit rate by 20%, it is enough to make up for the shortcomings of the Type 79 weapon's small firepower and short distance."

Yang Yun understood. This is really a bit the same as "Pokemon". The monsters have different attributes and prop attributes. They have restraints, some are restrained, and some are powerful to increase, and some are effective to reduce the amount by half.

Pete did this. He intended to increase the fun and playability of the game. Some people are good at playing the ak47 of the Israeli Special Forces and use assault rifles to play the sniper rifle, but they prefer the US Navy land in the strafing of melee encounters.

The team's m4a1 is because the strafing ballistic distribution map is more dense than that of ak47.

But Yang Yun rejected the proposal: "The setting of changing guns is too complicated, please remove it. Before "Special Forces" starts entering the game, both teams must appear in the selection at the same time, and the characters can also allow both sides to be both.

You can see that you can watch the opponent's lineup change your choices, and you can change them at will before the last second before entering the game."

Pete was a little dizzy. Will this setting be uncomfortable?

It was like playing the game of stone scissors and cloth. Both teams clearly chose stones tacitly, but the second before the action was about to take action, one person changed to scissors and the other person changed to cloth. Everyone was stunned.

To put it more mysteriously, a classmate did not plan to produce a stone at all, but he put on a stone posture and created an illusory illusion. In the last second, he changed it to cloth, hoping to kill a surprise soldier.

But what is the difference between this and random selection?

Pete raised this question, Yang Yun disagreed. This is what happened in "Starcraft" and "Warcraft". He thought he was a human race to fight the gods, and he was secretly happy. As a result, he blinked and was beaten with a puppy after entering the game.

Liu, or he chose the undead and did not find out that the other party was an beast tribe, and he didn't even do a freezing defense tower. He was massacred by the sword saint Jifengbu and gged directly.

The famous random player of Warcraft is th000, and he will make a bloody path. He can be famous in the world. He plays randomly, his heartbeat, and his uncertainty factors that cannot be guessed. Randomness is not the same as

The last second is the replacement candidate.

Yang Yun made the final decision: "I decided that Special Forces does not need to carry other guns. The team chose to let the players combine themselves. Before the game, they would be varied. We cannot interfere with the players' approach. They would change as they want.

If the characters have different attributes, don’t let the guns change.

When the character attributes are the same, the settings of CSS are useful. Use money to buy firearms. If you have money, you can buy luxurious equipment, and the enemy's weapons can also be picked up.

Pete shrugged: "Okay!"

After picking up the changed plan and architecture, Yang Yun sat in front of the computer and began to try out the beta version. The other two programmers were fighting him, and the two dead people who hung up were targeting him.

Holding the four keys of Asdw with the left hand and holding the mouse with the right hand, Yang Yun sighed in his heart. How many years have you not been exposed to such a first-person shooting game? Thinking about the glory of that year, I really miss it.

But as he played, he gradually discovered a very different feeling.

This is a 16-player melee mode. Anyone else is an enemy. Only you rely on yourself and you are fighting for shooting skills.

Yang Yun chose the US Marine Corps, holding a 5.56mm caliber M4A1 standard assault rifle, which is one of the three types of guns he is best at in CCS. AK, M4A1, and AWP are all his favorite weapons to buy.

But now, the feeling is completely different from playing CSS. He ran a long way... and couldn't kill anyone!

"What's going on?" Yang Yun asked in confusion: "Why can't I even hit that live target that can't move?"

Pete watched from the side and found a strange question: "Mr. Yang, why do you aim your sight at them in the middle of the screen?"

Yang Yun was surprised: "Didn't you use a scope to point the enemy and shoot?"

Pete was even more strange: "Don't you know? Pointing the submachine gun's scope at the enemy 300 meters away is likely to not kill the opponent. Most of the bullets you shoot will hit around or deviate from the key parts.

Because of gravity, the bullet will move downward, which is determined by the gun ballistic trajectory module in the game engine, and this is the physical model part!”

Yang Yun slapped his forehead, and he finally figured it out that the game "Delta Force" lost to "Half-Life". In addition to the 16-player online worse than the 32-player melee, another important reason must be this - "Delta Force"

Too professional, too real, and it's too difficult to kill!

When I was making the Tomb Raider game two years ago, Laura had the need to shoot various wild beasts in the tomb and fire with the enemy, so Longteng's "Three-dimensional No. 1" game engine was developed

A large number of physical models, gun weapons ballistic models, mechanism impact, collision models, jumping, climbing, all of which are restored to the reality as much as possible.

"I understand, it turns out that this is really a problem with our game engine. There is a ballistic trajectory, and I ignored it..." Yang Yun murmured, then ran 150 meters, and at a distance of 100 meters, put the scope of m4a1 slightly.

Lift up a little bit and easily shoot a live target.

Next, exit the game, re-select the French National Gendarmerie, and enter the game with the FR-F2 sniper rifle.

Fortunately, the scope of the sniper rifle does not need to move upward too much. Basically, just nodding to the head, neck, and vital parts of the upper body will be killed with one shot, hitting the legs and arms. The sniper rifle can only seriously injure the opponent with two shots.

Only by killing the enemy.

Then, Yang Yun tried his best sniper movement.

Turn on the scope and move to an area about two meters away. By quickly moving the mouse, let the scope move rapidly towards the enemy, and then press the left mouse button based on your estimated speed and feeling to shoot.

The first shot was not hit, and there were no bullet marks in the low display effect.

The second shot failed.

The third shot still failed.

Pete looked at Yang Yun's movements and couldn't help but remind him: "Mr. Yang, moving the gun bar quickly will also have an impact on the ballistic trajectory of the bullet..."

Yang Yun's hand stopped, laughing and crying, and he forgot again!

The sniper technique is really cool and cool. Powerful snipers are usually the captain of the team or the super core figure. I don’t know how many young people practice sniper and blind sniper movements all night, just for those shocking killing moments, they all want to

Become an awesome person that everyone envies.

But this game, ah...(To be continued...)

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